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Welcome to Tamriel. These sagas are set nine centuries before events of Alduin's second rise and the last Dragonborn's crusade against him. Creation is essential the same, except your armour is made from certain types of metals. Since no one here is a Saviour of Nirn, consider all of you limited to the same alloys as Skyrim. The alloys determine your armour quality, and the design is purely aesthetic. Same with weapons. Another note, there are four classes; Dragonknight, Nightblade, Sorcerer, Templar. I suggest you look into those classes as such when building a character. Our magic is channeled through staves as well, not yourself. Dragonblades can channel fire and sorcerers can channel lightning without a staff, but in limited abiliies. Templar shed the radiance of the Aedra wherever they tread. Good luck adventurers.
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Races of Tamriel
by faction

Daggerfall Covenant
Breton
Orismer
Redguard

Ebonheart Pact
Nord
Dunmer
Argonian

Aldmeri Dominion
Altmer
Khajiit
Bosmer

Cryodiil
Imperials

Oblivion
Dremora
Daedroth
Aligators

Unalligned
Atronachs
Goblins
Hagravens
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Ma'tabe, a black panther Khajiit wearing dark leather armor walks around Bravil looking for a pickpocket target

Open rp

A black panther Khajiit wearing dark leather armor walks around Bravil looking for a pickpocket target

Wip

PHYSICAL TRAITS
NAME: Malleus Radium Domitor
AGE: 25
GENDER: Male
RACE: Nord (with some imperial)

MENTAL
PERSONALITY: Just, determined, tenacious, righteous, driven

CORE
CLASS: Templar

ARMOUR: full justicar armor, and a large heater shield, and a tower shield

WEAPONS: justicar maul (a heavy, one handed sledgehammer with a large head)

ABILITIES:
APPEARANCE:
BIO

OPTIONAL
BUILD: Muscular, broad, sturdy

HEIGHT: 6'1

WEIGHT: 275

PRIMARY HAND: ambidextrous, but he perfers his right

DISABILITY: can be narrow minded, and gets blinded by his quest

QUIRK: he always likes to leave the mark of his order

LIKES: Aedra, hammers, Meridia trustworthiness, and intellectual conversation

DISLIKES: liars, thieves, most daedara, he hates undead

HABITS: he tends to leave his armor on unnecessarily under the pretense of "conditioning". He also cracks his neck and joints all the time

PHYSICAL TRAITS
NAME Ma'tabe Wadzhirr
AGE 25
GENDER Male
RACE Khajiit Cathay

MENTAL
PERSONALITY sneaky, shifty, sly, smart

CORE
CLASS thief
ARMOUR thieves guild leathers
WEAPONS steel sword and dagger
SPELLS muffle, Mage light, sparks, frostbite.
APPEARANCE biped human sized black panther
BIO After being driven from Elsweyr for sleeping with the Mane's daughter, Ma'tabe set up a discreet business in Bravil moving items with questionable origins, the Hornet and the Hook, when that went belly up he joined the thieves guild.

OPTIONAL
BUILD slim
HEIGHT 5'8"
WEIGHT 130 lbs
PRIMARY HAND right
DISABILITY OCD
QUIRK greedy and neat
LIKES gold and gems
DISLIKES Argonians
HABITS sneaking around for fun

ORIGINAL CHARACTER SIGN UP
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
PHYSICAL TRAITS
NAME: Naïlo Hun'ndar
AGE: 34
GENDER: Female
RACE: Dunmer
BUILD: Light, but muscled.
HEIGHT: 5'6"
WEIGHT: 117 lbs
PRIMARY HAND: Right
QUIRK: Cursed Mug, Naïlo bears the appearance of a cursed subrace of the Dunmer, who had pledged dark obedience to the Mephala.


MENTAL
PERSONALITY: Temperamental, Pyro
LIKES: Fire, Shadowbolt, Apples
DISLIKES: Dremora(hatred), Daggerfall Covenant
HABITS: Plays with her hair when nervous.

CORE
CLASS: Dragonknight
ARMOUR:

- Casual https://plus.google.com/u/0/105319255955408407601/posts/ANKmqsXSQtm

- Steel Robes
https://plus.google.com/u/0/105319255955408407601/posts/HP394REkiVQ

WEAPONS: Altmer Longsword (Fire/Magicka Steal)
ABILITIES: Focuses the Ardent Flame and branches into Draconic Power, leaving Earthen Fist little to behold.
BIO: https://docs.google.com/document/d/10YHfPAFtP0NEj8CjvCH3ZWWDJOjS6ac4R9wqxTJgqyU/edit?usp=sharing


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Templar

These traveling knights call upon the power of light and the burning sun to deal massive damage to their enemies while restoring health, magicka and stamina to their allies. The Templar is a defensive champion, channeling the power of the sun to strengthen himself, aid allies, and smite foes with righteous magic. Frequently protecting themselves with heavy armor and a stalwart shield, Templars are bastions of order and justice. A templar’s wrath is formidable; they pride themselves on steadfastly resisting occult forces, be they mage, daedra, or undead. Templars specialize in protecting their allies from these perils, whether by intercepting harmful attacks, or restoring the wounds sustained by their comrades.

Templar Skills

Aedric Spear - DPS line: damages, interrupts and stuns enemies. Slay your enemies in the name of the gods and shine their glory with each step.

Dawn's Wrath - SUPPORT line with "nuke" DPS: Debuffs and condition damage abilities. Display your God's power with devasting pulses of holy energy that serve dual purposes of rejuvenating allies and dejuvenating enemies.

Restoring Light - TANK & HEAL: Restores health to your allies and protects them. Cleric of life and healing. Your friends will never die with you beside them. 
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To make your creation easier. You must use the required traits. reference to the classes link(TBA) for more info.

REQUIRED

PHYSICAL TRAITS
NAME
AGE
GENDER
RACE

MENTAL
PERSONALITY

CORE
CLASS
ARMOUR
WEAPONS
ABILITIES
APPEARANCE
BIO

OPTIONAL
BUILD
HEIGHT
WEIGHT
PRIMARY HAND
DISABILITY
QUIRK
LIKES
DISLIKES
HABITS

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Dragonknight
These skillful masters-at-arms use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them.

Dragonknight Skills

Ardent Flame DOT and CC Line: Deals Fire Damage Over Time and stuns and immobilizes enemies in an area. Utilizes techniques like conjured whips of fire and molten metal, fire breathing, explosions, and other fire based attacks.

Draconic Power AOE and Tank Line: Deals AOE damage, immobilizes enemies and buffs resistances and armor of caster, stealing health and returning damage to enemies. Can manifest the power of the dovah in their fighting style. Regenerating health, growing scale like armour, protruding spikes used in combat, and more.

Earthen Heart Tank and CC Line: Reflects damage, increases mitigations and debuffs and immobilizes/stuns enemies. Becoming a wall of stone and fire. Weapons find it hard to hurt you and your own become stronger. Your residual effects harm those around you.

No ability is permanent, some last for a short time though. 
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