Stream

Join this community to post or comment
 
Does anyone run short adventures? Like 2-2.5 hours? I'm hoping to be able to run a weekly or biweekly game on a weekday but I can only do it for a couple hours. Does anyone see that being an issue? Any tips?
1
Mark Tygart's profile photoRed Dice Diaries's profile photo
7 comments
 
I normally run 4 hour games, I would find two hours a bit of a squeeze since you'd have to make sure everyone was dead on time and cut down on extraneous chatter to ensure anything got done in the game (as P Snow said), but getting to chat and socialise is part of the enjoyment for me. 
Add a comment...

ramonthe3rd

Discussion  - 
 
It applies to DW too :D
Wow!!!!! It's been like a lot of time since I last posted here. I've been busy, I'm now working and living in Ireland; didn't had much time for rpgs or drawing; but currently I'm slowly going back to it. I'm currently searchi...
7
Andrea Parducci's profile photoramonthe3rd's profile photo
3 comments
 
I concede you that this change forces to re-write many special abilities. But I'm currently doing that anyways. Also bear in mind that many enemies will have little (skeletons, bandits, etc) to no armor (barfights, undead, wild animals)
Add a comment...

Ian Hagan

New Monsters  - 
 
CREATURE FEATURE!
Here is a companion minion for my Grey Folk. They are strange and dark, so if you're looking for that sort of thing, they will fit right in. Statted For: OSR, Crimson Dragon Slayer, Dungeon World and Into the Odd. Another monster will follow soon!
They are the fossilized forms of oppression itself. Art by: Zdzislaw Beksinski The Shadows of the Scream They are heralded by sighs and shuffled footsteps, moving with the gate of a prisoner traveling to the gallows. The...
1
Chris “HyveMynd” Stone-Bush's profile photoMark Tygart's profile photo
11 comments
 
+Ian Hagan Don't let Chris' modesty fool you. He is an expert.
Add a comment...
 
Hola! I’m looking for info on Campaign Fronts. I’ve read some great examples and info on Adventure Fronts. But would like more info/tips/advice for Campaign Fronts. Especially managing them during an ongoing campaign. Like, transitioning unchecked Dangers from completed Adventure Fronts. And managing fronts’ progress in the background when players don’t choose to interact with them.
1
David Miller's profile photoAri Black's profile photo
10 comments
 
+Johnn Four​ Do you have something brewing in your campaign that you'd like to build a front for?
Add a comment...

Joe Banner

Miscellaneous Resources  - 
 
I'm back! I took a World of Dungeons mod I was working on for fun with me on holiday. I didn't get a chance to use it, but I had some ideas to refine it while I was away!
15
ramonthe3rd's profile photoHerman Duyker's profile photo
5 comments
 
I like the looks of this! More bits and bobs please! :)
Add a comment...

Jason Cordova

Discussion  - 
 
Here is a link to Episode 23 of Discern Realities. Enjoy!
 
Episode 23 of Discern Realities is jam-packed with good stuff. In this one, we continue our discussion of Fronts and announce the finalists of our location-based custom move contest!

Here are the time codes:

What Happened Here Recently?
Talking to inanimate objects (00:24)
https://plus.google.com/105089743033557595164/posts/PyhRFBrpFNq

What Should I Be On the Lookout For?
The Gauntlet family of podcasts (03:26)

What Here is Not What it Appears to Be?
Fronts - Part Two (05:57)

What Here is Useful or Valuable to Me
We announce the finalists and winner of our location-based custom move contest (15:47)

What is About to Happen?
Our ongoing comic strip AP featuring the adventures of Lucero Castafiel (26:07)

Lucero’s signature weapon (26:58)

“I may not be the smartest…” (27:46)

“…but I can kill things real good.” (28:35)

The orc one-eye (29:16)

“I am the man, stinking of the cave from which I crawled!” (29:56)
iTunes: https://itunes.apple.com/us/podcast/discern-realities/id1066446775 RSS: http://discernrealities.libsyn.com/rss
3
Add a comment...

Ian Hagan

New Monsters  - 
 
So, you folks voted, here is what I came up with. They are only descriptive texts, but I am interested in you opinion about the vibe. I will add stats this weekend for: OSR, Crimson Dragon Slayer, Into the Odd, and Dungeon World.
So, I will put stats on them later, but I was looking to see what people thought of the descriptive text. They are the hollow men. Art By: Zdzislaw Beksinski The Shadows of the Scream They are heralded by sighs and shuffled...
1
1
Ian Hagan's profile photo
 
Thank you for the +1, +Robert Doe​!
Add a comment...
 
Hey, new to the community, but an avid lover of this game. Though I haven't played this game yet (farm life), I spend a lot of time thinking about it.

