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If you haven't seen it yet, Beyond Formalhaut has posted a review of The Treasure Vaults of Zadabad.

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Thanks +Edgar Johnson and +Eric Hoffman for running a great game ! Even though I was killed 3 times I still had a blast!
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6/4/17
3 Photos - View album

Loving the BPBM books. Do you plan on adding more classes in future zines? Would really love to see a well put together Mad Scientist :)

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I just order a 4 pack of blank Zine Vaults. It looks like that run of them is almost out? Will there be more or has anyone found a good alternative? Shipping is a little expensive on them so something I could pick up local would be nice.


http://stormlordpublishing.com/product-category/zine-vaults/

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Here's a quick campaign map I did for our Black Powder/Black Magic DCC game. (I used "Brimstone" for the town instead of being original, sorry! It's just the best name for a Weird West town.) I have the PCs in red and NPCs in black with their current location, I can slide them around as they move about. And I can always expand the map, westward of course...
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Treasure Vaults

I have to rave a little about this module.

I was looking for something I could reskin and give a Mesoamerican feel and it was recommended to me. And it is going fantastically.

I placed a larger city outside of the plague village that is based on the ruins of Teotihuacan. I used its layout and was able to easily implement some cults. I set the culture of the city as one where there are various families wearing masks to represent their allegiance (flamingos and chinchillas are trader families, jaguars and boas are mercenaries, quetzals represent the dominant religion based on the pyramid of the sun and the moon, and hummingbirds represent the younger rebellious religious class based on Quetzalcoatl and Tlaloc). Having a city there let me have the party get adopted into a family (flamingos in their case) and sent out to find obsidian for weapons, rare plants for medicines, trade with the deep tribes, etc.

Such a good and versatile setting. Just going through it I could easily see someone skinning the whole island with different cultural settings/mythologies. Like I could see the jungles being made southeast Asia and having all kinds of Asian mythos. Or bring in some Indian deities. Tweak all the weapons to things from that era and even with the exact same stats the feel is dramatically different.

For instance in my Mesoamerican twist there is no steel in the area so they bought weapons from the players for large amounts of money. They have extremely sharp but fragile obsidian weaponry. Regular damage but ignores any non-metal armor. Metal armor shatters the blade. Player can choose to break the blade off in the enemy on a successful hit to cause a bleed effect.

A minor tweak but the players are acting like kids in a candy shop with how different it is.

So thank you. I couldn’t ask for a neater setting.

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Prepping to send the party from my home campaign away from Faerie Tales on Unlit Shores to a certain Stormlord setting.

I had to share the prop I made to prepare!
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Check out the new OSR podcast by +Jason Hobbs! I got to be his first guess. We cover the USR system, and talk about Treasure Vaults of Zadabad.

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Pre-order Black Powder, Black Magic, Vol.4, and get the PDF's for immediate download.

We hope you enjoy it.

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We will soon return to our weekly game of Black Powder, Black Magic (DCCRPG). If you're interested, join the community to get updates on sessions.
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