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Barrowmaze complete question: I've wanted to run this for a long time. However, it's also mighty expensive. Is it worth it and does it include the previous map and illustration packs?
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Phil H.'s profile photoKirwyn's profile photo
11 comments
Kirwyn
 
+Anders Hedenbjörk Lager Barrowmaze Complete is totally worth it. You can add all or part of it to any of your games. 
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James Spahn

Discussion  - 
 
 
Adventurers wanted!
Need a burglar to sneak into the dragon's lair?
Perhaps a noble knight to save a lost kingdom?
Or maybe a brutal and battle-ready half-ogre?

The Class Compendium for offers over fifty alternate character classes for labyrinth lord and other old-school fantasy role-playing games.

With these new options you'll be ready to face whatever dangers that lay hidden in the deepest dungeon of your next campaign!

Class Compendium compiles the best classes from four years of material previously released by barrel rider games into a single tome – and a whole lot of extras! New art, rules for firearms and weapon mastery, new equipment, and three never before released classes! Top it off with an indexed spell compendium featuring every spell used by every class found in these pages, and you've got it all in one package!

*Print on demand copies will be available soon!

http://www.rpgnow.com/product/148348/Class-Compendium
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Ryan Heck's profile photoSteven M's profile photo
2 comments
 
Is there a POD version coming?
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A free monster from my Patreon project:
https://www.patreon.com/creation?hid=2292484
And here's the other version of this month's monster, the zombie guardians. Also includes a small dungeon.
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So here's a random Dreamlands encounter table that is perfect for your old school campaigns. This was for tonight's Fantastic Heroes and Witchery rpg game. Perfect for an advanced LL's Realms of Crawling Chaos campaign. 
http://swordsandstitchery.blogspot.com/2015/04/1d10-random-it-came-from-hp-lovecrafts.html
There are times when the real world is invaded by the horrors and nightmares from the Dreamlands of HP Lovecraft. The power and dangerous nightmares creep into our world and only adventurers can keep these things at bay. Here...
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Aleksandr Revzin's profile photoEric Fabiaschi's profile photo
4 comments
 
Thanks, its amazing what a 3 a.m. Lovecraft bing will do for the imagination. Cheers and have fun with it. 
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Joe Johnston
owner

Discussion  - 
 
Hey! +Pete Spahn, of Dolmvay, Brave the Labyrinth, Ghoul Keep, etc. fame, is trying to produce a guide to Valnwall.

Good news: the first stretch goal has been met!

Better news: each new stretch goal has a mini adventure written by solid OSR writers including +Jason Paul McCartan, +Tim Shorts and, whats-his-name, ME!

Check out the project page for all the deets.

If you have a few bucks to spare, please consider backing this awesome project to help make a shared LL world for all.


Small Niche Games is raising funds for Guidebook to the Duchy of Valnwall on Kickstarter! The Guidebook to the Duchy of Valnwall is a Labyrinth Lord™ sandbox for the Chronicles of Amherth™ campaign setting.
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Joe Johnston's profile photo
 
This project is really taking off!
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Chris Wellings

Discussion  - 
 
Original Edition Characters - what are peoples' views on it? Are the classes on a par with LL and AEC?
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Anders Hedenbjörk Lager's profile photoBruce Cunnington's profile photo
3 comments
 
Flicked through (virtually) the PDF. On a par with? Not really, my understanding is that by using OEC instead of LL or AEC classes you're emulating the Original D&D classes and therefore flavour personally I wouldn't mix them.
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I've put together this cheat sheet/checklist for running combat in LL.  Initially it was just for my own use but I thought it might be helpful to others so I'm sharing it here, feel free to adapt and modify it to suit.
Drive
LL Combat Checklist1. Declare Movement/Actions (Consider: Surprise, monster reaction and morale) 2. Roll Initiative (Group or Individual +DEX mod) 4. Movement (See Movement Speed Table) 5. Missile combat: Apply DEX mod. to hit only, also see Missile Range table (Consider: cover) 6. Spells (Saving throws if applicable)
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Mark Thomas's profile photoBruce Cunnington's profile photoJohn Lockard's profile photo
5 comments
 
Yes, it did occur to me that the values were duplicated, it would make better use of space.
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Shane Ward

Discussion  - 
 
Its Available! 
http://drivethrurpg.com/product/148044/The-Tomb-Of-Gardag-The-Strange 
A long time ago lived an evil and very eccentric warlord named Gardag.  Over the years he up aa cult following, many flocked to him and worshipped.  He sent out his cultists to pillage and burn the surronding lands.  Eventually he ammased a huge stock pile of treasure. 

