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Ben Raga

Base Classes  - 
 
I've got 2 questions:

1. How do you guys handle a Barbarian's "Herculean Appetites?" I'm having a hard time figuring out what it means in terms of mechanics.

2. How do you guys handle a Druid's "Shapeshifter" and "Shed"moves? What's to prevent someone from using Shed ad infinitum?
I'm new to GMing, so any and all pieces of advice are very much appreciated. Thanks!
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Robert Slaughter's profile photoPaul Sheppard's profile photo
6 comments
 
📌
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David Perry

Discussion  - 
 
When you ask the players what they do, roll 1d6 and say...
1. What do you do?
2. Whadya do?
3. What then, brave adventurers?
4. What doth thee doth?
5. Wat do?
6. Bad boys bad boys...
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Rasmus wernersen's profile photoAri Black's profile photo
6 comments
 
+Rasmus wernersen Wants to hit the 1d12 stretch goal, come on backers!
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josh savoie

Discussion  - 
 
A custom move I am tinkering with.

A bit of background, in my campaign, most demons need to keep open a portal to the lower realms to sustain themselves, and when they are killed, sometimes the portals collapse into gemstones. I wanted to make a move for using these to draw on otherworldly power, how does this seem?

When you release the power of an astral ruby, say what you intend to do, and roll +Cha, on a 10+, choose 1, on a 7-9, choose 2

* You owe the demon realm's master a debt.
* You take 1d8 damage, ignores armour, from the magical backlash
* You unleash a non-hostile demon, who will do what he pleases

On a miss, the demonic power does whatever it damn well pleases.


I like it so far, but kinda want a mechanic for me to say "Theres not enough power in that gem to do that, you'll get a limited effect". any suggestions?
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Chris “HyveMynd” Stone-Bush's profile photoSebastian Baker's profile photo
6 comments
 
+Chris Stone-Bush I'll second that last bit. "Release the power" is basically meaningless without some idea of what that power actually does.
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Nathan Roberts

Adventures  - 
 
I'm enjoying the salubrious heck out of this game! There has to be a WoD hack for this!😀
http://www.guildofdungeoneering.com
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Miles Sterrett

Miscellaneous Resources  - 
 
I released a new version of my Dungeon World Tools! It's not a huge update from an end user perspective. The most noticeable change is what used to be a random monster "generator" now is an easy-to-use monster finder, including all stats and text from the DW SRD.

http://dwtools.mileszs.com/

If you get some use out of it, have any suggestions, or what-have-you, let me know! 
Crafted by MilesZS of Fretless. You can find this project on GitHub. Questions? Suggestions? Bug reports? Feature requests? Post them to GitHub Issues, or feel free to email me! Hard Moves content from the nice folks at RPG Alchemy. Other content from Dungeon World, released under a Creative ...
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Aaron Steed's profile photoMiles Sterrett's profile photo
5 comments
 
+Aaron Steed Nice! BTW, I dig your tool. I have it saved in the folder of bookmarks I open before every session. :-)
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josh savoie

Discussion  - 
 
How would you telegraph to your players that the cult-leader they are going to fight has achieved godhood (demigod-hood).

I don't want to send them in blind, but I am having trouble thinking of how to announce "Oh yeah, and BTW, sh's a legit goddess now", without just saying it (And even if I did, they might just chalk it up to crazy cultist talk).

also, how would you stat a goddess (im tempted to go the"No HP, Just moves and description" route, but I feellike some custom moves might be called for, like "When you strike a god(dess)...").
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james day's profile photoWynand Louw's profile photo
10 comments
 
The rule is show, don't tell.
Show using Grim Portents.

-- People disappear, they are rumored to be sacrificed to a new god.
-- People stop using her name. Using her name causes bad things to happen. Somebody says "Susan" and his house burns down, like inmediately.
-- An increase in cult related violence. The perpetrators all have "Susan" tatooed on their faces.
-- Susan walks into town, and incinerates someone for refusing to worship her.

The more you build up to the boss fight with your Grim Portents the more epic the bossfight will be.

As far as statting a god is concerned, think in terms of tags and moves instead of numbers.
-- Invulnerable to mundane weapons.
-- Can only be killed if... Most of her followers are dead... A stronger god takes her out... A powerful artefact is found, made or destroyed... A ritual is conducted, involving 500 farmers, a thousand cabbages, three ounces of wolfsbane essence and a pinch of salt...
-- Kills with a glance, a bolt from the sky, an earthquake...

