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Mark Tygart

Discussion  - 
 
Anyone remember this? This was my first D&D contact as a boy...
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Noah Doyle's profile photoMark Tygart's profile photo
2 comments
 
Your welcome!
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James Chambers

Actual Play  - 
 
Roleplay: Kingdom Of Anorra is a Dungeon World campaign run by James Chambers Aka Jamescuk, with players Jason, Ben, Jonathan, and Marius 

Enjoy the content? Click the subscribe and like button here on YouTube! Thanks for watching!

https://www.youtube.com/watch?v=KjiJ8f2lK6U
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John Lewis

Discussion  - 
 
More Hard Moves & GM Intrusions. This time out I'm looking at social encounters.
 
Last week I wrote a well received article [link] featuring 50 different things that could easily be used as either a Hard Move (for games Powered by the Apocalypse) or a GM Intrusion (for those games of Numenera or The Strange). In fact a few people…
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timothy Lewis

Actual Play  - 
 
I have been running my first DW campaign since late August that ended today.  Here is the final sentence from the player's log:

Jaek forms an empire using the demon gorilla army that spreads peace, love & happiness throughout the land... except for witches.
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Andrew Fish's profile photoMatthew Brown's profile photo
3 comments
 
I like the idea of it being the thief for some reason. The ultimate theft.... Liberty.....
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Two more monster setting art previews for A Sundered World.

#dungeonworld   #asunderedworld  
It depicts a battlemind confronting a salamander (mythological, not "D&D-ized"). I wanted to try an angle I really haven't drawn before, as well as showcase the fact that gravity is subjective. So, from someone else's perspective, they're walking/crawling across a wall.
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Been asked to GM for a large group (9 guys) at a reunion weekend of a bunch of old friends. Everyone has at least a little RPG experience, though for some it's been as much as 10 years since they were big into the hobby. My first thought was split into smaller groups but that seemed to defeat the Guest of Honor's purpose. No preference for one system or another so right now I am leaning towards World of Dungeons for a shallow learning curve, not requiring a ton of prep, and ease of playing to familiar tropes. Anybody have any stories to share about large group play (fun, horrific, or otherwise)? Suggestions for how to keep that many people engaged at once would be especially appreciated.
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Alexander Stanton's profile photoDylan Knight's profile photo
5 comments
 
Tell them they are looking for a halfling with a ring. Then send every elf in the world after them.
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James Chambers

Discussion  - 
 
I am wondering if there is a list of good question to ask your players that are online?
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james day's profile photoTodd Grotenhuis's profile photo
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Matthew Brown

Discussion  - 
 
So I had my first session today. I started them off ina  room with something trying to break in and anotehr door that was caved in. They decided they were there to investigate strange noises and locals dissapearing.

The thing trying to get them turned out to be a troll. So

So they cleared the rubble but ended up fighting the troll anyway ( the thief devastated it with a well timed backstab)

They then healed a peasant they found and continued down the path that had been caved in. Then they split up.... So the bard and the berserker went one way. and the thief and the cleric went the other.

So the beserker went went into a mad blood rage and ended up diving through some tunnels to murder goblins. He ended up fighting some undead with cleaver arms (which he absolutely wrecked. Twas awesome).... then he acidentley killed the peasant in his rage. while the bard was on his own a swarm of zombies started slowly chasing him. and one enhanced itself with the corpse of the peasant. It became intelligent and badass.  Unfortunaly the necromancer that was ocntrolling them possessed one and managed to kill the bard. The bard declined his deal with death and made a paladin.

Together the Beserker, cleric and theif defeated the possessed zombie but the necormancer's conciousness fled.

They met the paladin (who is hunting said necromancer and is immune to the shadow magic that killed the bard and can sense necromancy at a great distance) who felt a tingle in his mind. They went back to the starting room where they then fought the Necro-troll... A troll possessed with by the necromancer. the paladin took a massive shadow lance to the face using his immunity and then hit the troll so hard it fell down.... nearly onto the thief ( who got a hard bargain of drop your rapier and get away.... or get your leg caught underneath its bulk and take some damage. he chose to drop the rapier.) The beserker then flat out murdered the troll by stabbing it in the face .

