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I just posted in the Haxe community about the Haxe/OpenFL duo, so I bring it here too.

I'm looking for documentation about using frameworks like SOOMLA in the Haxe/OpenFL duo. Do you have anything on this?
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Борис Евтифеев's profile photo
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Alya Letaief

Troubleshooting  - 
 
any one have an idea about this error
Process creation failure : arm-linux-androideabi-g++
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Aria Bima Mahesa Putra's profile photoSebastien Carceles's profile photo
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Had the same error when compiling for Tizen on a mac. Not solved yet.
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New tutorial: using ListViews in HaxeUI.
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who wnats to be my friend?
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Terry X

Troubleshooting  - 
 
Installing HaxePunk. Download and Install Java JDK? yes. 404, this page has nothing sensible on it. Oracles download list has always been a nightmare to comprehend for me so I don't know what to install or if I even need it. JDK JRE SDK SE JVM EE FX.
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Terry X's profile photoCarsten Eggers's profile photo
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On Debian based OS
apt-get install default-jdk
does the trick
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Learn to make a cross-platform shooter arcade game using HaxePunk!
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michael solomon's profile photo
 
i must say that your tutorial is grate and i learn from them very much!! thank you
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New tutorial! Learn to create an animation stepper which handles frame animations and inter-frame delays in a tile based game.
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Thought I share the game I made using OpenFL.. I released it a couple of months back during World Cup 2014 through a publisher friend. Didn't get much download, but still I'm quite happy with how the game turns out and maybe will update again later (I'm now working on my second OpenFL game which I hope to release soon). Check out the game at Google Play Store, and if you like send me some comments - any feedback is highly appreciated. 
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**Update baru dengan konten dari Piala Dunia 2014 Brazil! Selamat untuk Jer...
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Deborah Granick's profile photo
 
Nice!
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Hello everyone! 

I made my first game for #Android  using #Haxe  and  #OpenFL   

It's a twist on a “catch the falling stuffs” type of games and it's a nice time-killer.
Are you bored while on the toilet, waiting for the bus or watching a stupid...
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Lars Doucet

Discussion  - 
 
In which I argue that Adobe's best bet for saving the Flash ecosystem and its associated tools is to throw their weight behind Haxe.
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Paul Cummins's profile photoAndreas Rønning's profile photoTiago Ling's profile photoTomek K's profile photo
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Agreed.
It also makes me sad to visit a page like codepen.io and I often think "yeah, I did this like 10 years ago in FLASH and now everyone is totally bragging how the same thing can be done in much more complicated ways running on only half the browsers available."
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Created by

About this community

Assistance, discussion, showcasing and troubleshooting for the Haxe NME cross platform SDK.
 
Hello
Here is my first app using Haxe and OpenFL. Android version is available and iOS one is in review by Apple.
What do you think? Any feedback would help.
Regards,
Goumy Sticks by Tikids Studio
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Sebastien Carceles's profile photoRomain Lebon's profile photo
5 comments
 
Je t'en prie ;)
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Just released my second game using #OpenFL today, and my first self-published title. You can head on to Google Play Store and download the game if you're on #Android (no iOS version yet since I don't own a Mac :P), and if you liked it (or even hate it), kindly send me some comments there ;)
Do you love logic and number puzzles? Play a lot of puzzle games like Sudok...
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The final part of my 6-part tutorial on making Tile-based games in Haxe and OpenFL is out! All the parts are available on my blog. Check it out!
Haxecoder - Haxe and OpenFL tutorials. Real life programming examples, game development, syntax and more.
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I made a guest post on the official OpenFL blog! Learn to make a platformer game in Haxe and OpenFL.
I'm Kirill, author of haxecoder.com, where I regularly publish tutorials for Haxe and OpenFL. I've been invited to make a guest post here, so let's do this! Today I'll show you how to make a lightweight and efficient platform game engine. I won't be using any frameworks.
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[ASK]
how is the state of OpenFL and all the OpenFL-based engine right now?
I've been long since moved from OpenFL to unity simply because of it's lack of documentation and support (it's been 1 year ago I guess) .

but recently I've seen people acknowledgement of OpenFL and it's potential as Flash go-to alternative. 

so how is it right now? is the documentation better? any beginner tutorial? supporting plugins and library for better 3rd party lib support maybe?

I still want to know about OpenFL development because it's really good and I've been happy using it ,but what made me move on from it is simply because it's lack of documentation and not very newbie friendly. the knowledge transfer is kinda hard.. :)
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Dennis Adriansyah Ganda's profile photoIrman Maulana's profile photo
10 comments
 
I think same about it, openfl is great open source for development but poor documentation. But I still like openfl because it's based on AS3 and flash so i can bridge from flash to cross-platform development. And this is my first game which I create with openfl :)  http://tinyurl.com/l4lkaqk
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Nina Cording

Discussion  - 
 
Which HTML-5 backend do you use?

I found that the backend that comes with openfl lacks mouseover/mouseout events and also click events don't hit exactly on shapes.

The bitfive backend solves all that BUT needs some workarounds to work properly with actuate and you can only have a 1<->1 Relationship with Bitmap and Bitmapdata. Which makes it quite hard to work with Spritesheets (you need to clone each and every BitmapData instance)

A combination of both would be the best, but wouldn't be possible as they are implemented quite differently.

And I also wonder: Except of pixelwise bitmap manipulation, so much could be done via SVG, even glow, blur and bevel filters, as well as lossless scaling and vector animation. Also shape-precice mouse-events, nested transforms, and much more. An html5-svg backend could be quite powerful!
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Nina Cording

Discussion  - 
 
Hi, I'm still new to Haxe+OpenFL and compiling and running on all kinds of target platforms works very well.
AS3 has been my favourite programming language for years, but now it seems haXe will take it's place ;)

But one question remains: Is it possible, for Android, to interact more with the native system, like using native menus, the back-button, sliding panes from within OpenFL? Is there an extension for that already or would I have to create one myself?
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Rafael Oliveira's profile photoNina Cording's profile photo
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Yay, that's very close to what I've been looking for :) And even though it's not native, moreimportant is the user experience.
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Lars Doucet

Discussion  - 
 
Console support for Haxe, who's interested?

Lars here, I'm the developer of Defender's Quest. Those of you who follow me know I've been working for some time to build out console compatibility for Haxe, with the Lime/OpenFL/HaxeFlixel stack specifically in mind (since that's what I use).

I recently had a very productive chat with certain powers-that-be in the world of major next-gen consoles (both handheld/home console) that are interested in making it easier for devs to get onto their systems, and I've been pitching them on Haxe/OpenFL. Joshua Granick and I have been working with on building this tech just on our own, and so far we've made decent progress with one console target, but this recent development has the potential to pour a bit of rocket fuel on the operation. For that to happen though, the powers-that-be would like to see a list of interested developers who might benefit from having this pipeline available. The more the merrier.

Obviously this is most relevant for OpenFL developers, but it could also open the door for Haxe development in general, whether they're using Lime, OpenFL, NME, Flambe, or whatever.

So if you're a Haxe game developer and you'd like to submit your name for my list, please reply with your name(s) and game(s). (Developer names preferred but I'll take individuals too). Obviously, releasable games are awesome but we're interested in basically everyone of all shapes and sizes who could use this. Now, submitting your name is NOT a commitment, it's just a statement of interest, specifically: "Yes, I would be very interested in this technology if it were available under the right terms and circumstances."

Any takers?
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Lars Doucet's profile photoRudi Steger's profile photo
5 comments
 
the more targets the merrier. ^^ color me interested.
http://appworld.blackberry.com/webstore/content/20384435/
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