Nothing really new, in my rules. Also, I wrote them in italian, for a locale project. However, please, please forgive me if I attach here an autotranslation from Google. I know, it's silly and quite funny as english, however you can have a look at the overall thing:
Its like to breathe
Nobody knows the weapons as you. In your hands, a rough piece of steel becomes a refined instrument of death. When you have a little free time (eg while you're Camped), you can study one of your weapons to get used to its quirks and imagine your next fights while you wield. Choose from the list three different improvements: while wielding the weapon, your fighting style can take advantage of the new features and labels.
○ Balanced: you can throw it with ease, and add 🔖lancio 🔖vicino.
○ Convenient: you get used to its size, weight -1.
○ bloody: inflicts 🔖 + 1 damage.
○ Defensive: gives you 🔖 +1 armor.
○ Disruptive: can inflict damage 🔖stun, your choice.
○ Destructive: 🔖devastante adds.
○ Unstoppable: 🔖possente adds.
○ Insidious: adds 🔖 + 2 drilling.
○ Manageable: 🔖precisa adds.
○ Peculiar: create a label to describe the benefit obtained (eg 🔖avviluppante, 🔖spezzalame, 🔖robusta, etc.)
○ Versatile: adds a ray adjacent to those already possessed 🔖ravvicinato, 🔖mischia, 🔖allungo, 🔖vicino, 🔖lontano.
When you have access to a forge, materials and time available (at least a day), you can work on a weapon to try to perfect it. Tira + INT. ✦ With 7+, choose an improvement from the list of E 'as breathing. The weapon gains that improvement permanently, even if contested by others. ✦ With 7-9, choose a unexpected from the list below. ✦ With 6-, something went wrong. The Master will tell you what (you may even have to throw away the weapon).
○ To complete the work you need the material particular or expensive. The Master will tell you what.
○ Uses longer than expected. The Master will tell you how. If you're in a hurry, you can leave the work in half and finish it as soon as possible, you already know how much time will take you away.
○ The weapon earns a label is not provided. The Master will tell you which (perhaps 🔖fragile, 🔖appariscente, 🔖manutenzione, 🔖sbilanciata).
You can not improve a weapon a second time.
Bellows and souls
Require: Artist Steel
When working on a weapon to perfect it, you can infuse part of your soul with a ritual similar to that ____
bonfire. The ritual will awaken the magical energies dormant in it, resonating with the experiences: for this reason, the ritual is usually done on a weapon that has already been used in combat. The gun is considered 🔖magica. Moreover, pulls + INT. ✦ With 7+, choose a power from the following list. The weapon gains that power permanently, although contested by others. ✦ With 7-9, choose a unexpected from the list next. ✦ With 6-, something went wrong. The Master will tell you what (you may even have to throw away the weapon).
○ Alert: weapon shines in the presence of a creature type. Choose between: ____
○ chastening: your attack earns 🔖migliore against a creature type. Choose between: ____
○ Blessed by the Gods: the weapon is considered 🔖divina.
○ Companion: the weapon is always a way back into your hands.
○ Eternal: the weapon is 🔖indistruttibile. The Master will reveal, however, the only way they can be destroyed.
○ Burning: the weapon can burn with fire magic on command, causing 🔖 + 1d4 damage.
○ Awakened: the weapon is intelligent and can communicate with the carrier.
○ Sculptress: the weapon can cut through the stone like meat.
○ Terebrante: the weapon gains 🔖ignora armor.
○ The weapon develops self-awareness. The Master will tell you when that might be useful or indisposed.
○ The weapon could riverbererare towards others, or cause collateral damage.
○ The weapon is stained by _______
, and is considered 🔖maledetta. Will be perceived by the enemies of that group even at a great distance.
And 'possible to perform the ritual on a weapon already improved before: the weapon will retain the previous features.
When you cross a battlefield and perceive the traces of past souls and sparks of flames now turned off, you can get an insight on the current situation, but you might have to bare your soul, responding to voices on the wind. Tira + CAR. 10+ on the Master will give you the details useful. 7-9 with the Master will give only a general impression.
Bringer of destruction
When you deal damage with a weapon perfected, if the enemy has armor, reduce its value to 1, up to a minimum of 0.
Study the opponent
When you observe well your enemy, pulls + SAG. With a success, you will know instinctively what it is dangerous, as it can cause damage, and if it has particular strengths. With 10+, there is also at least one exploitable weakness to begin to address it.
with 6-, tell the Master something that makes you vulnerable here and now, in addition to the move that will do.