We ended up with the town giving them 25 coins each for their bravery, the beserker mourning his bard friend and not telling anyone about how he killed the peasant (he only remembers fragments due to the rage)

All in all it went ok. Got some good feeback from my mate about gming afterwards as well. really looking forward to next time :D
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Matthew Brown's profile photoBenjamin Kramer (Photostyle)'s profile photo
3 comments
 
It's cool when it takes off like that.
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Bryan Plumb

Hangouts Games  - 
 
We are running a newbie campaign tomorrow, Sunday 3 May at 9pm UK time, probably using Roll20. Keen to add one or two more people to the campaign, so if you are interested in joining a Brit or two and a couple Americans, get in touch!
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Andrew Fish's profile photoBryan Plumb's profile photo
4 comments
 
Great! No rush, we'll discuss finer details tomorrow. Looking forward to it!
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Joseph F. Russo

Discussion  - 
 
Apologies if this is the wrong place, but...

After looking at Adventures on Dungeon Planet, I realized that I wanted to make my own version of a sci-fi mod to Dungeon World.

My idea is to blend the idea of Away Teams from star trek, SG teams from Stargate, along with Firefly and Dr.Who adventures and blend them all together - Basically setting the game around the concept of appearing on planets and having adventures on them. A lot of it would be abstracted (The "home base", as a concept, could be any of the bases from the above examples), and the overall goal would be to let the players help craft their universe when they sit down to play.

I was wondering if anyone's done anything like this before, and if there are resources I can use to help. Also, I'm happy to bounce ideas around if anyone has them.

And again, if this is the wrong area, I apologize. I'm new.

Thanks!
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Joseph F. Russo's profile photoMichael D's profile photo
10 comments
 
+Joseph F. Russo That would be great - every bit of feedback helps make it better. :-)
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Joshua Davis

Base Classes  - 
 
Here is a Death Knight Class I came up with let me know what you guys think about like what might be to OP or too weak.
Drive
Death KnightDeath Knight: Stats: HP is 10+ Constitution Base damage is d10 Races: Human: +1 to Parley to intimidate people Dwarf: You can look into the void and speak with the long since dead spirits (Custom Move: On a 10+: The dead freely agree and help as much as they can on a 7-9: You must offer somethi
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Tim Jensen's profile photoJoshua Davis's profile photo
2 comments
 
+Tim Jensen That was kinda what I had planned already I didn't make it required to be a paladin first but I came up with the idea of changing my friend who is a Paladin right now and making him a Death Knight. That is why a lot of the class moves are based on the Paladin
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About this community

The place for talking about Dungeon World.

Sophia Brandt

Miscellaneous Resources  - 
 
I updated my big list of Dungeon World resources with the kickstarter project for Perilous Journeys.  Any other recent developments I missed?
This is a list of resources & material for the game Dungeon World. Lately, I've been very smitten with it. DW faciliates a "fiction first" approach. This may theoretically be part of any game b...
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Steven Penney's profile photo
 
I hadn't heard of this but I've since backed it. Thanks for the heads up. As for the rest of the resources; it's a long list I'll peruse over the next few nights.
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Eld Nathr

Discussion  - 
 
Ran my second DW session this past weekend.  Three players (Fighter, Cleric, Thief).  Players are having trouble with the Discern Realities questions (and so am I), but we're working on it.

In any case, I did not intend for this to be a one off with these players, however, the narrative went the other way with a TPK.  No one made their Last Breath roll.  The Cleric's god of Bloody Battle was particularly annoyed with their devotee quipping, "How can you bring me glory when you are dead?  Running from certain death is preferable to such stupidity!"  He did not end up in a happy place. 

Anyhow, a TPK would normally have had players crying and whining and blaming the GM for running such a crappy game.  DW, however, shines at helping the GM to leave the players wanting more.  This coming weekend we start a new campaign that will hopefully last a bit longer ;-}

I will endeavor to post about the coming campaign as it develops.
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Eld Nathr's profile photoAndrew Fish's profile photo
7 comments
 
+Eld Nathr exactly!  

this past Friday, i threw a meaningless NPC into the story, a lone peddler wandering down a dangerous road.  Vaguely wanted to see what the players would do.

By the end of the session, after initial suspicions from the Fighter encouraged me to ratchet up the suspicion-stoking behavior, we're pretty sure this is some great powerful ?? hiding his true nature, with either benevolent or nefarious purpose.

He went from background noise to IMPORTANT because a player reacted to his presence in a big way.  Now we play to find out who he is and what he wants!
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Matt Horam

Discussion  - 
 
THE SHRINE OF THE HEADLESS GOD!
 
'Mes Aynak: A Story of Courage and a Priceless World Treasure in Afghanistan.'

An archaeologist and a filmmaker fight the good fight to save an ancient monumental center from the brink of destruction.

http://buff.ly/1R6Sjmc #Buddhism #Buddhist #Afghanistan #Archaeology #AncientHistory #Preservation #Heritage #History
An archaeologist and a filmmaker fight the good fight to save an ancient monumental center from the brink of destruction.
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Trenton Kennedy

Base Classes  - 
 
Hey all! Boldly Games just released a new playbook (our first since Grim World). Check it out and let me know what you think!

