Post is pinned.
Welcome, heroes and hooligans, to the mystical world of Marteihn (pronounced mart-ein). For those of you unfamiliar with this realm, please read the entries below for assistance in beginning your exciting life here. If you are a returning denizen, I welcome you back!
This land we call home is shrouded in mystery. Strange creatures and supernatural monsters stalk the shadows. Treasure and riches await in troves for a lucky soul to excavate them. Colossal dungeons, derelict temples, and uncharted frontiers call out to those thirsting for exhiliration. Many men and women work tirelessly with swords, scrolls, and steel, their sights set on solving these mysteries.
And now it is your turn to venture into the world and add your name to this list of greats. What are you waiting for?

Rules and Regulations
https://plus.google.com/u/3/117068845215661966251/posts/QkRw49ig4mm

Power Levels and Tiers
https://plus.google.com/u/3/117068845215661966251/posts/HfiGkDV1sST

Avatar Guidelines
https://plus.google.com/u/3/117068845215661966251/posts/RnLNEBrqVzY

Artifacts
https://plus.google.com/u/3/117068845215661966251/posts/NELFxgBx9RB

Post has attachment
"BJ?..."
"I-...I think I'm going bad again..."
"Don't get too close...I don't know my own strength"
"Live Laugh Love. These, are wise words"
"Life loves to slap you in the face until you don't know who you are any more"
"People tell me to act my age, I've never been this age before...how am I supposed to know how to act it?"
"Life is a play, and we are the actors"
"Leave me alone now...please"
"I don't want to hurt you..."

Name
Deniece Jane Motors
Alias/Nickname
DJ, Doom, Dragon's nightmare
Age
Early to late twenties (Depends on RP)
Body age
About 18
Gender
Female
Species
Dragon shifter/skin walker
Date of Birth
May 30th
Star Sign
Gemini
Hometown
Alice Springs
Skills
Bow and arrow, throwing knives/blades, simplistic move with a sword (she never received training)
Simple spell casting,
Poi's (balls on the end of a rope. Some time lit on fire for a more impressive effect, or even made of a hard material and swung in rythm to create music. Often seen used by circus performers)
Is quite skilled with tecnology.
Weak element bending.
side note Her levels of power and effectiveness depend on how raw her emotions are at the time of use, strong emotion tends to create stronger more powerful yet reckless spells while controled emotion tends to lead to a more controled but weaker casting of the spell. She is still learning how to control herself, her emotions and magical abilities alike.
Strengths
Physical labour/strength
When anger, annoyance or other similar emotions are felt strongly her strength is increesed but causes a reckless nature to emerge.
Weaknesses
large surges of electricity
The usual (aka, drowing, burning, choking, ect.)
Most strong spells (weakening, freeze, energy orb, ect.)
Her reckless nature often ends up getting her into sticky situations
If a large enough amount of power and compensation (coins, gems, jewels, ect.) is offered to her, she finds it really hard to refuse...
Personality
Independent, disagrable at times, quiet, solitary. Often finds herself quite depressed. Her life has been full of random changes and loads of pain, she is still trying to get used to herself. She never really worked through what every teen needs to due to the many shifts and changes in her life. Often comes accross and uncaring and numb. Some may even see her as an extremely soft version of the Joker at times.
Biography
(part of her biogarphy)
Deniece is the younger twin to Benjamin Motors. They have no memory of parents, though they figured they must have had some at some point.
Through their lives they have been split up and reunited multiple times. Deniece has had experience is many fields of work like pirate captain, scientist, traveling merchant, circus performer, ect.
One time, BJ and DJ had started a traveling merchant caravan in the deserts in and around Egypt where DJ would take on the role of entanainer with her Poi's before they got split up again. Then Deniece was captured by the pirates of the Black Dragon and worked her way up to captain of the ship. She bumped into BJ who had been caught in a ship wreck and traveled the seas for a bit before electing a new captain and heading to Scottland for a while. There they met Martin as he was flying away from his Feary folk after killing their evil Emperoress and they all traveled around together. When they got to greenland they bumped into the rainbow guardian tripletes, Bow,Dash and Rain, and soon they had two more join their traveling party. Dash stayed behind to continue guarding the rainbow.
When they reached Asia, they stopped traveling for a while. After being settled for a few years they met Oracle on a tour of the great wall of China, she was the tour guide. So now they had Oracle, who had practically adopted them all as her 'treasures', in their party as well.

