Gamers are virtuosos of urgent optimism, social fabric, blissful productivity, and epic meaning. Your thoughts?

Reflect on the following:

1) What, if anything, excites you about gamification / games in general?
2) What role could games, game elements, or gamification of curricular units / standards play in your classroom?
3) What resources will you look into or explore further?
4) Who can you have a conversation with about today's presentation?  What is one question you will ask him/her?

Feel free to post anything that stands out to you!

Please post any questions that you have!

Reflect on the following: 

How do you give feedback?
How timely is your feedback?
What does feedback mean to your students?
Are there anyways to improve classroom feedback?

Reflect on the following:

What rules do you have in your class?
Where are they displayed?
Do they encourage students to play along?
Are there any modifications you could make?

Reflect on the following:

Is participation in your class compulsory?
Do students have a chance to choose or gain control over the class?  How about in writing?
Are there any ideas you have to provide or increase voluntary participation? 

Reflect on the following:

What is your writing goal for your students? 
How is this translated for them? 
Is your goal epic?
Are there any actions you feel compelled to take?
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