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Kat Tastrophy

Discussion  - 
 
Giving LL a run with B11 King' Festival on +RPG Geek and enjoying every orc we have slaughtered so far... but we may be overwhelmed soon!
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I have a Patreon thing where I get my friend to draw monsters and then I write them up for Labyrinth Lord. This is a science fantasy type monster.
http://www.patreon.com/creation?hid=684044
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James Spahn

Discussion  - 
 
It's been a while, but Traveling Spellbook is back with a monster review of Small Niche Games' Guidebook to the City of Dolmvay!

http://travelingspellbook.blogspot.com/2014/07/review-guidebook-to-city-of-dolmvay.html
This review has been a long time coming and my apologies for the delay. Real life responsibilities have been taking up a frighteningly large portion of my time, so I beg your pardon in this matter. Today's review is also on a...
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Pete Spahn's profile photo
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Ron Howard

Discussion  - 
 
Hey Dyson,

What would be your recommendation  on restocking rules for the Dysons Delve? 
Im using the Mega dungeon as first in a series of two for my campaign,
Castle of the mad archmage as the second.
Im running a weekly game and each week , if the players leave the dungeon would be a week of game time as well.

i was planning on using the monster stocker from mithril mages,
but wasnt sure how long to wait before rolling for each room .

Thought pherhaps just rolling each week for every room .

Thanks for any consideration.
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Ron Howard's profile photo
4 comments
 
+Dyson Logos  thanks
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Hey everyone, I'm starting up a Kickstarter as of July 7th, 2014 for a print and play game called Darkfast Dungeons. 

It will have similar (but streamlined) mechanics to Katana Schoolgirls vs Zombie Furries and Snowball Wars. 

Here is the teaser trailer. More info on the final Kickstarter video closer to the date the Kickstarter goes live. 

dfd teaser
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Jason Smith

Discussion  - 
 
Despite scrambling to prepare for this session in a mere two hours, everybody had a good time.  I guess this game might be scratching the right itch for them, but really,  I credit creative and invested players.
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James V West

Discussion  - 
 
 
I am writing a module (to be published as a Labyrinth Lord compatible adventure). In this module one of the plot hooks is that the PCs are hired to retrieve a magic sword from a dangerous forest. This involves a little travel (day or two) and much risk.

I have the patron offering 1,500 gp for this + possible city appointments and/or further work for the patron.

Does that sound reasonable? I tend to be very stingy with gold. I know that a lot of old modules were rather liberal with the gold. Would 1,500 gp be a reasonable fee for a team of 1st-2nd level PCs to take on such a risk?
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James V West's profile photoMatthew Skail's profile photo
12 comments
 
The sword is not cursed but it does have a problematic caveat. It forces you to battle a certain type of enemy or else it grows too heavy to lift. A stubborn sword.
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We just put together a free adventure for Free RPG Day. hope you all are having a great day!
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Chris Carpenter's profile photoWil McKinnee's profile photoTim Shorts's profile photo
2 comments
 
Very cool.  Headed on over.
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Ron Howard

Discussion  - 
 
going to create some kits for classes for my game , i looked over dysons 130 classes , but i dont want everyone to have to take these.

was thinking for example 

Barbarian . core class fighter .
changes .. light armor only .. swords , spears , daggers , non mechanical bows and slings  only .. and track like a ranger.  rage 1 time per day 1d4 + level in rounds get +2 attack +2 damage -2 ac... and an extra rage every 5th level.

im hoping to only modify the core class a little , and keep balance , i dont want every player saying " oh im going to be this class" 

just want to offer a touch of variety.

Any suggestions?
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James V West's profile photoRon Howard's profile photo
3 comments
 
i have contemplated , about this and dual classing and multi classing ect.

i think if i let humans multi class.

Let demi humans go above the level cap by one level per prime bonus.

and allow demihumans to advance beyond the cap , with modification adjustment for double xp.

this would allow for the feel im looking for.

my whole goal was to find a way to have Human Barbarian Shaman ect.

this way you could go fighter/cleric human and roleplay the rest.

in addition the demihumans get a bump in level cap and hopefully this helps keep the racial balance , so not everyone wants to play human  or demi human. your post on the other helped me  come to this conclusion.

Thanks.
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Thaumiel Nerub

Discussion  - 
 
17% change to pick a lock, you say?
Challenge accepted.
Child's play!
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James V West's profile photoThaumiel Nerub's profile photo
6 comments
 
Yes got that! Just thought that raw 14% Thief does excellent job opening a lock unnoticed like that. With 14% + DEX there is some difficulty (DM determines) but the lock is opened.
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About this community

Discussions about Goblinoid Game's fantasy RPG retroclone are welcome

David Okum

Discussion  - 
 
 
So about that Kickstarter... https://www.kickstarter.com/projects/758595332/darkfast-dungeons It's no fun investing in a car without taking a test drive so here is a free downloadable skirmish preview providing enough material to duke it out between a hero and an orc. You will notice that the orc is more of a p'orc. I'm old school that way.
Enjoy the game! It will go through another editing stage or three before the final release, but I felt it was very important to see a sliver of the game and how much you really get.
Encourage your friends to check it out and consider supporting at the $10 or $15 dollar level. That way they get the game AND access to all the stretch goals! There are some awesome ones on the way and I don't want anyone to miss out!
https://dl.dropboxusercontent.com/u/12363485/DFD%20free%20skirmish%20game.zip
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SHELF SHOCK

So you haven't bought Mad Monks of Kwantoom or Ruins of the Undercity yet? This might be your chance.