Personal Life
Sexual Orientation
Straight
Relationship Status (In romantic terms)
none, single as a pringle. (good luck to those who want to try!)
All Relationships (In absolute terms. Please do not include anybody who is confirmed as deceased)
Oracle Deniece's self claimed 'adoptive' mother.
Benjamin her elder twin brother.
Martin 'friend' ...aparently...
Rain, Dash and Bow ...uh...aquaintances, I guess... They could be considered as the parties guards...

Combat Capabilities
Power Tier
Normal-Low
Exact Level
107
Weapon of Choice (prefered weapon)
Bow and Arrows
Arsenal
2 Pistols, bow and quiver of arrows, light sword, 2 daggers.
Armor
buttel proof vest, usual knights oufit
Abilities/Powers
Shape shifting and a few simple spells including illusions, light orbs, ect.
Statistics (These do not dictate your capabilities. This is simply gives an idea of their fighting style)
Strength
strong emotion felt 8/10
'normal'/no level of emotion felt 4/10
Speed
5/10
Defence
Strong emotion felt 4/10
'normal'/no levelof emotion felt 7/10
Accuracy
Strong emotion felt 3/10
'normal'/no level of emotion felt 8/10
Dexterity
4/10
Over all (Add up all of them and add thirty for your overall!)
56

Artifact Information
Formal Name
Enoch, The wise leader and counsilor
Class
Ancestral
Type
Enoch is a dark purple dragon whos form is shaped from a mysterious energy. Thus can therefore change his shape and size at will. He often is found as a piece of jewellery on Deniece.
Effects
Kind of like that dream eating Pokemon that sits atop Red's head and helps him have a clear mind. Enoch 'feeds on' or 'eats' Deniece's bad thoughts and emotions. He helps her to have a clear mind in battle. Enoch does not increase any of her statistics directly, but helps her to be stronger and more wise about in battle.
Requirements (If somebody can defeat you and/or steal this artifact, what prerequisites must they meet to use it?)
Must be of Dragon shifter/skin walker blood, Must struggle with dark thoughts and emotions, and must be willing to be stuck with him until they die or are killed. When the wearer of Enoch dies he becomes transparent and hovers around to find his next host. That is how Deniece got his, his previous wearer got murdered and he found her.
PhotoPhotoPhotoPhotoPhoto
11/2/16
378 Photos - View album

AIGHT BOIS WE BRINGIN THIS BACK or at least trying

Blue loved the labyrinth. Infinite possibilities awaited in the maze, and it was impossible to know exactly what would be behind any given corner. The place even seemed to shift its own walls- one of her buddies was a cartographer, who was highly exasperated by this after several failed attempts to chart parts of it.
Currently, Blue was engaged in combat with a large goblin-class monster wielding the ever classic iron-studded club. Blue wanted that iron. Metal clashed on metal as she blocked a swing with her greatsword. She felt kind of ballsy today. As the goblin drew its club back for another strike, she raised one hand, summoning a small sigil in the air. It began to rotate at a high speed, shooting off a barrage of tiny magical bullets, which struck the goblin in the kneecap. Blue grinned as the goblin howled, taking the opportunity to strike at its abdomen with a strong stab.
This left the goblin rather dead, giving Blue the opportunity to carve the studs out of its club and store them in her backpack to sell later. Looking up at the sky, she realized it was starting to get late- she should go back now. Whistling a tune she'd forgotten the name of, she began the long walk back to Ceunon.

