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Whether it’s the subterranean world beneath our feet, other planets racing through the sky, or intersections with other planes of existence, the worlds we can visit through role-playing games are infinite. The November 2018 RPG Blog Carnival hopes to capture a few of them.

Check out the kickoff post:

https://www.nuketown.com/all-these-worlds/


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A setting! King Iceheart's five-hundred year spell of frost has finally lifted, and his kingdom experiences a new start as it awakens from its glacial slumber. Explore castles half-frozen or sunken in glacial lakes, fight the strange creatures of Dryland that have flocked to the newly awakened kingdom to roost.
Setting: the Thawing Kingdom
Setting: the Thawing Kingdom
bottomlesssarcophagus.blogspot.com

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Some folks asked me to expand my 5 Tips posts to include races as well as classes. Ask and ye shall receive!

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Episode 58 - Winter Escapades

After call ins from Dr. Robert Groves of DM Dad, and Cody M. of No Save For You, I share a story about characters in winter and some things to consider with making the effects of weather more realistic.

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In the past, I’ve always pointed to GM’s advice such as Listen Up You Primitive Screwheads for CP2020 or Robin’s Laws of Good Gamemastering as really good sources for GM advice. And, for the most part, those assessments still stand even as my style,…

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How do some games still come out without a quick-play document?

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This is a few thoughts I've had on equipment design in RPGs over the years, and how Player and GM designs can change a game. I wasn't interested in specific equipment design as that's a discussion that will vary from group to group and game to game, but I was more interested in how designs can either unbalance a game, give unfair advantages or simply decide situations from the outset, making incidents and encounters dull and predictable.
Equipment design in RPGs
Equipment design in RPGs
farsightblogger.blogspot.com

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Finally a blog post to accompany Monday's podcast, with pictures.
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