Stream

Join this community to post or comment

Maezar

Discussion  - 
 
Let's talk about converting OSR/AD&D 1E monsters over for DW.
3
Maezar's profile photo
18 comments
Maezar
 
CC BY entries would be best, I think.

Add a comment...

J. Henning

Discussion  - 
 
Does anyone have any experience with combat against an intangible monster? Do you limit effective combat to magic users? I'm not quite sure how to proceed, as a newbie GM. Any advice would be much appreciated!
I'm thinking of monsters such as ghosts or spirits of the air.
2
James Etheridge's profile photoChris “HyveMynd” Stone-Bush's profile photo
6 comments
 
My short answer? An intangible monster? Better go find some weapon capable of hitting it.
Add a comment...
 
Anyone up for a one-shot around 6-7:00 EST tonight? The regular group that i GM decided to take the week off, so my evening is free. I'd like to play rather than GM, so comment below if you're interested.

If there isn't enough interest, i might just binge-"watch" DR, since i never really got into it.
1
Lemmo Pew's profile photo
 
I'm considering it, though I'm Central time and couldn't commit until 7:30ish (8:30 EST), but hey, if a plan hasn't come together by then, I'll check in.
Add a comment...

Jason Brannen

Discussion  - 
 
Heroes of the City 3.0  This is a Dungeon World hack.  This hack is designed to accomplish three things:  Quick Character Generation, Detailed Powers System, and Easy To Grasp Rule Set.  Yes, I am aware there are many other AW/DW hacks out there (Masks, Worlds in Peril, etc.) that tackle the superhero genre.  Mine is not better, but is designed to accomplish those three specific aims.

This version mainly quantifies and qualifies powers with more limits and guidelines which is the feedback I heard the most from 2.0  https://www.dropbox.com/sh/ys17vzqous0bge5/AADysyTpZj3KGbsWjpp6tzkTa?dl=0

Thoughts?
14
2
Jason Brannen's profile photoDune Aught's profile photo
20 comments
 
+Jason Brannen and all, sorry it seems that AW 1ed is no longer there for free download. I got it from apocalypse-world.com by just registering and signing in with my email. When I sign in now, I don't see it anymore. I think it was probably just a promotion before 2ed was finished. Now it seems there's only 2ed material and links to purchase. Sorry for getting your hopes up.
Add a comment...

mark downey

Magic Items  - 
 
Liars' Coin

While on the surface seeming an average two-faced coin, when flipped in the presence of a person telling a lie this mischevious coin displays a tails side it otherwise does not have.
9
1
Jim Jones's profile photoRobert Doe's profile photo
2 comments
 
Yes. Very cool
Add a comment...

Dirk Detweiler Leichty

Miscellaneous Resources  - 
 
 
Playset idea for Rogue, warrior, sage:
https://drive.google.com/file/d/0B1IHa8A33hy7cmVkU0JYZHg5UjA/view?usp=sharing

The rules addenda are a bit sloppy, still messing with that.


22
Gil Colgate's profile photoDavid's profile photo
7 comments
David
+
1
2
1
 
Great Stuff +Dirk Detweiler Leichty ! Will try it out in our DW session tonight ;)
Add a comment...

James Chambers

Hangouts Games  - 
 
Live with Chambers of Roleplay Week 2 @weefz @JackZyre @MrBoombati @KattStrike come support us at http://www.twitch.tv/jamescuk
1
Add a comment...

Scott Selvidge

Discussion  - 
 
I swear I have seen a link to the new playbooks in indesign format somewhere, but I can't seem to find them. Does anyone else know where they are located? 
3
Robert Finamore's profile photoVictor Julio Hurtado's profile photo
11 comments
 
We (I) can make a template for a custom sheet design and we can all use that instead.
Add a comment...

David Jonasse

Discussion  - 
 
codex.dungeon-world.com is an amazing site that i've been using the past few days to make some monsters, but when i went to copy over my latest few for my game tomorrow, i noticed it was down, anyone has any idea what's up or who i can contact about this?
8
Sage LaTorra's profile photoDavid Jonasse's profile photo
3 comments
 
That was quick, awesome! and it makes sense, the site is very useful :D

edit: seems to be working fine now, thanks (:
Add a comment...

J. Henning

Discussion  - 
 
How do you improv situations where the Players get to be clever? I'm a noobie GM and I have no idea how to put together puzzles and scenarios that let players show off their cleverness. Since one of my players said that's what they like, I'm going to try to accommodate. How do you do it on the fly? any advice is much appreciated!
1
Robert Doe's profile photoAaron Griffin's profile photo
20 comments
 
My players' favorite "investigation" I ever ran totally wasn't an investigation at all. There was a drunk sleeping outside their inn door and someone asked if he was dead. I said yes, and off they went! Free puzzle
Add a comment...

