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Andrew Plotkin

Discussion  - 
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Richard Otter

Discussion  - 
 
A new version of ADRIFT V5 has been released.
 
The latest version of ADRIFT is now available for download. Aside from the usual host of bug fixes, I've focused a little bit on Events, giving them some love. The enhancements in a little more detail are as follows: Time b...
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Chris Moody's profile photoRichard Otter's profile photo
2 comments
 
+Chris Moody You could try the copy of 5.0.35 on my site, I used that to upgrade okay.

http://www.delron.org.uk/files/ADRIFT5Setup.zip
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Gary Green

Projects and Collaboration  - 
 
The Shakespeare themed Bard Jam finished on Saturday. There were 6 entries in the end - all taking the playwright & his works in new directions. https://itch.io/jam/bard-jam/entries
A game jam from 2016-03-31 to 2016-05-01 hosted by garygreen. The 23rd April 2016 is the 400th anniversary of William Shakespeare's death. If he'd been around today and was creating interactive stories or inte...
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Gary Green

Discussion  - 
 
As it's the 400th anniversary of Shakespeare's death in April, I thought it would be an idea to run a writing challenge and ask the question... if he'd been around today and was creating interactive stories or interactive plays what would he have written? Full details can be found over at: https://itch.io/jam/bard-jam #BardJam  
A game jam from 2016-03-31 to 2016-04-30 hosted by garygreen. The 23rd April 2016 is the 400th anniversary of William Shakespeare's death. If he'd been around today and was creating interactive stories or inte...
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Peter Piers's profile photoGary Green's profile photo
3 comments
 
Thanks for sharing. Both are interesting twists on the originals.
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Namekuseijin Br

Discussion  - 
 
talk about overhype...

> large Myst-like island
> no real plot
> yet another amnesic adventurer
> mazes

that outdated Scott Adams design coupled with shiny colorful graphics makes Jonathan Blow a genius, wow

the games industry is so full of BS
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Peter Piers's profile photoNamekuseijin Br's profile photo
15 comments
 
BTW, I've finished it in about 2-3 weeks. There were still quite a lot of puzzles secretly locked away from my grasp, but I've at least managed to activate all laser beams. I've seen the end and the weird credits and nothing is ever told to you. Whatever story you can pickup from your surroundings and mysterious statues and audio tapes is all up to interpretation. The tapes don't directly tell any story, they're quotes from scientists, philosophers, poets and so on.

It's a deeply engaging experience, but yes, I agree it's mostly a puzzlebox, not quite IF. Don't fear the puzzles (which are not of the world manipulation kind), they're fair enough and a language on their own.

can't recommend it enough
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Namekuseijin Br

Discussion  - 
 
wow, IFComp is certainly sinking to new lows when it essentially gets to be an outlet for betas or demos of commercial software... at least the author has the decency of keeping the beta version free
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Ricardo Malafaia's profile photoPeter Piers's profile photo
12 comments
 
Post-comp versions are nothing new. Post-comp commercial versions are new, but then, commercial IF is always a bit of an oddity. It felt really strange when I saw the announcement, but all things considered, the comp version is complete, fun, and quality work.

If I'd felt that the author had skimped on it so as to put her full efforts on the commercial version, then I'd gripe. As it is, like Hanon says, more power to them.

Honestly, when I saw the name of the author and the engine she was using, I was surprised it was a free game. This announcement was just the other shoe dropping.
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Namekuseijin Br

Useful Links  - 
 
Telltale is hiring. Show your guns, text adventure folks.
Designer - Telltale Games, fast-growing digital publisher of licensed interactive episodic content on all gaming platforms is in search for Senior Level Designers to join our interactive story team.
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Twine 2 Question

I'm talking Dos-like dir /w, cd x:\whatever\ to get to a new passage group, then entering a passage name that's tagged with the 'directory' it's in within that prompt to read it.

There are other things i'd like to try command-wise like a CONNECT command or command to see what you can CONNECT to where you'd have whole other directory groups to access.

