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Miles Sterrett

Miscellaneous Resources  - 
 
I released a new version of my Dungeon World Tools! It's not a huge update from an end user perspective. The most noticeable change is what used to be a random monster "generator" now is an easy-to-use monster finder, including all stats and text from the DW SRD.

http://dwtools.mileszs.com/

If you get some use out of it, have any suggestions, or what-have-you, let me know! 
Crafted by MilesZS of Fretless. You can find this project on GitHub. Questions? Suggestions? Bug reports? Feature requests? Post them to GitHub Issues, or feel free to email me! Hard Moves content from the nice folks at RPG Alchemy. Other content from Dungeon World, released under a Creative ...
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Miles Sterrett's profile photo
 
It is also more mobile friendly, though more could be done there.
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Joe Banner

Adventures  - 
 
There's a new adventure for all y'all on my Patreon. It's based in my jungle Green Scar setting, and I've rolled in my 2nd release of those "Dungeon World light" ("World of Dungeons 1980s"?) rules I was playing with a few weeks ago. Playtest/feedback welcome!

(If you're a patron of mine, I've also just posted a 33% discount on the print release of Shadows of Umberto that's good until 8th August.)
Official Post from Joe Banner: I've started working on a new version of The Green Scar to complement Umberto v.2 - here's an adventure I wrote up to go in it.Earlier this month I also posted some ideas I'd had on holiday for a lighter version of Dungeon World/World of Dungeons. The initial postings were well recieved online, so I
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Dale Houston

Custom Moves  - 
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It's Christmas in July! From now through July 29th, Santa has marked down this digital title by 25%! The Chronomancer has been added to the All the Playbooks Bundle.
All The Playbooks [BUNDLE] - This special bundle product contains the following titles. The Chronomancer - A Dungeon World PlaybookRegular price:&nbs
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Hey folks. Running a 2 hour one shot on Tuesday and I want to know if you gms pick the enemies in advance or ask the players to supply the opposition?

Like: "fighter, what do you expect to fight here"? Or, "cleric, what defiles this place that you are charged with cleansing from this once holy place?"

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Chalice In Chains's profile photojames day's profile photo
14 comments
 
To be honest if i don't have the monster stuff at hand or can't be bothered to flip i just go with standard dice and hit points. So if its a group of monsters they have d8 damage and 6hp i believe. You can pretty much get away with that i feel. 
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Thomas Berton

Custom Moves  - 
 
I'm trying to write a move about communing/repairing a planar rift and I'd like the move to potentially have a permanent or lasting effect on the character's mental state. However, I can't figure out a way to to that in a interesting way that doesn't tell the player "this is who your character is now." Anybody have any experience with changing something about a PC? Should it be a tag on their character, maybe?
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Michael D's profile photoThomas Berton's profile photo
16 comments
 
+Wynand Louw That's an interesting thought, but Trauma is so tied into the rest of the mechanics of Blades, I have a hard time imagining how to pull it out without bringing along Stress, Pushing yourself and Vices. I agree about player agency though, that's why I tried to phrase these moves in such a way as to leave most of the decisions in the player's hands, while incentivizing them to act the way I think the experience would make their character act.

+Michael D I don't really see how what you're saying is against having a custom move. The players will definitely be warned of this ahead of time, if they're at all cautious, but I think a custom move is still necessary. I should also be clear: this isn't about closing the rift, it's about stopping it from erupting into much more badness. If they actually want to close it, that's going to be a much bigger undertaking (I don't yet know what it would entail) with much bigger consequences.
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The Chronomancer is out! #dungeonworld 
The Chronomancer - A Dungeon World Playbook - Time. For the common-folk time moves in only one direction: forward but for a chronomancer,time has a more fluid interpr
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Eric Lochstampfor

Custom Moves  - 
 
When you warn people of an Impending Doom or Grim Portent...Roll+CHA

On a 10, they believe you and do what they can to help.
On a 7-9 pick one:

-They are hesitant to believe you until there is more evidence.
-Some panic and do something foolish.
-The trouble will arrive sooner than any expected.
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Robert Rendell's profile photoEric Lochstampfor's profile photo
9 comments
 
Success at a cost - the cost is more evidence. There are two other options in which they believe you immediately but have different costs associated with them.

