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Sujit Horakeri

Programming  - 
 
 
THE ROAD RUNNER TUTORIAL 5: ADDING SNAGS AND POWERUPS TO OUR GAME
Now that we have programmed our character to move ahead (yeah, it's just an illusion, but nobody can know it except you, I hope), we will add some powerups and snags. On collecting the snags we will benefit and on collecting the latter, it will be the oppos...
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Yannick Comte's profile photo
 
Great tutorial !
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I created a small #game with #Unity called #HustleBomber 

What do you think ?

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Guillaume Stordeur
owner

Programming  - 
 
New to game programming? Check out this site for concrete examples of basic (and important) game mechanics:
http://gamemechanicexplorer.com/
A collection of concrete, interactive game development examples for various game mechanics, algorithms, and special effects.
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Philippe GRAVELLAT's profile photoPixelBeanCo's profile photo
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Michael La Manna

Programming  - 
 
With uFrame you will be able to create maintainable games faster, better, more stable, and consistent than ever before.
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Paulo Silva's profile photoMichael La Manna's profile photo
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Unity3d is a game engine, have a look:
http://unity3d.com/
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We're already having fun with the new Physics & Collisions library,
just a few lines of code!, you can have it all! source code and assets included in latest Flare3D version!.

Also check the playable version in our wiki: http://wiki.flare3d.com/index.php?title=Test06_-_FlappyFlare
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Last Door

Programming  - 
 
Hi!

I am posting this video, as I think it could be of your interest. It shows how we build up in flash our Hall of Fame (where our premium members can interact with their pixelated avatars within the scenarios of our game, The Last Door) 

In this work session, you'll be able to have a peek in the basic framework for the Hall Of Fame, built from exisiting assets of Chapter 1 & 2. 

The first goal is to chain different rooms so it's possible to walk through all of them. Looking forward for your comments! :)
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Ivan Maddaluno

Programming  - 
 
Vorrei pubblicizzare il mio blog che parla di informatica e videogame in generale quindi spero di essere perfettamente in tema con la community :) . Se il blog vi è piaciuto vi prego di lasciare un " +1 " come se fosse un grazie !  
http://youplaying.blogspot.it/ versione italiana 

I want to advice my blog. In it i talk about informatic and videogame in generally then i hope I will be perfectly in theme with the community :). If you like the blog i pray you lo left a " +1 " as a thanks !  http://youplaying.blogspot.it/p/english-version.html English version

Se per caso vorrete aiutarmi con qualche articolo sarò felice di pubblicizzare la vostra community e il nome dell'autore 

If you want to help me with some posts i will be so glad to advice your community and the name of the author ! :D 
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Almog Koren

Programming  - 
 
The Ultimate Gaming Backend-as-a-Service for Game Developers!
Scoreoid is a non-restrictive, reliable and easy to use Gaming Backend-as-a-Service. Developed by game developers, for game developers saving game developers cost and time. http://www.scoreoid.net/
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Timothy Graupmann

Programming  - 
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Working on my next Unity Asset Store package (link to the Unity forum thread bellow), feedback and comments are welcome
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Michael La Manna

Programming  - 
 
uFrame Game Framework for Unity 3D

Currently in Beta, get uFrame before the price goes up and start developing your games in a whole new way.
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Guillaume Stordeur
owner

Programming  - 
 
Here is a free book that describes fundamental game programming patterns:
http://gameprogrammingpatterns.com/?completed
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Hola amigos, espero les interese la programacion grafica. Les traigo mi blog sobre de Desarrollo de Videojuegos con DirectX 9.0. En el explico los principios para aprender a usar este API, lo cual te permitira generar aplicaciones graficas con excelentes tecnicas de renderizado.
http://berracojuegos.blogspot.com/
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Hola amigos, a todos los interesados en desarrollo de videojugeos con Direct3D y C++ les dejo mi blog, he puesto gran empeño para que puedan disponer del conocimiento que necesiten en este campo. 

http://berracojuegos.blogspot.com/
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Hey everyone, 
We are new here and just wanted to give a heads up that we are attending the GDC 2014 in SF. Our booth number is 310 and we will be showing some cool new games using our SDK from our partner developers, some just launching these days on Android, iOS and Windows. We'd love to meet developers with a touch or keyboard game that wants to port their game to motion. Make sure you stop by!                                                                                                 
Also, you can contact us directly at – products@xtr3d.com
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Hola amigos les dejo mi blog sobre programacion en Direct3D y diseño de videojuegos, espero les sea de ayuda.
http://berracojuegos.blogspot.com/2013/09/programando-en-direct3d-90-iluminacion.html
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Modern Game UI with the #Oculus Rift - Part 2
In this second part of the series I'd like to share some thoughts about how to create, integrate and organize UI in Virtual Reality(VR) and more specifically the Oculus Rift. The conclusions I reached are very similar to the ...
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Almog Koren

Programming  - 
 
Game developer Emanuele Feronato just wrote a great tutorial about us Introducing Scoreoid – showing best score on your Flash game - http://ow.ly/lHOK7
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Michael Rosario

Programming  - 
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