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Here's a recreated historical tidbit, which I think may be inspirational for how an ancient language sounded. Very cool. 

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Good ideas here for ways to mutate normal English into a dialect form suitable for certain fictional settings. (Although it should be noted this vid is not about dialect, but rather a modified form of the whole English language. But it obviously could be used as dialect, if you were so inclined as a writer.) 

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How would you use something like Pavegen in your world?



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Some great points here. Don't commit these sins!

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The UbiquiCity project takes an interative and collaborative approach to worldbuilding: the initial version of the sourcebook was researched and written by Tod Foley and distributed to participant authors, and as their contributions add layers of detail and character to each region and subculture, they are folded back into the work-in-progress and redistributed. The end result will be (1) a systemless sourcebook for near-future post-cyberpunk roleplaying games, and (2) an anthology of short stories featuring iconic characters, set in the same world.

You can follow the UbiquiCity Collection here: https://plus.google.com/u/0/collection/QJT9dB
and support the project's development here: https://www.patreon.com/UbiquiCity
The UbiquiCity project is nearing the end of its second month, and our talented authors are filling out the city map! Patrons get behind-the-scenes updates and downloads. Support Project Ubi at https://www.patreon.com/UbiquiCity
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Lands of Plenty

I believe I mentioned previously that I'm (very) intermittently working on a fictional world that will eventually become the setting for a wide-ranging RPG and possibly also some novels (and maybe one day a movie franchise?). I asked whether folks would prefer a big info dump or short articles about specific aspects of the universe, and the consensus IIRC was for the latter. I'm now ready to start putting some of my workings out there, and over the next week or so I aim to provide folks with a basic background to the setting: potted history, topography and civil infrastructure etc. For now, I'll content myself with a few teasers.

The phrase Lands of Plenty ('Romandis Sidra' in the language of the gameworld), is how the territory - which encompasses an area roughly the size of Western Europe - has traditionally been referred to by its inhabitants, who at the current era number around 50 million souls. The phrase derives from the once rich and fertile grasslands in the centre of the Sidra (lands), and by extension their abundant natural beauty; however, over the course of the last two centuries the Sidra have been wracked by war, famine and pestilence, as a number of powerful clans (think GoT Houses meets Scottish clans) have fought each other for dominance, leaving the Sidra devastated, with disease rife, and over a million displaced people either established in regions far from their own, or roaming the land finding work, food and shelter where they can.

The game is set in the year 1502 (that's to say 1'502 years after the legendary founding of a settlement in what is now the city of Ketri-sar by a figure who is marginally more likely to have existed than King Arthur), at a point when the clans have fought each other to a standstill and are tired of fighting, and have grudgingly accepted semi-obeisance to the current Primarch. Although the Primarchy has existed for several centuries, the authority and reach of most Primarchs over the last 200 years has been minimal at best. However, thirty years ago this began to change when the current Primarch's father attempted to bolster his authority by means of local legates (Okhteni) and compliant clan chieftains whose support he gained through various inducements, including titles, military threats and of course bribery.

This campaign was reasonably successful, so much so that, as I say, there is now a peace of sorts, however fragile. But do the clans genuinely desire peace, or are they just giving themselves time to re-group, before launching into yet another damaging internecine war? And will the Primarch and, more crucially, his cretinous son, held in utter contempt by most of the Sidra's movers and shakers, be able to consolidate their authority and create an enduring legacy, or will they prove to be yet more flotsam, carried away on the tide of history?

Ok, that's yer lot for now. More detailed explanation of all of the above and more coming shortly...

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Here's an interesting exploration of the Indo-European connection between current languages. It traces their roots back to the ancient proto-Indo-European language millenia ago, and then follows its variations in different language groups that evolved from that ur-language.

If you develop languages for fictional settings, this vid is useful inspiration for how languages change over time. I could see applying some of these principles (vowel and consonant shifts, and so on) to create related-sounding but different place and personal names over neighboring regions. I'm sure other uses will come to mind for the linguistically-inclined among us. It's a nerdy discussion, but if you like languages it's worth a listen. 

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The notion of #shapeshifting has been around for nearly as long as human beings. The possibility that a person can take the shape of another being—most often an #animal—can be traced back thousands of years, permeating various cultures and religions. While transmogrification has been widely valued in various religious #mythologies, there is also evidence of its influence in pseudo-historical (possibly historical) records.

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Interesting.
What a single 5 mile hexagon would look like if we mapped it at the 1:24000 of a 7.5 minute USGS quadrangle.

FWIW, that's about 3 miles west of my house.

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