About this community

The place for talking about Dungeon World.

J Stein

Discussion  - 
 
Anyone read "Green Law of Varkith"?

I'm about 3/4 through, and although I like a lot about it (especially wanting to attach it to a Planar Codex intrusion-by-Dis type campaign), I don't understand the central fictional conceit at all.

What does the institution of guilds have to do with combating the scourge of Heroes, at all? As in, how? If "The Five" had been a guild, would they not have rampaged? If Varkith had had guilds, would they have changed the fact that The Five demolished their /standing armies/? "The Green Law exists to prevent any individual from growing too powerful" - but how does it do that?

What does it mean "to be alone, is to be exiled", and how does that translate into "everyone must join a guild"? The lawkeepers are supposed to hunt down the guildless, although imperfectly: how? What disadvantages are there in being in a guild, anyway - why would anyone?

Additionally, the game text recognizes that the PCs are "unique" (and, implicitly, "heroes"), in a setting built around brutally repressing heroes. How do these two things interact? So far, it doesn't seem to.

I get it, I get it; it's just an excuse to force everything into a guild-centric mold, cause that's what the game supplement is about. But internal to the fiction, I just don't get it.
2
Aaron Griffin's profile photoJ Stein's profile photo
3 comments
J Stein
 
Having just finished it, I've got mixed feelings. My questions aren't answered in the end, and the central question is really representative of the book as a whole:

It's interesting, it's evocative, on balance it's probably worth purchasing, but it's just sort of ... sloppy? Inconsistent? It feels like it may have been written by multiple talented people without an editor keeping them tightly bound to a central vision, or maybe one person wrote it at a rapid clip. If you hack it apart into pieces, there are a lot of fictional gems worth using, but it seems to trip over itself in the details (or, you know, /in the central conceit of the setting/).

I'm not sure it's worth-while to write an extensive critique, but the funny thing is that that's the feeling I've walked away with: a product I enjoyed, I don't regret purchasing, but I have a laundry-list of criticisms for. And the criticisms aren't minor nitpicks, either.


I've had multiple positive experiences with +Magpie Games in the past, so this isn't a deal-breaker, but I don't feel like I'd grab one of their books again without a few reviews first.
Add a comment...
 
 
The Oracle has been updated! #dungeonworld
The Oracle - A Dungeon World Playbook - The world is like folded cloth overflowing with patterns. Patterns hiding other patterns, patterns on top of other patte
1
Francesco “kurojishi” Berni's profile photoVictor Julio Hurtado's profile photo
4 comments
 
+Francesco Berni  Ah! hahahah I didn't get the reference until you mentioned it. I saw your message half asleep and was breaking my head to figure out what it was all about.
Add a comment...

Colin Kierans

Discussion  - 
 
 
Episode 31 of Discern Realities is here! In this deluxe episode, we discuss all sorts of awesome things, plus announce the runners-up and winner of our Codex Keeper contest!

Cc: +David McGrogan +Colin Kierans

Enjoy!
iTunes: https://itunes.apple.com/us/podcast/discern-realities/id1066446775 RSS: http://discernrealities.libsyn.com/rss
7
Colin Kierans's profile photo
 
If you aren't listening to this podcast yet I highly recommend it.

They talk about my project, Vin Moves, in this episode so I had to share it. You can see the site they talk about here: http://moves.vindexus.net
Add a comment...

mark downey

Magic Items  - 
 
Sea Shell Shield (Worn, +1 Armor, 2 Weight)

A shield of incredibly intricacy formed from thousands of broken shells. When a piece of shell is broken off and left at a location, the sound of the area around the shell can be heard emanating from the break on the shield. The sound is faint, distorted and distant how ever and all but the loudest noises are incomprehensible.
8
Victor Julio Hurtado's profile photomark downey's profile photo
2 comments
 
Thousands of pieces, so presumably thousands of breaks; it's far more of a flavor thing than an actual mechanic with hard and fast rules. And yes, for all intents and purposes they'd have to be shouting but if, say a dragon attacked the town you were just in, you'd probably hear about it from the shield. It's another avenue for a DM to inform players of things happening in the world around them.

Add a comment...

mark downey

Magic Items  - 
 
Endis' Excellent Escape Chalk

An otherwise unassuming piece of chalk about the size of a pinky finger, this writing utensil bears a most potent enchantment. When used on a flat surface to draw a closed shape, this fantastic chalk will create a magical hole up to 16 inches deep. The surface returns to normal when the line is broken.

