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I really enjoy this game. Very good work. One small issue I have, though, is that when I have a ring equipped my pack inventory is pushed too far down on my inventory screen. I have a slightly smaller screen by today's standards so it feels like the inventory screen as a whole is formatted kinda large. Maybe the screen could scroll as a whole instead of just each section? Other than that, I love this game. Great work so far.

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New versions of Idamu Caverns released today.  The production version includes an array of display performance improvements.

https://play.google.com/store/apps/details?id=com.gamesbybill.idamucave.app

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Quests are going in to alpha testing next week.  Here's a preview: New feature in Idamu Caverns: Quests

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I've been writing a series of articles on the design of the game.  Check this latest one out and feel free to comment.

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New Version of Idamu Caverns released this morning.  The production version now has the inventory manager code, which makes dealing with your items a lot easier.  Please +1 and share!

https://play.google.com/store/apps/details?id=com.gamesbybill.idamucave.app

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I published a roadmap for Idamu Caverns Development:
http://gamesbybill.com/IdamuCavernsRoadmap.html

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If you haven't take the survey yet, please take it to tell me how you'd like the game to work: https://www.surveymonkey.com/s/DDQL5QK

I'll let it run until some time Monday.  So far it seems like most people want bad effects and new monsters to stop the walking, while most people want to continue walking through heal events and loss of a buff.  Whether new items should stop a walk is split nearly down the middle.
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