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ben thomas

Discussion  - 
 
Is there any way to check behind the scenes to see if there is someone playing two different characters? I swear in the game I'm playing there's two people who are "allies" who just happen to move 15 mins right after each other, to let each other capture systems, in 20-40 times there's no way this can be planned so perfectly, and at such timing. I called them out on it and they said that they were simply friends. 

However now one is simply in the game with two stars left and is feeding the other with all their science and banking funds. Does someone really have time to play a game which they're completely out just to hand over funds to the other in a 4/24? I'm confused.

Also, in a different note has the AI been completely adjusted? In the same game the AI was completely overpowered and trading between themselves at a crazy rate, creating patches of unenterable zones that are just to hard to attempt to take over, their weapons were nearly double all of the other non-npcs, and never saw anything like it.
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Thorsten Bender's profile photoChris Lee's profile photo
2 comments
 
But it might also be one player with two accounts... it happens, but it is considered bad form to call it out, as there is no way to prove it; and yes this has been thoroughly thought through and discussed.
In my very first game there were three of eight accounts i highly suspect of being played by a single player. Well, one of those won but i made second place, and personally i consider that a victory :-)
It seems to happen less often in premium games, so that might be a route to consider.
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Mike Denby

Discussion  - 
 
Just wondering if there are people here who frequent this community instead of the new(ish) official NP2 forum, and if so why? If there's a reason for each then I'll post in difference places... otherwise I'm just confused o_O
1
Joe Schneider's profile photoChris Lee's profile photo
8 comments
 
I find this easier to glance at then the forum.
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Jay Kyburz
moderator

Discussion  - 
 
Hey look folks. You can delete games from your account home page, even if you forget to add a password. 
3
Chris Lee's profile photoAmanda Leech's profile photo
2 comments
 
Thanks, Jay!
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Lord Sydney

Discussion  - 
 
Hey, just wondering something here.
Obviously harassing players is against the rules, but what about insulting someone in the spirit of role play?

It is only natural to gloat over your fallen enemies if you made a good play and especially if they are one of those who insist their race is superior.

Of course, it shouldn't be taken too far, but how far is tolerable? Can I call someone a blind fool or a miserable oaf?
1
Chris Lee's profile photoTom West's profile photo
3 comments
 
Insulting those who are currently less powerful than you is pretty classless.

However, I have been known to talk about "all those who oppose me will be crushed under the bootheels of history".  Or, as my son who was looking over my shoulder said, "Dad, I think you've confused your Diplomacy speech with your Evil Villain speech".

Anyway, a good speech can have a salutary effect on one's opponents.  It took only one such speech to get them to all unite together and declare war on me.

Okay, salutary for them, not me.  But it was a fun speech.
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Jay Kyburz
moderator

Discussion  - 
 
Check out NP2 on VGG. Give the game a good rating if you can work out how.

http://videogamegeek.com/videogame/156504/neptunes-pride-ii-triton
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I would love to play a 64p game with disabled trading.
2
Jimmy Hernandez's profile photoVítězslav Ferko's profile photo
2 comments
 
Why do you think? Maybe faster research then.
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Jason Marsh

Discussion  - 
 
Has anybody else noticed that Research has two keyboard shortcuts? (R and T)
1
Chris Lee's profile photoVítězslav Ferko's profile photo
4 comments
 
+Chris Lee I suppose it's jpg as making png screenshot can get nasty and even freeze the browser (at higher resolutions).
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Sam Ireland

Discussion  - 
 
The page seems less active of late - has everyone moved to the forums?
1
Dave Grainger's profile photoBryan Schmidt's profile photo
2 comments
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James Tidy

Discussion  - 
 
how do you retire from a match?
1
James Tidy's profile photoVítězslav Ferko's profile photo
2 comments
 
thank you
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Sean Keller

Discussion  - 
 
this might seem like a stupid question, but can anyone give me  link to the app on itunes because i cannot find it.
thanks
1
Sean Keller's profile photoDustin Morgan's profile photo
7 comments
 
i think it would still tax the server
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Charles Li

Discussion  - 
 
Props to HULK for a great game in Intrigue And Bloodlust. I wonder if anyone is interested in a community journal or something?
1
Harry Seeber's profile photo
 
I've been thinking some sort of blog for NPII might be in order. I can think of several messages so pleasurably crafted that I preserved them!
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I am looking for a player who played under the name Obnauticus in one 64p game which started Jan 2nd. His true Alias was Bugface, if you happen to know him, please contact me.
1
Roy Ronalds's profile photoVítězslav Ferko's profile photo
2 comments
 
https://www.dropbox.com/s/6ijyn2fp9hdvc5j/game-over-c51-t1246_v2.jpg download the picture to see it in full resolution! :)
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Pi Lanningham

Discussion  - 
 
Hey! I haven't played a game in forever (since around when 64 player games first started), can someone catch me up on any new features? or point me to a concise changelog?
1
Brian Flowers's profile photoJimmy Hernandez's profile photo
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Jay Kyburz
moderator

Discussion  - 
 
Hey All,

There is a new build of the game up today that includes two exciting new features you can use when creating your own games.