The big one though is I want to be able to, in the story file, take a 'file' from one directory and move it to another, or delete it, or have things that happen depending on where what things are?

Would be nice if a MAIL command could also be done.

Few other things I kinda think would beneat to have. Why? Because why not?

All with a HELP command to explain what the commands are.
Would be kinda nice if each Location had a top of page graphic or some kind of split between where the commands are entered and a place where you can browse the location contents so that the contents don't get pushed off screen by what you're tapping in.
Why Twine instead of a traditional parser? Because everyone has a web browser. Even if I end up trying to make a stand-alone 'app' or Program out of this I want to not have to.

This is one of those 'it's stupid AM and I would normally think it's too stupid or ambitious of an idea, but I'm too tired to care how dumb it sounds.'
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Andrew Singleton

CYOA systems  - 
 
Can anyone point me to decent Twine 2.x resources? I like the interface/layout and the default language. However things like images, audio, and the like make me scratch my head. If I did that I'd also want a settings tab I could click on at any time to monkey with audio levels since having sound effects but not give users the ability to go 'hey wait too loud!' is dumb.

I mean I kinda want to be able to have certain actions like button clicks or door opens have sound effects, music, and images that sorta show where the person is off in a corner (showing a field if you're in a pasture, or caves if you're in a cave system, etc.)

I've a feeling everything's totally doable in CSS but, well... I dunno CSS.
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Stephen Black's profile photoHanon Ondricek's profile photo
 
Andrew, Hi. I am considering adding audio to my story, but haven't yet decided if I should use Twine or Inkle or something else...you are exactly right about sound levels..did you find a solution? In the case of some audio files, I am thinking that they could loop....thanks in advance for any ideas...
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IFography is now a website!  Please check out our latest news/reviews/articles/etc!
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About this community

This community welcomes Interactive Fiction writers, in order to discuss experiences, learn from each other and work together.

Andrew Plotkin

Discussion  - 
 
 
Hadean Lands is launching on Steam on June 20th!

http://store.steampowered.com/app/376240

Please pass this around because a poor indie developer needs to buy a new computer. Possibly two.
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Hanon Ondricek

Discussion  - 
 
 
XYZZY Awards transcript, (AKA The Brendan Patrick Hennessy Memorial Ceremony) Abridged
I have captured the actual award bits of the ceremony, bolding categories and winners with some surrounding "crowd noise" for atmosphere, and calling out quotes from award-winners.  I apologize if I missed any particularly enjoyable exchanges or bon mot fro...
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Hanon Ondricek's profile photo
 
The title cut off - but this is an abridgement of just the award sections if you don't want to scan the whole thing.
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Blake Mascia

Discussion  - 
 
Congrats, you have been declared leader of...
You may choose from one of these four superpowers: (The governments may be different from the ones right now, it's in the future. Or they might sound different, that's because they may of separated or changed names.)
The United States, Rep. Democracy
Holy Russia, Oligarchy
Great Britain, Absolute Monarchy
Red China, Communist
Every month you get to make a decision for the country and can see a very detailed outcome.

Also, this is Co-optional, up to 2 players.

And obviously you don't get one turn per month.
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Arnold Bosman
owner

Projects and Collaboration  - 
 
Looking for a co-writer and game designer to create in Interactive Educational Narrative about an outbreak investigation I have been involved in. It will be a project 'on the side', zero funding, plenty fun ! Interested?
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Arnold Bosman's profile photoBlake Mascia's profile photo
3 comments
 
+Arnold Bosman Ah, sorry, I use Android and PC. But good luck on the book.
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Blake Mascia

Discussion  - 
 
You awaken in a damp, concrete room, with two doors. Two white, ugly, worn doors. What will you do?
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Blake Mascia's profile photoJesse McGrew's profile photo
4 comments
 
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Namekuseijin Br

Discussion  - 
 
I was playing this delightful IF with strong characterization through the narrator voice. I hardly played it those many years ago because I thought the subject and tone dull - some house rental officer inspecting a new building? no, thanks. Boy was I wrong!

