A locally-wireless-networked game to be played on phones and tablets around the table, with a different (and more complex) interface for the GM.  Players will be able to see their own PCs and each others' PCs, in a setting determined by the GM, battling opponents controlled by the GM.  There will be sound effects, mood music, and your device will vibrate when you get hit.  In practice, it will feel somewhere between a CRPG and a TTRPG, but with an open-ended narrative thanks to a human GM.

The Future of TRPG Players

The Market will be swamped by guides and systems of ever decreasing interest as the fussy continue to get worse when it comes to doing things "the right way".

More and more potential participants will either desert the hobby because it's not fun anymore, or avoid taking it up because they see no worth in it.

The professional publishers will start insisting on standards. Standards in writing, standards in editing. Standards in layout and playtesting. Standards in literary composition?

Players will start insisting on more than dice rolling and monotone dribbling from the GM.

There will be reputation boards on-line in which players can give assesments on GMs. Bad GMs will have to find another line of work.

The same will be done regarding GMs and players. Bad players will have to find another line of work.

GMS and players will be assessed on how well they role play.

What's the last game you actually played that really surprised you? Like, it didn't seem to be a logical, incremental development in roleplaying, based on what already exists, but a real leap into a new area or previously unknown (to you) way to approach design and play?

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I thought you folks might find this interesting, it's a piece I wrote a couple months back about anti-narrative gaming. I come across a bit harder on the Forge in it than I am IRL, such are the hazards of writing a manifesto. This was one of several pieces written by members of the OSR in a collective attempt to describe key differences between the gaming mainstream and how many of us run and play games.

http://retiredadventurer.blogspot.ca/2012/09/the-long-narrative-anti-narrativism.html

What I'm thinking here is not, in fact, that we roleplay as though we're roleplayers from the future. (Although that sounds kind of cool. Feel free to do some of that.)

This is a place to talk about the changing world of tabletop roleplaying, and to get specific about changes past, present, and future.

If you have a fairly fixed idea of what a TRPG is, not only are we going to be talking about changing it here, but you're probably going to find out that someone already has. Be warned.

And welcome!

Your first 100 words about the future of RPGs

Let's seed things a little. +Paul Czege, often a source of good ideas, posted this in the introductions thread and I wanted to pull it out: "I think most RPGs are driven by nostalgia. We use them to tell ourselves stories with themes we've heard again and again. We use them to reinforce a shared understanding of how the world works and what's important in life. There's certainly a future for this. But it's not really using art's power to change the world. So lately I'm wanting to see a future for RPGs where some of them help us tell stories with entirely new kinds of themes and social interactions."

The good idea is for us to get this started, whatever it's going to be, by each of us saying something about what you want to see in the future of RPGs. So thanks, Paul, and here's mine:

The idea of a conversation about a story you're making up, in which you sometimes interact with game rules to shape the story and the conversation, is a powerful one. People outside of our hobby associate RPGs mainly with complicated rules for simulating reality, and when they hear that it might just be a conversation about a story - and has been for many of us, the whole time - they respond to the simplicity of the idea. I want a future where RPGs do more to find out how to get that idea in front of more, and more diverse, people. (Not because the idea of telling stories through simulative rules is a bad one - like so many ideas, it's great for the people for whom it's great. I just think we've already found most of those people.)

In this thread, post your first thought about the future of RPGs. It doesn't have to be detailed or even all that clear: it just has to be your first.

This thread is just for your first thoughts. If you want to have a discussion about someone else's thought, pull it out into its own thread.

Thanks!

INTRODUCE YOURSELF OK

My name's Mike. I used to run (and I guess technically still run) a site called OgreCave that reported on RPGs and Other. I helped start the Story Games Wiki and have lately been doing some friendlified RPG theory: http://gibberish.com/understanding-roleplaying . And if I mostly post about games in a Cascadian style, that's because I live there and so do my people.

NOW U

We may also of course collect links to other relevant communities!
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