Stream

Join this community to post or comment

Ben Hargrave

Discussion  - 
 
Hey everyone, got an interesting game that needs 12 more people. 2X speed, 14h production, 24 players.

http://triton.ironhelmet.com/game/5955117305561088
Neptune's Pride, the multiplayer game of Strategy, Intrigue and Galactic Conquest.
1
Add a comment...

Blaž Maležič

Discussion  - 
 
Hi all.

I searched a bit around the posts here and couldn't find the answer. 

I am wondering about the new AI friendliness behaviour. If you pay a "friendship fee" the freindliness level gets higher. It is normal that this level is going to get lower (as it does) but I would expect that it would get lower a level/day or something like that. Instead it went from frinedly (2) to enemy (-1) over the rpoduction turn.

Can anyone explain how exactly are this friendliness levels working?
1
Dexter Xjh's profile photo
2 comments
 
Jay upgraded the AI around 2015 April.  Read this thread.  
http://forum.ironhelmet.com/t/smarter-ai/4352 
. 
Add a comment...
 
Star Wars:
-$1000 starting credits
-2x speed
-formal alliances enabled
-cheap trade costs
-large map
-10 starting stars
-starting experimentation level 2
-dark galaxy disabled
Neptune's Pride, the multiplayer game of Strategy, Intrigue and Galactic Conquest.
1
Add a comment...

Sam Ireland

Discussion  - 
 
I hadn't played this game in about ten thousand years, and I'm currently in three. The AI is a lot better than I remember it being...
1
Chuck Kirk's profile photoDumb Chumbles's profile photo
3 comments
 
It's true that one AI is easy enough to beat if you're competent; however where you can trade with powers out of scan range they'll level up together; this is a pig in the endgame where lots of guys give up and suddenly the AIs double-jump levels and the ships you have attacking are suddenly not enough.
Add a comment...

James 09

Discussion  - 
 
If anyone wants to read it, me and a couple of friends attempted to keep a diary on a game we played. The results were....interesting.

https://axiostech.uk/gaming/2459/
Neptune's Pride 2 is a RPS Risk-like game. Set in space. With lots of backstabbing. So we decided to do a diary on it, which probably wasn't the best idea.
2
Add a comment...
 
+Jay Kyburz A while ago I was trying to see if I could retroactively get the badge for a 64 player win.  I understand that they are awarded automatically, but weren't available when the 64p games started. 

I hadn't played for a long time and when I had logged back in I was seeing badges.  Greedily I wanted one with which to brag :)

Here is a photo that I just found with the final screenshot of the standing for the game.  Hope it helps.
4
Jay Kyburz's profile photo
 
Hey Jase, email me on jay@ironhelmet.com
Add a comment...

Seth Brake

Discussion  - 
 
I'm the admin in a NP2 game, it is turn based and set for a specific time because I'm playing with a group of friends that didn't want to have to check more than twice daily.  It's a casual long term game.  Well, because of this, players don't always "submit" orders, and a player just got kicked for inactivity despite being very active.  

How can I get them back in the game? 
1
Chuck Kirk's profile photo
 
you as the admin can go into settings and reinstate them.
Add a comment...

x Molotov

Discussion  - 
 
HELP!

Guys, I can't load the forums. 
Anyone know why?

+Jay Kyburz 
1
Add a comment...

Luke Mckinna

Discussion  - 
 
Hi,
I'm about to start a game and have a question I hope someone can help with.
If it's a dark galaxy and I can only trade with people I can see, does a formal alliance overcome that? So does the formal alliance illuminate my allys area and enable trade with him?
Thanks in advance
1
Luke Mckinna's profile photoDumb Chumbles's profile photo
4 comments
 
No, you can't - at one time you could, but this was 'fixed; July '14 - see the Main Menu.Galactic News! "We have fixed the loophole that allowed you to trade with player on the other side of the Galaxy if you had a Formal Alliance with them. From now on, when the Scan Trade restriction is enabled, you must be able to directly see a player to trade with them."
Add a comment...
 
