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This is happening folks. The first step towards the complete publication of Ernie Gygax's castle and campaign is now LIVE on Kickstarter! Please spread the word! 
 
Ernest Gary Gygax Jr. and I (Benoist Poire) are very proud to present to you the Marmoreal Tomb Campaign Starter, a complete kit to start playing in the campaign created by Ernie in 1978, and now available to all.

https://www.kickstarter.com/projects/1709227718/ernest-gary-gygax-jrs-marmoreal-tomb-campaign-star

The Marmoreal Tomb Campaign Starter is a completely self-contained sandbox module introducing Ernest Gary Gygax Jr.'s setting, The Hobby Shop Dungeon, and the lands of the Duinnsmere around it, to the gaming masses.

The Campaign Starter can be used with its own default setting of the Duinnsmere, and/or in conjunction with other settings, published and home-brewed. Its design seeks to reflect both the way Ernest Gary Gygax Jr. runs the game, and to be amenable to one's own preferences and play styles.

It is made of three parts, each presented as the classic modules with full color maps and keys and all the details you need to run them, which you can use together or in conjunction with one another, as the GM desires. It is presented in a First-Edition TSR compatible format, with guidelines to use with different editions and variants of the game, including Fifth edition and Pathfinder, even different genres and role-playing games. Full conversions are part of our stretch goals.

Without further due, welcome to the Marmoreal Tomb and the Hobby Shop Dungeon!
Ernest Gary Gygax Jr is raising funds for Ernest Gary Gygax Jr.'s Marmoreal Tomb Campaign Starter on Kickstarter! The Marmoreal Tomb Campaign Starter is Ernest G. Gygax Jr.'s opening module for fantasy tabletop RPGs in The Hobby Shop Dungeon series.
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#Gridmapper  now comes with multiple levels. Use z and y to move up and down. If you use the arrow keys to move beyond the right or bottom edge, the map will grow. There are no scroll bars, however. If you dungeon is very large, you'll have to buy a bigger monitor, or zoom out, or tell me how to add scroll bars to the application. :)
If your dungeon is very large, there's probably also a problem with the URL size if you use the link to bookmark your dungeon. Keep copies of those links in your bookmarks and try them from time to time, once you reach many thousands of characters. I think the URL size limit is now 32000 characters...
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Alex Schroeder's profile photo
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I've changed those keybindings. No more $!
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Ed Kann

Brainstorming  - 
 
Would anyone here be interested in notes regarding how I run my city and wilderness adventures as more of a dungeon style experience?  Just want to know if that is something ok to write up on my blog and share here or if this is strictly underground mega dungeon material which is cool on its own btw.
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Sándor Gebei's profile photoEd Kann's profile photoWillie Burke's profile photo
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Ed Kann
 
http://dmbycandlelight.blogspot.com/  Here is the link to my blog.  I have been writing about overland sandbox creation as a dungeon experience for a few weeks now.  There will be lots more of this as I fully flesh out this new sandbox area for my campaign.
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Here is my Mega Dungeon concept.

RPG: Megadungeon Concept
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh - 16
The Lost Library of Q'Sh - 16 Location 15.1) This passage is framed around Location (15). and other than the 10ft section which connects the fractured secret door from that location to the northern door which leads to ...
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh - 8 10). This room is part of a small outpost of orcs. It currently contains 9 orcs but the inhabitants of Locations (10.1) and (10.2) have removed the interior doors in-between these three locati...
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh 8). This is a large somewhat 'S' shaped room. The south-western end has two secret doors. The western secret door is described in Location (5). but if the area is not entered from that location th...
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh 6). The southern doors of this hallway are smashed apart and the remains hang from the hinges. If the goblin's fire is still burning in location (3). then the first ten feet of the passageway can ...
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Ken “Rusty” H

Brainstorming  - 
 
Oh, so that is why it is so weird in the dungeon and the Deep Dark...
Introduction Deep under the earth lies the Vardray Discontinuity. It was discovered in ancient times by the sage and wizard, Vardray. His writings have been lost to us, but Pliny the Alder, the great elven scholar and encyclo...
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Mike Harvey's profile photoKen “Rusty” H's profile photo
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+Mike Harvey Thanks!
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A Sketch of A dungeon I will redo soon.
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Please enjoy +Timothy Stypinski 's megadungeon (with cover art by +Robin Irwin ) hosted over at +& Publishing Group ,.
Thanks!
-Ron-
 
The first segment of the Castle Triskelion Mega-Dungeon has published!

 The Castle Triskelion is a sprawling multi-level castle/dungeon that has numerous levels above and below ground! This free supplement for Old School role-playing games is being published in segments. The first two segments are the Introduction and the Ground Level.

The Introduction provides background on the Castle, including new monsters and items.

The Ground Level is the first module in this exciting series — it details the ground level (1st floor) of the Castle in 20 stimulating pages. This first segment is designed for low level adventurers. As with all mega-dungeons, the level of future segments will ramp up alongside of the character’s level.

Stay tuned for more segments!

The Castle Triskelion mega-dungeon is written by Tim Stypinski, and is published through the & Publishing Group web site.
The first segment of the Castle Triskelion Mega-Dungeon has published! The Castle Triskelion is a sprawling multi-level castle/dungeon that has numerous levels above and below ground! This free supplement for Old School role-playing games is being published in segments. The first two segments are the Introduction and the Ground Level. Click these links to download …
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh - 17
The Lost Library of Q'Sh - 17 Location 15.1) NOTE: The ventilation shafts for this room run around the upper edges and have grilled openings at the top center of the east and west walls. The Little Green Men keep an e...
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Boris Worm's profile photoJason Zavoda's profile photo
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Thanks very much. I will post a link and anyone who wants can try the sample they have on kindle (I think it does about 10% of the writing) maybe 8-10 pages. 
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh - 9 10.1) This center room is home to the orc leader in charge of this small portion of the tribe. He lives here with 3 body guards and the shaman assigned to him. The room is stripped bare of all...
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Jason Zavoda

Brainstorming  - 
 
The Lost Library of Q'Sh - 7 9). The door to this room is a normal wooden door with no lock. It opens toward Location (8.) and has a pull ring on its outer side. There is an iron stove, cold and overturned in the south...
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Jason Zavoda

Brainstorming  - 
 
6 Note). There is a chance that an individual creature or patrol may appear in this corridor while the characters are present. The following encounter may occur. 6.A). 6 Goblins from deeper within the library have been sen...
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5). The hallway is very wide and has an arched ceiling that peaks 15ft overhead. It is extraordinarily dusty inside and the ceiling is choked with spiderwebs. When either set of doors (north or south) is opened the dust will ...
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