ok, so I have the start of my first profile and just wanted to check that I was going all right so far. Do I need to change anything?
(there will be no pictures for this enquiry post, I will add them to the final profile)

"BJ?..."
"I-...I think I'm going bad again..."
"Don't get too close...I don't know my own strength"
"Life Laugh Love. These are wise words"
"Life loves to slap you in the face until you don't know who you are any more"
"People tell me to act my age, I've never been this age before...how am I supposed to know how to act it?"
"Life is a play, and we are the actors"
"Leave me alone now...please"

Name
Deniece Jane Motors
Alias/Nickname
DJ, Doom, Dragon's nightmare
Age
Early to late twenties (Depends on RP)
Body age
About 18
Gender
Female
Species
Tecno-Organic Virus from the game Dragons of Vale
(If that works for this community. If not, then a simple dragon shifter would do ^.^)
Date of Birth
May 30th
Star Sign
Gemini
Hometown
Alice Springs
Skills
Bow and arrow, throwing knives/blades, simplistic move with a sword (she never received training)
Simple spell casting,
Poi's (balls on the end of a rope. Some time lit on fire for a more impressive effect, or even made of a hard material and swung in rythm to create music. Often seen used by circus performers)
Is quite skilled with tecnology due to her fusion with a computer virus
Weak element bending.
side note Her levels of power and effectiveness depend on how raw her emotions are at the time of use, strong emotion tends to create stronger more powerful yet reckless spells while controled emotion tends to lead to a more controled but weaker casting of the spell. She is still learning how to control herself, emotion and magical ability alike.
Strengths
Physical labour/strength
When anger, annoyance or other similar emotions are felt strongly her strength is increesed but causes a reckless nature to emerge.
When her electrical components are charged, her strength increases by 25%
Weaknesses
large surges of electricity
The usual (aka, drowing, burning, choking, ect.)
Most strong spells (weakening, freeze, energy orb, ect.)
Her reckless nature often ends up getting her into sticky situations
If a large enough amount of power and compensation is offered to her, she finds it really hard to refuse...
Personality
Independent, disagrable at times, quiet, solitary. Often finds herself quite depressed. Her life has been full of random changes and loads of pain, she is still trying to get used to herself. She never really worked through what every teen needs to due to the many shifts and changes in her life. Often comes accross and uncaring and numb. Some may even see her as an extremely soft version of the Joker at times.
Biography
(part of her biogarphy)
Deniece is the younger twin to Benjamin Motors. They have no memory of parents, though they figured they must have had some at some point.
Through their lives they have been split up and reunited multiple times. Deniece has had experience is many fields of work like pirate captain, scientist, traveling merchant, circus performer, ect.
One time, BJ and DJ had started a traveling merchant caravan in the deserts in and around Egypt where DJ would take on the role of entanainer with her Poi's before they got split up again. Then Deniece was captured by the pirates of the Black Dragon and worked her way up to captain of the ship. She bumped into BJ who had been caught in a ship wreck and traveled the seas for a bit before electing a new captain and heading to Scottland for a while. There they met Martin as he was flying away from his Feary folk after killing their evil Emperoress and they all traveled around together. When they got to greenland they bumped into the rainbow guardian tripletes, Bow,Dash and Rain, and soon they had two more join their traveling party. Dash stayed behind to continue guarding the rainbow.
Here, Deniece got lost and kidnapped by a group of crazy scientists. They put her in a room with a rouge Oraganic Virus from the video game 'Dragon's Vale, a Knight's story'. It caught onto her and became part of her DNA.
Now parts of her body are kept together with electical wires and metal plates.
BJ and the two x-rainbow guardians came to save her from the lab, only to find that she had taken control and was running the research.
After they had lived there for a while, they decided to move on.
When they reached Asia, they stopped traveling for a while. After being settled for a few years they met Oracle on a tour of the great wall of China, she was the tour guide. So now they had Oracle, who had practically adopted them all as her 'treasures', in their party as well.