Like I said, I get your point and if you want to use a reworded version or even drop that option, feel free.

This is DW tailor it to how you see fit.
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Mike Robertson

Actual Play  - 
 
Dungeoneers Podcast - Episode 30 - Horses Driving Boats
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Ivan Vaghi

Miscellaneous Resources  - 
 
I am really enjoying the Discern Realities podcast, especially how it is split in short self-contained sections. Do you know any more podcasts with the same level of quality?
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Robert Rendell's profile photoTim B's profile photo
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Tim B
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Pocket-Sized Play! It's part of the Gauntlet feed.
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Robert Doe

Custom Moves  - 
 
I have a move for a 1 player game. Let me know what you think.

Live to Fight Another Day

When you are engaged in combat against a foe and would be dropped to zero HP, you attempt to distract your foe by any means necessary. It doesn't matter what the entended use of your gear was, your life is on the line. Lob your weapons, use your pack as a shield, strip off all that useless weight and run for your life! Roll 2d6 and discribe your feeble attempt.

On a 7+, you succeed in getting away with just your life. Your gear was lost or damaged durring the scuffle and endless retreat. Just your soiled and tattered undergarments remain.

On a 7-9, you lost more than your gear. Perhaps you have a bumb leg, a missing eye, lost the respect of your allies or even your integrity. Describe what you lost and how it has changed you, then mark a debility that resembles that loss.

On a 6-, make your Last Breath

#DungeonWorldCC
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Eric Sheldahl's profile photoRobert Doe's profile photo
8 comments
 
+Ari Black​, a means to give a single character in a dangerous world a way to turn the tides of death.
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Storn Cook

Actual Play  - 
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About this community

The place for talking about Dungeon World.

josh savoie

Discussion  - 
 
How would you telegraph to your players that the cult-leader they are going to fight has achieved godhood (demigod-hood).

I don't want to send them in blind, but I am having trouble thinking of how to announce "Oh yeah, and BTW, sh's a legit goddess now", without just saying it (And even if I did, they might just chalk it up to crazy cultist talk).

also, how would you stat a goddess (im tempted to go the"No HP, Just moves and description" route, but I feellike some custom moves might be called for, like "When you strike a god(dess)...").
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Robert Doe's profile photojames day's profile photo
9 comments
 
Maybe take a leaf out of Adam Koebels book and go cinematic. For example when your players are reasting or sleeping you cut to a shadowy scene where cultitsts talk about how the ritual has been a success and then the leader says call me god now or something.

Basically used to good effect in Swan Song and I definitely feel showing grim portents/impending dooms that are off screen in this way would be cool.
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Andy Katz

Discussion  - 
 
Shoutout to Last Breath, one of many wonderful features of Dungeon World.
🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
My group's Immolator, Ignatious the Salamander, perished in a noble battle against a golden-eyed Demon of Greed yesterday. After a truly touching visit to the Black Gate, wreathed in flames, his mortal body spontaneously combusted as is traditional for his race, becoming naught but spark and ash meandering heavenward. He shall be missed. 
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Michael Mendoza's profile photoAndy Katz's profile photo
4 comments
 
+Sage LaTorra I would be honored.
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Just to let everyone know I am not back at this full time however, I do have more chapter's up.
Hi Folks, I am not completely back but for reasons some of you may know I am writing a story as a gift for a young boy. I had to publish it here so that he may read it in the future on the internet. When the turmoil settles a...
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Riley Smith

Discussion  - 
 
As 90% new (I've GM'd one session using the starting materials) to Dungeon World, I've got some questions for anyone more experience.

1. How new is the Immolator class? Since I only have 3 players, and I wanted to anyway, I played a character also. I really like Immolator, but I can't find any material besides the starter on the Dungeon World website.

