New Class Idea: The Ninja Class
Ninjas are mysterious shadow warriors raised in hidden villages across Vanth. They are trained in the arts of spying, killing, and general infiltration to whoever can pay for their services. Ninja legends are great and many but contradictory and they like it that way. A ninja's qualifying stats are DEX and ROB. No non-mammalian race may be a ninja. Ninjas begin with 2-12 hit points and gain 2-12 hit points per new level. Ninjas begin with 200-900 Gold Credits in money.
Ninjas earn 6 percentile points at Level 1 and at each extra level. They may distribute these percentile points among the following: Alchemist, Camping, Guard, Invisibility, Melee Attack, Magical Attack, Mistaken Identity, Ranged Attack, Saving Throw, Sneak, and Unpleasant Order.
The legendary stealth of the ninja is owed in part to blending in as other people. A ninja does not want to be known as a ninja until they are ready to strike. So ninjas do not suffer the multiple class experience point penalty. This contributes to why ninja legends are contradictory.
Ninjas are better alone than in groups. When acting alone, they receive an ability bonus pet ninja level and do extra damage. Ninjas do not receive these bonuses when teaming up with anyone. If a ninja teams up with any other ninjas, their opponents get to use their ninja modifiers against them.
A ninja cannot go up a level until they successfully infiltrate a new place or organization to carry out a mission. They can infiltrate for assassination, spying, or theft or etc but the organization or location must be new. This can include their own group, but a ninja must beware of their allies finding out or else they'll most certainly need their ninja bonuses.
1 - 0 XP (4% Solo, +2 Damage)
2 - 565 XP (8% Solo, +2 Damage)
3 - 1,413 XP (12% Solo, +3 Damage)
4 - 2,543 XP (16% Solo, +3 Damage)
5 - 3,956 XP (20% Solo, +4 Damage)
6 - 5,651 XP (24% Solo, +4 Damage)
7 - 7,629 XP (28% Solo, +5 Damage)
8 - 9,890 XP (32% Solo, +5 Damage)
9 - 12,433 XP (36% Solo, +6 Damage)
10 - 15,529 XP (40% Solo, +6 Damage)
+1 - +2,826 XP (+4%, +1/2 Damage)