It's actually the first of many I've been working on and playtesting for awhile. I'm looking forward to finally getting these in front of you in the coming months!
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Andrea Parducci's profile photoMatthew Brown's profile photoSean Milliff's profile photo
3 comments
 
Sub
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Oney Clavijo

Discussion  - 
 
Hello everyone! I was asked to GM at a convention. They want Live Action Role Playing. I have no experience in LARPing. Do you have any good scenario you can link me to? Thanks. 
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Sean Fager's profile photoJ. Walton's profile photo
2 comments
 
All of Jason's games are good for non-larpers. He just released Juggernaut on DriveThruCards, which is great.
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james day

Miscellaneous Resources  - 
 
So thanks to the useful responses from others and very inspired by +Oliver Lind here is my attempt at first session world building.

https://drive.google.com/file/d/0B8CL5fqRJRz7M2lGWXQzMW1tZUE/view?usp=sharing

The idea is to answer what The World Is and what the World is about and go down the list. Obviously these can lead to even more questions, and especially the races you can have more then one. Also you can change some of the answers, for example I haven't figured out a way to express in a sentence a world close to terry pratchett or monty python kind of fun and silly world.

I hope people find this useful and I'm going to try it in my next first session.
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james day's profile photoMichael Kennedy's profile photo
12 comments
 
You know your people, so i think you know whats best for your people! I think players will surprise you though.

Andrew did his version of world building and my 12 year old was playing. Even though he was shy, he still got around to putting his spin on the world.

Also, my one last bit on whatever you do, focus on starting playing field not world. The more blanks you leave the more interesting it'll think your game gets.

If you try open ended world building, maybe ask everybody to bring visuals and a list of keywords for world. Like look find a picture online that you think needs to exist in this world. Its a good compromise and even if unused for building world, it lets you know things people might want to see later.

Have fun dude, playing and gming DW has been a blast! 
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james day

Discussion  - 
 
So after watching Adam do the first session of Apocalypse World. I really like the idea of collaborating with the players in setting up the world that we are going to be playing in.

So I kind of need good questions to ask to get people thinking what type of fantasy world thr setging is, and what thd races are like. The strong thing about AW is that the kind of apocalypse basically decides what style the world is and makes the follow up questions easier. Fantasy is i feel a bit harder.

So any tips?
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J. Walton's profile photoTim Franzke's profile photo
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James Chambers

Hangouts Games  - 
 
Tomorrow night at 6pm BST I will be beginning my first ever online game, that will be Dungeon world! I will be streaming this over at http://www.twitch.tv/jamescuk Please stop on by...
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I'd like to make sure that I grok Fronts and that I'm not making any egregious errors with these.

First Session: The PCs are investigating a cult of water-themed necromancers with an artifact of the sea-god the Priest of the party worships, a large silver Scrying bowl. They fought a zombie sea-serpent in a large cave, and the party Mage heard a malevolent voice in his head directing him to find the voice's sanctum. The party was alerted to the location of the artifact by a mysterious beggar.

The Fronts:

Adventure: The Cult of the Deep Death

Cast
- The Beggar
- Sharad, Sahuagin Baron
- Arkos, Deep Priest of Taigon

Stakes
- Will the Sahuagin escape to infiltrate Reefton?
- Will Rasputin the Mage accept Tlazhocatl's Bargain?
- Will Arkos break the seal?

Danger: Warren of the Sahuagin
Type: Cursed Place - Shadowland
Instinct: To corrupt or consume the living
Impending Doom: Usurpation
Grim Portents
- The Sahuagin have found a suitable victim
- The Sahuagin complete their vile experiments
- The Sahuagin escape into an underground river

Danger: The Voice of the Deep
Type: Arcane Enemy - Ancient Curse
Instinct: To ensnare
Impending Doom: Impoverishment
Grim Portents
- The Voice tempts Rasputin (checked)
- The Voice offers its boon... for a price

Danger: Rites of the Cult
Type: Horde - Cult
Instinct: To prepare the way
Impending Doom: Destruction
Grim Portents
- Arkos communes with the Eye
- Arkos fills the Eye with sacrificial blood
- Arkos casts the Eye into the Maw and becomes the Child of the Deep

Campaign

Cast
- Aresceth, The Hungry Voice, God of Entropy
- Tlazhocatl, ancient aboleth

Stakes
- Will Arasceth unmake creation?
- Will Tlazhocatl reform the world in his twisted image?

