Hey! Ever want to use the Mighty Land of Vanth as a gritty swords & sorcery setting? Maybe using the ZeFRS rules that were used in TSR 's Conan Rpg?
Human characters are created as per the rules. Non humans must take the weakness listed below and the skills listed that a character gains as a result of taking a weakness. Unless otherwise indicated additional weaknesses may be taken if desired as per the rules.
Amazon: weakness to women; stamina 5, weapon ( long or short bow) 5
Dwarf: gold lust ( when confronted with the prospect of riches a dwarf must make a successful will or general endurance check to avoid pursuing wealth); magic endurance 5, poison endurance 5
Elf: foppish; magic sense 5, personal magnetism 5
Frankenstein: phobia ( fire); berserk 5, brawling 5
Hobling; glutton; herbalism 5, throwing 5
Klengon: rash; animal senses 5, weapon ( any blade) 5
Lizard Man: cold blooded ( minus 2 column shift on all actions taken in cold climates or winter months); hypnotism 5, swimming 5-
Planetary Ape: religious code of honor (must follow precepts of the Lawgiver, cannot kill ape, distrusts humans, cannot say or be told no etc. Will defend honor of the Lawgiver and Sacred Scrolls); arcane languages 5, lore 5
Robodroid: no required weakness; however robodroids do not heal normally and are not treated with medicine skill; instead robodroids are repaired with the blacksmith skill. Specific wounds may be replaced by such repair although such upgrades may be expensive. In addition robodroids are immune to the effects of disease or poison.
Wooky: taciturn; danger sense 5, weapon (arbalest) 5
Vulkin: pedantic ( when dealing with other races, Vulkins suffer a minus 2 column shift on NPC reaction checks due to their logical, and as some view it, insufferable nature); minstrel 5, observation 5