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Another update of #Trizbort  is out there this evening, which can be found at the normal link http://bit.ly/trizbortjl 

Version 1.5.8.5 focused on adding a few features and fixing up a few bugs that have been around for quite a while. Look at the revisions.txt in the download file for a complete list.

As always, send bugs or suggestions to me personally or post them here for discussion. You can also find the latest bug / feature list at https://trello.com/b/avZe0VPG/trizbort

If you are interested, the source is hosted on GitHub at http://bit.ly/TrizbortSource
Another update is out there this evening, which can be found at the normal link Version 1.5.8.5 focused on adding a few features and fixing up a few bugs that have been around for quite a while. Lo...
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A Question about Apps.

Mostly because I'm trying to look at what I can do with minimal outside help I want to know if there's any sort of market for choose your own adventure in android.

Suddenly realizing I'm needing money and while I realize it won't do much on it's own any bit to chip in would help.

So looking at how to make a CYOA for android and whether or not I should make a standalone with an ad removal thing, or try publishing as an eBook under Google books.

Either way I'd make it cheap enough people could just go 'oh hey that's neat.'

Thinking standalone app since I could get word out easier that it exists since the biggest hurdle is getting people to look.

Other idea is to make a player that you can buy ad removal and have it use renamed zip files stuffed with HTML/images/etc.

I dunno. Don't think there's a market and that my ideas are played out, but family expenses and I want to help out, yet my only real skill is writing.

Sorry just, trying to figure out what my realistic options are.
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Hanon Ondricek's profile photoAndrew Singleton's profile photo
3 comments
 
It isn't that I'm not looking for help, and choice script looks very appealing, it's more 'I have gotten bitten every time I've tried getting people to help.' Least that way if this fails it's me failing and not 'I did my part but it still hosed because jughead227.'

Edit: Thank you. 
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I play about 15 minutes of Boswell Cain's "Six Gray Rats Crawl Up The Pillow" Interactive Fiction.   #parsercomp  
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Just released another update of #Trizbort that fixes a few bugs and adds some new features. Zip file with executables are at http://bit.ly/trizbortjl 

The main focus of this version was bug fixes, which I knocked out quite a few. I also tried to make the app a bit more user friendly for keyboard users. Check out the included revisions.txt (in the download) for a full list of changed items

As always, send bugs or suggestions to me personally or post them here for discussion. Still have a list of things to do, so more work coming. And if you feel so inclined, the source is hosted on GitHub at http://bit.ly/TrizbortSource

Enjoy!
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Hanon Ondricek's profile photoJason Lautzenheiser's profile photo
2 comments
 
Doors are actually on our todo list.  I've been thinking how best to denote it on the map...but I kind of like your idea of creating it as a "special" type of room at least as far as the map is concerned.  I'll have to ponder on that.
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Hanon Ondricek

Discussion  - 
 
Review of Oppositely Opal, Parsercomp 2015.
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Just a general question about a thing I don't know if it can be done.

I want a choose your own adventure eBook. Except instead of story branches have different sections able to go to different things in the single story going on.

Such as do you want to see the database being gone through? What about scene change? Want to see the guy on the other end of the phone?

How do I do that as an epub/mobile so I can hit the back button and go back? I mean I don't want to have to clone segments just to fake having 'go back' go to the appropriate scene but I don't know how to do this.

Sorry just 'hey. We have books that can be non liniar. Why not?'
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Rowan Lipkovits's profile photoAndrew Singleton's profile photo
7 comments
 
Sorely tempted to just do HTML since at this point it looks simpler to link between different pages than a 'real' eBook.
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Andrew Plotkin

Discussion  - 
 
 
Local interactive fiction meetups in Boston and Seattle! (And SF, and Oxford...)

I haven't posted about this stuff regularly, so it's time. We have IF interest groups meeting in several places around the world. These are small informal meetings -- we talk about what's going on in the world of IF and related narrative videogames. Maybe play some recent games, demo tools, etc.

We have a brand-new Seattle group being organized: https://groups.google.com/forum/#!topic/seattle-if/vvgaNspxHco . Join that mailing list or follow twitter @SeattleIF if you're interested.

The Boston-area meetup was last night and it was just two of us. Sadness! I'm sure that Boston's terrible weather is at fault, and the meetings will grow again when some of this snow has melted. But it was a reminder to, well, post a reminder. We meet at MIT every month: http://pr-if.org/ , twitter @IFInBoston.(The meeting date varies, and yes, March is still being scheduled. We'll update the web site.)

