Week 4 — Philip, at the end of the video, suggests we offer knowledge and ask for instruction from our groups and communities.

OFFERING:  Arduino skills

REQUESTING:  enlightenment on PID control

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An example of Minecraft being used in education based around WW1: mentioned during session 2 of Media Lab Learning Creative Learning course http://dcallanit.blogspot.co.uk/2012/11/making-most-out-of-minecraft.html 
A great tool for creativity for students of all ages.If you like please share and follow me on twitter @dcallanit

Session 2: Great session reinforces the need for students to be given the chance to show what they have learnt in a way that is relevant to them and their interests. With session 1 I found the Kindergarten approach great for inspiring true creativity and replaced perfectly the top two tiers of blooms/Anderson's taxonomy (Which I have always though should be cyclical and ongoing rather than linear). It would be great to allow this creativity in all lessons but with specifications and exams this is not possible. A nice solution might be to focus on the knowledge and development of concepts/theory during the first 80% of a term and then set up an open project for students to show and demonstrate their learning in a way that is interesting to them and their peers.

Just watched session 2.  I found the academic language a little heavy but enjoyed many of the points made.

As a drum teacher - I enjoy seeing how different children learn.  I had a student years ago who simply couldn't understand the most basic of drum patterns.  We struggled for ages until I had to ask him (over many weeks) just HOW does he learn ANYTHING!?  He was a whizz at performing BMX bike tricks so I asked him how he learns those tricks.  EVENTUALLY he came up with the answer "I learn by repetition, until I get it right".  Sure enough, as he progressed (slowly) he would find it hard to pick up new things but he'd thrash away all week until he could do it.  Now, he's a fantastic drummer.  His doing, not mine!

Reflecting on the "Gears of My Childhood"  I had previously said LEGO, and to a lesser extent, a ZX Spectrum computer.  I'm also now remembering that I would spends HOURS, every day, playing a keyboard.  I never could do much in terms of reading music but I'd play by ear and thoroughly lose myself in it.  Occasionally I still do.

The gears of my childhood would without doubt have been drawing/ building structures. I remember a Night Rider set where you had to build blocks and fences etc... then wind up Kit and watch it destroy your creation. I remember trying to add other things to make the crash even more destructive such as books to make the car jump and land just as the impact occurred. A great introduction to the world of physics; coincidentally my second least favourite subject in school. Another similar style castle building game whereby you built a castle and then played against a friend catapulting bricks to try and destroy their creation first was also a favourite of mine. Then came along Spectrum games which took over.

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Here are some tutorials I made for Scratch, It is used later on in this course
http://prezi.com/axbvd7-siywe/scratchland/

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I saw a great sugestion in our big group... sharing: 

Hey :) 

we must choose a name for our team... so... have you any ideas?
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