Personal Life
Sexual Orientation
Straight
Relationship Status (In romantic terms)
none, single as a pringle. (good luck to those who want to try!)
All Relationships (In absolute terms. Please do not include anybody who is confirmed as deceased)
Oracle Deniece's self claimed 'adoptive' mother.
Benjamin her elder twin brother.
Martin 'friend' ...aparently...
Rain, Dash and Bow ...uh...aquaintances I guess... They could be considered as the parties guards...

Combat Capabilities
Power Tier
Normal-Low
Exact Level
107
Weapon of Choice (prefered weapon)
Bow and Arrows
Arsenal
2 Pistols, bow and quiver of arrows, light sword, 2 daggers.
Armor
buttel proof vest, usual knights oufit
Abilities/Powers
Shape shifting and a few simple spells including illusions, light orbs, ect.
Statistics (These do not dictate your capabilities. This is simply gives an idea of their fighting style)

Strength (Physical strength)
Speed (Physical speed)
Defense (Ability to take damage and continue fighting)
Accuracy (Aim with ranged weapons/techniques)
Stamina (Physical endurance; being able to keep moving without quickly tiring out)
Stealth (Ability to hide and maintain a low profile)
Dexterity (Skill with their hands)
Overall (Add up all of them and add thirty for your overall!)

Artifact Information

Formal Name
Class (Totem, Ancestral, or Creation?)
Type (What exactly is it?)
Effects (What does it do to the user? Be specific!)
Requirements (If somebody can defeat you and/or steal this artifact, what prerequisites must they meet to use it?)

The sun was setting on the horizon when a man well into his thirties approached the entrance to the dungeon infamous as Bloodruby Palace.
The only company he had was a teenage girl wearing a crop top and denim jeans. She said nothing, only following the man as he strode to an unguarded gate. Several signs advertising the intelligence in staying out of the palace were staked into the ground, signs that the wizard ignored.
Mercury Stiln leaned against the entrance, awaiting reinforcements. Earlier that same day, he had posted a want ad for other adventurers to join in on the raid, using the incentive of "untold wealth and notoriety". He half-expected to show up and find a gang of several hundred-well equipped warriors waiting for him. But alas, the idea of attacking the forsworn Bloodruby Palace must have frightened too many people to build up a decent following.
Mercury was just beginning to contemplate leaving and going home when a figure appeared, walking down the road toward him. His reinforcements.
((Open RP. More than one person requested.))

Post has attachment
Attention everybody. This is your proud community owner.
Yesterday alone, I had to ban two members from this place. While I do not like banning people, it is definitely an option.
From now on, all lore, aside from logical events in a character's biography, will be completely iron-clad, with me being the only one that can alter or add to it. If you have any ideas for the lore, I am always willing to hear you out. However, if I reject it, take it like a man and don't flip out. I made this community with my bare hands, and thus I will not simply allow people to hijack what is canon and what is not.
We're all human beings here! Let's try to get along!
Photo

In case the Templar Empire isn't approved, I have several more Empires I have in mind!

Starting with the war based Empire:

The Roman Empire

This empire' entire economy is based off conquest and slave labor. Conquered kingdoms' people are used as slave laborers to farm and supply food to the Empire's military might. As well as slave miners, slave servants, and any other physical labor jobs. Because most of the work is run on the backs of slaves, they are also one of the richest Empires. The Roman Empire have Five Major States. Amyna, Messis, Sparta, Commercio, and Apolitica.

