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Making Your Own PowerFrame Supplements
I just fielded a question via email, and figured I should make an official statement.

The basic answer is "please do!"

The PowerFrame Core Rulebook is currently under copyright, but since it's a toolbox system I do want to encourage people to make and distribute their own source material and get a DIY community going. I haven't been able to figure out which license would be best for that, but basically I'd be very cool with people making, distributing, and even selling derivative works as long as you're not on-selling the entire Core Rulebook!

If you ever come up with a cool PowerFrame supplement, just let me know and I'll give you an Official OK. If you have a really cool idea but don't have the tools or know-how to release a PDF, I can help out with layout and distribution! :)

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I finally managed to come up with a design I was happy with for the raxene in Ark Frontier. Now I just need to do the same for the vaion!

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Who's well-versed in the PowerFrame RPG rules?
The way Size gets handled has been bugging me for a while (it works, but puts a big onus on each player to remember when to apply it as a modifier, which is a hassle to juggle during play). Previous attempts to incorporate it into stats has led to problems with weapons that use Size for Attack or Avoid for Damage, for example.

Linked is a PDF explaining a new approach, complete with a revised character sheet. The numbers all work out the same in the end, but having the numbers "pre-figured" should make them easier to reference and be less of a hassle than working them out on the fly. It does mean a set of extra stats to write down, but at least you can actually use the numbers listed on your sheet in all situations without having to apply Size as a floating modifier in different circumstances.

I think this is probably the most user-friendly I can make Size without starting again and writing a new version of the whole game. If you've read through or even run PowerFrame, and maybe had to deal with Size in-game (or read the rules and went "nope"), I'd love to hear your thoughts.

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Blade Bind is in the Anime Blast Bundle of Holding, on now until June 26! It's still a great deal even if you already have Blade Bind, since you can pick up titles such as Tenra Bansho Zero, OVA Revised, and Teenagers from Outer Space for a song!

A percentage of the proceeds also go to the charity, Reading Is Fundamental.

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I used to post blog-posts to this Community first, but then Blogger started not letting me select a Community in the drop-down. Maybe it's because my browser's too old... Anyway, here's some musings on economic adventuring for Ark Frontier!
I've been out and about on the world of Arat this week for Ark Frontier, and discovered that there's actually a heap of money just lying around the place...

If you haven't seen my Ark Frontier posts before, check out #ArkFrontier , or the "Ark Frontier" tag on my blog posts!

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Here's the first in what will hopefully become a series of Infinite Hex Terrain maps — geomorphic hex map tiles for your home printer that can be rotated and tiled (and in this case even "bricked") together in virtually limitless combinations!

The Winding Canyons set includes a PDF with all the hex maps ready to print, and a ZIP file of JPEGs without the hexes. This is my first such product, so I'm interested to know if there are any other useful formats or tools I can supply.

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It's been a while since I did much with hexagons...
I have way too many things I want to work on, but I've had these hex maps in mind for a while. It's nice to see them taking form!

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I haven't done much with Ark Frontier this week due to freelance work, and also because I've been programming a duelling tutor for Blade Bind!

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This is a bit of a weird one. I wrote this draft of Anarcha Australis 25 years ago, emailed it to someone, and lost the manuscript. This year, I found a copy on RPGGeek.

This is that original manuscript, just formatted into a "25th Anniversary" PDF. It's more of a historical document than a complete game, although you could play it with a bit of tinkering.

Anyway, it's PWYW. The suggested amount is $0, but I won't object if people want to toss me a tip or help support my other game productions.

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