Space Balls:
-Formal Alliances Enabled
-Double speed(tick rate)
-Dark Galaxy disabled
-Large Map
-10 Starting Stars
-$1000 Starting Credits
-Cheap Trade Cost
-Starting Level Experimentation 2
Neptune's Pride, the multiplayer game of Strategy, Intrigue and Galactic Conquest.
1
Sparr Risher's profile photoNicholas Graziano's profile photo
4 comments
 
+Sparr Risher I understand.  I just like the idea of having to counteract an early threat with coalitions, secret alliances, and whatnot.  It sort of forces diplomatic strategy in order to win.
Add a comment...
 
-Turn-based
-6 players
-formal alliances enabled
-1000 starting cash
-8 hour jumps
*One space remaining
Neptune's Pride, the multiplayer game of Strategy, Intrigue and Galactic Conquest.
1
Add a comment...

Garry Barry

Discussion  - 
 
Hi been playing this game for a while now, but new to this forum, I have a question i was hoping someone may be able to answer. if I am neutral with an AI opponent then attack, and once I have taken the star, give them tech, will it go back to neutral and they wont attack? or can I give some tech before I attack, making us friendly before hand and possibly stop them sending any ships to defend the star while I'm in transit?
1
Sedat Yıldırım's profile photoGarry Barry's profile photo
4 comments
 
Im not the leader, and have some AI stars on my border  that were afk from the start, so there is a huge force, but not on the precious home star, so im hoping to take that, and then hold up my hands and say all cool)
Add a comment...

Kevin McCarthy

Discussion  - 
 
Thoughts requested. 

I'm in  a game and have gone from 6th or so to 1st. I have a commanding lead in ships and industry. And that leads me to my question. While I know that you need economy to build industry and the rest.  

But, economy is so vulnerable, while industry isn't. The guy who was in 1st place for more than half the game has a huge lead in economy (still does even though I finally passed him in planets), but he just can't catch up to me industry wise and is losing ground on ships. 

So, my thoughts are that pumping up one area (science, industry, or economy) at the beginning of the game seems to be not as effective as even mixture (cost wise) of the three. Comments appreciated. 
2
Add a comment...

Kevin McCarthy

Discussion  - 
 
Hi all. I played a long time back, but just picked up the game again. I have a question. I'm in second place on an 8-player map. There's only 3 of us left. I have (and except for the first few days) have 50% more science than first place. But he's still 4 tech levels (total) higher than I am. 

Is early science or experimentation that much more powerful than just having more science mid/late game? 
1
Chuck Kirk's profile photoSedat Yıldırım's profile photo
8 comments
 
You can trade with the AI. 
Thru sending a Tech  or paying the specifiend amount of Money the staus of the AI will increased by one.
for ech increase the AI will reward you with Tech. 
Add a comment...
 
Just started playing this game and I love it. Its started taking over my life lol. A.I however is annoying me a bit though. Playing against 6 A.I now and pretty sure the 7th guy is going to drop out soon.

I built up a good friendship with one of them (4+) and soon as I top the leader board everyone instantly went -1 on me including the 4+ guy. They have now even started sharing tech with each other at a faster race than I can learn it myself and attacking me from all sides. 

Other than that the game is great, even the A.I. If anything it makes the game more challenging!
1
Add a comment...

Stewart Mackie

Discussion  - 
 
When does opponent see the creating of a warp gate? Immediately after creation or at the next tick?
2
Add a comment...

Joshua G.

Discussion  - 
 
Hello! I'm coming back to NP2 after a months-long absence and I've noticed that the AI has been substantially overhauled, but I can only find snippets online of what the changes have been. If anybody would give me a short rundown of the alterations made to trading and friendliness, I would hugely appreciate it. Thanks!
4
Chuck Kirk's profile photo
 
Aye,  bein next to an AI be a hazard it'll stab ye in the back as soon as spit in yer eye.  they tend ta attack without warnin.  Now the AI be a particular sort if ins ye want ta trade with it ya av ta be friendly with the blaggard first.

now there be 8 degrees o friendliness although I never noticed a wiff o difference tween one an eight.  all friendliness settins will trade with ye. an ye don't get a discount ifin it be real friendly like.

Then ye have the neutral settin.  ye might as well be callin that one ye ole backstab settin.  cause its thinkin about stabbin ye in the back as soon as yer back be turned.

 now ye av eight enemy settins an there be a bit o difference tween them.  I be noticin the lower settins the AI be more likely ta attack without warnin, while the upper settins the AI be more ov a retaliatory beastie.
Add a comment...