Amyna, also know as The Amyna Wall. Amyna is literally a huge border wall wrapping around Commercio, Sparta and Apolitica. To get through the entire wall, you must literally travel 17 mile through it to get to the other side. That is assuming you are allowed to enter it in the first place. Inside the wall is hollow, perfect for people to live in. Those whom are born in the Wall of Amyna are usually born to be the Amynian Guards. Amynian Guards, born to protect the wall, and crush all intruders that dares to invade. Amynians are all are born with a magic blue glowing birthmark on their backs, as well as blue glowing eyes. With those markings, Amynians are completely able to spot an intruder at will. For one, their magical blue eyes allows them to see through Darkness as if it’s day out, and their birthmarks can easily deduce whether or not someone is an intruder or not. Amynian eats a variety of poisonous glowing mushrooms. They’ve been eating them for so long they’ve gained a natural immunity to their toxins. As such, they’re one of the only races that have recipes based off numerous of toxic and poisonous mushrooms. It also means no outsiders can easily blend into Amyna society without dying from food poisoning. That said, their blood is extremely toxic. A drop on their blood is so toxic, they were used by the Romans as poisoned arrows, or as rat poison. As for armor and weapons, they favor the Scutum, and the gladius to do the Testudo formation.

Messis, also known as the Conquered Kingdoms under the Roman Empire’s rule. All the people had been converted into slaves to either be sold or work in the fields. Crops made from slave labor is an essential part of the Roman Empire’s Economy. Because the slaves retrieves most of the metals used for armors and weapons, so military relies on them. Because the slaves harvest most of all of the Empire’s food, so the people relies on them. Because the slaves does most of the back breaking labor no other Romans would do, the Romans citizens can pursue art, literature, learning, studies, philosophy, pleasure, crafts, politics and more. The entire slave populations are completely controlled and ruled by the Imperial Slave Masters. They’re traitors of the conquered kingdoms, they were promised lordship over their kingdom, and now rules over the slave population with an iron grip. They’re basically Warlords at that point, considering they invade their fellow Slave Masters’ territory to gain power, fame, glory and land. To avoid the problem of the Warlords getting too destructive, Advisors from Commercio were sent to each of the Warlord's’ territory to collect resource tax. The tax was the production of resources produced by the Warlords. If the Warlord pays the enough resources to the Empire, the Warlord will not be replaced. However, if the Warlord isn’t able to pay up the enough amount, they will be replaced, with an invasion force if necessary. That way, the Warlords have to mainly worry about the resource tax before invading some other Warlord territory.

Sparta, no real introduction needed. But to understand what they are, all you need to know they are the bringer of war, the oncoming storm, the bronze death, they are the most feared warriors known to the land. From birth, Spartan leaders examined every newborn, only the strong healthy babies were considered capable of fulfilling a single purpose. To serve Sparta. The others either died from the oil bath or to be sacrificed on Mount Taygetus to their Goddess of War. The moment a newborn was birthed, they were to be left in a tub of oil for a day, if the newborn is still alive by then, Spartan leaders will bother to examine them. If the newborn is seen unfit by the leaders, they’ll be sacrificed. Every Spartan, boy or girl was expected to be physically strong, mentally sharp, and emotionally resilient. Not to mention, it was their absolute duty to defend and promote Sparta at all costs. So in the first years of their lives, children were raised to understand that their loyalty belonged first to Sparta, then to the Roman Empire, and only then to family. This mindset made it easier for the Spartan boys, who upon turning seven, were sent to the Agoge, a place with one main purpose. To turn a boy into a Spartan Warrior, through thirteen years of relentless, harsh, and often brutal training. The Spartans prized physical perfection above all else. Therefore, the students spent a great deal of their time learning how to fight. To ensure resilience in battle, boys were encouraged to fight amongst themselves, allowing bully to be perfectly acceptable. In order to better prepare the boys for the conditions of war, the boys were poorly fed, sometimes even going days without eating. They were also given little in the way of clothing, so they could learn to deal with different temperatures from freezing cold to blazing hot. Spartan boys were also encouraged to steal in order to survive, but if they were caught, they will be disciplined, not due to them stealing, but because they were caught in the act. Then as a test of endurance, in the Spartan’s religious ritual known as the Diamastigosis, teenage boys were to be whipped in front of the statue of their Goddess of War, Orthia, located at the Sanctuary of Orthia. It was common for boys to die beneath the statue of their goddess. But remember, Spartans weren’t only focused on physical health, they were also taught to read, write and dance. The responsibilities of Spartan girls were no different than to of boys. They were still expected to serve Sparta with their lives. They are expected to be physically strong, mentally educated, artistically capable, and labor ready. Only the strong and capable women were to allow to bear children. Infact, sports players, traders, crafters, carpenters, and all jobs were all filled by women. In fact, the men were all expected to be soldiers. However, the most important thing the Men and Women must learn is that their allegiance belongs to Sparta first, and second to the Empire. The only Spartans that is allowed to have a tombstone is warriors that died in battle for Sparta, or mothers that died giving birth to a healthy newborn. In the eyes of Sparta, they died so Sparta could live.

