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**|\|Community Information|/|**

Here in this post you will find all the information you need to know about the community, no, not optionally. Things such as Races/Species, Classes and their Subclasses, the leveling system, and much more can be found in the links below.

Prologue: https://plus.google.com/u/0/101855709438224003042/posts/HfnjroxWfn6

(Updated)Profile Template: https://plus.google.com/101855709438224003042/posts/3HQd638do19

Races: https://plus.google.com/u/0/101855709438224003042/posts/9npYCczsYjy

Classes and Subclasses: https://plus.google.com/u/0/101855709438224003042/posts/6XGz1mrDQVe

Levels, Stat Points, and how to earn them: https://plus.google.com/u/0/101855709438224003042/posts/DwpFWwwo5ji

Magic, Spells, and Abilities: Level 1: https://plus.google.com/u/0/101855709438224003042/posts/Z1FPvu2rPTH

Aura, Techniques and Abilities: Level 1:
https://plus.google.com/101855709438224003042/posts/8Bt73sHcWXd

Health System, Races Update, Special Announcement: https://plus.google.com/u/0/101855709438224003042/posts/XkXsBLZYzF8

Level 2 Aura and Magic:
https://plus.google.com/u/0/101855709438224003042/posts/7EdCQxBgkdz

Monthly Update: 3/24/2017.
https://plus.google.com/u/0/101855709438224003042/posts/XtCzGd96w7D



((Closed Duel with +Samuel Grove))

Title: Second Time's the Charm.

Location: Frontier Colosseum.

Time: Day.

Silver was absolutely livid, his first opponent today was the one person he didn't want to see. Just a week before he'd encountered him while in a back ally in a Frontier Town, the context didn't matter, but he'd stolen something from him and was just generally an asshole. He was looking forward to today, as he would definitely kick this guy's ass if he was given the chance.


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Them: Anyone wanna RP?

Me: Yes!

Them: Can you make it?

Me:
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\\ BASICS \\

Quotes(Optional)

Name
Your character's name.

Title
(Titles differ depending on occupation, listed separate post)

Species
(Species listed in a separate post)

Place of Birth
Where was your character born(UAF or Frontier)?

Relationship Status
Is your character married? Single? Widowed?


\\ APPEARANCE \\

Gender
Male, female or what if something different?

Skin tone
Is color skin is your character?

Discerning features
Scars, birth marks, these can be just about anything.

Hair Type/Color
Describe your character's Hair.

Eye color
What is the color of your character's eyes?

Height
How tall is your character?

Body Type
Are they muscle or chubby? Eg athletic, thin, average, etc.

Biological Age
How old your character actually is.

Appearance Age
How old your character looks.

\\ PERSONALITY \\

Traits
What is your character like? Are they sarcastic? Good listener? Sadistic? Sort of like the sims.

Hobbies
What does your character do for fun?

Likes
What does your character enjoy?

Dislikes
What does your character hate?

Biography
The backstory behind your character?

__**\\ COMBAT \\**__

Class
Is your character a Huntsman, Knight, or Wizard?

Subclass
You can select any of the subclasses your class may have.

Level
Everyone starts at level 1.

Weaknesses
This is not optional, your character must have a weakness.

Weapon(s)
Any weapons your character uses. More weapons can be purchased via the Traveling Merchants.(You can only start with 3 that you've made yourself)

Inventory
Every new character starts out with 2000g and 20z.

Equipment
What sort of things does your character use aside from weapons and currency? Maybe they have water flasks to hydrate or bandages for wounds.

Abilities
A summary of the abilities of your character, including a description of each ability and how they effect stats if they do, Below is an example:


Wind Aura, grants the user an increase in speed and minor armor against projectiles.(+20 Speed stat, +5 Defense stat).

Stats(List your stat number here, then distribute the stats among the 5 fields):

Speed:
Strength:
Defense:
Magic or Other:
Weaponry:

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3/28/17
4 Photos - View album

Srs? Somebody duel me.

Or somebody post something.

You guys are making me feel a depressed.

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\\ BASICS \\ Update: Level 2, added skills, changed race to full on elf, added in new stat points.

Quotes “My path is soaked in the blood of friend and enemy alike, yet I will see it through to the end.”

Name
Tylerion SwiftLeaf

Title
Nightblade of Eiarwood.

