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Ryan Veeder

Discussion  - 
 
There are two new episodes of CLASH OF THE TYPE-INS. We played the text adventure part of Frog Fractions and then Captain Verdeterre's Plunder with Jim Crawford, the creator of Frog Fractions. Spoiler Alert. 
EPISODE TWELVE: Frog Fractions: Just The Text Adventure Part Of It (June 8, 2015) Jim Munroe shares with us the text adventure part of Frog Fractions, after we discuss linguistics and Animal Crossing for about fifteen minutes. Certain people take fractions far more seriously than Jim could ever ...
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Please enjoy issue 3 of IFography magazine!
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Version 1.5.8.7 of #Trizbort has been released.  A few new features and now includes docs (thanks to +Andrew Schultz )

BTW:  If I should put these announcements elsewhere or not at all on here, just let me know.
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Michael Cambata

Discussion  - 
 
I'm curious: What do people think of episodic or serialized interactive fiction?

Personally, I like serialized storytelling (like TV shows and comics), and I'm wondering how well that model can apply to IF. Telltale has sort of done a high-budget audiovisual version with its recent (post-Walking Dead) games, but those are notorious for false choice.

And yet, I can't think of how to give real choice in an episodic game, without the possibilities growing out of control. But maybe I'm approaching this wrong.

Maybe CYOA-type games aren't best for an episodic series? Maybe it's better to go with old-school exploration/puzzle games (Though those aren't my favorite)? Maybe give the players some meaningful system to engage with other than "choose what to do" (sort of like how Phoenix Wright games handle cases, or most JRPGs have linear stories with playable combat)?

What do you all think? Are there good examples to look at? Thanks.
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Hanon Ondricek's profile photoMichael Cambata's profile photo
6 comments
 
Hm. A Fallen London-style model for interactive fiction could be pretty interesting for episodic works. It'd be very, very different from what I was thinking (more like patching new worlds into a video game than writing new episodes for a TV show), but that's a line of thought I hadn't given much thought to. Thanks!
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I play about 15 minutes of Boswell Cain's "Six Gray Rats Crawl Up The Pillow" Interactive Fiction.   #parsercomp  
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Just released another update of #Trizbort that fixes a few bugs and adds some new features. Zip file with executables are at http://bit.ly/trizbortjl 

The main focus of this version was bug fixes, which I knocked out quite a few. I also tried to make the app a bit more user friendly for keyboard users. Check out the included revisions.txt (in the download) for a full list of changed items

As always, send bugs or suggestions to me personally or post them here for discussion. Still have a list of things to do, so more work coming. And if you feel so inclined, the source is hosted on GitHub at http://bit.ly/TrizbortSource

Enjoy!
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Hanon Ondricek's profile photoJason Lautzenheiser's profile photo
2 comments
 
Doors are actually on our todo list.  I've been thinking how best to denote it on the map...but I kind of like your idea of creating it as a "special" type of room at least as far as the map is concerned.  I'll have to ponder on that.
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Here's a YouTube vid of me attempting to escape-the-room in Caelyn Sandel's "Sunburn".
#ParserComp  
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Andrew Plotkin

Discussion  - 
 
 
Local interactive fiction meetups in Boston and Seattle! (And SF, and Oxford...)

I haven't posted about this stuff regularly, so it's time. We have IF interest groups meeting in several places around the world. These are small informal meetings -- we talk about what's going on in the world of IF and related narrative videogames. Maybe play some recent games, demo tools, etc.

We have a brand-new Seattle group being organized: https://groups.google.com/forum/#!topic/seattle-if/vvgaNspxHco . Join that mailing list or follow twitter @SeattleIF if you're interested.

The Boston-area meetup was last night and it was just two of us. Sadness! I'm sure that Boston's terrible weather is at fault, and the meetings will grow again when some of this snow has melted. But it was a reminder to, well, post a reminder. We meet at MIT every month: http://pr-if.org/ , twitter @IFInBoston.(The meeting date varies, and yes, March is still being scheduled. We'll update the web site.)

The SF/Bay-Area group: http://www.meetup.com/sf-bay-area-interactive-fiction/

Oxford/London: http://www.meetup.com/Oxford-and-London-Interactive-Fiction-Group/

New York: https://groups.google.com/forum/#!forum/nyc-if
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Namekuseijin Br

Discussion  - 
 
Behold the dawn of twitter interactive fiction. You knew it was coming, right?

at least it's just to promote their main product...
Hello everyone! I'm Michael, I'm Team17's Community Manager. We're the folks behind those Worms games you played back in the day, and more recently behind prison escape sim The Escapists. As part of our program which helps independent games developers bring their products to market, ...
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Hanon Ondricek

Discussion  - 
 
 
FOR RENT: HAUNTED HOUSE (EERIE ESTATE AGENT)
Choice of Games has made Eerie Estate Agent (retitled For Rent: Haunted House ) available for free but supported with ads on the iOS app store. I'm really glad I had the chance to check it out, because it is quite a departure from their normal style. The wr...
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About this community

This community welcomes Interactive Fiction writers, in order to discuss experiences, learn from each other and work together.

yvonne kolen

CYOA systems  - 
 
Hello all!
 
I’m 23 years and a master student in Media Innovation from the Netherlands. For my master thesis
I'm trying to fill in a gap a I found in literature on user modeling and interactive narratives (in this case a CYOA). I'm looking into how a certain user (reader/player) can be modeled based on his reading and branching behavior of a story, to find out to what extend user modeling might reduce the narrative paradox.

