I could use some feedback on my first draft. Please let me know what you think.

https://drive.google.com/open?id=0B511-yaR3CdxRTgycUxITWg2SDQ

Post has attachment
Shoot, someone already beat me to starting up a community for this year's Golden Cobra contest, now live!

Post has attachment
All of the Golden Cobra 2015 games in one place!  I need to lock myself in a room for a couple days to read through all of them.

Post has attachment
Still Life, 2014 Golden Cobra winner, republished in a spiffy new format.

Post has shared content
Congratulations to everyone who participated!  I haven't gotten a chance to look through the entries yet, but I hear the judges were really blown away by so many of them.  Heck, I think it's really impressive if you submitted a game at all.  For those of us that just worked on some games and didn't submit them...well, I still think it was helpful to have that extra push, I got more done than I would have otherwise.  Thanks to the judges who ran the challenge, and to everyone who helped each other out with feedback and support.  Here's looking to next year!
The 2015 Golden Cobra Winners and Honorable Mentions are...

HONORABLE MENTIONS
--As We Know It, by +Alex Carlson
--Exclusive Listing, by Jesse Coombs
--The Other Place, by Banana Chan
--Sign, by +Kathryn Hymes and Hakan Seyalioglu
--Singing Clay, by Guilherme Rodrigues
--Universal Donor, by +Kira Magrann and +Eric Mersmann
--Written By The Victors, by +Richard Williams 
... and the Crew Pick
--Lofty Beacons, by +J. Walton 

WINNERS

BEST INCORPORATION OF PERSPECTIVES OF UNHEARD OR MARGINALIZED PEOPLE OR GROUPS

--Too Much Slap on the Ecaf, by The Countess Dillymore

GAME WE’RE MOST EXCITED ABOUT

--This Folks At The Dining Room, by Eduardo Caetano

BEST INCORPORATION OF TOUCH

--A Crow Funeral, by +timothy hutchings

BEST USE OF THEMES/TECHNIQUES FOR EVOKING EMPATHY

--Just Lunch, by +Heather Silsbee 

MOST POLISHED AND READY-TO-PLAY GAME

--Her Inner Dead Ends, by Francesco Sedda and Francesco Zani

Congratulations to the above, and to everyone who submitted!

I joined a little too late to wrap up something to submit, but is there any group or forum to join to discuss game design of this kind? People to follow on g+?

Post has shared content
Here is my Golden Cobra entry - it's about ghosts trying to escape limbo by resolving the issues that they failed to deal with in life. I hadn't thought this when I designed it, but it's actually ideal for Halloween.

There's a whole amnesia/unreliable memory thing where you create each other's backgrounds - and almost certainly gift each other unpleasant words and deeds from your character's past.

Plus a fun (well, I think it's fun) mechanic where you make it out of limbo only if you can resolve your issues before the candle you carry burns out. If you do, you get to blow it out!

Post has attachment
So, the deadline is near. If someone wants to give a read (and give us a feedback) to the game i worked on with +Francesco Zani, here's the link: https://drive.google.com/file/d/0B0RLYZdVEn88ZExZNW83UmdrNm8/view?usp=sharing

So, today is the last day, right? Is there any official "deadline hour"?

If you feel like helping me with my Golden Cobra entry, please suggest some ideas in comments for the following. Ideally generate them as a triplet, but don't feel inhibited from contributing if you can only think of one element:

- An unresolved issue, taking the form "I need [person] to do X before I can move on to the afterlife" or "I need to know X before I can move on to the afterlife"

- A memory of an emotional and/or traumatic event, probably linked to an unresolved issue. NOT the character's death.

- A powerful emotion that is holding the character back from moving on.

The tone of the game is serious drama, so don't suggest humorous ideas - unless, on reflection, you don't feel like helping after all ;)

+Jason Morningstar et al, let me know if this is considered cheating or just against the spirit of the contest.
Wait while more posts are being loaded