Commercio, the home to Romans. This is where all the Romans live. Here they create art, literature, ideas, philosophies, knowledge, music, dance, magic, food, and everything else. Here is paradise. They create temples to kindness, to love, to sin, to pleasure, to happiness, to compassion, to honesty, to all else. Here is said the smartest minds of the land were raised. Here also were the skilled crafter, tinkerers, inventors, and creators lived. Inventions such as golems made of gold, airships, flying houses and such were made. The Roman here has no knowledge of the outsider world. They only see outsiders of barbaric savages that threatens their way of civil life. The Commercios, or Comers as they were called, often visits both the states of Amyna and Sparta, berating the people with gifts and festivals in their honor. The Amynians often welcomes them with open arms. They see the Comers as people worth protecting. The Spartans often rejects their gifts, however, they bear no hatred towards the Comers. The Spartans sees gifts as bribes, things unearned. That’s why they exchange gifts. To the Spartans, it seems like trades. To the Comers, it seems as gift exchange. The Comers are the main reason why Sparta serves the Roman Empire at all. If it weren’t for the Comers, Sparta would‘ve rebelled against the Roman Empire ages ago.

Apolitica, the capital of bureaucracy. Apolitica was said to be a Democracy. However, no Romans outside of Apolitica knows the inner workings of Apolitica. The people of Apolitica holds the leaders of all the Roman Empire. The leaders mainly communicate with written letter delivered by messengers wearing Chlamys. Other than the interactions with the messengers, no further interactions with the Apolitica people were possible. The nation is surrounded by a magical marble wall. And a single golden gate leads into Apolitica. They are the unseen leaders of the Roman Empire.


So, how’s that?

Post has attachment
Yeah, we might need this for our Halloween arc.

"Heh. Puny humans. Maybe I'll make a few my personal blood bags. If they survive any longer, that is."

