Hi everyone, I've been absent from this project for quite a while. Where is development with this project at the moment?

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Unraveling the secrets of the Universe
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I'm putting together the character class based on Vitruvian Man, Merkabah, Tree of Life, and Chakra alignment.
I've been studying all ancient cultures very extensively this past week to come up with the best formula for our character progression.
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I've been watching Kwazol - Award Winning Polish Producer for The Witcher.
This game plays out very similar to The Sacreds & we will have a very similar sound track.
Kwazol uses Logic to produce his tracks in a small studio where he brings in various talent to mix with his VSTs. It looks like he uses Kontakt in addition to Logic.

Here at HardMagic Studios, we use Sonar Platinum using Kontakt VSTs. We also are collaborating with violinists, native americans who play flute, and other artists.

Matt, do you need more help with UX ? I recently read some more books on it so I can provide more input.

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Hi, here is my comparison of Lumberyard Engine and  Unreal Engine. 


https://docs.google.com/document/d/1t-bGMSgNeSox7Tqjidf4aKtEgEqLnMoQ2JLgd-Pd0M0/edit?usp=sharing

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Amazon Lumberyard for Game Development. Any thoughts on this?

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Hey guys, here's an image relating to what I was talking about yesterday. Hopefully this clarifies my idea.
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Hey guys, just an update on my work.
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A while back I was told that there would be things similar to a "Jedi" in The Sacreds.  I was thinking that maybe we could call them "Soul Binders". Since theres a theme of finding yourself spiritually, the concept behind them could be that they're able to bind their spirit/soul to a weapon. For instance, a soul binder would have the hilt of a blade or the handle of an axe. When they bind their spirit/soul to that specific equip, their spirit/soul will emit a flame that takes the form of the weapon. So basically as you progress, and begin to find yourself, your spirit/soul becomes stronger during the journey, granting you more abilities at your disposal. My next image will give you a better idea of what I'm talking about.
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