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I am producing a new course on the Puppet Tool inside of After Effects. I've been playing around with a few different ways to teach it.

Here is one project I plan to teach where I implement Puppet Tool enhancements on a frame by frame composition. The Puppet Tool is also used when the character passes behind the foreground crystal.

Figured I'd share this. It's been a couple months since I've been back here. No one else is here? Phew good, I don't need these pants then. 

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Hey guys! I finished the first episode of Hovelton! Let me know what you think! If you like it subscribe to my youtube channel for future episodes.

Thanks for the add! Your tutorial videos helped me learn a LOT about animation. I knew nothing before I started and im about to put up my first animation. I have a comedy series I wrote years ago and continue to write and nobody else was getting my vision with their animation. Thanks for all the awesome tutorials. I hope to have part one of my first episode up next week :) 

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Over the past three weeks I have been animating and recording a new course on how to use Moho Pro with a few Adobe Cloud apps (Sketch, Photoshop, After Effects and Premiere).

I go over both image and vector based character rigging, among a few other things. If you're new to Moho or animation, I'm hoping this will be a good experience for you.

This is the animation (more or less) that will be taught through the course. Once the course is available, I can share the link if anyone is interested. 

chad, I currently own Anime Studio 11 pro, and was wondering about purchasing your book on anime studio. My question is the book still up to date enough for the software changes since it was published? 

I created a multi layered character in photoshop and saved it as a PSD file. I then opened Moho and imported it as an image file. The character appeared as well as the layers in Moho. The program did not create a bone layer automatically. Can anyone help me with this? 

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I posted a test animation a couple days ago. Here it is again, this time in more completed form.

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Here's a rough animation I've been working on for a couple of days. Still needs work but I figured I'd share :)


If I use Papagayo lip sync for my mouths, I was wondering if you had to use the mouths that the program uses on your characters, or if your created switch layer mouth positions would be incorporated after you import the file.

Thanks in advance.

If I create a detailed layered character in photoshop, and import it into anime studio when I add bones to it, will they need to be adjusted when I bend them? For example if I have two bones for the upper arm and forearm will they bend naturally or will they need to be adjusted? I'm just trying to decide if its better to create the character in anime studio or photoshop.
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