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Making prop scrolls, spell book pages and inscriptions for your game.

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Gee, shucks, +God Emperor Leto II, I don't know what to say. :-)

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Short introduction to making your own grid maps for wilderness adventures. I will do a more detailed video on this subject in the not so distant future.
Simple introduction to OSR grid maps - Wilderness

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The first of a two part introduction into the BlueKingdom - Blueholme campaign I have been working on. Discussing DMing styles and approaches to start and then chatting about the major factions involved in the campaign.

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Done with the entire sheet of paper but to get the full scope of the region I want mapped I'll need to craft-fu with scissors and some blank sheets to extend the borders on all sides by another 20 mile square. Going to wait on that part for a few weeks to get a rest and move on to some other campaign work + mini painting, terrain building...the rest of the fun hobby stuff.
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So. This weekend I am expanding upon the initial twenty mile by twenty mile area around the fort where my Blueholme adventures begin. This is just a large sheet of graph paper. I hand copied the initial 20 mile by 20 mile adventure area into the center of this map and then referenced my big Warholds of Northman campaign regional map to fill in the rest. I was able to fit four of the five Warholds capitals onto this map. Remember a "Kingdom" in the North is small, a King might have two hundred warriors following them and about half of those are scattered around their Warhold guarding key villages and steadings.

This continues on the one square of terrain equals one mile in game scale. Each big square is a 20 mile by 20 mile area.

One question I sometimes get is how do you keep your players from just jumping on horses and riding off of the map. Well...I use terrain description flash cards and mixed in to those some cool highly detailed terrain encounter area maps to flesh out all of the overland adventuring. So every mile you travel down that road something new to investigate or observe is around every corner in the game. The world in this way presents itself as an environment to be explored and survived. It is in no way a "killer" dungeon approach.

The short answer I guess is that the players inevitably are far to busy having a great time exploring, mapping and adventuring to just skate through twelve miles of terrain in ten minutes. Typically even if my boys have a good reason to slog down the road from one steading to the next they wind up having a great time adventuring and it probably takes them half of the two hour game to march six to eight miles...even on a road. Just because there is so much to be seen and going on along the way.

Over the course of this weekend and next week I will finish out this big map and that will pretty much encompass all of the necessary "landscape" to contain all of the adventuring and plots and intrigue and warfare I have planned for this Warholds of the North campaign.
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Any news about the Bluehack? I enjoyed your recent interview on Save for Half. Keep up the good work!

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If you want to hear some rambling about the history of #BLUEHOLME head over to the Save for Half podcast:

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This week I am doing Dwarven Forge builds of all of the buildings in my starter village. This is the house of Old Man Witherspoon. He is a perfectly legitimate businessman, thank you very much. You can scale in a bit if you feel like taking a closer look or reading the side text. Much of the full room by room description of this location is up on my campaign web page, just above where these photos are posted. Hope to have the whole house done and character write ups for the three vill...cough, I mean perfectly innocent citizens who live here by the end of the weekend.
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