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Frank Hernandez

Discussion  - 
 
Is it possible to embed a browser window in IOS in inside your app instead of opening the native browser?
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Frank Hernandez

Discussion  - 
 
I've a few isometric engines for openFL but they don't seem to be very active or downright seem abandoned. I'm thinking of creating an isometric style "game" for kids. Does anyone recommend an engine as a starting point?
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Frank Hernandez's profile photoKen Rogers's profile photo
4 comments
 
It was back in 2008 and was bought by Google in 2010 but I did find a few videos. If you search for Handipoints or Handiland you will find some avatar/dress-up and personal space videos. Here is one I found of an outside area. The system allowed for customizing your cat's outfit and triggering emote animations etc. https://www.youtube.com/watch?v=qHsczOlcK8g
I used a node graph to manage tile states, occupancy, walkability etc., and SmartFox for managing chat and multiplayer data reflection.
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Tiago Souza

Discussion  - 
 
hello, I would like to learn lime, however as there is no documentation, I would like to study the project code done with it, any recommendations?
2
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Hello
Here is my first app using Haxe and OpenFL. Android version is available and iOS one is in review by Apple.
What do you think? Any feedback would help.
Regards,
Goumy Sticks by Tikids Studio
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Sebastien Carceles's profile photoRomain Lebon's profile photo
5 comments
 
Je t'en prie ;)
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New tutorial: using ListViews in HaxeUI.
1
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who wnats to be my friend?
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Terry X

Troubleshooting  - 
 
Installing HaxePunk. Download and Install Java JDK? yes. 404, this page has nothing sensible on it. Oracles download list has always been a nightmare to comprehend for me so I don't know what to install or if I even need it. JDK JRE SDK SE JVM EE FX.
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Terry X's profile photoCarsten Eggers's profile photo
6 comments
 
On Debian based OS
apt-get install default-jdk
does the trick
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Learn to make a cross-platform shooter arcade game using HaxePunk!
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michael solomon's profile photo
 
i must say that your tutorial is grate and i learn from them very much!! thank you
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New tutorial! Learn to create an animation stepper which handles frame animations and inter-frame delays in a tile based game.
3
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Thought I share the game I made using OpenFL.. I released it a couple of months back during World Cup 2014 through a publisher friend. Didn't get much download, but still I'm quite happy with how the game turns out and maybe will update again later (I'm now working on my second OpenFL game which I hope to release soon). Check out the game at Google Play Store, and if you like send me some comments - any feedback is highly appreciated. 
 ·  Translate
**Update baru dengan konten dari Piala Dunia 2014 Brazil! Selamat untuk Jer...
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Deborah Granick's profile photoWilliam R. J. Ribeiro's profile photo
2 comments
 
Really cool game! Some friends and I made a similar game for the 2006 WC for the phones at the time. Unfortunately we couldn't launch it because we didn't get a deal with the carriers. There was no AppStore or Google Play at the time. Well done! The hardest part of the project for us was getting all the content and storing it on the phones of the time. :)
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Hello everyone! 

I made my first game for #Android  using #Haxe  and  #OpenFL   

It's a twist on a “catch the falling stuffs” type of games and it's a nice time-killer.
Are you bored while on the toilet, waiting for the bus or watching a stupid...
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About this community

Assistance, discussion, showcasing and troubleshooting for the Haxe NME cross platform SDK.

Carsten Eggers

Troubleshooting  - 
 
Hi i got the following problem after updating openfl some weeks ago.
I didn't changed any think in my source, but before some updates it worked.