For those of you who are not familiar with the term narrative paradox: the narrative paradox refers to the tension between the user interaction and plot in an interactive digital narrative. (On the one hand, a strong narrative structure ensures quality of the narrative and doesn’t allow much interaction. On the other hand, as the possibilities of interactivity within a narrative increase, the shape of the narrative can become troublesome to maintain.)

To find out if the narrative paradox can be reduced I first need to know how people experience a branching story without any adjustments.

And that's where I need your help!

With some great help, I've set up a 'storytelling system' which includes a profile questionnaire, a short narrative story and an evaluation questionnaire.

Some things you should know before participating:
- You will first need to register
- The total time needed, to fill out the questionnaires and read the story, is estimated to be between 15 and 30 minutes
- The data gathered will be processed anonymously
 
Click on the following link to go to the storytelling system and participate: http://kaocean.com/in/

Thank you very much in advance!
Yvonne
 
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Ryan Veeder's profile photoyvonne kolen's profile photo
2 comments
 
Thank you!! That's so nice to hear. A lot of thinking went into it, but I had also great help. If my findings turn out to be promising I will let you now.  
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Peter Piers

Useful Links  - 
 
Online IF collection available for download. Should only contain free games, please inform me if you discover otherwise. If you can't find what you're looking for, please let me know as I'll want to hunt it down myself!

https://mega.co.nz/#F!LkkmWZQS!5v2eiVbVtcwwii6IVj7rwQ
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now!
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Phil Lovecraft

Useful Links  - 
 
Flipboard users might be interested in this online magazine collecting Twine and Interactive Fiction articles and resources.
By Robin Marx | Collects news, game links, and design advice for text-based and narrative-heavy games. Includes hypertext (e.g., Twine), parser-based games, and stand-alone apps.
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John Kellden's profile photo
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Another update of #Trizbort  is out there this evening, which can be found at the normal link http://bit.ly/trizbortjl 

Version 1.5.8.5 focused on adding a few features and fixing up a few bugs that have been around for quite a while. Look at the revisions.txt in the download file for a complete list.

As always, send bugs or suggestions to me personally or post them here for discussion. You can also find the latest bug / feature list at https://trello.com/b/avZe0VPG/trizbort

If you are interested, the source is hosted on GitHub at http://bit.ly/TrizbortSource
Another update is out there this evening, which can be found at the normal link Version 1.5.8.5 focused on adding a few features and fixing up a few bugs that have been around for quite a while. Lo...
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Namekuseijin Br

Discussion  - 
 
Playstation Plus this month gives away to PS3 owners Sherlock Holmes: Crimes & Punishments - also available for pc and abroad. This is a very impressive game, specially if, like me, you're a fan of Holmes.

It's well into IF territory, not just because of its firmly entrenched literary roots, but also because it's pretty much all text: all dialogues, clues and choices are plain text. While you visit and inspect locations through a very faithful victorian London 3D rendition with detailed characters, the real meat of the game happens in Holmes' casebook: all past dialogues, collected clues, map to choose where to go next, etc.

The game combines the methods of Holmes to collect clues - with special interfaces to help us poor mortals - with a neural network-like interface where we combine clues and logical inferences result from them. Essentially, it follows Holmes' art of deduction very closely, but help us a lot by automatically remembering every one and making them readily available.

Then, it's up to us to live up to his standards: we may actually wrong a suspect by choosing a wrong deduction that is still well-grounded on solid evidence and conflict-free logical reasoning (logical conflicts show in red). Not all clues lead anywhere, are just circumstantial evidence. You may rework your deduction graphs and morally weight your opinions on likely motives to get to different outcomes. Not really easy and very well done. The game also lets you undo your conclusion and choose a different one.

The moral aspect and darker undertones of the game are likely influenced by Crime and Punishment from Dostoyevsky, a book Holmes is seen heavily reading in the cabs loading screens. The game was developed by russians.

That aside, the game is the most faithful representation of Holmes in today's media. It consists of six short mistery stories (I solved 3 this weekend) that may or may not be original: the first is pure Conan Doyle - and I've read it in The return of Sherlock Holmes, I think, so I already knew the murderer beforehand - but the others seem original material.

Very nice game overall, it does a wonderful job in characterization, settings and really putting you in the shoes of Sherlock. Some minor issues with framerate (on ps3) and camera control, but this isn't an action game so no points taken.
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Join me as I play the first few rooms of "Chlorophyll" by Steph Cherrywell.   #ParserComp  
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Hanon Ondricek

Discussion  - 
 
Review of Oppositely Opal, Parsercomp 2015.
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Hey, if you haven't heard, issue #2 of IFography is now out!  Check out the website!  (It's a magazine for IF enthusiasts!)
The (Tiny) Home of Interactive Fiction
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Ryan Veeder's profile photo
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Hanon Ondricek

Discussion  - 
 
Two ParserComp reviews and one epic fail.
I've been trying to keep up with playing and reviewing ParserComp entries.  I managed also to use my tax return to replace my ailing iMac with a Mac Mini and a 26" HDTV screen!  So everything is easier to see now.  Oh, and wh...
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Ovy Ortega

Discussion  - 
 
Unbelievably new to IF. Via various mediums I am reading/playing Zork 1, Lost Pig and The Dreamhold. Enjoying now far FAR more than when I was a kid (Zork so frustrated me when I was a kid). 

Even thinking about writing my own dungeon crawl IF using Quest Online. 

Though how is combat handled in IF. There seems to be no dice???
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Ovy Ortega's profile photoHanon Ondricek's profile photo
5 comments
 
Not at all - they're just saying that commercial text adventures were expensive back when, and if you finished them in a day you'd be disappointed!
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