How Microsoft, Adobe, and Sony's DRM has not only hurt consumers, but has also hurt corporate productivity... It's an information security matter.
It’s a real bummer when people spend a lot of their money on AAA PC games, only to not be able to play them. Major publishers like EA, Activision, and Ubisoft are pushing their own online services, requiring their PC and console games to connect to their servers for any sort of functionality whatsoever. That includes single-player games.
Those publishers never seem to have sufficient server capacity to handle the traffic from millions of players executing their games soon after the launch of immensely popular titles. It leads to millions of customers becoming frustrated that they can’t play the games they paid for, many of which were preordered.
Developers and publishers say that the “always online” requirement of their new games is to enhance functionality that gamers should appreciate. Maybe so, but demanding constant connectivity to their servers is mainly a DRM measure, a sloppy way of combating piracy. But that sort of a system penalizes paying consumers a lot more than it inconveniences pirates...#Microsoft #Adobe #Sony #infosec #cybersecurity #itsecurity #tech