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The harsh realities of costing a game came home to me this week. I'm working on a dexterity game for which I need a whole heap of little perspex pieces. I've been speaking to a local design house who have a laser cutter and they have cut a couple of pieces for me as a sample. While in the US on business last week I drew up the file I would need for a single player's pieces (it's a two-player game) and sent the file over to the design house. They came back with an estimate of £30 for a single player's pieces! So that would mean the game would cost me more than £60! Clearly, that's some way from being affordable. I've a mate at a local university who can get the files cut for free for playtesting purposes, but I'm going to need to think carefully about what to do if the game ever reaches sale stage - I'll need to get that cost down by a lot. Sadly with laser cutting the cost is essentially proportional to laser time/electricity usage - so there's no real economies of scale to be had.
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Hey there, fellow Designers!

I like making card games, myself. It's just one of the easiest kinds of components to get started with--put a card in a sleeve, scribble on a bit of paper, and start playing. And, as is my way, I tend to overcommit somewhat.

So I have a ton of made-up cards (including a sleeve, blank card, and white slip of paper), ready to go. But no one can prototype that fast.

I bought a few deck boxes (the usual kind with the white area for naming the game) and made one up with 100 of these prototyping cards. The idea is, someone could buy one of these deck boxes, and just start writing cards--skipping all the cutting and so on.

I have a double box that can hold 200 cards, also. But thought I'd take things slow for now.

I was just wondering if this would be the kind of thing other designers would be interested in purchasing? If no, is there anything that could be added to make it more useful as a prototyping package? If yes, how much would you be willing to pay for one?

(The link is for one of these deck boxes if anyone wants to find out more.)

So this is my game, Samurai Dice. This was an entry in GenCant2017 and I'm also planning on making a commercial release for it. Picture Yahtzee with fighting and leveling up.

Here is a playtest PDF of the base game, The layout is pretty barebones, as I want the game to be easy to print:
https://www.dropbox.com/s/4z3tmida3rrojeo/Samurai%20Dice%20Playtest.pdf?dl=0

For the professional release I'm going to have the Enemy and Heroes printed on UV coated cards and include a dry erase marker so you don't have to use score sheets. Just tick off wounds on the actual cards. When you level up just circle the Heart Kanji or Katana icons.

Here's what the cards are going to look like:
https://www.dropbox.com/s/8vd4pkalkee84vz/SamuraiDiceCards-page002.jpeg?dl=0

I'd love to hear any feedback, as I'm going to Kickstart the project either later this month or sometime within the next couple months.

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Haven't posted one of these in awhile
Design Exercise: Mash-Up and House rules

Pick any 2 or 3 games that you think elements could be combined together

You need to use at least one of the rulesets, but can make a few minor House rule tweaks to fit them together


Here's an example
I'd use monsters menace America as the base game
I'd take out the monsters and replace them with Martians using the monsterpocalypse saucers as pieces and the city cards and dice from Mars attacks dice

1-2 players would not control the military units
1-2 players would control the martians
To capture or destroy a city the Martian player would use the city cards and follow the instructions on each card

I'd have to house rule stats for the saucers

Human player would win by eliminating the saucers

Martian would win by securing x victory points

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8/11/17
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Hey every one, loving the general iddas that gloat around here its awesome to see so much creativity. We are new to developing and we need feedback. If you can we have our facebook page only go to that and like and follow if you want to be a backer when the game is released to kickstarter. We will need an accurate count on there so we have correct numbers by the end. If you are reading this post and just willing to give criticism and feed back go to the boardgamegeek link where the developer diary is day by day. Thnaks :) ( this game is a card building game that is expandable and is a a-symetrical card game.

https://boardgamegeek.com/thread/1824035/wip-developer-diary-chimeraclash

Www.facebook.com/chimeraclash

https://docs.google.com/document/d/1bFPchoIJmVvsj9S40rzwzcaG8o5pA68FIp-2Tdca3Cw/mobilebasic

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Hello. I came up with an idea for a very simple game using an existing checker board, some checkers, some tokens, and beans. Would love to get some feedback and advice.

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I made a survey about why we are struggling to make good games. I would appreciate it if anyone gave it a look

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Nevera's prisons are almost ideal places to produce ghosts. The inhumanity, the hopelessness, the torture. The most dangerous prisoners require constant restraint, and in death become the Bound and Shackled. These ghosts have the ability to channel surges of hateful energy, that can be directed as electrical discharges from their chains and restraints.

These environments result in a kind of evil hive of ghosts, the heart of which are the Chained. Fueled by immense rage, they are able to use their bonds as vicious whips and lashes. As with other ghosts, they also attack the minds of the living, drawing them into despair and oblivion before their victims are even aware they are in danger.

Discover more of Nevera's undead bestiary here
https://www.kickstarter.com/projects/563979601/nevera-wars
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31/07/2017
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working on art for my new card game! the art is really taking a lot of time for me. :P
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Nevera's corrupted forests hide malicious spirits, embedded into the very flora and ground. When disturbed (or just feeling particularly vengeful) spirits such as the Fungus and Dryad will emerge to attack with earth magics, binding vines, or simply clubbing and smashing their opponent into pieces. These spirits also have formidable defensive abilities that allow them to outlast many treats.

It is still unclear whether these spirits are manifestation of human souls claimed by the forest, or as some have theorized, manifestations of the forest itself. Certainly spirits such as the towering two-headed Treant seem to be avatars of entire ecosystems. Research however is very difficult, as the lesser spirits seemingly fade into the forest itself, and the greater ones are sometimes engrossed in razing entire castles.

Discover more of Nevera's undead bestiary here
https://www.kickstarter.com/projects/563979601/nevera-wars
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27/07/2017
3 Photos - View album
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