Species
Elf

Place of Birth
The Wild, Eiarwood

Relationship Status
Had a wife who died.


\\ APPEARANCE \\

Gender
Male

Skin tone
Semi Tanned

Discerning features
A tattoo of a white wolf on his right shoulder blade.

Hair Type/Color
Tylerion has neck length bleach white hair. He normally wears it pulled back into a small ponytail. At which point it looks very similar to Edward Kenway’s hair from ACBC.

Eye color
Deep Blue

Height
5’11

Body Type
Athletic

Biological Age
115

Appearance Age
25

\\ PERSONALITY \\

Traits
Tylerion seems very withdrawn from most people. He is always cautious of everyone he meets but doesn’t tend to show it. In the company of close friends

Hobbies
Play the wood flute
Carve Wood
Make Arrows

Likes
Smooth Music
Nature
Destroying the Target

Dislikes
Failure
Deforestation
Kazakhstan/UAF

Biography
Eiarwood, home of one of the greatest of the elven civilisations, was located it what would be eastern Europe. Their culture flourished inside the deep woods of Eiar. Tylerion was born in the golden age of this civilisation. His parents were simple craftsmen, his father a woodworker, his mother a flutist of great renown and even magical power. Life was good. Then the war began. Kazakhstan decided that the elven culture was a threat, it was growing too much and too powerful. So they began attacking border settlements. As a young man, Tylerion was recruited into the military, where a much deeper talent was found.

Tylerion caught onto the bow and the blade like few other, and was soon placed into the Nightblade corps. The Nightblades were the best of the best in the evilish military. They were said to be impossible to catch if they didn't want to be, and could hunt a falcon on a day full of clouds. Tylerion fit the bill almost perfectly. After his training was complete, he joined his kinsmen in the war effort. Sadly, the power of Kazakhstan and its allies was far too great. Despite all the work of Tylerion and his fellows, taking out high profile targets, aiding the regular army, their borders eventually fell. It was at this time that the Elven king gave out the last order he was able to give.

The ninth oath was one of the forbidden orders, meant only to be given in the end of the empire. It entitled that all Nightblades were to immediately flee the forest and go into hiding. When the opportunity presented itself, they were to might the intended target a living hell. This was the order of vengeance, and Tylerion is hell bent on avenging his wife and kinsmen, who were slaughtered by the UAF.

__**\\ COMBAT \\**__

Class
Huntsman

Subclass
Stalker

Level
Two

Weaknesses
Powerful Defense, close quarters combat, large groups.

Weapon(s)
Eairian Longbow
A pair of elvish daggers
The elvish equivalent to a katana known as a Kiaru

Inventory
2000g
20z

Equipment
Water Flask
Climbing Gear

Skills
Archery
Tracking
Bladework
Woodwork
Stealth
Abilities





Stats(List your stat number here, then distribute the stats among the 5 fields): 200

Speed: 60
Strength: 20
Defense: 40
Magic or Other: 20
Weaponry: 60

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3/25/17
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And so, Michael, not about to be shown up, went on to write HIS OWN Training Post.

||Training for Tylerian||
||1200 Words||
Tylerion sat cross legged in the middle of a quiet clearing, deep in The Wild. It had been a long time since he had considered the past, his training has taught the elven warrior to not stay stuck on such matters. He thought back to his old unit, as well as the words of his king. Tylerion had been in hiding for so long, he had almost forgotten his old life. Tylerion stood back up, he didn’t have time to live in the past, for the war still went on in the present. Tylerion picked up his bow and took in a deep breath, he’d already painted targets on the trees around him. Tylerion had set up one of the many target patterns he’d used during training to become a Nightblade, a smile crossed his lips as he drew back and arrow and took in a deep breath.

Tylerian’s hands moved like a well oiled machine, and his feet pivoted as a tornado spinning on its tip. He fired arrows into each target, striking each dead on, most in the red, but several landed outside the primary circle, the elven assassin was a tad disappointed that he’d dipped that far, but supposed those would have been lethal strikes on the chest of most human beings. Tylerion retrieve his arrows, checking the fine metal tips for fault before returning them to his quiver. He noticed one had struck the tree at an off angle, causing a slight bend in the tip. Most archers wouldn’t have even noticed such a small divot, however Tylerion tended to make shots from the maximum distance his bow could handle, a slight bend in the tip could throw off a lethal strike, wasting an arrow and possibly turning the entire mission arry.

