Notes from last week's playtest session, where we somewhat stress-tested Wounds.
The players made it to the end, but +John Kramer
thinks that being able to revive characters after a fight all the time isn't tense enough, since it means that characters only die when everyone
gets dropped during the same fight.
I'm inclined to agree, but I'd like to get a broader opinion (keeping in mind that there isn't going to be access to instant-healing). #dungeonsanddelvers #dungeoncrawl