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I was just going to start doing things in Haxe, but failed miserably right at the start. The language itself seems amazing - clean, simple and yet it has many powerful, cool features - but I couldn't find any IDE that works (has debugging, working syntax autocompletion, etc.), I still have no idea how would I deploy anything on different platforms (is it even possible to debug let's say on iOS?), documentation is either nonexistent or outdated, etc.

How do you use it? How did you learn? How do you debug? How do you ship your projects (and to what platforms/stores)? I spent the last couple of days trying to find answers to this questions, but failed, so maybe I'll have more luck simply asking it here :)

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Just playing around with pixijs for Haxe (using FlashDevelop as UI). Everything works as expected so far, BUT:

How in the world is it possible to overload native Javascript getters and setters of the Pixi Library?
I have a custom "Text" object that overrides the constructor and adds some functionality, but it doesn't seem to be possible at all to override the property "text" as a setter/getter in haxe.

I already tried lots of the suggestions out there, none worked. Well there aren't even that many suggestions. Looks like in this case, haxe just isn't complete.

It possible to only create C# sources from Haxe code without compiling?
I wanna use Haxe language for make C# code then use .NET Core modern tool (dotnet) for compiling this sources

I have a question can Haxe be used to develop agent based applications?

hi everyone, i have a project using haxe/openfl. when i use ipv6 so i can't connect to server. i use socket (sys.net.Socket).
Can you help me? Thank

I am in need of a little help with the latest version of Haxe/openFL.

When targeting a movie clip in openFL from a function I get the error unknown identifier. An example:

addChild(parentMC);
......
parentMC.addChild(childMC);

......

private function someFunction():Void{
trace(parentMC.childMC.x);
}

output:
Source/Main.hx:263: characters 2-18 : Unknown identifier : parentMC


I have also tried calling the child directly like so

childMC.x

but get the same type of error.

How do I get the property the child MC or even the parent from within a function?


using hate version:
3.2.1
Libraries:
actuate: [1.8.6]
air3: [0.0.1]
box2d: [1.2.3]
flambe: [4.1.0]
format: [3.2.1]
haxeui: [1.8.18]
hscript: [2.0.7]
hvm: [0.0.2]
hxcpp: [3.2.205]
hxsl: [2.0.5]
layout: [1.2.1]
lime-samples: [2.6.0]
lime: [2.9.1]
openfl-samples: [3.3.1]
openfl: [3.6.1]
swf: [2.2.0]

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Did a little #haxe #kha #code after work. Got particle vs circle collision in! http://www.devination.com/2016/04/verletkha-collision-primitives.html
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