Name Raiya Alucard, Her Majesty, The Queen of Vampires
Alias/Nickname The Lady of the Night, She Who Will Not Be Named, The Radiant Shadow, Queen of All The Damned
Age Eight-thousand and forty-two years
Body Age Twenty-four years
Gender Female
Species Vampire
Date of Birth September 13,
Hometown/Place of Origin The Fields of Oblivion, now called the Mannten Wasteland
Place of Residence Bloodruby Palace
Skills
>Armed Combat
>Magical Arts
>Psychological Warfare
Strengths
>As queen, she commands an army of vampires nineteen-thousand strong.
>Silver tongue; she can trick others into doing her bidding.
>Not afraid to kill her opponents.
>She becomes most powerful at night or inside of Bloodruby Palace
Weaknesses
>Her main incentive being vindication, she may become reckless if a particularly tasty bait is dangled in front of her face.
>She will avoid direct confrontation with intruders on her palace, preferring to hide behind legions of the undead.
>She cannot control herself around exposed human blood.
>She will burn up in sunlight or other ultraviolet light.
Personality Raiya is exactly what you would expect from a leader; determined, devoted, and relentless. If needed, she won't hesitate to launch herself into the line of fire to defend her subjects. But when it comes to humans, she becomes malevolent, sadistic, and cold-blooded, only trusting one as an absolute last resort.
Biography
In a time now long past, Raiya was born into the aristocratic Alucard family of vampires. In those times, humans were only beginning to evolve weaponry, and vampires could feed without persecution. However, this joy only lasted for a millenium of her life; humanity discovered the magic of artifacts, and with those weapons they put a cork on vampiric activity. Raiya was one of the luckier ones. At her young age, she was made a slave to many prestigious human families. For six thousand years, she was casually tossed about, serving whoever could afford her. And during that time, her hate only built. She grew to despise her respective masters, and eventually she looked down on all humans as despicable, self-interested swine.
At last, shortly following her seven-thousandth birthday, she made her escape, killing anybody that dared to stand in her way. She returned to the few free vampires, finding them having grown destitute and hopeless. They needed a leader. They needed revenge.
There, with the few-hundred of her kind that remained and God as her witness, she proclaimed herself Queen of the Vampires. She promised her new subjects that together, they would rise from the shadows. She vowed that the lives that the human inquisition had taken would be avenged twice over. None challenged her rule. They cheered, believing her every word.
That was just a thousand years ago.
Since that day, she has made well on her vows. Raiya built Bloodruby Palace, from where her armies are staging their takeover of the world. She has recovered the artifact that is her birthright as an Alucard, Blood Destruction.
And now, she's ready to raise hell on the human race.

Personal Life

Sexual Orientation Bisexual (with a preference to men)
Relationship Status Single
All Relationships As of now, no family members of hers are alive.

Combat Capabilities

Power Tier Very High
Exact Level 907, 812
Weapon of Choice Raiya prefers to fight with her Seraph Saber, a weapon forged from Stygian Iron and sanctified in blood. It can kill anything proven to exist.
Arsenal You name it, she has access to it.
Armor Though it may not seem like much, Raiya's royal gown is stitched from enchanted nightsilk. It can stand up to anything not an artifact.
Abilities/Powers
Seithr Manipulation As a creature of darkness herself, Raiya is very adept in the usage of seithr.
Shapeshifting Just as one my expect, Raiya is capable of shapeshifting into various feared animals (bats, wolves, spiders, etc.), inheriting any abilities present in those animals.
Mind Control By staring into anyone's eyes, and provided they look deeply into her own, she can seize control of their mind and make them do her bidding. However, she prefers to talk somebody into doing something instead of controlling them.
Statistics
Strength 6/10
Speed 9/10
Defense 5/10
Accuracy 5/10
Stamina 10/10
Stealth 10/10
Dexterity 6/10
Overall 81

Artifact Information

Formal Name Vampiric Drive Blood Destruction
Class Ancestral
Type Transformation-Ring
Effects Using the power of this ring will transform Raiya into an Alpha Vampire. The transformation triples her power level, placing her comfortably at 2,723,436, in the Ultimate tier if she could maintain it permanently. Her Statistics also gain a boost:
Strength 10/10
Speed 10/10
Defense 9/10
Dexterity 8/10
_Stamina_10/10
Stealth 10/10
Overall 94
Requirements In order to use Blood Destruction, the attempted wielder must be a vampire of the Alucard bloodline, and a minimum of 900,000 power.
PhotoPhotoPhoto
2016-09-26
3 Photos - View album

Post has attachment
I'm not done with her second reference picture but fUCK IT (also yes I am bringing her back fite me)

//BASIC INFO//

Name: Lauren Epstein

Nickname: Blue. CALL HER BLUE.

Age: 22 years

Gender: Cis female

Species: Kemonomimi cat (manx)

Date of Birth: March 21st

Hometown: Born and raised in Tamalpais, currently resides in Ceunon

Occupation: Monster hunter/mercenary

Skills: Blue is a very skilled swordsman. She's also highly observant and can pick out small details in a scene without too much difficulty.

