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Just a note to those who have recently joined the Professional Gamesmasters Society ... I'm going to ask everyone to please introduce yourselves to the group ... what are you working on in regards to RPGs, what do you anticipate getting out of this group, and what do you anticipate putting into it?  What kinds of skills can you bring to bear, and what kind of time constraints do you have? 

I'd like everyone to do this so that we get an idea of who we are, and confirm that membership involves some level of interest and ability, and to get a feel for what skill sets exist within the group.   Please select the 'Introductions' tag for your intro.   Thanks.

Also, kindly read this post as well:
https://plus.google.com/109710694905703914607/posts/3YMrYbQbHxD

To kick things off I'll start ...

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Hi There!  My name is Mark Abrams (in the real world waaaay over there -->)  and I'm a software designer, programmer and systems analyst.  I'm also, and for far longer, a RPG enthusiast and game designer, having created exactly one game in my lifetime (don't rush me, I'm a slow poke). 

The game is the Elthos RPG, and I started working on it in 1978.  It's gone through a series of iterations, but it's always had at its core a single set of rules which "solved" what I considered to be weaknesses in D&D Edition 1.  Yup.  In 1994 I decided to start working on a Gamesmaster's toolbox software project, first in QBasic, then in Visual Basic, and now it has evolved into an ASP.Net Web Application called The Mythos Machine.  The core idea is that it allows GMs to create their own worlds and host them online where Players can access their Characters.  It includes all of the GMing functions that I've needed for my game in the past 30 years.   Anyway, it's kind of a big deal.   I do hope that it will in some way help to grow and flourish our wonderful hobby.  I think it may turn out to be useful for GMs who are considering going Pro in so far as it's a fast game to play due to the tiny-numbers math I instituted in the default rules (everything is based on 1d6 by default), and has a comprehensive web application to support it.  Right now the application is still in Closed Beta while I finish working on the final touches and the Look & Feel.  

I would to contribute ideas and help to organize the Professional Gamesmaster Society.  I don't mind putting probably about 7 or 8 hours a week, into this project as I believe it will turn out to be a lucrative (and awesome) way to make money and have an enormous amount of fun at the same time.  To me Professional GMing would be a dream come true.  I think that is the case for many of is.  The question is ... how do we do that?  I'm here to help answer that question, and help germinate a new career option for the 21st Century.  

blog: http://ElthosRPG.Blogspot.com
Website:  under construction
Twitter: vbwyrde@twitter.com
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So there you have it.   Please do likewise.   Thank you.

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Interesting. ...
Mr. Rogers talks about Dungeons & Dragons.
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Neat opportunity ... I may apply, but others in the NY Westchester County area should feel free to apply as well. It's a volunteer position, so I don't think it's going to pay $ but it could be a great way to augment your skill and spread the word about our hobby.

Courtesy of +Brad Murray

...

DTRPG prints on demand via a third party called Lightning Source. LS will do Espresso books -- basically an automated laser printer and binder -- for most runs. For high quality colour they do "digital offset" which is offset printing but with an automated binder and has higher per unit costs.

They will also do bulk orders and have the equipment for offset printing if it's cost effective for the run. I expect they use whatever technology (Espresso or offset) is most cost effective for your order type (POD or bulk). You can contact them directly and will have a good deal more flexibility than going through DTRPG. As you correctly note, if you do bulk runs through DTRPG the savings are not very impressive.

If you want a large print run a dedicated offset printer will be cheaper but you lose the consolidation of going with DTRPG. You will also not pay the middleman (DTRPG) but will have to figure out warehousing and fulfillment.

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Hey folks, I launched a new website with gaming resources, all free. https://d20.pub + My Ptolus website (v3p.org/ptolus) will eventually be merged into this site as well. If there is anything (module, maps, etc) you would like to have to help your gaming, let me know and I will see what I can do. Comments are appreciated on the site! :D

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A notable development ...
Congratulations +Timm Woods!!!

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:)
Elthos Meta Game - Map Images

Here's a few details on the Meta-Game Map thus far. The hexes are 100 miles across, so those mountains are actually mountain ranges. The Celestial Island is about 3600 miles in diameter. The hexes shown are those that our Elkron-Players have already used Kismet to create terrain on. So far so good!

On to the images...

#Elthos #GamemasterTools #Cartography
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6/3/18
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We played the first Elthos Meta-Game last night. It's a competitive/collaborative World Building game in which GMs play the Gods. It's intended to be a wrapper game around a regular RPG via which the God's actions create the world's terrain, races, cultures and dynasties... forming the back story of the regular campaign.

Here's the starting board, and then the board after the first round of the Primordial Age.

It was totally fun. :)
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6/2/18
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