Danger: Aresceth, Breaker of Chains
Type: Planar Force - Elemental Lord
Instinct: To tear down creation to its component parts
Impending Doom: Destruction
Grim Portents
- The First Seal is broken
- The Second Seal is broken
- The Third Seal is broken
- The Final Seal is broken and Aresceth slips his bonds

Tlazhocatl, the Remaker
Type: Ambitious Organization - Cabal
Instinct: To absorb those in power, to grow
Impending Doom: Usurpation
Grim Portents
- The Cult of the Remaker establishes a foothold in Reefton
- The Cult of the Remaker operates openly in Reefton
- The Cult of the Remaker is in charge of Reefton

In short, it's Temple of Elemental Evil meets Shadow over Innsmouth. Tlazhocatl is trying to manipulate the party into releasing and then defeating Aresceth so it can turn reality into its own twisted perversion of a paradise.

My questions;
- How are my Grim Portents? I tried to make them the "To Do list" of each of the dangers, and to not rely on any particular PC action.
- Should I add another Campaign Danger?
- How are my stakes?
- Do you have any special idea that might mesh well with these?

Thanks!
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Nathan Roberts's profile photoWill Thibault's profile photo
5 comments
 
Alright, here's the revised Fronts for the campaign!

Four artifacts tied to the gods of fire and water, wind and stone lie across the land, bound in magical seals. Unknown to all but the most ancient and powerful, these seals do not guard the artifacts, but rather use them to power the prison of a mad god. One of those ancient powers, a tainted creature called the Voice of the Deep, aims to usurp the power of these seals to reshape the world. But the Voice needs some unwitting help first...

THE CHARACTERS
- Clarke, Priest of Taigor, the God of Seas
- Rasputin, Elven Mage of shadows and fear
- Conan the Glorious, the wandering Dwarf Barbarian
- Jax, the time-displaced Dwarf Artificer

ADVENTURE FRONT: The Cult of the Deep Death

CAST
- Sharad, Sahuagin Baron
- Arkos, Deep Priest of Taigor

STAKES
- Will Rasputin accept the Voice's bargain?
- Will the Sahuagin betray Arkos?
- Will Jax repair the citadel's machinery?

DANGER: Warren of the Sahuagin
Cursed Place - Shadowland
Instinct: To corrupt or consume the living
Impending Doom: Pestilence
Grim Portents
- The Sahuagin have found a victim
- The Sahuagin complete their vile experiments
- The Sahuagin release the transfiguring plague into the water

The Sahuagin work for Tlazhocatl and grudgingly aid the cultists. Meanwhile, they are also creating a magical, disfiguring disease they wish to unleash upon Reefton and infusions to conceal their piscine nature, to better camouflage themselves in the town.

DANGER: The Voice of the Deep
Arcane Enemy - Ancient Curse
Instinct: To ensnare
Impending Doom: Impoverishment
Grim Portents
- The Voice tempts Rasputin (Checked)
- The Voice offers Rasputin its boon for future aid
- The voice whispers to Rasputin the location of the second artifact

Tlazhocatl's plans are complex and long-ranging. Here it begins to try to twist the party into its unwitting minions through Rasputin's lust for power.

DANGER: The Children of the Deep
Horde - Cult
Instinct: To prepare the way
Impending Doom: Destruction
Grim Portents
- Arkos breaks the seal and retrieves the Eye of Taigor
- Arkos communes with the eye and sees his glorious victory
- Arkos fills the eye with blood and transforms into the Child of the Deep

The Cult of the Deep Death reveres Taigor not as a bringer of food and trade, but as the impersonal destructive force behind the ocean, slowly eroding the coast or violently and quickly wiping out towns with tsunamis, floods, and storms.

DANGER: The Shattered Citadel
Cursed Place - Place of Power
Instinct: To be controlled or tamed
Impending Doom: Destruction
Grim Portents
- The ancient machinery fails
- Tremors spread through the ruins
- Malfunctioning guardians activate
- The caves begin to collapse

This cave system is what remains of an ancient dwarven citadel, invisible on the surface. Waking Jax caused some malfunction in the citadel's machinery, and if it's not repaired it could collapse the whole complex!

CAMPAIGN FRONT

CAST
- Tlazhocatl, the Remaker, Ancient Aboleth
- Aresceth, the Hungry Void, God of Entropy

STAKES
- Will Rasputin aid Tlazhocatl?
- Will Clarke expose the Cult of the Remaker?
- Will the PCs reforge the world and become gods, or return it to its former state?