Think Sauron, who can only be killed if the ring is thrown in the fires of mount doom. Sauron does not have hitpoints, nor does he have damage dice.
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Andy Katz

Discussion  - 
 
Shoutout to Last Breath, one of many wonderful features of Dungeon World.
🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
My group's Immolator, Ignatious the Salamander, perished in a noble battle against a golden-eyed Demon of Greed yesterday. After a truly touching visit to the Black Gate, wreathed in flames, his mortal body spontaneously combusted as is traditional for his race, becoming naught but spark and ash meandering heavenward. He shall be missed. 
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Michael Mendoza's profile photoAndy Katz's profile photo
4 comments
 
+Sage LaTorra I would be honored.
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It's Christmas in July! From now through July 29th, Santa has marked down this digital title by 25%! The Chronomancer has been added to the All the Playbooks Bundle.
All The Playbooks [BUNDLE] - This special bundle product contains the following titles. The Chronomancer - A Dungeon World PlaybookRegular price:&nbs
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Christian Hundahl's profile photoVictor Julio Hurtado's profile photo
7 comments
 
I will proceed to do the same with the barbarian as well then +Christian Hundahl 
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Riley Smith

Discussion  - 
 
As 90% new (I've GM'd one session using the starting materials) to Dungeon World, I've got some questions for anyone more experience.

1. How new is the Immolator class? Since I only have 3 players, and I wanted to anyway, I played a character also. I really like Immolator, but I can't find any material besides the starter on the Dungeon World website.

2. What are compendium classes and where are the best places to find then? I've read about them and seen a few, but I'm still kinda confused.

3. How are you guys interpreting the Multiclass Dabbler/Master/etc moves on some of the classes? Why do they all have the same text?

4. Does anyone have any recommendations for the best general resources for Dungeon World, third party or otherwise?
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Eric Lochstampfor's profile photoStacey Holiday's profile photo
9 comments
 
Good suggestions. I don't think it's necessary to have a 4th PC if you only have 3 people, though. I actually run most of my games with only 3 PCs. The game is so scalable that it won't make it too difficult and gives everyone more face time.
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Aaron A.

Custom Moves  - 
 
Dealing With Harm as Fiction, Eliminating HP:

So I'm GMing for the first time in a while tomorrow. I've always disliked hit-point harm (both in terms of what PCs deal and what they take). I feel that HP pulls me out of the fiction and as an improv-reliant GM, I don't like having to stop and generate stats for enemies. I like to keep the ball rolling. To that end, I found this really cool Apocalypse World hack (linked) that I'd like to use, but I wanted to pick the tavern's brain about it.

First, do you think I'll run into trouble using it? What kind? How would you solve?

Second, this hack addresses harm that PCs take, but what about harm they deal? Should I just use the same system to roll for my monsters? Should I write equivalent player-facing rules about dealing damage?

And then there's the question of the CON stat. This hack accounts for the disparate builds of characters by allowing the GM to determine which of the three harm rules is triggered (what only threatens a scratch to a fighter might threaten death to a thief). So should I just drop the CON stat altogether? I guess we'd still need it if someone's poisoned or something...

Finally, any thoughts on healing?

Thanks guys!
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Aaron Griffin's profile photoAaron Steed's profile photo
20 comments
 
The immediate problem with this is that it turns a single Move into several. You're trying to be more narrative but solving it with more dice rolling. I don't think it achieves what you need.

CON is still a useful stat to several classes and if you're not using the Defend Move you're missing out on some fun game-play.

Would it not be better to expand on the conditions (weak/sick/etc.) in a manner similar to Mouse Guard? It keeps battle moves down to one dice roll and stops table chatter.
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Melissa Fisher

Discussion  - 
 
Bring out your votes... bring out your votes!
 
Derp, almost forgot about this.

Barbarian would share the totem concept with the 4E barbarian. Probably also have some sort of rage currency.

Blackguard would be a flip of the paladin, being based on vices or sins instead of virtues (but not a lazy reskin/rename of things).

Devourer is something at least partially cooked up by +Jcheats: you eat things to gain their powers!

Rogue is basically a rename of the thief. Wouldn't be the same thing, but would share the same role.

Therianthrope would be a general were-thing: instead of making a werewolf, werebear, and so on, we'd ideally make it so that by choosing abilities you can customize your animal shape.

#dungeonworld   #classvote  
86 votes  -  votes visible to Public
Barbarian
10%
Blackguard
15%
Devourer
19%
Rogue
27%
Therianthrope
29%
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Christian Hundahl's profile photoMelissa Fisher's profile photo
5 comments
 
+Christian Hundahl Glad to hear it! :)
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About this community

The place for talking about Dungeon World.

