Mobile PvP bases - (Not warplots)

From Zam interview -  "Whitevale’s a cool zone ...... There’re giant robots stalking around that are not just interesting in their own right, but they’re actual mobile PvP bases. They’ll defend players nearby; they’ll attack other players that come near. just opt in for PvP, and start running around beating the crap out of the other faction."

There will be rewards for  PvP, the currency/reward you get will depend on the amount of time the (ex-)player had been alive in the world.

 (info from Screenager)

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Bardic's April post from WSC

World PvP Opportunities on PvE Ruleset
 On a PvE Ruleset server, you may voluntarily flag yourself for PvP. In WildStar, there are some zones which are shared by both factions, in terms of PvE content. If you’re flagged, you may run into opposing faction individuals who have also voluntarily flagged themselves for PvP. If you do, I hope you both have some fun.
 If you try to go into an opposing faction’s city, you will be automatically flagged for PvP.

World PvP Opportunities on PvP Ruleset
 On a PvP Ruleset server, PvP flagging is determined based on the zone your character is in. If you are in a zone that is affiliated with your faction, you’re not flagged…but you may voluntarily flag yourself. If you are in a zone that is affiliated with the opposing faction, you are flagged for PvP.
 If you’re in a zone that is shared by both factions, you will be flagged for PvP. You’ll have plenty of opportunity to run into your enemy in a shared zone and slay the day away ;)
 If you try to go into an opposing faction’s city, you are flagged for PvP (though, this is redundant on a PvP server, because you’re likely in that faction’s zone anyway).

 We will have areas within zones or entire zones where PvP is forbidden. These areas, called Sanctuaries, will be present on both

PvE and PvP rulesets.
Objective-Based Open World PvP
 We understand the strong desire for this type of open world PvP and many of us here at Carbine enjoy it. That said, objective-based open world PvP is not currently a focus for WildStar’s launch. Our intent, as I’ve stated in our Reddit AMAA, is to see how our PvP players interact with the world of Nexus so we can focus on areas which may appeal to a Wildstar PvP player for objective play before we make a deeper investment on open world PvP.
 You will be able to level via PvP. You can earn experience off of player kills in the Battlegrounds and through player kills in world PvP. So, there is a little bit of incentive to kill your enemy, outside of the enemy just being an opposing faction player, on either Ruleset, because he’s probably worth some XP. :)

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Video footage taken from the Fan event at Gamescom2013 of a lvl 25 esper doing some open world PvP.
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