Tylerion took out his arrow sharpening kit, which was a set of whetstones, each carved and prepared for a specific purpose in terms of blade and tip repair. Picking the one he’d designed for tip straightening, Tylerion worked at the arrow for about two minutes before it was back to the desired condition. Tylerion replaced that arrow and drew his dagger pair. The daggers were of a fine make, Nightblades were given “special treatment” in the weapons department. The make of the daggers was beautiful, and magic had most certainly been involved in their creation, for no hammer strikes or technique could have formed blades so thin, yet so strong.  Tylerion checked their blades, which were shining silver in color, in stark contrast to the darker hue of the body of the blades.

Tylerion started with a simple swinging exercise. It was meant to appear like a group of rivers flowing when done correctly, and Tylerion had done it enough times to do it right. The set incorporated several spinning strikes and blocks, a basic technique, to give extra umph to the strike. If the blade had momentum behind it before striking another, then it had a much easier time deflecting the attack at a large enough angle to allow for a counter attack. Spinning on an attack helped mostly with direction switches, for example, disemboweling someone's stomach was easier done with the blade pointing down in the hand rather than up, it was easier to get a strong grip, allowing the serrations at the base of the blade to dig in and work their magic. This was one of the most practiced knife sets because it covered so much basic material and also covered some foot positioning and movement.

After Tylerion felt warmed up from the dance of alternating rivers, he moved on to a more advanced set. This set was a step up from the one on one style of the first. While a one to one would be preferable for a Nightblade, as they could use a variety of tricks on their foe, it was never guaranteed. Tylerion started with where two o'clock would be on a hand clock, where the weakest unit tended to stand. He darted in and threw a combination of three strikes, an upward slash, followed by a downward slash and a disembowelment with the other knife. The young elf warrior then spun around, using his forward knife to block a strike coming from the eight o'clock position, the most likely location of a counter attack, and his back knife to throw a one inch stab to the immediate right of the “man” he’d just stabbed, where the closest person most likely would be. Tylerion rolled forward and faked throwing his knife as he slid forward and ripping it free of the man’s face before blocking an incoming stab. He did a swift series of downward stabs, his hands moving like opposing cranks, which would have mutilated a normal person's face beyond any chance of recognition. At this point there would most likely be two people left, and those two would have subconsciously grouped together. Tylerion spun and threw both knifes at where the faces of two people would be. He retrieved them from the ground and replaced them in their sheaths. He knew many more combat scenario sets, but the one would be fine for today.

Takeshi drew forth his Kiaru. This Kiaru was named Wind Dancer in the common tongue, it's true elvish title carried a bit more meaning but that mattered little in this day. His nation had fallen, and while others existed he was not welcome in most of them. Elves often worked like tribal clans, just far more advanced. In his time, Tylerion himself had slain several elf targets from other regions and ethnicities. Tylerion planted the blade in the ground and knelt before it with both palms on the pommel. He said a short prayer in his native tongue, it asked for strength to slay his enemies and carry on, that his arrows would fly ture and his sword strikes land fatal blows. This was a ceremony often done whenever a Kiaru was drawn, for the drawing of such a weapon was a very serious matter to elven warriors. Only the greatest of warriors were even presented a Kiaru, and drawing it meant that you were either to practice with it until you collapsed from exhaustion, or you were to draw blood before sheathing it.

Having properly honored his blade and all that it meant, Tylerion proceeded to use it in the manner that had granted Wind Dancer its namesake. Tylerion moved the blade with great speed, forming an infinity sign as he went through the warmup. The leaves on the ground around him began to float upwards from the updraft being created by the Nightblades intensive strikes. On the first day of training, each Nightblade initiate was to use their Kiaru in a manner they saw fit. The Kiaru were all magically created specifically for the user they were presented to, and on contact, the blade would send an intense impulse to strike a certain way with the weapon. Candidates the blades deemed unworthy were given the impulse to stab the blade into their guts and end their lives. Tylerion had the impulse to start swinging in a brilliant flurry of fast strikes the leaves had been picked off the ground by his strikes then as well, granting the blade its title. The true name depicted determination as well as unstoppable force, however that was much harder to convert into standard speech.