DANGER: The Cult of the Remaker
Ambitious Organization - Cabal
Instinct: To absorb those in power, to grow
Impending Doom: Usurpation
Grim Portents
- The Sahuagin establish the Cult of the Remaker in Reefton
- The Cult of the Remaker becomes the most popular religion in Reefton
- The Cult of the Remaker murders Merchant-Lord Fitzroland and rules Reefton

The Cult of the Remaker believes their god will one day take the marred and diseased and reshape them into perfect forms. The Sahuagin behind the cult actually wish to control Reefton and prevent its inhabitants from interfering with Tlazhocatl's plans.

DANGER: Aresceth, Breaker of Chains
Planar Force - Elemental Lord
Instinct: To tear down creation to its component parts
Impending Doom: Destruction
Grim Portents
- The first seal is broken
- The second seal is broken
- The third seal is broken
- The final seal is broken, and Aresceth slips his bonds

The seals drawing power from the elemental artifacts keep Aresceth bound. If he is released, the world may very well be dissolved into cold nothingness.

DANGER: Tlazhocatl, the Voice
Arcane Enemy - Power-mad Wizard
Instinct: To seek magical power
Impending Doom: Tyranny
Grim Portents
- Tlazhocatl creates the first new seal, securing its power
- Tlazhocatl creates the second new seal, securing its power
- Tlazhocatl creates the third new seal, securing its power
- Tlazhocatl creates the final new seal, becoming like unto a god

Tlazhocatl desires to rule reality and twist it into a corrupt reflection of its rightful state. To do this, it needs to break the seals holding back Aresceth. With those seals broken, Tlazhocatl can remake them and fill itself with elemental power.

- - - - -

NOTES: Introducing Jax
Jax will be joining the game after the first session. Luckily, I described that there appeared to be something behind a waterfall and hadn't decided what it would be yet.

When Jax is awakened from stasis, ask him these questions:
- What was different about the Dwarves 1500 years ago?
- What was wrong with the world before you were sealed away?
- In the past, what purpose did this now-crumbling citadel and its machinery hold?
- Why were you put in stasis?

Then, give him the following bond in place of any others
- _________ knows the ways of this strange future. I must learn from them.

NOTES: The Favor of the Deep
If Rasputin accepts the boon of the Voice, he must select one look from the list below, and an Aligned and Opposed element to add to his Spell Focus.

Look: Disproportionately Long Limbs, Unsettling Presence, Vestigial Gills
Aligned: Cloud their mind, draw forth madness, slip between the folds of reality
Opposed: Defense or protection, reveal the truth

When the Voice tells Rasputin the location of another artifact, ask these questions:
- (Rasputin) Which element - air, earth, or fire - is the artifact tied to?
- (Clarke) What is the benevolent god of that element like?
- (Jax) What is the artifact's basic function?
- (Conan) Where is the artifact rumored to be held?

When your debt comes due, the Voice urges you to do something. If you do it, mark XP. If you resist the Voice's command, roll +CHA. On a 10+, you shake off its influence for now. On a 7-9, you stand there considering it or resisting the urges for a few moments or until something snaps you out of it. On a miss, you wake up a few minutes later with a bloody nose and no idea what happened.

Notes: Treasures of the Deep Death

Sahuagin Infusion
Poison, 100 coins, 0 weight
When you drink the foul, fishy brine, roll +CON. On a 10+, take 3 hold. On a 7-9, take 1, On a miss, you still take 1, but the brew disagrees with you. Violently. Take d8 damage (ignores armor) and you become sick.
You can spend a hold to use one of the following monster moves:
- Breathe water like air
- Frenzy at the sight of blood
- Escape into the water
- Rip and tear

Dwarven Homunculus
This construct is a hireling with Loyalty +3, Protector +1, and Warrior +1. Its cost is regular repairs.
The homunculus also has Charge +1. When a character uses the Order Hirelings move on the homunculus and rolls 7-9, if the homunculus has Charge +1 it will reduce it to Charge +0 and treat that roll as a 10+.
If the Homunculus is within reach of the Artificer and it has Charge +1, the Artificer can reduce it to Charge +0 to set his Charge to 3.
When a character takes a break to tinker with the homunculus, set its charge to 1.

The Eye of Taigor
This large silver vessel is sacred to Taigor, God of Seas. Once a night you can commune with the visions dancing in the waters of the vessel. When you pour clear water into it and gaze at the reflections in the bowl, roll +WIS. On a success, the GM will reveal the details of a grim portent to you - a bleak event that will come to pass without your intervention. On a 10+, they will also tell you something useful about how you can interfere with the grim portent’s dark outcomes. On a miss, the GM will instead tell you two grim portents - and only one will be true!
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