-compile:
    [javac] Compiling 5 source files to /home/lee/Projekte/Bunt/Export/android/bin/bin/classes
    [javac] /home/lee/Projekte/Bunt/Export/android/bin/src/org/haxe/lime/GameActivity.java:217: error: cannot find symbol
    [javac]             getWindow ().getDecorView ().setSystemUiVisibility (View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LOW_PROFILE | View.SYSTEM_UI_FLAG_FULLSCREEN);
    [javac]                                                                     ^
    [javac]   symbol:   variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
    [javac]   location: class View
    [javac] /home/lee/Projekte/Bunt/Export/android/bin/src/org/haxe/lime/GameActivity.java:217: error: cannot find symbol
    [javac]             getWindow ().getDecorView ().setSystemUiVisibility (View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LOW_PROFILE | View.SYSTEM_UI_FLAG_FULLSCREEN);
    [javac]                                                                                                             ^
    [javac]   symbol:   variable SYSTEM_UI_FLAG_LAYOUT_STABLE
    [javac]   location: class View
    [javac] /home/lee/Projekte/Bunt/Export/android/bin/src/org/haxe/lime/GameActivity.java:217: error: cannot find symbol
    [javac]             getWindow ().getDecorView ().setSystemUiVisibility (View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LOW_PROFILE | View.SYSTEM_UI_FLAG_FULLSCREEN);
    [javac]                                                                                                                                                                                   ^
    [javac]   symbol:   variable SYSTEM_UI_FLAG_FULLSCREEN
    [javac]   location: class View
    [javac] Note: /home/lee/Projekte/Bunt/Export/android/bin/src/org/libsdl/app/SDLActivity.java uses or overrides a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] 3 errors
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Carsten Eggers's profile photoKiên Nguyễn Trung's profile photo
2 comments
 
Your problem is resolved??? i have same problem :((
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I just posted in the Haxe community about the Haxe/OpenFL duo, so I bring it here too.

I'm looking for documentation about using frameworks like SOOMLA in the Haxe/OpenFL duo. Do you have anything on this?
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Rafael Oliveira's profile photoБорис Евтифеев's profile photo
 
If you are targeting android/ios, you need to write two extensions, one in java and another in objc to call the SOOMLA api. 
You can create a test extension with the command:
openfl create extension TestExtension
There is some extensions in the openfl repo:
https://github.com/openfl
you can use to study. 
tutorial:
http://player03.com/2014/08/09/openfl-extensions/
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Alya Letaief

Troubleshooting  - 
 
any one have an idea about this error
Process creation failure : arm-linux-androideabi-g++
1
Thomas Uster's profile photo
4 comments
 
I was only able to get an android extension working by copying in google-play-services_lib into my project. After deleting all drawable folders inside the lib like google-play-services_lib/res/drawable-hdpi the error went away.
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New tutorial - accordions in HaxeUI!
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New tutorial: roots in HaxeUI.
1
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Just released my second game using #OpenFL today, and my first self-published title. You can head on to Google Play Store and download the game if you're on #Android (no iOS version yet since I don't own a Mac :P), and if you liked it (or even hate it), kindly send me some comments there ;)
Do you love logic and number puzzles? Play a lot of puzzle games like Sudok...
1
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The final part of my 6-part tutorial on making Tile-based games in Haxe and OpenFL is out! All the parts are available on my blog. Check it out!
Haxecoder - Haxe and OpenFL tutorials. Real life programming examples, game development, syntax and more.
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I made a guest post on the official OpenFL blog! Learn to make a platformer game in Haxe and OpenFL.
I'm Kirill, author of haxecoder.com, where I regularly publish tutorials for Haxe and OpenFL. I've been invited to make a guest post here, so let's do this! Today I'll show you how to make a lightweight and efficient platform game engine. I won't be using any frameworks.
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[ASK]
how is the state of OpenFL and all the OpenFL-based engine right now?
I've been long since moved from OpenFL to unity simply because of it's lack of documentation and support (it's been 1 year ago I guess) .

but recently I've seen people acknowledgement of OpenFL and it's potential as Flash go-to alternative. 

so how is it right now? is the documentation better? any beginner tutorial? supporting plugins and library for better 3rd party lib support maybe?

I still want to know about OpenFL development because it's really good and I've been happy using it ,but what made me move on from it is simply because it's lack of documentation and not very newbie friendly. the knowledge transfer is kinda hard.. :)
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Dennis Adriansyah Ganda's profile photoIrman Maulana's profile photo
10 comments
 
I think same about it, openfl is great open source for development but poor documentation. But I still like openfl because it's based on AS3 and flash so i can bridge from flash to cross-platform development. And this is my first game which I create with openfl :)  http://tinyurl.com/l4lkaqk
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