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Another geographically awesome site that would be almost impossible to map. Just look at those vertical cliffs.

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Art from a 1975 Soviet children's book, "Home in Orbit."
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An incredibly interesting device for creating random hex terrain...

Via +Moe Tousignant.
+Loris Gianadda sent me a lovely watercolours version of the terrain wheel generator, so I updated the standalone PDF for the procedure.

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Here is random map # 2 I did 10' squares this time which is nice but I'm not sure if i'm gonna stick to that ratio or go back and forth. I think the lore on this one needs a bit of work :)
Leadshapers Maze.
It had been rumored that the maze of Brousor Leadshaper to be deep beneath the city of Brolurnusk. An entrance recently uncovered beckons to would be adventurers with promises of some of the greatest dwarven crafts ever made. Long ago Brousor Leadshaper was one of the most skilled dwarven craftsmen to grace The Borumt Highlands. His skill was a great as his temper and he quickly grew tired of the constant demands for custom work. Finally he decided to give himself the solitude he desired and he designed and built a maze that would confound and kill any who tried to find him. Finally at peace and able to create his great works in peace. What he did not anticipate that this selfishness and greed would offend the Dwarven god of creation and Invention who demands that dwarves show their great works and make them useful. In a great earthquake Brousor's maze was sunken deeply and the land where he had been was made fertile so a great city would grow there ensuring there would be many people where Broursor's workshop had once dwelt.

Location : Catacombs
Creator : Dwarves
Purpose : Death Trap
History: Site of a great miracle.

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When drawing maps, people often forget the most important purpose of a map: to show a path and distance to a desired location. A map with nothing else but beautifully drawn terrain is useless. Roads of different types, the location of bridges, villages, monster lairs, and all kinds of interesting stuff are what good maps are made of. Obviously this does not apply to combat maps and other special purpose maps.

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It is known that evil deeds and sins are passed down from father to son, generation after generation. The malignant disposition of our ancestors in some way defines us, it defines the bloodline. Thus it is said that one must be cleansed and worthy of others, else our own darkness will go down to our kin.

Cursed is the kin slayer as going against your own blood is the foulest of mistakes. This was Hernan Dicordo’s mistake. He was evil, there’s no doubt there, but very few know how many of his close relatives were either killed by him or ordered killed. He felt no remorse and did all this to appropriate lands and assets that belonged to others. He was really careful and though there were suspicions, mostly everyone though the family was cursed with misfortune.
Take a look at this oldschool style map about a cursed family crypts.

This map is available without labels and title and in other versions for my supporters at Patreon. It is not expansive at all to become a Denizen of the Tower. And you get access to great content.
Plus you help me make more and better content by joining. www.patreon.com/elventower
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Dazzling!

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This time I tired incorporating the use of architecture software to create the 3d perspective in my illustration. It's still a work in progress and I consider that this isn't really different from what I already did, but it is a first step towards integrating stuff you don't normally see in tabletop RPG maps.

I'm always striving to improve my work quality and what I offer as an artist. You can see my original blog entry here: https://www.elventower.com/archives/1379

I also wouldn't be able to accomplish anything without the support I get at Patreon, if you want to get involved in my worlds creation, this is the place to go: https://www.patreon.com/elventower
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