I watched howl's moving castle a few times recently, and I was thinking about the idea of a wizard who can lose control of themselves and become a monster from overuse of their magic.

I was thinking for a class move based on this, tied to a fatigue mechanic a la Awful Good Games' wizard from A Sundered World.

Say there is a sentience or humanity or sanity or whatever stat, either tied to constitution or set at an arbitrary number, that decreases each time the wizard's fatigue matches their current HP.

When your fatigue equals your current hp, (maybe you lose 1 sentience no matter what and) roll +nothing/CON/CHA/WIS/INT (unsure which). On a 10+ you maintain control for now, but you cannot use your magic until you rest for an hour or so. On a 7-9 (maybe you lose 1 sentience only on 9 or lower and)choose 1:
you maintain some control but become an arcane monster until you can rest, lose 2 sentience instead of 1
you lose conciousness and deal your damage to 1/2/3 nearby creatures (enemy or ally) of the GM's choosing

sentience can only be reset though some archaic means, i guess, maybe through dying? transferring the corruption to your surroundings? storing in a place of power? human sacrifices? standard ritual? idk, haven't gotten that far yet, but wondering what y'all think.

11
Matrix Forby's profile photoJennifer “Jenfurious” Erixon's profile photo
10 comments
 
i've never read monsterhearts, but i like your idea, making it overmechanical prolly doesnt help. i also like the idea of using friendship or intimacy as a way to combat the corruption. i appreciate y'alls feedback, i will tinker.

Add a comment...

Mark Tygart

Adventures  - 
 
New Pay-What-You-Want Dungeon World Adventure up on DriveThruRPG.com. Worth a look!
The Carlsburg Catacombs - This is a premade dungeon for use with the Dungeon World RPG under the Creative Commons Attribution 3.0 License. It offe
6
Add a comment...

About this community

The place for talking about Dungeon World.

Dale Houston

New Monsters  - 
 
It is a beautiful day! Getting ready to grill with my nerd crew, which includes 2 new members. Watching Agents of Shield, painting minis, and getting excited for the next installment of my buddy's 5e Planescape game.

I've got enough sausage from Karl's Sausage Kitchen to feed a small army ... http://www.karlssausage.com/

Erowid, the half-gith Bard/sorcerer and his strange not-quite-familiar Albrecht the Avernal Hog. I need to share and ink him, but a fine start to be sure.


2
Add a comment...

Melissa Fisher

Miscellaneous Resources  - 
 
For those who might want something different, saves on ink, and is FREE! :D
A week or so ago Melissa was tagged in a post on G+, in which someone asked Adam if they could use the new Dungeon World character sheet layout (which was still bad despite taking over a year to finish). The answer was both surprisingly and bewilderingly no: you're stuck using the horrible ...
7
1
Rowdy Scarlett's profile photoMatthew Warren's profile photo
 
Thanks!
Add a comment...

Ian Hagan

New Monsters  - 
 
This is the version that Andrew Fish created. Much appreciated sir!
Thank you to the kind Andrew Fish. I am keeping the other up as a learning tool to myself and others. This is now the official version for Dungeon World. They are the dust of terrible progress. Art by Zdzislaw Beksinski ...
1
Andrea Parducci's profile photoIan Hagan's profile photo
2 comments
 
That is poor editing on my part, +Andrea Parducci​. There was another tag at one point, but it was removed to allow for a better and streamlined version. Thank you for your question though.
Add a comment...

Dion Kurczek

Miscellaneous Resources  - 
 
One thing I do to try and make Steadings unique is give each Steading some specific gear that's available only there. In my last session, I generated a Steading that specialized in incense, and the PCs can purchase the following at that Steading:

Incense of Alertness
3 uses, 10 coins
When you Take Watch, you can consume a use and gain +1 forward to your Take Watch move.

Incense of The Arcane
3 uses, 20 coins
When you Discern Realities, you can consume a use and add the following question: "What magical traces linger here?"

Incense of Restoration
3 uses, 50 coins
When you Make Camp, you can consume 1 use. Everyone in the camp heals an additional 1d6.

Incense of The Unfettered Self
1 use, 100 coins
When you inhale deeply of the short-lived, purplish fumes, roll +WIS. On a hit, you have an out-of-body experience and your awareness can travel unfettered for a few minutes before returning. On a 10+ select one below, on a 7-9 select two:
* Take a Debility of your choice.
* You have trouble getting back into your body in a timely manner.
* You attract unwelcome attention from the astral plane.
* You build up a tolerance, cumulative -1 ongoing to this move.
14
1
Dion Kurczek's profile photoAndrea Parducci's profile photoTimothy Stanbrough's profile photo
4 comments
 
Also: Weight? Maybe you need some special plate etc. "Slow" tag? Maybe "Addicting" tag, for the most powerful ones (or the seller likes to have their customers back again and again!)?
PS. Nice work! 
Add a comment...

