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Happiest Apocalypse on Earth, Lovecraftian Disneyland, has a new alpha version out for patrons, including all of the mechanics you need to run a game. Now's a good time to drop by and give the project support. Thank you!!

https://www.patreon.com/greyauthor

+1 forward or advantage?

What's the mechanical / numerical comparison between taking +1 forward versus taking an advantage die (adding a third die to roll and keeping the best two) forward? Is one more generous than the other? Or more punishing, when used as a penalty?

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https://docs.google.com/document/d/1p6jEFShyNPxWqe9KmR98c_3X3NgjoZ4UlMlotRxl97E/edit?usp=sharing

After a long time in development, it's time to grab your camera bag and meet me in Hollyworld!

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Currently reading through The Sprawl and decided to do some artwork based on Cyberpunk, thought I'd share. Cheers!
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After some playteststs, I have reworked my Star Trek hack. Editing is still rough.

What's in there:

- Completely redone basic moves
- Playbooks are more about your origin and now include: Agent, Politician, Maverick, Boomer, Alien, Soldier, Sensitive, Superior, Former Enemy, Researcher
- Every character in addition gets a specialty in a basic move.

So Kirk is a Maverick with an exploration specialty.
Crusher is a Reasearcher with medical specialty.
Paris is a Maverick with specialty in flight control.

- I have included a mechanic for moral. I'm especially interested what you think about that one.

https://docs.google.com/document/d/1yHJhAJ31l10zkofTY5tqn9Gojnd184YZjnvKtbg67-A/edit?usp=sharing

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We have launched a 1 week Kickstarter for our game Shelter, this is exclusive to Kickstarter and will only be available by pledging, it will never be available outside of the KS.

The Game is set in a war torn city in the near future where you are trying to survive amongst the ruins, against enermy troops, snipers, drones, gangs and other survivors.

https://www.kickstarter.com/projects/458299077/shelter-0

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Latest one for The Sprawl idea I'm generating. Cheers!
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I'm pleased as punch to share with you the latest episode of +1 Forward, a podcast Powered by the Apocalypse. Rabbits have invaded the show, followed by the pied piper +Marshall Miller. Are you intrigued by The Warren? Find out more about it here.

Also, Marshall and I talk about PbtA games over play-by-post, and I'm rather happy with that discussion, since that mode of play is near and dear to my heart.

http://www.gauntlet-rpg.com/1-forward/the-warren

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This is a thing I put together a while back, but never found a solid use for. I was inspired by how "generic" yet effective the moves were in Ghost Lines, so I tried to make "generic" versions of the most flexible and interesting "basic moves" you can do in a PbtA game.

The "Cunning" move, for instance, is, I think, a nice rewrite of most games' "read a sitch"-type moves, and adapts to the needs of the situation.

Have a look, and let me know if you have any thoughts or if it might be useful to you somewhere.

I really like the odds on the dice mechanics, too (although they'd work fine with 2d6+adds instead, if you prefer).

https://www.dropbox.com/s/cjkj48s5r5qw35u/Elemental%20World%20Moves.pdf?dl=0

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