Firstly you can specify a "non-random" placement of stars around each player home star. This means you can create symmetrical maps where every player has the same access to the same stars. At the moment this is in the shape of two rings of stars. 1/3 in the inner ring and 2/3 of stars on the outer ring. You can make a map that looks like this.



The second exciting feature is that you can provide coordinates for each players home star in the "custom" galaxy type. This can be used to create all kinds of crazy galaxy shapes. Spirals, Boxes, perhaps even a crazy map where all player starts are in a line.

Here is a 24 player spiral I made quickly this morning


And here are the coordinates I used to make this map.

[[72,12], [60,24], [60,36], [48,48], [48,60], [60,72], [0,72], [12,84], [24,84], [36,96], [48,96], [60,84], [72,72], [84,60], [96,60], [108,72], [120,72], [132,84], [72,84], [84,96], [84,108], [72,120], [72,132], [60,144] ]
Anyhow, as always I expect there will be a few bugs. Let me know if you see any.

Jay.
9
ben thomas's profile photoJay Kyburz's profile photo
10 comments
 
So pretty much everyone built 9+ carriers to get each of the inner stars, and then they grew as they got those. I think there was 2 people who tried to tank rush, and somewhat succeeded, but because of the lack of ships (since everyone used all their ships to fly with carriers) to hold it the other player was able to quickly take it back.

It was a 5 player (quad) 4/24 weapons locked at 5, and I thought it would be a pretty fast game, but instead it turned out to be super defensive, mostly because in order to attack you had to commit extra forces, so borders were overly tense. 

It wasn't until someone quit/afk that the neighbors instantly took over, and with that both had the upper hand over the other two players. 

However the 5 player element made it difficult for any trades or concessions to be made, because even with 2v1 defenses were strong. 

Overall, pretty interesting of a game, but I think not nearly as dynamic of a game as random placements.
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io monad

Discussion  - 
 
This is a gamemode I had the pleasure to try recently, it has a strong focus on tactics and strategy, is very entertaining and surprisingly balanced even with the science element totally removed:

Random galaxy / No research / Turn based / 12 hour max wait / 6 tick jumps
Scanning 5 / Hyperspace 9 / Weapons 4 / Terraforming 2
rare warps / dark galaxy

The tech lock on scanning/hyper/weapons is essential, the rest not so much, so variations of this with science enabled could be fun as well. I imagine it could become slow without science on large maps in lategame, it worked well with 250 stars/eight players.
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Vítězslav Ferko's profile photo
 
Yes, I had something similar on mind :)
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Harry Seeber

Discussion  - 
 
If a player has ships in the air & loses his last world, does he get KO'd? Or must one wait and eliminate his carriers too?
1
Salvor Hardin's profile photoHarry Seeber's profile photo
12 comments
 
+Salvor Hardin the purple star dude, I forgot what my name gimmick was. The one who sacrificed himself to xudel.
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Sam Ireland

Discussion  - 
 
How long has it been possible for the experimentation boost at a turn to be 'unsuccessful' - that was an unwelcome surprise!
1
Harry Seeber's profile photoSam Ireland's profile photo
3 comments
 
Well, guys, the good news: we discovered a weapon that would eliminate every other living being in the galaxy. The bad news: cosmic rules prevent its use. Better luck next time!
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Iviv Aitylin

Discussion  - 
 
That feeling when you start a game, see that ! below a users picture, and realise that 5 of the 8 players are playing from the same IP. So, you chat with the other two saying there is a chance that they will all band together to take us out before fighting amongst themselves.
And then log back on later to see that one of those 3 now has the same ! and is playing from that same network, essentially sealing your own fate :(
1
Iviv Aitylin's profile photoJimmy Hernandez's profile photo
7 comments
 
It's pretty easy to spot which accounts are being used for 'farming' and decoys.  I agree that you've got to become a valuable ally for them to end up betraying each other.  After all...there can be only one. LOL
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Mike Jones

Discussion  - 
 
What happens to the ships on a star if I abandon it?
1
Dave Grainger's profile photoMike Jones's profile photo
3 comments
 
No
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deanna stewart

Discussion  - 
 
My neptunes pride 2 will no open it just redirects me back to google. Any ideas???
1
Chris Lee's profile photoLord Sydney's profile photo
9 comments
 
That appears to be fixed already.
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