Tylerion finished his warm up and started on actual drills He’d fashioned a crude dummy with lashed together sticks. He practiced all manner of attacks on it, slices, stabs, blocks, bashes, all of it. He took this very seriously, Kiaru practice was no joke among any of the elven cultures, and interrupting someone's Kiaru practice for any reason other than to correct an incorrect technique was a sin punishable by a horrible and painful death. Tylerion kept on swinging, his speed picking up as it always did when he fought with his blade. After several hours of this, Tylerion eventually fell to one knee gasping for breath, he only had enough strength to properly sheath his Kiaru before collapsing to the floor from exhaustion, showing he'd honored his sword in practice.


|\Magic, Spells, Abilities: Level 2/|

As you can see, here are the Level 2 Abilities your characters will have access to.

Level 2 Elemental Magic:

Electromancy: Short-Medium, Centered Range abilities, such as Lightning Cloaking(covering a part of one's body with Lightning to attack), Lightning Bolt(Shooting lightning from hands), and Short-Range Teleportation(10 meter Teleportation).

Cryomancy: Medium-Long, Centered Range abilities, such as [Ice] Construct Creation, Snow Generation, and Ice Cloaking(Covering body parts, or physical objects, in Ice).

Echomancy: Short-Medium, Wide Range abilities, such as Sound Blasts(generated from the user's mouth, has a maximum distance of 5 meters), Vibration Shield(Using sound to create a physical shield that reflects incoming objects), and Distortion(User emits soundwaves that distort incoming Magic attacks).

Nature Magic: Medium-Long, Wide Range abilities, such as [Wood] Construct Creation, Bodily Plant Creation(from one's own body) and Plant Creation(from anywhere other than a living body).

Level 2 Non-Elemental Magic:

Advanced Illusion Magic: Just as it sounds, the user has better control over the mind's of their opponents. Spells include: Stagnation(User creates an illusion that halves their enemy's speed stat), Substitution(Grants the user the ability to swap out their body with an object at the last moment to completely evade attacks, however it cannot be used repeatedly), Invisibility and Clone Creation(the user can create up to 3 perfect clones of themselves, however they are not completely physical and easily destroyed).

Advanced Summoning Magic: An upgrade to Summoning Magic, this Magic grants the user a stronger array of summons and gives them separate abilities, however, limits the user to 1 summon at a time(May also be less effective in certain situations). Spells include: Giant Lizard Summoning, Dire Wolf Summoning, Giant Bear Summoning, Titanoboa Summoning, Giant Bird Summoning.

Advanced P. Enhancement: Stronger Physical Enhancements are granted with this magic, and they can still be activated and used continuously without needing activation, however activation is still optional and users can still only use 1 Enhancement at a time, switching Enhancements now takes a full comment of pure focus. Spells include: Defense Up+, Speed Up+, and Strength Up+(Each spell grants +75 in their respective Stat).

Advanced S. Enhancement: Boosts the Sense Enhancements available to the user, as well as granting 2 new spells to be available to the user. Said user can still only have 1 active spell at a time. Spells include:
Vision Up+(Upgrades eye movement and peripheral vision to 180 Degrees)
Detect Up+(Slows Time perception to 20%, but only affects the mind)
Reaction Up+(Grants Vision Up+ and Detect Up+, but at half-capacity).

|\Aura, Techniques and Abilities: Level 2./|

As per the usual, Aura greatly exceeds Magic in terms of physical enhancement.

Armament II: Increases the strength of the user to even higher amounts than before.((3x Strength Stat))

Blitz II: Further enhances the speed of the user without straining them.((3x Speed Stat))

Shell II: A direct upgrade to Shell, increases the user's durability more than before.((3x Defense Stat))

Full Body I: Increases all physical stats by a moderate amount.((2x All Physical Stats))

_Extrasensory II: A Technique of Aura that allows the user to transcend above the sense enhancements of even mages to uncover truly powerful vision and sensory enhancements.((Techniques may vary depending on user, typically stronger enhancements))

Level 2 Special Enhancements:

Vitality II: Increases the vitality(or health) of the user by a significant amount.((+100 Health for the full battle.))

_Absorption II: Also increases the vitality of the user, by much more, but is only temporary.((Temporary +200 Health, once diminished it cannot be replenished, technique can be used 3 times per RP.))

Strain II: An upgrade of the older technique, more deadly to use, and even more of a double-edged sword. Outside of putting a massive strain on the user's body, this also enhances it to immense lengths.((Drains your health by 10 per comment, +200 All Physical Stats, Lasts 15 comments, once deactivated two of the user's physical stats is halved for the remainder of the RP.))