The SF/Bay-Area group: http://www.meetup.com/sf-bay-area-interactive-fiction/

Oxford/London: http://www.meetup.com/Oxford-and-London-Interactive-Fiction-Group/

New York: https://groups.google.com/forum/#!forum/nyc-if
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Behold the dawn of twitter interactive fiction. You knew it was coming, right?

at least it's just to promote their main product...
Hello everyone! I'm Michael, I'm Team17's Community Manager. We're the folks behind those Worms games you played back in the day, and more recently behind prison escape sim The Escapists. As part of our program which helps independent games developers bring their products to market, ...
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Ovy Ortega

Discussion  - 
 
Unbelievably new to IF. Via various mediums I am reading/playing Zork 1, Lost Pig and The Dreamhold. Enjoying now far FAR more than when I was a kid (Zork so frustrated me when I was a kid). 

Even thinking about writing my own dungeon crawl IF using Quest Online. 

Though how is combat handled in IF. There seems to be no dice???
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Ovy Ortega's profile photoHanon Ondricek's profile photo
5 comments
 
Not at all - they're just saying that commercial text adventures were expensive back when, and if you finished them in a day you'd be disappointed!
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Marshal Tenner Winter

Projects and Collaboration  - 
 
Hey, if you didn't catch it on the forum, please enjoy the first issue of IFography, a magazine for interactive fiction enthusiasts.  Link is to my dropbox where you can either peruse the mag or download the pdf.  Brought to you by The Interactive Fiction Faction!
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Hanon Ondricek

Discussion  - 
 
 
MOONBASE INDIGO by J. Robinson Wheeler
Moonbase Indigo is a speed-IF spy-thriller from J. Robinson Wheeler, author of Being Andrew Plotkin and The Tale of the Kissing Bandit; neither of which I have played, but based on this effort I would like to do so. Moonbase is a picaresque, no-frills, don'...
Moonbase Indigo is a speed-IF spy-thriller from J. Robinson Wheeler, author of Being Andrew Plotkin and The Tale of the Kissing Bandit; neither of which I have played, but based on this effort I would like to do so. Moonba...
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About this community

This community welcomes Interactive Fiction writers, in order to discuss experiences, learn from each other and work together.
 
I have no idea how this will pan out, and frankly it's a little scary. However I'm pretty poor with artwork and am more than a bit resource poor, leaving me with very little to work with that I can personally be sure of doing.

Current Idea is a friend is cooking up the interpreter to load up story files on tablet. Why roll our own? Partially the education value, partially to have it do what we want (inventory, NPCs that are their own entries and can be called up in a given section, stats. Few other ideas.)

Right now it's just an outlet because bored and frustrated. I have no idea what will come of this.

Edit: We're still in the planning stages but the idea is is to have something flexible enough it could be full on RPG, or something as simple as a straightforward story where yo can stop to poke around here and there.

But at it's heart choice based rather than a parser since I'm actually aiming at something my nephew could pick up and play without having to go 'hey how do I-'.

How the interface works is still up in the air. Thought process is the whole document is very HTML like in structures but not HTML/XML purely because I like the tag system and having </ special tags> for different variables seems appealing, especially if those variables can either be defined at the head of the doc, or in separate docs that get called on by the primary. I know, reinventing the wheel but my friend wants a project to code on that isn't completely boring, and I want a system that let's me do things like write a story, but in a given segment allow for things like 2*x 'goons' here, or have shop owners, or people that only show up if specific events are done, or events only happening if you have specific items.

Like I said that's the extreme end of complexity. The other end is where it's a story, but there's internal links so you can see the other end of the phone conversation, or use the character's computer to look up different things (I loved doing that in snatcher.)

Edit 2: Also I do have a few stories in mind so it's not all system with zero substance, and If I can't get this thing off the ground I'll probably just put it all as HTML where I can so it at least can be seen in some form.

All this because I want things for my nephew to have on his tablet.

 
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Michael Cambata

Discussion  - 
 
I'm curious: What do people think of episodic or serialized interactive fiction?

Personally, I like serialized storytelling (like TV shows and comics), and I'm wondering how well that model can apply to IF. Telltale has sort of done a high-budget audiovisual version with its recent (post-Walking Dead) games, but those are notorious for false choice.