2. What are compendium classes and where are the best places to find then? I've read about them and seen a few, but I'm still kinda confused.

3. How are you guys interpreting the Multiclass Dabbler/Master/etc moves on some of the classes? Why do they all have the same text?

4. Does anyone have any recommendations for the best general resources for Dungeon World, third party or otherwise?
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Eric Lochstampfor's profile photoStacey Holiday's profile photo
9 comments
 
Good suggestions. I don't think it's necessary to have a 4th PC if you only have 3 people, though. I actually run most of my games with only 3 PCs. The game is so scalable that it won't make it too difficult and gives everyone more face time.
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Aaron A.

Custom Moves  - 
 
Dealing With Harm as Fiction, Eliminating HP:

So I'm GMing for the first time in a while tomorrow. I've always disliked hit-point harm (both in terms of what PCs deal and what they take). I feel that HP pulls me out of the fiction and as an improv-reliant GM, I don't like having to stop and generate stats for enemies. I like to keep the ball rolling. To that end, I found this really cool Apocalypse World hack (linked) that I'd like to use, but I wanted to pick the tavern's brain about it.

First, do you think I'll run into trouble using it? What kind? How would you solve?

Second, this hack addresses harm that PCs take, but what about harm they deal? Should I just use the same system to roll for my monsters? Should I write equivalent player-facing rules about dealing damage?

And then there's the question of the CON stat. This hack accounts for the disparate builds of characters by allowing the GM to determine which of the three harm rules is triggered (what only threatens a scratch to a fighter might threaten death to a thief). So should I just drop the CON stat altogether? I guess we'd still need it if someone's poisoned or something...

Finally, any thoughts on healing?

Thanks guys!
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Aaron Griffin's profile photoAaron Steed's profile photo
20 comments
 
The immediate problem with this is that it turns a single Move into several. You're trying to be more narrative but solving it with more dice rolling. I don't think it achieves what you need.

CON is still a useful stat to several classes and if you're not using the Defend Move you're missing out on some fun game-play.

Would it not be better to expand on the conditions (weak/sick/etc.) in a manner similar to Mouse Guard? It keeps battle moves down to one dice roll and stops table chatter.
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Melissa Fisher

Discussion  - 
 
Bring out your votes... bring out your votes!
 
Derp, almost forgot about this.

Barbarian would share the totem concept with the 4E barbarian. Probably also have some sort of rage currency.

Blackguard would be a flip of the paladin, being based on vices or sins instead of virtues (but not a lazy reskin/rename of things).

Devourer is something at least partially cooked up by +Jcheats: you eat things to gain their powers!

Rogue is basically a rename of the thief. Wouldn't be the same thing, but would share the same role.

Therianthrope would be a general were-thing: instead of making a werewolf, werebear, and so on, we'd ideally make it so that by choosing abilities you can customize your animal shape.

#dungeonworld   #classvote  
84 votes  -  votes visible to Public
Barbarian
10%
Blackguard
14%
Devourer
19%
Rogue
27%
Therianthrope
30%
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Christian Hundahl's profile photoMelissa Fisher's profile photo
5 comments
 
+Christian Hundahl Glad to hear it! :)
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Nathan Roberts

Adventures  - 
 
Want a quickstart map and sitch hooks for a one-shot or con game? +Vandel J. Arden and +Joe Banner have got you covered!
 
This is a preview of the Postcard Maps of my recently launched Kickstarter. One side shows a small map the other side offer some ideas and plot hooks for gaming.

https://www.kickstarter.com/projects/tinravenpress/fantasy-rpg-maps-the-wilderness-of-the-lost-realms
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ramonthe3rd's profile photoVandel J. Arden's profile photo
5 comments
 
Cool thank you.
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Mark Tygart

Discussion  - 
 
The Dungeon World Codex is down....any idea as to what is up?
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Jim Jones's profile photo
 
I alerted +Sage LaTorra​ and he fixed it. Sounds like they were getting a lot of traffic or something.
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