(3 Charges)
3
Robert Doe's profile photo
 
Muhahaha
Add a comment...

Keith Lau

Discussion  - 
 
Quick question. I know this has probably been addressed numerous times but I can't seem to find anything on it.

When a player damages an enemy, does the surplus damage transfer to another enemy?

Like if the barbarian rolls a 10, wielding a 2-handed sword, and gets an 11, how many goblins bite the dust?

I've read through the book and can't seem to find the answer.
4
james day's profile photoDan Bryant's profile photo
14 comments
 
I did this with my Barbarian last night when he was fighting a bunch of demon doggies. I figured it was only fair seeing as how, in a prior scene, his sword cleaved through the neck of a monster, slipped out of his grip and then cut into one of the other PCs. Granted, he was trying to swing his two-handed sword one-handed (his other arm was paralyzed) and got an 8 on a DD with STR to keep his grip, opting to continue the swing even though I told him he would lose control over it if he continued. :) [the PC did get a chance to dodge, but unfortunately did not.]

In any case, I had no regrets about letting his damage spill over in the later fight, as it really felt in line with the whole forceful, messy weapon thing.
Add a comment...

James Chambers

Actual Play  - 
 
 
Week 2 of Dungeon World, The party found the Lost City of Yuntish. @KattStrike @weefz @MrBoombati @JackZyre
7
Add a comment...

Robert Doe

Custom Moves  - 
 
Im thinking of some good enchantments to create with the Enchanter playbook. It uses a move which requires that you roll+stock. I have some in mind, but would like to see what the hive mind of our community can muster up. Ideas?
2
Colin Kierans's profile photoMichael Mendoza's profile photo
9 comments
 
The Craft Enchantments move allows the enchanter to bestow magical effects on a mundane object. The player defines the effects (subject to GM approval of course).

Depending on the role, the enchantment may have weird limitations, other side effects, or possibly a curse.

The main limitation is the requirement of Stock, i.e. reagents that require hours of work to develop.

I liken the enchanter to a magical MacGuyver. :)

Another enchanter basic move, the Runic Weapon, enables an enchanter to spend Stock to bestow some standard combat-related bonuses on the enchanter's weapon.


Add a comment...
 
One of the things in my campaign was supposed to be a "holy" object and the more I thought about it, the urge to make it a bit silly grew. This will not be appropriate for all DW campaigns but my players found it lots of fun.

Duck of Judgment
"A solid Silver "duck", about 50 cm high and with smudge and dirt all over. There appears to be something written below the dirt on its chest though."

Roll+Wis when rubbing the chest. 12+ You are found worthy, so no effect. 10+ you're a duck but can speak like normal. 7-9 You're a duck, retain the mind of your own but can't speak. Better hope someone in the party know animal talk! 6- Quack! Your're a duck in all the ways possible.

The victim is a duck for 1d4-1d4 hours. So all from 15 minutes to 3 hours.
6
1
J Nicklas Andersson's profile photoJ Stein's profile photo
6 comments
J Stein
 
Could just make it 1d4 / 1d4 hours. That would range from (1/4) of an hour to (4/1) hours, with a mean of 2.5 hours.
Add a comment...
 
Fronts seem to confuse me, I understand the basics but not sure if I am doing them correctly here is a front I did, not even sure the grim portents make any sense?
Adventure Front
Name: What Lies Below
Description: A long lost city, that vanished below the earth, during a full moon, is revealed to the surface, as the sands parts. Sleeps an ancient evil, who’s worshipers flood to the city, offering sacrifices to their god.

Cast:
Lord Behbur - Lava Demon
Soren Bloodworth - Head Cultist

Stakes:
Will they save the Sacrifices?
Will Senka hesitate when the demon tells her, he knows where her uncle is?



Danger: The Demon
Type: Demon Prince (impulse: to open the gates of Hell)
Impending Doom: Rampant Chaos (laws of reality, of society, or any order is dissolved)

Grim Portents
 Lord Behbur is summoned
 The sacrifices are sacrificed
 Lord Behbur opens the portal to hell

Danger: Entering the Chapel
Type: Cult (impulse: to infest from within)
Impending Doom: Tyranny (of the strong over the weak or the few over the many)

Grim Portents
 The cult completes the summoning Ceremony.
 The victims are Sacrificed
 The cult uses the weapon to kill Lord Behbur
3
1
Andrew Fish's profile photoJames Chambers's profile photo
15 comments
 
See thats why I usually make it up, but alot of my games struggle near the conclusion, as I have no idea where to go, if i have an out line, then it may go more smoothly
Add a comment...