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After seeing Error Messages as the number one frustrating problem on the State of Clojure surveys 3 years in a row, I wrote a guide to help.

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Process: Aesthetic Engine 2, an art project in ClojureScript.

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EuroClojure 2017 is going to be in Berlin.

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"Lux is a new programming language in the making.

It's meant to be a functional, statically-typed Lisp that will run on several platforms, such as the Java Virtual Machine and JavaScript interpreters."

The Lux author specifies Haskell, ML and Clojure as his inspirations for the language and it is implemented in Clojure.

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We have openings for Clojure & Cloud developers who are is interested in working in a collaborative environment while working on new technologies and building amazing cool things. Take a look at the job specs http://sixsq.com/jobs/ #clojure #startup 

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Finished a Clojure play-clj and Box2D simulation [1] based on the code and concepts from Chapter 2 of the Box2D for Flash Games book. The focus of the chapter is to create a level from the Flash game, Totem Destroyer. The top and third brick down are indestructible while clicking the others will destroy them causing the idol to fall.

[1] https://youtu.be/-ptDxxisaRQ

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I wrote a small Wa-tor game with ClojureScript in a couple of evenings with my kids, as a way to show them what was the machinery behind a game. Very basic, but it's ben fun. 

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Add a library to your Clojure codebase, get a web-based editor as a result. Looks like an interesting alternative to access your application over a remote REPL.

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Added a new play-clj looping animation example based on a libGDX 2D Animation tutorial. The project implements a 30 frame running cycle from a 6 column, 5 row spritesheet.
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