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Ed Kann

Brainstorming  - 
 
Would anyone here be interested in notes regarding how I run my city and wilderness adventures as more of a dungeon style experience?  Just want to know if that is something ok to write up on my blog and share here or if this is strictly underground mega dungeon material which is cool on its own btw.
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Sándor Gebei's profile photo
 
I for one would be interested in hearing about it.
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Ken H

Running  - 
 
More time in the dungeon
The Cast Adzeer Mattiu, Hunter of the Second Circle (Half Orc, Hunter): Tim (Gothridge Manor) Luven Lightfinger (Human, Thief): Rob (Bat in the Attic) Duncan Kern (Gnome, Wizard/Thief): Dan Leif (Half-Elf, Wizard/Cleric): Lar...
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh - 17
The Lost Library of Q'Sh - 17 Location 15.1) NOTE: The ventilation shafts for this room run around the upper edges and have grilled openings at the top center of the east and west walls. The Little Green Men keep an e...
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Jason Zavoda's profile photoBoris Worm's profile photo
4 comments
 
Thanks very much. I will post a link and anyone who wants can try the sample they have on kindle (I think it does about 10% of the writing) maybe 8-10 pages. 
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh - 9 10.1) This center room is home to the orc leader in charge of this small portion of the tribe. He lives here with 3 body guards and the shaman assigned to him. The room is stripped bare of all...
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh - 8 10). This room is part of a small outpost of orcs. It currently contains 9 orcs but the inhabitants of Locations (10.1) and (10.2) have removed the interior doors in-between these three locati...
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh 8). This is a large somewhat 'S' shaped room. The south-western end has two secret doors. The western secret door is described in Location (5). but if the area is not entered from that location th...
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh 6). The southern doors of this hallway are smashed apart and the remains hang from the hinges. If the goblin's fire is still burning in location (3). then the first ten feet of the passageway can ...
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My attempt at a megadungeon. I'm revising one I began last year
The Catacombs of Ptolemides (revised) - 1 Ptolemides was once a proud Hellenic city-state, but the world shook, the great island kingdom of Atlantis sank beneath the waves and Ptolemides found itself cut from the world tha...
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Jason Zavoda's profile photoTodd Rokely's profile photo
2 comments
 
Thanks!

I started it using Astonishing Swordsmen and the map from TSRs Ruins of Undermountain (I have a hard time with mapping) but I decided to just use my own setting and my own maps and see what comes from it. I'd only done a small section of the 1st level anyway so I don't need to do all that much revising,.
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Juce

Brainstorming  - 
 
Here is my Mega Dungeon concept.

RPG: Megadungeon Concept
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Ken H

Running  - 
 
We hit session 30 in our Montporte Dungeon campaign...
The Cast Adzeer Mattiu, Hunter of the Second Circle (Half Orc, Hunter): Tim (Gothridge Manor) Luven Lightfinger (Human, Thief): Rob (Bat in the Attic) Dante Rathburn (Human, Warlock): Chris (The Clash of Spear on Shield) Leif...
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh - 16
The Lost Library of Q'Sh - 16 Location 15.1) This passage is framed around Location (15). and other than the 10ft section which connects the fractured secret door from that location to the northern door which leads to ...
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Ken H

Running  - 
 
I don't know that I can separate designing from running (and running is the more important element to me), but I have tried to capture what I am doing to design and run my current megadungeon campaign.
We are closing in on Session 30 of the Montporte Dungeon Campaign and I feel like I can now speak with a bit of experience about designing and running a megadungeon. Back in the 1970s, I started with a dungeon-only campaign a...
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Ken H's profile photoJason Zavoda's profile photo
4 comments
Ken H
 
+Jason Zavoda Thanks! I actually do have a cartography specialization as part of my undergrad degree, not that I have used it professionally. It does help with RPG map design. I do keep a couple of spiral bound notebooks to jot ideas down and I use my blog to add to the dungeon campaign setting. Because the players read my blog, there is a lot that I cannot post.
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh - 7 9). The door to this room is a normal wooden door with no lock. It opens toward Location (8.) and has a pull ring on its outer side. There is an iron stove, cold and overturned in the south...
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Jason Zavoda

Brainstorming  - 
 
6 Note). There is a chance that an individual creature or patrol may appear in this corridor while the characters are present. The following encounter may occur. 6.A). 6 Goblins from deeper within the library have been sen...
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5). The hallway is very wide and has an arched ceiling that peaks 15ft overhead. It is extraordinarily dusty inside and the ceiling is choked with spiderwebs. When either set of doors (north or south) is opened the dust will ...
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Jason Zavoda

Brainstorming  - 
 
Started to map my Ptolemides project but it didn't turn out how I wanted it so I started fresh with this. Kind of my 20 minute dungeon project. Put about 20 min into it bit by bit and see where it goes (I have no plan for it just top of my head stuff).
The Lost Library of Q'Sh Note: The actions of creatures at location 2). will probably occur before characters reach location 1). 1). The stairs are marble and very worn. Several have been cracked into fragments and all ...
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Jason Zavoda's profile photoNate McD's profile photo
2 comments
 
+Nate McD I'm not sure I could be that structured. Trying to limit myself to a certain amount of time spent creating a few paragraphs or detailing a location or two is about all I can manage. With the Q'sh dungeon I'm trying not to think about what comes next till I'm actually writing what comes next. With Ptolemides I have a basic idea of what I want for most of the first level and part of the next, but that changes as I work on it.
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Is there anybody here who is not also in the OSR community?
 
Writing about how I prepare my sessions and how my approach makes it hard for me to incorporate a megadungeon into my campaign. But I try. The blog post uses the Barrowmaze as a example.
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Nate McD's profile photo
 
With several map communities and many overlapping gaming communities, it sort of explains why niche communities like this get so little traffic.
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A little while back I mentioned that I was drawing a small map segment each month - with the aim of piecing them all together to form one huge dungeon level at the end of the year.

Well, seeing as how I just completed December's map, I thought I'd share the finished dungeon level in its entirety (though it's not much more than a bunch of random rooms in all honesty).

Also note that each map segment can be downloaded separately from the following G+ albums (for use in VTTs etc.).

50 pixel per grid square album:
https://plus.google.com/photos/115760310001867295685/albums/5832558874476363137

70 pixel per grid square album:
https://plus.google.com/photos/115760310001867295685/albums/5832585764464643889

Anyway, I hope you like it!
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Kristian Richards's profile photoBilliam Babble's profile photoDavid Berkompas's profile photo
4 comments
 
Thanks for the kind words :)
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