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A message to those folks who might want to leave us a voice message. Thanks Avi.
http://vocaroo.com/

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You may relax, Azathoth the Daemon Sultan has been defied and the world is once again safe...for now. #tableselfie!
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So here I am, spending a bit of quality time with my laminator, prepping for some Golden Sky Stories. What do I see? Not a panda, but a tanuki that looks like +Senda Linaugh!

Dreams to you and +Phil Vecchione for a great show!
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Quick question that came up from the recent podcast. Is there a way to do ITunes reviews without actually downloading ITunes? I loathe the things that program does and manually download podcasts these days, but would love to give reviews.

I'm not seeing Ep 248 in the 'ole iTunes yet. I'm fairly certain I'm subscribed to the correct feed - or did I miss something?

Dropped this in the chat, but how about some tips for what to do when 'everything goes wrong' for campaigns and one-shots?

Maybe talk about all that can go wrong (people dropping out, being late, hating their character, whatever, etc.) and then go over how to deal with it.

Thank you Blake Ryan for becoming the newest patron of the Misdirected Mark Productions Patreon.

In my previous post, I mentioned that one of the games I played this past weekend at Orccon used the Faith Corps system, a bit of mashup of FATE Accelerated Edition and Cortex Plus. (It was developed for the RPG Demon Hunters: A Comedy of Terrors.) It uses a combination of approaches (a la FAE) and talents/skills, and tasks are resolved by choosing the die for an approach and another for the appropriate talent/skill (and a die for an aspect you wish to invoke), rolling them both, and adding the two results for a total result. I actually kind of like that idea, but I would prefer that it use attributes rather than approaches.

For example, if a PC wanted to move stealthily and/or hide, he would use the die type associated with stealth as well as the die type associated with the attribute that governs stealth, dexterity. If the die types for both were d8, that would mean the player would roll 2d8, and the sum of the two dice results would be the total result.

Does anyone know of a system that already does this?

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What-oh! Back once again like some sort of renegade master with the ill behaviour.

* Cough * sorry, don't know where that came from. Anyhoo here's some news.
If you've been watching Taboo and wondering how it could be gamified then this offering on Kickstarter may have the answer.

https://www.kickstarter.com/projects/1256540796/lexoccultum-role-playing-game

Well, I'm going to say something that may get me shunned from the community. I finally had a chance to play a Powered by the Apocalypse game, namely Masks, this past weekend, and I didn't like it very much. It's very possible that, since I'm mainly used to trad games, my brain is wired in such a way that I can't wrap it around PbtA, but I felt that needing to tie in my actions with the very specific moves caused me to engage the game mechanics even more than something like D&D.

Also, I played a game that used the Faith Corps system designed for Demon Hunters: A Comedy of Terrors. It combined Cortex Plus with Fate Accelerated by using approaches and aspects to help build a dice pool. While it worked just fine, one thing that bugged me is the fact that, as long as I could justify it narratively, there's nothing to stop me as a PC from just picking my most powerful approach and using that for pretty much every roll. (For example, if my "careful" approach is a D6, and my "flashy" approach is a D8, why would I ever choose to stealth about in a careful way? I should be doing all sorts of silent backflips and rolls to get around instead of, say, crawling slowly. I suppose the GM could set a higher target number based on the fact that a flamboyant sneak would be more difficult to pull off, but unless it's a significant increase, I'd still think a D8 is better than a D6.)

Also, I'm starting to grasp how aspects work, and I just don't care for the mechanic. I can't give any concrete explanation of why; it just doesn't work for me.
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