Anyway, once I got the setting, so suddenly changed my perspective of it, and rather than picturing an apathetic guy going through his job duties, I caught me reading it aloud in a tone quite like that of Vincent Price.

Just the other day I was briefly listening to a podcast by Adam Cadre about Slouching Towards Bedlam. The thing that struck me quite as an oddity was his choice for cartoon depicting the work: a very wacky cartoony take on the mad doctor and his faithful robot. It didn't quite match to me the tense drama mood that pervails that IF.

So, how do you picture IF? Do you strip bare all prose and get to the mechanics and verb-noun pairs and exits, effectively playing like a wacky Scott Adams romp? Do you read it aloud like in a campside story? Do you actually picture the surroundings as the words imprint in your mind complete with details, or it's just words that you scan for information? If you picture it, does it look real-life or cartoony? perhaps you picture each room like a screen in a Lucasarts point-n-click? or a continuous 3D geometry?

anyway, just a curiosity. I've heard some people telling me they could only enjoy text adventures with graphics - even lousy ones like Level9 games. I think not being able to have a clear picture from the reading alone hampers a lot of people from appreciating IF.

btw, I always get a clear, and real-life, picture, specially from good, vivid prose. then again, I've always been kind of a book worm... the only exception is the map of my surroundings, which I picture precisely as a 2D map. I know this place is there and I should follow this directions to get there, etc. It's easier to overview rather than view it in-place. though with enough walking around the geometries of physical space eventually get natural enough...
Delightful Wallpaper. About this game · How to play IF · Back to Zarf's IF. Please wait while Parchment loads. This game requires Javascript.
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Namekuseijin Br

Discussion  - 
 
You're standing at the usual souless corporate workplace. There's a cubicle labeled with the same name as the one in the driver's license in the wallet you're holding.

what do you do?
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Brian Slesinsky's profile photoNamekuseijin Br's profile photo
6 comments
 
+Brian Slesinsky yes, but it was just a small experiment to see first reaction to such constrained and straightforward situation. It goes on to show why Lost Pig rates so high: most people seem to approach IF by completely dropping common sense in favor of absurdism...
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Peter Piers

Discussion  - 
 
My collection is offline.

I would like to announce that someone has decided to inform MEGA that my collection was infringing copyright. MEGA has promptly removed the whole lot.

Just so y'all know. I'll keep my stuff to myself from now on. The amount of resistance I got on this - exclusively from IntFiction, come to think of it - and now this aggravation, it really isn't worth it. It was my way of giving something back to the community. I made sure to remove games whose authors asked me to (only one, to date). If some people are really that concerned, well. I've better things to do with my time.

Thanks for the support - those of you who did support it and found it useful. I think there's more of you than there were of the other people, but you know, the other people were loudest.
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Namekuseijin Br's profile photo
 
bunch of copysuckers. Thankfully, there is ifarchive and the venerable internet archieve. Speaking of which, Jason Scott had the balls to upload to it many old japanese arcade classics, but they seem to have shrinked when it came the time for Infocom and other american copyholders of old digital stuff no one in their right mind would invest their serious game time today when they should be answering the call of duty.
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This seems like something the group could use.
This is big news, in the realm of game design studies. During the production of GET LAMP, I spent a lot of time digitizing or photographing all sorts of artifacts and documents related to Interacti…
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Peter Piers's profile photoNamekuseijin Br's profile photo
3 comments
 
cool for retro addicts
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Carlos Pinto

Projects and Collaboration  - 
 
Good evening everyone. In my latest project i took Google Streetview and mashed it up with Squiffy to create an interactive fiction. The game will go online in  a few days but you can yet see a video of how t works on the page.
An interactive fiction about a drug that destroys your memories to finally make you die cold hearted.
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Carlos Pinto's profile photo
 
The first chapter of the game is online and can be played right in your browser.
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