This is screen-captured video from our greatest project - 'Nux' 3d-enviro. We - 'tonux.gix' are just few creative individuals and we make this in some chaotic way, some different way from 'start/finish and forget', and that's why it's still in the beginning stage. Sooner or later we'll probably share all the sources as a public domain. But at the current point we want to finish some things here. Besides other things we have some problems too - especially with files structure.
Last time lots of wonderful open-source game engines appeared, but we don't have enough time to test our scenes with them because 3d-mesh, textures, animation - all this takes a lot of time. Also, we consider ourselves rather artists than programmers. It's more interesting for us to experiment with 3d-shape for example... Well, and of course it's funny to play with all this when it interacts. Generally we test everything with blender game engine.
We make everything here from scratch, even this video and soundtrack. The consequence is that everything is moving slowly - tests with various engines aren't gonna take place soon. That's why we want to share our scenes. Maybe someone else would like to test these scenes with some platform.
If to talk about 3d, there still are no that much universal file formats like for example *.jpg or *.png for pixmaps. There are some more distributed or less distributed ones, but no one of them is dominant - 3d matter is developing really dinamically right now. I think that in next few years some stable solutions will appear for 3d-mesh, bones and physics, because demand in it grows more and more.
Perhaps even 3d-environments and what is called today augmented reality will start to replace 2d intarfaces. I hope it will be powered by open-source software like most of sites and servers today.
We used only FLOSS (free/libre/open-source software) for this project and we had lots of fun with it. I don't mean anything bad about proprietary software. It is still quite productive, as the conventional world in general. We have water, electricity in our houses. But FLOSS is something special: just like the most elite models of Porsche or Lamborghini, it has no redundant parts;) just like these cars FLOSS gives the feeling of drive and comfort in the same time. You have more freedom but with more freedom you get more risks. "Driving" FLOSS requires more attention and control but it gives more satisfaction.
We were enjoying it for almost 10 years, since the very beginning of our NUX-project. Now we want to say "Thank you" to all the people who create FLOSS. Of course we have to begin with RMS and Linus, as well as all the developers of Gnu/Linux and its distributions.
All you see on this video was created from scratch: 3d work was done in Blender; Gimp, Inkscape and (in past) Sodipodi were used to create textures, and the video was edited in Kdenlive and Cinelerra. Soundtrack was produced using Ardour, Muse-sequencer, Audacity, PureData, Psycle Modular, ZynAddSubFX, Deicsonze, LMMS etc.
There are many other people we'd like to thank: the developers of KDE, Gnome, XFCE and other useful tools and desktop environments, as well as all the developers of these wonderful plugins and little programs, for instance sound or visual synthesizers like Calf or Mandelbulber and many many others.
Our applause to these awesome people!