*A OSR module for 4 - 6 Characters Levels 3 and up.  Compatible with Labyrinth Lord (TM). 

Includes Pre Generated Characters

Interesting Henchemen

One Hand Drawn Map 

24 Encounter Locations 
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Shane Ward's profile photoChris Wellings's profile photo
3 comments
 
The henchmen are hilarious.
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Chris Wellings

Discussion  - 
 
Would anyone be interested in a play by post game of Labyrinth Lord?
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Tony Bravo's profile photoChris Wellings's profile photo
33 comments
 
Sorry, Tony, meant to post them up last night, but got home knackered from work. LotFP's rules are a lot simpler than the B/X / Lab Lord ones; I'll do a cut and paste tonight, I hope.
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Eric Fabiaschi

Discussion  - 
 
Another free old school adventure for you OD&D or Advanced D&D style games B1-2 The Ruined Hamlet/Into The Gloaming from  Barrataria. Perfect for any number of retroclone systems as well.  This would work well for LL as well. 
http://swordsandstitchery.blogspot.com/2015/04/free-osr-adventure-resource-adventure.html
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Joe Johnston's profile photoEric Fabiaschi's profile photo
2 comments
 
I thought so when I found this again on my hard drive last night. Wonderful little adventure with lots of uses as an adventure construction set as well. 
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About this community

Discussions about Goblinoid Game's fantasy RPG retroclone are welcome
 
1d10 Lovecraftian Dream Princess encounter table for your old school campaigns perfect for a Realms of Crawling Chaos campaign 

http://swordsandstitchery.blogspot.com/2015/04/1d10-random-lovecraftian-dream.html
There are royal personages out in the Dreamlands that seldom get mentioned, fragments of ancient goddesses whose power and rage were far to dangerous for rational minds to contemplate but none the less move across the collect...
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Ryan Heck's profile photo
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Scott Moberly

Discussion  - 
 
Scott Moberly originally shared:
 
Sign of the Devil! I am running a LL/AEC game at NTX on Saturday night. The game posting just went up if anyone is attending and looking for a game...
Link to game listing: http://ntrpgcon.com/index.php?option=co ... &Itemid=65

Description:
Game Title : Theme For a Jackal
Game System : Labyrinth Lord/with AEC
Number of players : 4-8
Pregens/Level of characters : yes / 3rd~5th
World/Setting : Hyperborea

Game Info : Torn from the pages of AFS Fanzine, come play in this pulp Sword & Sorcery flavored one shot. You take a job transporting two crates of unknown goods to the House of Bhengali Keshemarov, a mysterious Conjurer's manse amidst the sea-worn crags of the Broken Coast..
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Warren Henderson's profile photo
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So a couple of days ago I ran across this free gonzo adventure based on a cult classic kung fu film from the 90's. This adventure works much better then the film its based on. A nice little romp for OD&D or a basic style retroclone. The Rise and Fall of Zamzer from The Fire In The Jungle blog.  Perfect as a gonzo LL adventure. 
http://swordsandstitchery.blogspot.com/2015/04/free-osr-gonzo-adventure-rise-and-fall.html
You can find a ton more information about the adventure and the adventure itself over at the Fire In The Jungle Blog HERE So a couple of days ago, I came across a really gonzo old school adventure for an OD&D set up game. I...
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Joe Johnston
owner

Discussion  - 
 
Hey Party Peoples, 

Since there seems to be a lot of love for my Hexcrawl guide, I was thinking about another sort of rules clarification/organization thing. 