We are moving east and having a birthday, all on the verge of launching a new, massive collection of OSR supplements. If you didn't have a chance to try our OSR generators and solos, this might be the time, with 40% OFF all titles for a 10-day "Shelf Shock" sale.

http://rpg.drivethrustuff.com/browse.php?manufacturers_id=5072

As a bonus, here's a short review of Mad Monks of Kwantoom on Land of Nod.

http://matt-landofnod.blogspot.fr/2014/06/two-new-reviews-coming-right-at-you.html
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Kabuki Kaiser's profile photo
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James V West

Discussion  - 
 
I'm working on my next module, "Winds of the Ice Forest", for LL. In "Howler" I used the little circles below each monster for checking off hp. Lots of people liked that.

I like it when mods include this too. What do you folks think about this? You obviously don't have to use it but when I run games I find it very useful if I'm using a printed copy.
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Mighty Eroc's profile photoBrandon Baker's profile photo
8 comments
 
I like it, I have done this by hand in my modules.
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Todd McGowan

Discussion  - 
 
Just arrived today from Lulu.com! My players can keep their Dorito-stained fingers to themselves and the printed pdf copy, this one is all mine! 
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James V West's profile photoBarry Aloisi's profile photo
5 comments
 
For the win!!
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So I've been working on a lot of blog posts lately... there's a good bit of Labyrinth Lord stuff in there. Check them out!
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Alan G's profile photo
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Anyone have thoughts on Lamentations of the flame princess? A friend gave me the book and so far, I'm disappointed. It's really close to LL but is kinda a mess to read through. It seems redundant except for a few little things and some spells.

The Free RPG DAY adventure seems cool, as does the rest of their adventures. 
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Tom Tyson's profile photoGavin Norman's profile photo
15 comments
 
Haha. Yeah maybe I'll just write "12", "14", "16" (?) on all the suits of leather, chain and plate armour I have hanging around in my flat. Should help it sink in.
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Underwater combat ahead! Against giant octopus (in LL core book).

Let's see how fun this is!

Have you had combats underwater? How was it like? Share!
Thaumiel Nerub originally shared:
 
Labyrinth Lord monster of the day. Elf, Cleric, Thief and Fighter must fight this. The tricky part is the natural environment of this creature - sea.

So jump in and fight swimming!

Luckily they have potions to breath underwater. 

Didn't find quick enough underwater combat rules so here's houserules:

1. All attacks do maximum of 1D6 damage if not logical proficiency for underwater combat.
2. No missile attacks.
3. Spells work if it's logical.
4. To hit roll is -4 underwater if that is not the attacker's natural environment.
5. Some other random things I decide when situation demands.
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Thaumiel Nerub's profile photoJeff Sparks's profile photo
2 comments
 
Cool link with great points. Player didn't directly attack the beast in its natural territory. Instead she used luring, tricking, levitation spell, and a Thief tied on a rope.
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What happens when you miss with oil?  I've just been having nothing happen, it's wasted, breaks and drains down a hole in the floor or something.  I was wondering if maybe a more AD&D like approach of 'grenade like missile' locations and splash damage would be more appropriate.
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James V West's profile photoDavid Brewster's profile photo
5 comments
 
I tend to play it like James although when the roll is low I aim for bad things happening.....have the oil hit something important. During a hostage rescue on of the players botched a roll and ended up drenching the wooden cage the village children were in. Additional heroics were needed to overcome this twist.
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Ron Howard

Discussion  - 
 
Anyone have any thoughts on letting humans Dual class ?
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James V West's profile photoRichard Pilliard's profile photo
4 comments
 
I use LL+AEC and I allow all races to multi-class without level or class limits. I understand the reasons for the limitations but those reasons are irrelevant to my campaigns for the most part and they feel forced or arbitrary so I toss em out.

I would allow dual classing if it made sense in context. For example if Star Logg the fighter has a high Int and is always poking around in books and taking an interest in what Morlin the magic-user is doing then I'd be OK with that character changing classes at some point, putting in some hardcore study time, and becoming a magic-user himself. What I would not allow is a sudden change that has no contextual justification.

Gimme the story. Then we'll talk.
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A very detailed if slightly "too mainstream" fantasy city setting.  A terrible shame about the "Three Beardos" cover, however.

http://therpgpundit.blogspot.com/2014/06/rpgpundit-reviews-guidebook-to-city-of.html
This is a review of the RPG sourcebook "Guidebook to the City of Dolmvay", written by Peter C. Spahn, published by Small Niche Games.  The book is a 210-page softcover, written theoretically for Labyrinth Lord, but obviously ...
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