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I've created this new Community for Strands of Fate 2e playtesters to gather discuss, ask questions, make comments and otherwise provide feedback.

I'll kick it off by answering a few common questions. You guys feel free to ask more, start your own threads, post your own ideas, etc.

We'll be lightly moderating to make sure it stays on track, remains safe for work, and promotes an open and welcoming atmosphere. Beyond that, this is your Community. Make of it what you will.

What is Strands of Fate 2e?
Strands of Fate 2e is the second edition of Strands of Fate, a tabletop roleplaying game that evolved out of a desire to create a genre-agnostic version of the original Fate rules found in Evil Hat's Spirit of the Century and Cubicle 7's Starblazer.

Is it a Fate Core game?
No. Strands of Fate 2e and Fate Core come from the same heritage, but tangent in different directions. There are ideas in Strands 2e that are lightly inspired by Fate Core, but I would not call it a Fate Core game.

So what is it then?
The original Strands of Fate was a massive collection of rules and rules variants designed to help you run just about any sort of game you could imagine using the Fate system. Strands of Fate 2e is much the same, but benefits from several years of experience and development, and is being organized and structured in a much more concise and GM-friendly way. This is most evident in the introduction of two new design concepts, Threads and Strands.

What are Threads?
In the original SoF, we provided dozes of variant rules all throughout the book. They served as "levers and dials" that could be sued to tweak the rules to better fit your personal campaign. They worked well, but could become cumbersome due to their lack of organization. So in SoF2e, we call these variant rules "Threads", and they have their own chapter in the back of the book.

What are Strands?
So the first part of the book focuses on presenting the core rules that every Strands of Fate game will use, regardless of genre. Strands are best described as campaign templates. The process of creating a Strand involved the GM working with the players to pre-define certain campaign elements, and which Threads they will be using. Once complete, the Strand provides the GM and players a clear picture of the sort of campaign they are about to play in, what sort of characters are appropriate for the players to make, and what Threads are being used. This gets everyone on the same page from the start, and avoids confusion about which optional rules are in play.

And to help out, we are including several pre-generated Strands to cover some common campaign types. "Strands of Fantasy" provides everything you need to get started playing a classic fantasy game using SoF2e. "Strands of Cthulhu" is about what happens when nosy investigators encounter sanity burning eldritch horrors. "Strands of Justice" is about super heroes, and the choices they make. "Strands of Neon and Chrome" tells stories about cybernetically enhanced street thugs, hackers, and con artists; and how they resist the oppressive corporate regime. And lastly, "Strands of the Dead" is about what happens when the dead rise, civilization falls, and what you're willing to do to survive.

You'll be able to use these Strands as written, mix and match them, or use the provided guidelines to create your own custom Strands from scratch.

Hi all.

Since Strands of Fate 2 might be delayed a bit I was thinking of trying out some Fate Core / FAE just to get some practice on and hone my skills.

Dresden Files Accelerated looks a bit like Strands. Is that the closest Fate Core (& FAE) thing I can use? Are there a list of switches that Strands of Fate 2 does differently (I don't mean the Strands mechanic, I just mean how the core mechanic and characters work). Thanks!

I've been putting more thought into it and i really think we need to publish "How to Use Other Powered by Fate Core Materials."

1. there's lots of good Fate settings and stuff;
2. this would show that we're not trying to build an anti-Fate, just another version in the same way that Strands was just one of the many fate alternatives before Fate Core;
3. I bought lots of Fate Core stuff.

Mostly 3

Where is the link to get the latest beta?

The play test I want to run is going to be called "Children of a Lesser God." It's set in Chronicles of Darkness / Demon the Descent. The players are all in a support group for people who see weird stuff. They're actually Stigmatics (things that have been altered by the god machine).

p. 9 - Is there any way to model Success at a Cost in a Strand? That is, you can "buy" extra shifts after failing but you're taking consequences?

p. 9 - do we want any verbiage about calling for tests? something like
- GM calls for roll when outcome is uncertain, failure is possible, etc.
- player clarifies intent
- Gm describes outcome
It would be cool to just be clear on when you're calling for tests, and how exactly the conversation about the test happens

Re Favor and Disfavor - mathematically, what does Favor and Disfavor net out to as a flat +/-? Just curious since we're adding an extra step of physically re-rolling the dice.

Combining Skills , p. 10 - do you want to clarify what' we're exactly rolling? For example, you're climbing a ladder (mobility) while shooting (shooting).

1. are you making one roll to do both with the +/- baked in;
2. are you making two rolls (1 to climb, one to shoot); with the +/- included (e.g., your shooting is limited by your mobility)
3. just one roll (see #2, because your mobility isn't affected by your shooting, so when you're climbing it doesn't matter if you're good w/ a gun).

Strands of Fate Beta 1.3 is Out!
So what do you think so far?

Below is the list of notable changes from the last update (1.2):

Rules Changes/Additions:
Removed Soft Compels as an optional Thread and integrated the concept of Hard and Soft Compels directly into the core rules. Soft Compels can be denied without spending a Fate Point, and the offered Fate Points for Soft Compels do not come from the GM’s Threat Pool.
Added Crafting Rules

Racial Changes/Additions:
Humans now gain a bonus Skill rank.
Added the Half-Elf

New Powers:
Imbue Zone
Super Speed

Power Revisions:
Imbue Creature - Changed Extended Duration from Day to Hour, added Extended Duration (Day) to the Power’s possible Paragon enhancements.
Summon - Added the Lesser Summons Limitation and the Extended Duration Enhancements.
Bolt - The Beam Enhancement has been replaced with a different, more clearly defined, Enhancement called Beam Sweep.
Cantrip - The Versatile Cantrip Enhancement has been changed from a Heroic Enhancement to a Paragon Enhancement.

Thread Changes/Additions: Added multiple new Character Development Threads

There's tons of nifty looking supplements which contain all sorts of cool widgets for Fate Core. Is there some kind of guideline that illustrates the main differences between the 2 so I'd know if/how to convert that kind of thing?
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