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WELCOME TO THE PKMN META COMMUNITY
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FREE SHINY KELDEO AND VICTINI

Here's a Shiny Keldeo and Victini to you guys and everyone is able to get one!

How to enter:
1) YOU MUST FIRST comment your IGN (In game name) and share this post to ANOTHER Pokémon community, unless you will be ineligible to receive this gift
2a) Deposit a Spinarak with the name "G+ Sun Moon" (found on Route 1 at night) in the GTS asking for a Level 91 to 100 Keldeo
2b) As for the Victini, you must join our Discord group chat https://discord.gg/644SMR7 and from there, message your IGN and FC in #giveaway

Giveaway ends Saturday 11:59 PM MST

I will distribute the Shiny Keldeo and Victini when I can. Enjoy! :D


NOTE: Comment with only your IGN, nothing else. No extra stuff. Example: "IGN: Palex". If you want to say extra stuff, then you may do so in another comment. It's easier to read everyone's IGN when it's only that and I like to keep everything neat and organized. Thank you
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I was invited to this community a few years ago...now i feel bad that i didnt join XD

As part of the pokemon community I invite all of you to come checkout my website for pokemon at:
WWW.gamershangout.forumotion.com/forum it is a pokemon trainers website for pokemon trainers only

Hey guys does anyone know what is the chance that when using Arm Thrust against a Pokémon with Flame Body, they will get burned?

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 HP 4 SDef 252 Def -> Honestly though idk the EVs
Nature: Adamant / Impish / Careful -> As long as it goes with the EVs it is up to you
- Toxic / Earthquake
- Dragon Tail
- Rest
- Sleep Talk / Stealth Rock 
This is a good set to utilize Garchomp's stat boosts and drops. Many people don't realize that Garchomp can be a wall, and here you go. As a wall, it needs recovery. Rest is its only option, but it helps with status AND recovery. AND, Sleep Talk is awesome if you want to not waste turns. However, Garchomp suffers from 4 move syndrome, and there are many options. Dragon Tail is almost essential, as it is annoying for outspeeding those many many many pokes that are slower. Garchomp still has decent speed, so you can easily use this and abuse it. With all walls, Toxic is essential, but due to the 4 syndrome problem, I suppose Earthquake and Stealth Rock could take up many of the slots. Stealth Rock + Dragon Tail + Toxic + Rest could be very annoying. However, Sleep Talk is very good
+Rehuel Galzote Just a note, I stalk people who use this set, but I have never used it. That's why I haven't really figured out good EVs to use yet.

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(I hope this is the right section)

This is my OU Team... any suggestions?

Yes, I know that there are a lot of legends, but there's a specific reason I chose them, I didn't just choose to use them just because they're legends.

So I started my team off with my favorite Hazards Setter, Forretress, since Hazards are good for any team.

Since Forretress suffers from a 4x weakness to fire, I chose to use Heatran, a pokemon with Flash Fire and great bulk.

Heatran is weak to Water, Fighting, and Ground, all of which Celebi resists. Plus, Celebi has Natural Cure which makes it a great Status Absorber. It even gets access to Sucker Punch and U-turn, making it great for pivots and finishing weakened pokemon off.

With a Hazard Setter and 2 Tanks, my team lacked severely in offense. It also needed a pokemon to induce status to mess with the opposing team. So I got myself a Thundurus, which has Prankster, as well as great speed and special attack stats.

Since Thundurus is a special attacker, I decided to get a physical attacker. Thundurus is weak to Ice, and Rock, so a Fighting type would be able to counter these well (I already had enough steel types on my team for my taste). Conkeldurr fit the criteria well, and it had the HP stat necessary for it to switch in onto a Ice/Rock type, take a hit or 2, and dish out some damage.

Lastly, my team needed a late-game sweeper to finish off pokes. I chose M-Diancie for this, since it also had Magic Bounce, which helps me deal with pesky status attacks. Furthermore, its weaknesses were already resisted/immune to by other pokemon. Poison with Heatran, Ground with Thundurus/Celebi, Steel with Heatran/Conkeldurr, Grass with Heatran/Celebi/Thundurus, and Water with Celebi. (Tell me if I missed any weaknesses)

If you have any suggestions for changes within my team, please comment! If you would like to know of their specific sets, please ask!
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Someone else probably already came up with this, but just wanting to share my idea in case no one did...

Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 HP 4 Def 252 Sp. Def
Nature: Sassy
Moveset:
Volt Switch
Rapid Spin
Stealth Rock
Explosion

In Team Preview, when people see a Forretress, they generally place a pokemon with a Fire move first (or at least from what I've seen)

The first turn, since your opponent is most likely faster than you, they will use their fire move and OHKO, if not for Sturdy. You will survive with 1HP, and on that turn, Forretress will Stealth Rock

Next turn, Custap Berry will activate, allowing you to move before your opponent (unless your opponent uses a priority move). Forretress can use Explosion, and (hopefully) knock your opponent out.

Of course, if your opponent doesn't manage to make your health go to 25% or less on the first turn, you can always get a slow Volt-Switch in order to switch into a favorable pokemon, and use the Custap-Explosion for a different occasion

Does anyone have a HA Johto Starter?
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