Chris Shorb

Discussion  - 
 
How do you handle incoming missile fire?
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Alfred Rudzki's profile photoScott Selvidge's profile photo
14 comments
 
I'd say, as long as they are behind the cover and not acting in any way other than keeping out of the line of fire, they don't get hurt or have to make a move. When they make a move to attack back or move out of cover, they defy danger. If they are partially covered by the cover, then if they do take damage I would give them extra armor against it, with the amount depending on how good the cover is or how they describe attacking from it. That's just my two cents.
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Hey guys. I have a question about groups and hordes. When a monster in the book says it fights in a group (3-6) and then lists hp and damage is that hp and damage for the entire group or just one monster in that group? If it's just one do you stack hp and damage or just add +1 for each monster? 
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james day's profile photoPaul Sheppard's profile photo
10 comments
 
Pretty much the rule of thumb I use is if it makes fictional sense based on the character's description of the attack and the story ("You are being swarmed by a horde of goblins, what do you do?" "I thust my rapier at the one in front vs I swing my greatsword in a mighty sweep" they can attack more than one at a time, though that then opens them up to counter attacks on their Hack and Slash roll to more than one (though sometimes it makes fictional sense that they suffer multiple attacks anyway)
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Working on the cover for our next product Draught At Sulindal which will be an adventure for Dungeon World. I am still experimenting with drawing and coloring. #dungeonworld   #rpg   #tabletoprpg  
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Robert Doe's profile photoVictor Julio Hurtado's profile photo
2 comments
 
+Robert Doe Don't be! I still have a long way to go. BTW I uploaded an updated version to Dwarfare Games G+ page.
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Joe Banner

Adventures  - 
 
There's a new adventure for all y'all on my Patreon. It's based in my jungle Green Scar setting, and I've rolled in my 2nd release of those "Dungeon World light" ("World of Dungeons 1980s"?) rules I was playing with a few weeks ago. Playtest/feedback welcome!

(If you're a patron of mine, I've also just posted a 33% discount on the print release of Shadows of Umberto that's good until 8th August.)
Official Post from Joe Banner: I've started working on a new version of The Green Scar to complement Umberto v.2 - here's an adventure I wrote up to go in it.Earlier this month I also posted some ideas I'd had on holiday for a lighter version of Dungeon World/World of Dungeons. The initial postings were well recieved online, so I
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Dale Houston

Custom Moves  - 
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Just to let everyone know I am not back at this full time however, I do have more chapter's up.
Hi Folks, I am not completely back but for reasons some of you may know I am writing a story as a gift for a young boy. I had to publish it here so that he may read it in the future on the internet. When the turmoil settles a...
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Hey folks. Running a 2 hour one shot on Tuesday and I want to know if you gms pick the enemies in advance or ask the players to supply the opposition?

Like: "fighter, what do you expect to fight here"? Or, "cleric, what defiles this place that you are charged with cleansing from this once holy place?"

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Chalice In Chains's profile photojames day's profile photo
14 comments
 
To be honest if i don't have the monster stuff at hand or can't be bothered to flip i just go with standard dice and hit points. So if its a group of monsters they have d8 damage and 6hp i believe. You can pretty much get away with that i feel. 
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Thomas Berton

Custom Moves  - 
 
I'm trying to write a move about communing/repairing a planar rift and I'd like the move to potentially have a permanent or lasting effect on the character's mental state. However, I can't figure out a way to to that in a interesting way that doesn't tell the player "this is who your character is now." Anybody have any experience with changing something about a PC? Should it be a tag on their character, maybe?
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Michael D's profile photoThomas Berton's profile photo
16 comments
 
+Wynand Louw That's an interesting thought, but Trauma is so tied into the rest of the mechanics of Blades, I have a hard time imagining how to pull it out without bringing along Stress, Pushing yourself and Vices. I agree about player agency though, that's why I tried to phrase these moves in such a way as to leave most of the decisions in the player's hands, while incentivizing them to act the way I think the experience would make their character act.

+Michael D I don't really see how what you're saying is against having a custom move. The players will definitely be warned of this ahead of time, if they're at all cautious, but I think a custom move is still necessary. I should also be clear: this isn't about closing the rift, it's about stopping it from erupting into much more badness. If they actually want to close it, that's going to be a much bigger undertaking (I don't yet know what it would entail) with much bigger consequences.
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The Chronomancer is out! #dungeonworld 
The Chronomancer - A Dungeon World Playbook - Time. For the common-folk time moves in only one direction: forward but for a chronomancer,time has a more fluid interpr
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