Would there be time / suitable amount of interest in an Accidental Survivors Podcast "reunion" get-together at Breakout Con?

Awww, +Chris Groff did you delete the Accident Informer post before I could post a thank you to them?

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Song for today. Rob Halford's great. And I love the play on Billy Idol's White Wedding.

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Time to play catch-up again:

Day 25: What is the best way to thank your GM?
Give your GM feedback about the game and how they are doing. Tell them what you like and dislike. Help them craft a better gaming experience.

Day 26: Which RPG provides the most useful resources?
Dungeon Crawl Classics
Between all the zines and community generated content, there is a wealth of gaming resources for this game. Plus, if you play games in public, there is great DCC swag (see link in this post).

Day 27: What are your essential tools for good gaming?
Preparation and Contemplation
Ample time to prepare and contemplate the game are crucial for good gaming. This is not to say that you should plan out everything. It is also important to be flexible at the table and roll with the flow. Ad-libbing is great if you can do it all the time, but proper preparation can lead to richer play.

Day 28: What film or series is the most-frequent source of quotes in your group?
Star Wars!
"I've got a bad feeling about this."
"That's no moon, that's a space station!"
"I'm here to rescue you."
"These aren't the droids you're looking for."


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Day 24: What is the oldest game you have played, or still play?

This is an alternate question for today. The oldest game I've played is Moldvay Basic D&D. In thinking about this, I would be interested in going back to the origins and start with Original D&D and work my way through the various editions. I know a podcast once did this, but I would be interested in giving it a try.


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Day 23: Which RPG has the most jaw-dropping layout?

For me, the high-water mark of layout and design has been Underground by Mayfair Games. The combination of art, layout, and color coded chapter boarders made the book a pleasure to read and easy on the eye. I remember it being very well organized with informative sidebars, but that may be nostalgia talking.

A close runner up, in my mind, is Evil Hat's Dresden Files RPG. The way the game is laid out with Post-it notes and scribbles in the margins is beautiful.


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What do you do when you're 5 days behind on RPGaDAY? Craft a post with 6 quick-fire answers:

Day 17: Which RPG have you owned the longest but not played?
- I've had Mechwarrior for a long time. I always loved the idea of mixing the board game aspects with the role-playing game. Never found a group willing to try it.

Day 18: Which RPG have you played the most in your life?
- I've played the 1st edition of Advanced Dungeons & Dragons from 1981 until 1989 when 2nd ed came out. Hands down the longest I ever played one edition of a game. If you don't count the editions, it's even easier to say Dungeons & Dragons from Moldvay Basic to 5th ed - 1981 to the present.

Day 19: Which RPG features the best writing?
- I love the approach used in the Dresden Files RPG by Evil Hat. The tone and voices kept you grounded in the setting.

Day 20: What is the best source for out-of-print RPGs?
- Half Price Books for physical copies, RPGNow.com for digital copies.

Day 21: Which RPG does the most with the least words?
- Lady Blackbird 'Nuff said.

And getting a jump on tomorrow...
Day 22: Which RPGs are the easiest for you to run?
- In general I would say D&D, but Moldvay Basic D&D specifically.


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Day 16: Which RPG do you enjoy using as is?

I love playing Dungeon World as is. There is enough "space" in the game to make each campaign unique and memorable. When I say as is I mean that I do not modify any of the mechanics and do not utilize any third-party material, such as playbooks. There are rules and methods for creating you own monsters and the fronts cover the threats that the characters will face. All in all, a really tight package.


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Day 15: Which RPG do you enjoy adapting the most?

I don't adapt games, I like to play them as they were written. My thought is the author wrote them a specific way so they should be played that way. In this regards, I can seem like a rules lawyer, especially when playing a game for the first time. I try to make the experience at the table match what I believe the author is going for. Sometimes this is easy, sometimes it's hard.

I think if I were to adapt any RPG it would be D&D Basic & Expert. There are a lot of rough edges to this game. When I was young and I first ran Basic (1981 Moldvay edition), there were so many things that came up in play that were not covered by the rules. This created a dissonant gaming experience. When AD&D came along, I jumped all over it because I felt there was more clarity and less rough edges (what did I know, I was 15).

I think if I were to return to B/X now and run it, I would adapt it quite a bit to smooth out the rough edges. Maybe that's why there are so many house rules & retro-clones for this edition.


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FFG's going generic with their narrative RPG system. It's not due until later this year, I think I can hold my breath until then.
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