Vinícius Vill

Discussion  - 
 
Hey everyone. Long time lurker, first time poster here. Awesome community.

Anyway, last night I was rewatching A Knight's Tale (love me some cheesy "medieval" fun) and now I have a couple of questions for you internet sages: how would you do jousting competitions in DW and how would you make each opponent harder/easier to face?
2
1
Vinícius Vill's profile photoPaul Camp's profile photoIvan Vaghi's profile photo
9 comments
 
Dungeon world doesn't support higher dc skill checks. Instead of the player having to make a more difficult rol for the final boss, you could have him work his way through a bunch of knights without giving him a change to heal. That way the player has to take the 'avoid taking damage' option more often.

You could also make the final boss more threathening cinematically. By the time your hero faces him, they should be evenly matched because of all the knights he has allready bested. After all, you still want your hero to have a decent change of winning, even if the story looks like he has to defeat the odds.
Add a comment...

Dale Houston

New Monsters  - 
 
I'm working toward a weekly posting of new DW critters for my new campaign. 3 rounds up so far - check it out and let me know your thoughts. http://worldoferadu.blogspot.com/2016/06/monster-friday-round-3.html
1
Scott Selvidge's profile photoDale Houston's profile photo
2 comments
 
That is exactly what I like to hear :)
Add a comment...

Vincent Shine

Custom Moves  - 
 
My Players recently got a noble Rat as a Hireling in the City. (a bit like Cats in Boots but as a big Rat)

And since Hirelings serve as replacement characters i made some Class options for this Race:

Noble Rat

Thief: every time you enter a new settlement with a Rat Population you automatically know where they hide their valuables.

Ranger: If you take the role of Quartermaster on a perilous Journey every Person involved looses 1 Ration less.

Paladin: You are immune to all sickness. You never get ill from what you eat.

Wizard: You gain the Level 1 Spell "Summon Human" (Conjuration) ongoing
You Summon a generic Human with clothing of your choice. He is mindless but you can give him orders or control him directly when you touch him. Once he receives Damage or is revealed to be fake he vanishes.

What do you guys think?



3
Paul Arezina's profile photoVincent Shine's profile photo
6 comments
 
+Paul Arezina hmm. You are right. Its a bit weird. The Rats in my System are mostly close to mindless animals though. Noble rats are the exception. They are the mind behind Rat swarms and have culture and breed rats in strategic positions, build armies to defend larger swarms, things like that.
So i think it would make sense to know where Rat swarms hoard their valuables in case of emergencies.
But i like your move too.. maybe i will move around the Moves a bit and use your idea too.
Add a comment...

Mike Robertson

Actual Play  - 
 
The campaign continues into the DMX mine, but is it too much for Thornli to handle?
1
Add a comment...

Dion Kurczek

Discussion  - 
 
A player in my campaign found a necromancer's spell book and I wanted to reward them with some new necromantic spells. What do you think of this as a 1st level spell?

Spare the Dying
You can expend some of your own life energy in an attempt to pull someone else from the brink of Death. When someone nearby rolls 9 or less on a Last Breath, you can cast this spell. If you succeed, you suffer 1d10 damage (ignoring armor) but the dying creature gets to roll their Last Breath again.

1
Aaron Griffin's profile photoScott Selvidge's profile photo
16 comments
 
I think this is moot. It all just depends on how your players build up necromancy in that specific setting they help create. So it all revolves around the fiction of your own specific setting.
Add a comment...

Stacey Holiday

Discussion  - 
 
Looking to run a Super Hero world using the Dungeon World rules. Does anyone know of resources for doing this so I don't have to try and start from a blank slate?
1
Matrix Forby's profile photoPaul Arezina's profile photo
5 comments
 
I did a "super heroes go to Dis" hack for Origins a few years ago. Mostly it just involved renaming playbooks.

https://goo.gl/danaa

I find that "heritage moves" are really great for representing the oddball elements of various heroes.

One thing - you probably shouldn't put The Brute and The Strange Visitor on a team together. For... reasons.
Add a comment...

Helicity Boson

Discussion  - 
 
Discussion time!

What are things you can do to steer your Dungeon World campaign into the realms of (really) Dark Fantasy. Things like Dark Souls, Kingdom Death, and the great inspiration; Berserk.

What are the themes you look for, how do you make the world feel more hopeless and frightening, how do you establish the tone?
Are there things you'd change move wise? Other mechanics?

Tell me your ideas!
3
1
Andrea Serafini's profile photoJason Tocci's profile photoDaniel Hägglund's profile photo
18 comments
 
.
Add a comment...