I would like offer the core LL rules in a reformated, reorganized way, laid out in roughly in zine-sized books.  Again, the rules would be exactly what +Dan P has written, but in smaller chunks.  Here's my wooly thinking:

Book 1: Player's guide (all Player focused stuff)
Book 2: Adventure Mechanics (Adventuring rules, Creating dungeons, etc.)
Book 3: Encounter Mechanics (Combat, Experience, Treasure)
Book 4: Monsters (lists, random encounter tables, better cross-references)

I think the longest on of these books would be about 50 pages, while most would clock in a 20.

Without committing yourself to anything, would this be the sort of product you would like to see?
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cecil howe's profile photoJoe Johnston's profile photo
2 comments
 
I think we have a consensus.
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Eric Fabiaschi

Discussion  - 
 
 
Random  Low Level Lovecraftian encounter table  for tonight's Warlords of the Outer Worlds Fantastic Heroes and Wizardry game. This is a weird post apocalyptic game that pulls from some of the old public domain comic sources.  Easily used with Realms of Crawling Chaos. 
http://swordsandstitchery.blogspot.com/2015/04/1d10-random-monster-encounter-table-for.html
Some of the most dangerous ruins and complexes in Merica are found in the Neo England are, these lands are haunted by all kinds of dangerous regional monsters that adventurers might stumble upon during their travels throughou...
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Chad Robb's profile photoEric Fabiaschi's profile photo
2 comments
 
Don't forget there's a bit of Tom Sutton Shaggothy right at the bottom as well. Sanity rolls of course may vary. 
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Starting Spells For Magic Users & Eleves in LL vs B/X
--------------

I just came across a staggering difference between LL and B/X that I have never noticed.

The following is on Page 19 of the LL rule book.

*******************************
Beginning Spells

As discussed previously, clerics have access to all spells when
they pray for them. Magic-users and elves study the spells
from their spell books, and begin play with a few more spells
in their books than they are able to cast based on their level.
The player may choose two first level spells and one second
level spell, but any other spells can only be added to a spell
book through game play.
*******************************

I always thought that Magic Users and Elves in LL started only having one first level spell in their spell book just like their counterparts in B/X.

 I find it amazing that I can pick 2, first level spells off the bat and pre-determine what I want my second level spell to be.

The following is on Page 16 of the Moldvay Basic rule book.

*******************************
Each magic-user and elf has a spell book for the spells that he or
she has learned. A first level character will only have one spell (a
first level spell) in the spell book. A second level character will have
two spells (both first level) in the spell book; a third level character
will have three spells (two first level spells and one second level
spell) in the spell book. The DM may choose which spells a character
has in the book, or may allow the player to select them.
*******************************

I'm sure someone, somewhere has a chart containing the all of the differences between LL and B/X. I'd love to see it.
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John Lockard's profile photoJames V West's profile photo
5 comments
 
I would like to play B/X style but allow a spell roll for a chance to retain the spell. That would preserve the limited magic of B/X but also grant casters more magical oomph.

We are doing it, +Andy Solberg​.
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Eric Fabiaschi

Discussion  - 
 
A bit of random demonic 'treasures' and finds table for this evening for that up coming OSR  campaign. 
http://swordsandstitchery.blogspot.com/2015/04/1d10-unique-random-demonic-finds-table.html
The clash of thunder, lightning, and brimstone marks the battles between adventurers and puppets behind the forces of the Beyond namely Hell itself. There are sometimes relics and artifacts left behind after such clashes but ...
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David Ferguson's profile photo
 
I really enjoy the random tables available on sword and stitchery. This one in particular gets the creative juices flowing.
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Prepping tomorrow's game.
If there is anything I always enjoy as a GM, it must be mapping and setting up the session. 
15
Matt Grice's profile photoA.M. Manes's profile photo
4 comments
 
I love that art. Wish I was playing.
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Hey everyone, I'm currently looking for players, Dungeon Masters, audio editors, Indie RPG developers who would like to be involved in a podcast focused on Indie RPGs. Below is a sample promo that I put together showcasing the potential quality of the podcast. Please forgive the sibilance
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