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We've previously discussed how the seeds of a failed Dungeons & Dragons campaign was the inspiration for several video game franchises like Doom and Quake, but there's another D&D campaign that is more popular than both of them combined.

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Naturally, as soon as I put up my review of the UA for Fighters, a helpful soul pointed out that Arcane Archer had already been revisited in a separate Unearthed Arcana. Let’s take a quick scan.
Naturally, as soon as I put up my review of the UA for Fighters, a helpful soul pointed out that Arcane Archer had already been revisited in a separate Unearthed Arcana. Let’s take a quick scan. Recall that some of my observations (yeah, complaints,…

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Now with text transcript!

The Aces and Eights Kickstarter is in its final hours. Might want to check it out to see if the claims of both fast and realistic are as true as claimed!

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I haven't been blogging much lately, but I have been distracted by other things...

Quick Public Service Announcement.

Writing for publication, even self-publication is a very difficult thing to do without some form of support. I have a large library of games, and I'm always adding to it, and so I read a lot of games. And one of the major issues that comes up with "indie" games is a lack of proofreading. When you're asking people to pay for something, basic mistakes, such as using "you" when you mean "your," forgetting lines from statistic blocks, random abuse of apostrophes or having the text contradict itself quickly become indicators that the final product represents poor value for money. While for many games, the editing issues are simply annoyances, or make the text a bit slower to read through, I've come across a couple of games where the editing issues cause play difficulties, mostly minor (I can't find where it says how much damage this alien does - I guess I'll just have to make it up.) but sometimes crippling (The entire chapter on skills is missing - so much for creating characters.). I honestly have a few games that are literally unplayable due to major problems - the anecdote about the whole chapter on skills being forgotten is a real example.

And these are things that can be avoided by simply giving someone a copy of the rules and a red pen, and telling them to go to town. If your would-be proofreader is asking too much money for you feel their services are affordable for you, then you have to ask yourself if you're well-resourced enough to be in the business of selling games. Maybe putting out a version or two as freebies and then actively soliciting feedback and corrections is a way to go. because if you're going to try to make a business out of this, then you owe it to yourself to put out the best product you can. Because if people feel that they've been burned by buying something they can't use well, they're unlikely to come back to you for a second bite of the apple.

Yes, with PDF games, you can always re-upload a new version with corrections - or that missing chapter. But if you plan to offer print versions, there's no correcting after the fact - I doubt that most small shops have the cash flow to print and ship new copies of a game if serious errors are allowed to go out of the door.

So, if you're looking to offer a quality product, get it in front of someone who's unfamiliar enough with the text that they don't already know what it's supposed to say (so not one of long-time playtesters) and familiar enough with the language to point out the little things that hamper readability. But don't rely on yourself to do this - it's much more difficult than it seems, unless you're going to set aside quite a bit of time for it, and even then it can be hard.

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Only 16 days left! Check out my new Monsters of Mayhem #1 supplement! It is 32+ page PRINT/PDF of new monsters with stats, descriptions and lots of cool original artwork! I do have a SOFTCOVER VERSION now available! We have also unlocked Stretch Goal #6 at $3,500: The following monsters get a black and white custom illustration created: HUNGER BEAST, LURKING GREEDLING, and the BONE SPIDER! - [UNLOCKED] Next up is Stretch Goal #7 at $4,000: The following monsters get a black and white custom illustration created: BLOOD GOLEM, LAGOON CREEPER, and the FANGBATS - [LOCKED] Thanks for your continued support!

Maximum Mayhem Dungeons: Monsters of Mayhem #1


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I take a critical look at the Unearthed Arcana dedicated to fighters. Some good inspiration can be found, but by and large I was not overly thrilled with some of the design choices. I'd be very curious to the opinions of other folks on this one.
I love fighters. Paladins too, but I love fighters. Even when magic and other superpowers are available, I tend to play characters whose main mode of interaction with bad guys is to beat the bejeezus out of them. Partly this is a quirk of mine: when it…
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