Heal II: Restores a given amount of the users vitality.((Restores 100 Health to the user, can only be used 3 times per RP))


|\Legends and Fantasies Monthly Update: March./|

It's come to my attention that there are many flaws within the currently existing system, directly below is a summary of the new changes that'll be officially implemented by the end of the night:

Speed Stat Nerf
Magic P. Enhancement Nerf
Training Post Limiters
New Weapon Rules(Regarding the weapons you can start yourself off with)
Changes to Classes

This is all that will be updated this month, but you can expect more next month.

Speed Stat Nerf: The Speed stat now has a new translation. Instead of 100=mach 1, now the number of Stat Points DIRECTLY correlates to your speed in MPH, with the translation 1 = 2 MPH.

Magic P. Enhancements Nerf: All Physical Enhancements Magic will now provide 25, rather than 50.

Training Post Limiters: I see you're all doing 4k word training posts… cheeky. The maximum amount of Stat Points you can earn from a single Training Post is 25, and you can only post 1 every 24 hours.

New Weapon Rules/Class Changes: You can only start out with 3 Weapons, and you only have weapons based on your class. This means no Stalkers and Gunners running around with knives and swords, and Swordsmen and Polemen running around with firearms and bows. These sorts of things CAN still be purchased, however you cannot start out with a combination of range and melee.

Mages are not allowed to purchase standard weaponry, and the weapon purchased must have a >Mage< stamp on the top of it, otherwise they cannot wield it.

Just as well, none of the weapons you start with can grant you any sort of boosts, that means no stat increases, no nothing.

Melee weapons now have durability(how many strikes they can land), and gunners and Stalkers must purchase ammunition.

Also, seeing as there's no hierarchy to the classes, I figured a general rule of thumb would be necessary to point out. Generally, these changes won't change how you play them(as I know nobody's gotten that deep into playing them yet).

Knights: Typically have a broader assortment of armor and melee gear in exchange for range.

Mages: Have the ability to use magic in unique ways outside of what's listed, can enchant items for enhanced durability and effects.

Huntsmen: Now have the capacity to purchase enchanted ammunition, sacrifice defense for stronger offense, can purchase armor, but not enchant them.|\Legends and Fantasies Monthly Update: March./|

It's come to my attention that there are many flaws within the currently existing system, directly below is a summary of the new changes that'll be officially implemented by the end of the night:

Speed Stat Nerf
Magic P. Enhancement Nerf
Training Post Limiters
New Weapon Rules(Regarding the weapons you can start yourself off with)
Changes to Classes

This is all that will be updated this month, but you can expect more next month.

Speed Stat Nerf: The Speed stat now has a new translation. Instead of 100=mach 1, now the number of Stat Points DIRECTLY correlates to your speed in MPH, with the translation 1 = 2 MPH.

Magic P. Enhancements Nerf: All Physical Enhancements Magic will now provide 25, rather than 50.

Training Post Limiters: I see you're all doing 4k word training posts… cheeky. The maximum amount of Stat Points you can earn from a single Training Post is 25, and you can only post 1 every 24 hours.

New Weapon Rules/Class Changes: You can only start out with 3 Weapons, and you only have weapons based on your class. This means no Stalkers and Gunners running around with knives and swords, and Swordsmen and Polemen running around with firearms and bows. These sorts of things CAN still be purchased, however you cannot start out with a combination of range and melee.

Mages are not allowed to purchase standard weaponry, and the weapon purchased must have a >Mage< stamp on the top of it, otherwise they cannot wield it.

Just as well, none of the weapons you start with can grant you any sort of boosts, that means no stat increases, no nothing.

Melee weapons now have durability(how many strikes they can land), and gunners and Stalkers must purchase ammunition.

Also, seeing as there's no hierarchy to the classes, I figured a general rule of thumb would be necessary to point out. Generally, these changes won't change how you play them(as I know nobody's gotten that deep into playing them yet).

Knights: Typically have a broader assortment of armor and melee gear in exchange for range.

Mages: Have the ability to use magic in unique ways outside of what's listed, can enchant items for enhanced durability and effects.

Huntsmen: Now have the capacity to purchase enchanted ammunition, sacrifice defense for stronger offense, can purchase armor, but not enchant them.
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