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Just a note to those who have recently joined the Professional Gamesmasters Society ... I'm going to ask everyone to please introduce yourselves to the group ... what are you working on in regards to RPGs, what do you anticipate getting out of this group, and what do you anticipate putting into it?  What kinds of skills can you bring to bear, and what kind of time constraints do you have? 

I'd like everyone to do this so that we get an idea of who we are, and confirm that membership involves some level of interest and ability, and to get a feel for what skill sets exist within the group.   Please select the 'Introductions' tag for your intro.   Thanks.

Also, kindly read this post as well:
https://plus.google.com/109710694905703914607/posts/3YMrYbQbHxD

To kick things off I'll start ...

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Hi There!  My name is Mark Abrams (in the real world waaaay over there -->)  and I'm a software designer, programmer and systems analyst.  I'm also, and for far longer, a RPG enthusiast and game designer, having created exactly one game in my lifetime (don't rush me, I'm a slow poke). 

The game is the Elthos RPG, and I started working on it in 1978.  It's gone through a series of iterations, but it's always had at its core a single set of rules which "solved" what I considered to be weaknesses in D&D Edition 1.  Yup.  In 1994 I decided to start working on a Gamesmaster's toolbox software project, first in QBasic, then in Visual Basic, and now it has evolved into an ASP.Net Web Application called The Mythos Machine.  The core idea is that it allows GMs to create their own worlds and host them online where Players can access their Characters.  It includes all of the GMing functions that I've needed for my game in the past 30 years.   Anyway, it's kind of a big deal.   I do hope that it will in some way help to grow and flourish our wonderful hobby.  I think it may turn out to be useful for GMs who are considering going Pro in so far as it's a fast game to play due to the tiny-numbers math I instituted in the default rules (everything is based on 1d6 by default), and has a comprehensive web application to support it.  Right now the application is still in Closed Beta while I finish working on the final touches and the Look & Feel.  

I would to contribute ideas and help to organize the Professional Gamesmaster Society.  I don't mind putting probably about 7 or 8 hours a week, into this project as I believe it will turn out to be a lucrative (and awesome) way to make money and have an enormous amount of fun at the same time.  To me Professional GMing would be a dream come true.  I think that is the case for many of is.  The question is ... how do we do that?  I'm here to help answer that question, and help germinate a new career option for the 21st Century.  

blog: http://ElthosRPG.Blogspot.com
Website:  under construction
Twitter: vbwyrde@twitter.com
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So there you have it.   Please do likewise.   Thank you.

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Cool bees...
I'm participating in a new thing!
Starting this Friday, I'll be part of a pilot for the site LFGM, a paid GMing service. I'll be running Apocalypse World for the folks who sign up. The first session, which will be half character and world creation and then half play, is free!


https://lookingforgm.com/groups/
LFGM - LookingForGM.com
LFGM - LookingForGM.com
lookingforgm.com

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Check it out...
Contest!

We're giving away free dice as part of our creative writing contest! Who will remain victorious? You.. or the witches?

https://www.lookingforgm.com/contests/
LFGM - LookingForGM.com
LFGM - LookingForGM.com
lookingforgm.com

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Of interest ...

The complexity of world events can’t be modelled by a flow chart or even the most sophisticated algorithms. Instead, military officers, diplomats, and policy analysts sometimes turn to an old but sophisticated set of tools: war games. Simon Parkin writes for The New Yorker on gaming, and he recently observed officials playing what’s known as a matrix game led by Major Tom Mouat, an expert on war games, at the Defense Academy of the United Kingdom. Parkin describes Mouat’s game as being a cross between Dungeons & Dragons, Risk, and a rap battle. On the day of the game play, Britain had expelled Russian diplomats in retaliation for the poisoning of a former Russian spy on British soil, and the game focussed on trying to predict and contain Putin’s response.

How's the Professional Gamemastering going folks? People having luck out there?

As for my gig, I had a long range one in another State, which of course was done online. However, there were too many technical issues with Audio which over the course of four sessions we just couldn't work out. So we abandoned the attempt. That said, the payments came through and the games, when we could connect, were fun. I charged $8/hour/player, and that seemed suitable.

I think a lot of what goes into making this successful is Gamemastering style. My client commented that the Gamemastering was excellent and really opened his eyes as to what RPGs can really be like. Before that he thought it was all about, and only about Tactical Combat with miniatures. Afterwards he saw that it can also, equally, or even moreso be about the story that gets played along the way, and now important that can be to the game's enjoyment. He also realized that it can be a tremendous teaching tool for all kinds of life-lessons.

I think there's really great potential with Professional Gamemastering. But it takes an enormous amount of effort and talent to pull it off well.

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RPG Research is an amazing organization doing some really ground breaking work that could use support ... if you have a spare shekel you might like to toss it in their collection plate.

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Interesting comments on the OP...
The future of roleplaying is obviously destination costume larp weekends, but if it wasn’t, the big future of what people will be playing would be:
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votes visible to Public
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book-length original tabletop systems
small games/nanogames
PBtA
small group larp
26%
OSR fantasy and D&D
20%
book-length original tabletop systems
28%
small games/nanogames
12%
PBtA
15%
small group larp

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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

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Just in ... opportunity knocks...
Hey all, I'm going to be looking for 1-2 D&D, Pathfinder, or PbtA Game Masters who want to earn some income but need to be able to commit to 3-4 hours 1-2 times per month. Message me here or on Discord if interested.
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