And yet, I can't think of how to give real choice in an episodic game, without the possibilities growing out of control. But maybe I'm approaching this wrong.

Maybe CYOA-type games aren't best for an episodic series? Maybe it's better to go with old-school exploration/puzzle games (Though those aren't my favorite)? Maybe give the players some meaningful system to engage with other than "choose what to do" (sort of like how Phoenix Wright games handle cases, or most JRPGs have linear stories with playable combat)?

What do you all think? Are there good examples to look at? Thanks.
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Hanon Ondricek's profile photoMichael Cambata's profile photo
6 comments
 
Hm. A Fallen London-style model for interactive fiction could be pretty interesting for episodic works. It'd be very, very different from what I was thinking (more like patching new worlds into a video game than writing new episodes for a TV show), but that's a line of thought I hadn't given much thought to. Thanks!
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Namekuseijin Br

Discussion  - 
 
Playstation Plus this month gives away to PS3 owners Sherlock Holmes: Crimes & Punishments - also available for pc and abroad. This is a very impressive game, specially if, like me, you're a fan of Holmes.

It's well into IF territory, not just because of its firmly entrenched literary roots, but also because it's pretty much all text: all dialogues, clues and choices are plain text. While you visit and inspect locations through a very faithful victorian London 3D rendition with detailed characters, the real meat of the game happens in Holmes' casebook: all past dialogues, collected clues, map to choose where to go next, etc.

The game combines the methods of Holmes to collect clues - with special interfaces to help us poor mortals - with a neural network-like interface where we combine clues and logical inferences result from them. Essentially, it follows Holmes' art of deduction very closely, but help us a lot by automatically remembering every one and making them readily available.

Then, it's up to us to live up to his standards: we may actually wrong a suspect by choosing a wrong deduction that is still well-grounded on solid evidence and conflict-free logical reasoning (logical conflicts show in red). Not all clues lead anywhere, are just circumstantial evidence. You may rework your deduction graphs and morally weight your opinions on likely motives to get to different outcomes. Not really easy and very well done. The game also lets you undo your conclusion and choose a different one.

The moral aspect and darker undertones of the game are likely influenced by Crime and Punishment from Dostoyevsky, a book Holmes is seen heavily reading in the cabs loading screens. The game was developed by russians.

That aside, the game is the most faithful representation of Holmes in today's media. It consists of six short mistery stories (I solved 3 this weekend) that may or may not be original: the first is pure Conan Doyle - and I've read it in The return of Sherlock Holmes, I think, so I already knew the murderer beforehand - but the others seem original material.

Very nice game overall, it does a wonderful job in characterization, settings and really putting you in the shoes of Sherlock. Some minor issues with framerate (on ps3) and camera control, but this isn't an action game so no points taken.
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Join me as I play the first few rooms of "Chlorophyll" by Steph Cherrywell.   #ParserComp  
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Here's a YouTube vid of me attempting to escape-the-room in Caelyn Sandel's "Sunburn".
#ParserComp  
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Hey, if you haven't heard, issue #2 of IFography is now out!  Check out the website!  (It's a magazine for IF enthusiasts!)
The (Tiny) Home of Interactive Fiction
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Ryan Veeder's profile photo
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Hanon Ondricek

Discussion  - 
 
Two ParserComp reviews and one epic fail.
I've been trying to keep up with playing and reviewing ParserComp entries.  I managed also to use my tax return to replace my ailing iMac with a Mac Mini and a 26" HDTV screen!  So everything is easier to see now.  Oh, and wh...
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Hanon Ondricek

Discussion  - 
 
 
FOR RENT: HAUNTED HOUSE (EERIE ESTATE AGENT)
Choice of Games has made Eerie Estate Agent (retitled For Rent: Haunted House ) available for free but supported with ads on the iOS app store. I'm really glad I had the chance to check it out, because it is quite a departure from their normal style. The wr...
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Ryan Veeder

Projects and Collaboration  - 
 
I have a new game, Someone Keeps Moving My Chair, right here: http://rcveeder.net/if/chair/

It is a prequel to The Statue Got Me High http://rcveeder.net/if/statue.html but you can play them in either order. Actually if you're only going to play one you should play Statue. That's my opinion.
A page for the game Someone Keeps Moving My Chair by Ryan Veeder.
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