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Uncle Eric back with another TSR classic and how it hooks up with another classic to form a mini OSR campaign
http://swordsandstitchery.blogspot.com/2017/03/further-meditations-on-b4-lost-city.html

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Uncle Eric back with more 'Old Mars' Astonishing Swordsmen & Sorcerers of Hyperborea & Warriors of the Red Planet Campaign notes
http://swordsandstitchery.blogspot.com/2017/03/old-mars-astonshing-swordsmen-sorcerers.html

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The second set of random finds for tomorrow night's game of Astonishing Swordsmen & Sorcerers of Hyperborea inspired by Clark Aston Smith
http://swordsandstitchery.blogspot.com/2017/03/1d8-random-minor-smithinian-occult.html

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Some random finds for an upcoming game of Astonishing Swordsmen & Sorcerers of Hyperborea inspired by Clark Aston Smith
http://swordsandstitchery.blogspot.com/2017/03/1d6-random-ancient-minor-treasures-of.html

Last night as my group battled some skeleton warriors, I noticed their entry doesn't explicitly state that they are immune to Sleep. One of my newer players was going to cast it, and an old D&D veteran told him that it wouldn't work on the skeletons. I did a quick scan of the skeletons block, and while it mentions them being immune to poison, paralysis, fear, and cold, it doesn't say anything about sleep. I would have ruled that the spell didn't work based on DMing older versions of D&D, but I can see a rules lawyer (do we have those in the OSR?) making a stink.

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