Strengths: Blue is very good in a hand-to-hand fight. She has a pretty good analytical mind, quickly adapting to an opponent's abilities and figuring out good strategies for larger groups.

Weaknesses: While she does bluff being a cocky social butterfly, Blue is actually not very good with people. She's too proud for her own good, refusing to get help even when it's clear she needs it. She's superstitious and deathly afraid of ghosts.

Personality: Blue, at first glance, seems like the type to be arm wrestling random people at the pub, slightly drunk. She's a very good liar. In fact, Blue is guarded and bitter most of the time unless she's distracted from those feelings. She's mostly out for herself, but has pretty low standards and doesn't mind being underpaid for a job as long as she enjoys it. She's tough as nails and always ready to kick some ass. However, she's also easily impressed by the wonders of the world and can get bubbly and excited when she talks about science.

Biography: Blue is part of a family of monster hunters. Her father is a high-ranking member of a prestigious guild, earning her the privilege to train herself with a sword ever since she could walk. She chose to do so, since she looked up to her dad a lot at the time and wanted to be as cool as him. Once Blue was older, she grew tired of staying at the guild and going on organized missions all the time. She wanted to see the world, and she ended up having a fallout with her family over it. She packed up and moved to Ceunon, ready for adventure.
She learned the hard way that adventures are dangerous. After picking up a cursed artifact, she was controlled by a ghost, which decided to kill the rest of her group. Not fun. It also left her with a couple of faint scars under her eyes. Now, she usually works alone for whoever happens to tickle her fancy.

//PERSONAL LIFE//

Orientation: Asexual Frayromantic

Relationship Status: Single

All Relationships: Wilson Epstein (father)

//COMBAT CAPABILITIES//

Power Tier: Normal

Exact Level: 94

Weapon of Choice: A BIG BADASS GREATSWORD!

Arsenal: Blue owns a heavily enchanted saber, but she has trouble getting it to do what she wants it to and it really doesn't fit her fighting style. She's proficient with club-type weapons, but prefers bladed ones.

Armor: Fairly typical reinforced leather and steel knight armor with spikes on the shoulders. While the spikes are mostly for decoration, it still really hurts if she rams someone with them.

Abilities/Powers: Blue can tap into chaos itself, causing entropy to increase around her. However, she rarely practices her magic, so she's really bad at it.

Statistics

Strength: 9/10
Speed: 7/10
Defense: 8/10
Accuracy: 4/10
Stamina: 7/10
Stealth: 6/10
Dexterity: 9/10
Overall: 80

//ARTIFACT INFORMATION//

Formal Name: Big Badass Sword
Class: Totem
Type: ...big badass sword.
Effects: It does sword things, but it doesn't break as easily as an ordinary double-edged sword. Maybe if it's combined with other artifacts, something interesting will happen...
Requirements: You need to be able to lift it- it's quite heavy.

Formal Name: Pink Charm of Visibility
Class: Totem
Type: A bead to be worn on a necklace or bracelet.
Effects: It heats up in the presence of invisible objects or beings. The closer it is, the hotter it gets.
Requirements: Anyone can use it.

Formal Name: Epstein Slate Charm
Class: Ancestral
Type: A bead to be worn on a necklace or bracelet.
Effects: Powers up fire magic, which the Epstein family is naturally proficient in (with the exception of Blue). It also sometimes gives sage advice by displaying strange runes.
Requirements: You must be directly related to Blue's great-grandfather or it must be given to you by one of its owners.

Formal Name: Raven Saber
Class: Totem
Type: A saber.
Effects: It's even lighter than a normal saber, but has immense cutting power, able to slice through most metals. However, it does not have the same property for organic material.
Requirements: You need to kill the previous owner.
Photo

Since I have to wait in line to make an empire of Evil, I decided to do the opposite. I'm going to make an empire of good!!!! Am I allowed? If so, I'll describe the holy empire.
Wait while more posts are being loaded