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Casey Link

Discussion  - 
 
A question about game time in custom games.

I'm creating my first game for some friends and need some explanation of the two options Game Speed and Prod tick.

Production ticks I understand, but what the game speed is and how it relates to prod/tick I don't.

They way I interpreted it is that production tick chooses the length of the galactic cycle. And game speed chooses the number of payouts per cycle.

So for example, if you set production ticks to 16 and game speed to quad speed (4 pays / 24 hr) does this effectively mean a production every 4 hours? With 4 pays / cycle and the cycle set to 16 hrs, this means a pay every 4 hrs?

Cheers :)
1
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x Molotov

Discussion  - 
 
hey NP2 Players!
x_Molotov back after a 6-month exodus!
Playing quite a few games right now!
How are you all doing?
1
Chris Lee's profile photox Molotov's profile photo
4 comments
 
Sure! I have posted a new topic in GD about myself. Nice forum set up!
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Remy Schneider

Discussion  - 
 
Partly poll, partly showcasing something I've been working on:

The Intel screens currently lets you track one metric at a time, comparing other players against time (great if you want to see rate of change, and impact of battles) but what about a global view of all metrics at current time?

I've pulled together a couple of radar charts with the following logic: all values are summarised as a % of the total sum of that metric - This enables the high values of Total ships to be compared alongside the low values of New Ships. (e.g. Aeolissus has 36% of the Carriers between all players displayed)

For further aesthetic I've grouped things differently to the game, which is where the poll come into play:
Which set of groupings do you like more?

One view takes the traditional approach: balancing the size of empire, areas of scientific discovery, and infrastructure.

The other takes a more combative approach: focusing on the generation of wealth, the offensive/defence capability, and the infrastructure.

Would be great to have your feedback too.
Also what would you name this view?

Expandable photos here:
https://plus.google.com/107385761476476375752/posts/7junFDRktuj
12 votes  -  votes visible to Public
67%
33%
Empire/Science/Infrastructure
67%
Wealth/Military/Infrastructure
33%
1
Joost Huele's profile photoRemy Schneider's profile photo
3 comments
 
Thanks for the feedback.
That was Jay's first thought too, of animating it, which would be kinda cool.
Maybe there could be a time slider so you could focus on certain points of the game to learn and refine your strategy. 
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I just started playing with some friends, and cannot work out how to enter alliances. Do you have to be in scanning range? Any help would be appreciated!
1
Dexter Xjh's profile photoChristopher Gates's profile photo
4 comments
 
Thank you very much.
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Stevie Gibson

Discussion  - 
 
Two Questions:

1. Is there any existing lore that I should be aware of and read regarding the history of races aside from each ones description in the game?

2. Does anybody have any tips for what typical RP should be like in a game? I'm not new to RP but new to it in a game like this.
1
Chuck Kirk's profile photoDexter Xjh's profile photo
2 comments
 
Try reading some of these.  http://forum.ironhelmet.com/c/triton/role-playing 
There may be others in the forum.  

I once RP as Pando 
https://en.wikipedia.org/wiki/Pando_(tree) 
My clones were establishing a root network across the stars, hunting down invasive species in the galaxy.  I was using nitrous miracle grow, sharpening my farming machinery, gifting potted plants to my favored allies, .  
I have a ridiculous style.  LOL  My enemies got scared of my high ship count, and targeted me, and one of my minor allies backstabbed me. 
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Andrew Carroll

Discussion  - 
 
Is this essentially the official forum for triton?
1
Chuck Kirk's profile photo
 
this is

http://forum.ironhelmet.com/

but this place works just as well.
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Albert Zhang

Discussion  - 
 
Triton seems to be down ATM, can someone confirm?
1
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Albert Zhang

Discussion  - 
 
Do you think experimentation is a good research for the beginning? I've always favored it or weapons, what do you think?
1
David Brawley's profile photoJorge Alcantara's profile photo
2 comments
 
Although it depends on the set up and conditions, mostly always experimentation or banking are great choices
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Sam Dawson

Discussion  - 
 
What is Trition built with? 
JS Frameworks?
HTML5 Game Dev software?
3
Scott Heckel's profile photoPaul David's profile photo
2 comments
 
Largely Python and html5
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Sean Ryan

Discussion  - 
 
So the new AI... do they ever attack unprovoked?
1
Joost Huele's profile photo
 
I believe they get a -1 in attitude to the current winning player, making them hostile to you if you are winning, and attack on sight. Kind of a weird mechanic imho, but there you go.
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Lucas Chen

Discussion  - 
 
Need a question answered urgently. Just created a game with a production cycle of 16 ticks instead of the usual 24 ticks. How will Experimentation be affected in this case? Will Experimentation contribute the 72/144/etc.. research points to your chosen research every 16 ticks or 24 ticks ?
1
Chris Lee's profile photo
3 comments
 
"Science
Upgrading science increases the rate at which you gain technological advances. For each point of science you have you will generate one research point towards your chosen technology."
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Harry Seeber

Discussion  - 
 
What are the rules regarding AI trading? Specifically, how does your standing affect trading?
1
Chris Lee's profile photo
 
I think this has come up a few times and has evolved. Search for the latest post about the AI trading.
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x Molotov

Discussion  - 
 
Hey NP2 Community!
Does anyone have a good turn-based game I can join?
Either, all the games are taken up by noobs who don't play the game, which takes up your time, waiting for them, or they are never filled up.

If I can join one, esp. a roleplaying one, would appreciate!
1
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Remy Schneider

Discussion  - 
 
Expandable photos, since the poll doesn't

https://plus.google.com/107385761476476375752/posts/2p2Ms29pNxa
1
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Joost Huele

Discussion  - 
 
Is there a way to report players? There's this one absolute tosser in my turn-based game that's been logging in but not doing anything. The last week we have had maybe 8 turns... 
1
Chris Lee's profile photo
 
There is nothing set up to handle issues like this. Never contact Jay directly via email. See your game emails for the address. 
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This is a comparison of my opponent and I who are dualing it out over first place in a game he is actually really good at this game but the numbers just are harsh and there can't be victory for him...
1
Chris Lee's profile photo
 
Oh, you were well ahead. How much longer did that last?
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Hi! Is there any way to remove the password (make public) a game that was created with it? The rationale is to let friends join the game (created with password) and then make the game public after a day or two to fill the empty spots. Is this possible?
1
Antonio Manuel Macías Ojeda's profile photo
2 comments
 
By the way we prefer European players because it's a turns-based game and waiting for the one US player to move at 3am is quite annoying (avoiding that is the reason we create them with password in the first place).
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Tim Sullivan

Discussion  - 
 
Nothing like a good ole' fashion cheatn' AI.
1
Dexter Xjh's profile photoJay Kyburz's profile photo
5 comments
 
hrmm, I do test for range before allowing a jump. Must be a bug somewhere. I will see if I can fix soon!
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Justin O.

Discussion  - 
 
Do you think the AI was a tad bit desperate?  http://i.imgur.com/bpVIMIi.png
1
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Ali Mahdy

Discussion  - 
 
Is it at all possible to adjust game settings once it's started? I apparently didn't set the galaxy to dark, but there's no way I'm going to be able to wrangle 24 of my friends again to restart.
1
Josh Stafford-Haworth's profile photoChuck Kirk's profile photo
2 comments
 
+Ali Mahdy Unfortunately not.  +Josh Stafford-Haworth that is a great idea.  love it. 
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