Hey guys,

Can we have an update about the 2017 global winner?
It would be nice to have at least a little bit of communication to know where we are and what is postponing the results.

Cheers & happy new year :)

Hi guys, the2017contest was'nt held in Brasil????

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Hey everybody,

Thanks to +Jason Pitre, The French Gamechef winner is available.

In the Mist
This small community is smothered by a mysterious fog, which covers more and more of the city. Those who venture out into the fog seem to disappear, with some claiming to have found dead bodies in the streets. Characters from this town huddle together in a public place, trying to organize and survive these dramatic events.

Will the help come?
What is actually hidden within the fog?
Who will survive to these events?
Will the fog cover the whole city?

In the Mist is a four-player game of horror and survival.

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Winner of the Game Chef Pummarola Ediscion 2017

We’re glad to announce the winner of the Italian edition of the Game Chef 2017:

Today, Tomorrow, Never (Oggi, domani, mai) by +Maria Guarneri and +Oscar Biffi.

The judges of the Pummarola Ediscion would like to congratulate the winners, and all the people who took part in this competition for their commitment and enthusiasm.

Below you’ll find a link to the English translation of Today, Tomorrow, Never, and thanks to Chiara Locatelli for her amazing translation.

We hope you’ll appreciate this game as much as we did.


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Thanks to everyone here for giving us the impetus to write Weave and the feedback needed to make it shine :D
We've just published a new game: Weave is a rules-light storytelling game about fashion, travel and everyday magic. Visit new places, understand their fashions and traditions, and try to craft magical garments that let you take their power with you - while learning wisdom, experience, and the price of power.

Weave was a finalist in Game Chef 2017, and is now for sale to the public. Grab it and see for yourself what the judges liked about it!

I know it's a bit late, but thanks to everyone who reviewed my Gatekeeper, I almost resigned from submitting it, and I am now very glad that I didn't - a lot of good feedback, and lot of good words.
Being able to provide my feedback to the games that got assigned to me was also a pleasure.

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Congratulations to Pedro, and a huge thank-you to everyone who participated this year! http://www.game-chef.com/2017/08/15/your-game-chef-2017-winner-is/

I feel incredibly honored to see my game Once Upon A Full Moon chosen as the winner of this year's Game Chef, especially when so many great games were submitted. I want to thank the Game Chef organizers, and everyone who submitted a game, for making this wonderful explosion of creativity from so many talented people possible.

Actually, I initially didn't plan on submitting a game this year because of work commitments taking all my time lately. However, the day the themes and ingredients were announced, within moments, I had a game in mind that just would not let me rest until it was put down on paper. I still remember my dog staring at me in the wee hours of the night as if he was wondering if I had lost my mind and had forgotten the way to bed, as I rolled dice and stretched a piece of yarn over playing cards on the sofa table yet again after dozens of times and then took yet more notes. For the next days, the whole process of writing the rules, being part of the community here in G+, play testing, editing, etc, felt utterly exciting. That week was magical, after all, there was something, a game, and one that wants to warm the hearts of those people who play it, being created out of nothing - and that is what magic is, right?

It makes very happy that many people have seen something in my game that speaks to them. That makes me want to develop it further, and perhaps even prepare an expanded release in the future.

The biggest prize I take away from this experience with Game Chef is a wonderful feeling of being part of this great community, and of being able to, via game design, connect to other incredibly talented creators. Thank you again to everyone who took the time to read my game, to those who reviewed it and wrote valuable feedback, to the organizers, and to all the creators here who keep the magic alive.

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This game is both from a great designer in +Chris Challice, but produced by +Ragnarok FateOfTheNorns which means the artwork is going to be breathtakingly beautiful and the quality will be amazing.
It has started. Please look and, if you like, back. I'd love to see an amazing first day: https://www.kickstarter.com/projects/avalkauskas/vanagard?ref=user_menu

Thanks to everyone who reviewed my game, Into the Borderlands. I really appreciate your comments! Looks like there are a lot of interesting submissions this year. Congrats to the finalists, but more generally... CONGRATULATIONS to everyone who participated! It's not easy to make a creative, thematic game in a week.

I think it's safe to say that likely none of us do this because we're trying to win a contest. We do it because we love games, and we love being creative, and because we value sharing our work with each other. So although there will be a winner, everyone who participated ends up winning!
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