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Hi! I would like to contribute to CS3D. I have built and  played with it for sometime. I know OpenGL and C++/Python. I have visited the issue tracker but couldn't understand where to start. I have also pinged in IRC. Can someone mentor me on how to get stated.
About me: http://raincrash.github.io/.
+Jorrit Tyberghein
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Hi, who is the owner of crystalspace.ru site?
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Jorrit Tyberghein's profile photoКирилл Прохоров's profile photo
2 comments
 
There's just some crystalspace info
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Harsh Johari

Discussion  - 
 
Hi,
im using the msys console.
on typing "./configure"  i get 
"sh: ./configure: no such file or directory"
can you please help me to get around it?
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Jorrit Tyberghein's profile photoHarsh Johari's profile photo
5 comments
 
ok, i guess il have to start from the start.
thanks :)
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Jorrit Tyberghein
owner

Discussion  - 
 
Crystal Space has again been accepted for Google Summer of Code 2014!
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Jorrit Tyberghein's profile photo
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Nilay Engineer

Discussion  - 
 
If I compiled CS using VStudio, is it mandatory that I use VSudio only?
What if I want to change to codeblocks or something?

Would I have to recompile it using mingw ?
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Jorrit Tyberghein's profile photo
 
Yes, unfortunatelly those compilers are not compatible.
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Hello,
       
             This is my first time working on a game engine.Can somebody give me the link where i can download the required compiler and the developer  source code for crystal space?
thank you.
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shrihari balasubramani's profile photoSebastian Hoffmann's profile photo
3 comments
 
+shrihari balasubramani What compiler you'll use depends entirely on what platform you are using. If it's a GNU/Linux, you'll need GCC, if it's Windows, MSVC, and if it's MacOS, iOS or Android, I have no clue at all. CS' source can be acquired through crystalspace3d.org (as +Rutger Bazen pointed out) or directly from SVN:
svn co svn://svn.code.sf.net/p/crystal/code/CS/trunk CS
for Crystal Space itself and
svn co svn://svn.code.sf.net/p/cel/code/cel/trunk cel
for Crystal Entity Layer.
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Rutger Bazen

Discussion  - 
 
Hello,

I am looking for a game engine to play around with.
My goal is to make a half decent open source single player 2d/iso space game.

I am using fedora 18 and would appreciate some help setting up my development environment.

Is there a guide for this somewhere? I searched google but could not find anything that was not outdated.

Are there any other Fedora users here or someone else who could point me in the right direction?
I will make a "From fresh install to Working code" guide to help others get started, but first I'll have to get it running myself.


Kind regards,
Rutger
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Chen Yang's profile photoRutger Bazen's profile photo
9 comments
 
Hey +Chen Yang 
Thanks for the help, but I got it to work eventually. 
Should have posted it here to let others know.

Here is the guide so far.
https://docs.google.com/document/d/1JWHx5KhGyYRFa4oh3yTDMTMswOD5InJdoZtUjDvd70g/edit?usp=sharing

I talked to +Jorrit Tyberghein  on the IRC about backporting the fixes to the official stable 2.0 release, I am waiting for that before refining the guide and such.

The weird GCC (Lack of) errors remain unexplained, I did a reinstall and I got usable error messages. So I probably broke/polluted my own system.
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bogdan margarit

Discussion  - 
 
Hello! I'm Bogdan Margarit, a 2nd year student at Politehnica University Bucharest and I'm interested in helping the community this year in the GSOC program. can somebody help me getting started and set things a little clearer? Thank you!
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Jorrit Tyberghein's profile photo
 
Best start here:
http://www.google-melange.com/gsoc/homepage/google/gsoc2013
The links there should make clear what you want to do. Basically you need to submit a good proposal to a project (preferably Crystal Space :-)
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Jorrit Tyberghein
owner

Images  - 
 
We did it again! Crystal Space got accepted as an organisation for Google Summer of Code 2013. Google Sumer of Code is a yearly event where Google gives students a chance to do a paid summer job for O...
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Silog Mclash

Discussion  - 
 
I seem to be having problem lighting my animesh in v2.0, the gen meshes can be properly lit using CS::Lighting::StaticLight::ShineLight() but the animeshs are not affected by it... How can I correct this issue
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Jorrit Tyberghein's profile photoSilog Mclash's profile photo
4 comments
 
the problem has been solved, thanks a lot for your time. I'm using CS v2.0 and realized my system specs is not good enough
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Jorrit Tyberghein
owner

Discussion  - 
 
Hi all, I don't want to give away too much already but here are the story concepts that we are currently considering for the game. Feedback welcome and perhaps you have other ideas too. Remember that ...
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Jorrit Tyberghein's profile photo
 
Yes Jacob, I also like that part. The only disadvantage may be that it is 'Yet Another Ghost Story' but then I like the possibility for atmosphere.
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About this community

Crystal Space is an Open Source and portable 3D Engine for GNU/Linux, Windows and MacOS/X. It works with OpenGL and supports modern shader features and others. See http://www.crystalspace3d.org for more information.
 
After building from source,  and running walktest in the terminal,  I get the following errors:

crystalspace.system:  Error setting directory ‘parallaxtest’!
crystalspace.system:  Error initializing system!

It seems the a subdirectory in the maps directory is missing. What am I supposed to do. Please Help.
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Eric Waitkus

Discussion  - 
 
What is the best way to may crystalspace maps? I noticed quark at one time was used, but I guess the new revision of crystalspace will not work? Is there any other aid programs that can used to help me utilize the crystalspace engine?
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Jorrit Tyberghein's profile photoEric Waitkus's profile photo
2 comments
 
What units or scale do I use before I start building. I notice if I make an terrain, I noticed Im limited in blender. Its like blender can only hold small map areas.
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Crystal House

Discussion  - 
 
Crystal House is a store of Best Quality & unique #Crystal Products like as barware, stemware, candlesticks, Lamps, crystal flowers, crystal awards etc.
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Pizik Spaeth's profile photo
 
Best misplaced spam I have seen in a while.....
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Apostolos Fas

Discussion  - 
 
Apostolos Fas originally shared:
 
vote please to send me to space!!!!
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Jorrit Tyberghein
owner

Discussion  - 
 
Welcome to our 100th member (no idea who it was though :-)
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Andrew Vineyard's profile photo
 
Woot. Big group!!
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Chen Yang

Images  - 
 
I am learning  global illumination, and Crystal Space is now my platform. I use lighter2 to create lightmap, and here is my scene.

The options of lighter2 I used is :
    --directlight=raytracer --indirectlight=photonmapper --numphotons=2000 --lmdensity=16 --nobinary

The static light I used :
    <light name="Light">
      <center x="-2.429841995239258" y="7.759249687194824" z="0" />
      <radius>20</radius>
      <color red="10" green="10" blue="10" />
      <attenuation>realistic</attenuation>
      <type>point</type>
      <dynamic>false</dynamic>
    </light>
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马元帅's profile photoMohit Taneja's profile photo
3 comments
 
This looks really nice
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