I was playing this delightful IF with strong characterization through the narrator voice. I hardly played it those many years ago because I thought the subject and tone dull - some house rental officer inspecting a new building? no, thanks. Boy was I wrong!
Anyway, once I got the setting, so suddenly changed my perspective of it, and rather than picturing an apathetic guy going through his job duties, I caught me reading it aloud in a tone quite like that of Vincent Price.
Just the other day I was briefly listening to a podcast by Adam Cadre about Slouching Towards Bedlam. The thing that struck me quite as an oddity was his choice for cartoon depicting the work: a very wacky cartoony take on the mad doctor and his faithful robot. It didn't quite match to me the tense drama mood that pervails that IF.
So, how do you picture IF? Do you strip bare all prose and get to the mechanics and verb-noun pairs and exits, effectively playing like a wacky Scott Adams romp? Do you read it aloud like in a campside story? Do you actually picture the surroundings as the words imprint in your mind complete with details, or it's just words that you scan for information? If you picture it, does it look real-life or cartoony? perhaps you picture each room like a screen in a Lucasarts point-n-click? or a continuous 3D geometry?
anyway, just a curiosity. I've heard some people telling me they could only enjoy text adventures with graphics - even lousy ones like Level9 games. I think not being able to have a clear picture from the reading alone hampers a lot of people from appreciating IF.
btw, I always get a clear, and real-life, picture, specially from good, vivid prose. then again, I've always been kind of a book worm... the only exception is the map of my surroundings, which I picture precisely as a 2D map. I know this place is there and I should follow this directions to get there, etc. It's easier to overview rather than view it in-place. though with enough walking around the geometries of physical space eventually get natural enough...