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mapping a crawl across this bridge, gate towers on either side.
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A thread over on the Gauntlet community was asking for example Drives (as replacements for Alignments). I've been writing Drives for all my Stonetop playbooks, and for a bunch of related PbtA projects that are on the backburner, so I had a fair number of ideas rolling around.

Anyhow, here's my write-up of 4+ Drives for each of the core DW classes. Enjoy, critique, and use as you see fit!

Some thoughts, by the way, on what makes for a good Alignment/Drive statement:
* It should provoke interesting behavior, ideally something that isn't necessarily optimal behavior.

* Along those lines, it's more than just "play your class." An Alignment/Drive that has the fighter beat things up or the cleric heal someone or the wizard use magic won't provoke interesting behavior. (Yes, a lot of the RAW DW alignments fail to meet this guideline.)

* It should involve action that the PC can proactively take ("Cause trouble by touching, opening, or tinkering with something"), as opposed to something situational that the player can't really control ("Make a magical discovery.")

* Ideally, it should be something that could be triggered in any or at least most session, regardless of where that session was taking place. "Improve your standing among the nobility" is poor, because what if the adventure involves you being in the Barren Wilds of Backwateria and there isn't a noble in a 100 miles?

* Ideally, it should involve an action or response that's observable. We should all be able to look back at the session and see that the requirement was met. (Good example: "Cause trouble for your allies by taking an unnecessary risk.") Something that's based on internal motivation or potential consequence is a lot weaker, and in my experience leads to rather arbitrary XP awards. (Bad example: "Take an unnecessary risk." Was it really unnecessary? Was it really a risk? You handled it just fine...)

Obviously... all of the above is just my opinion. Interested in hearing the thoughts of others.

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Will be starting a new rpg campaign of Dungeon World tomorrow night at 8pm GMT, please if your free just come watch, and maybe hang out in chat, http://www.twitch.tv/jamescuk

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A temple in the middle of the forest... and what lies beneath.
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24/2/17
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While the Jinbutsu is still on the feedback proccess, I started to work on the update for Strongholds. Here is the cover. #dungeonworld 
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Season 3 Begins with the introduction of Luddy and his experience against pirates in Vindmere.

Hi everybody! Going to introduce DW to a friend of mine who asked me a couple of sessions to play (I once mastered him a bit of scenes to show up how DW works but nothing more since then). Any tips for playing DW with a single player?
I've already "Briarwood" whom I saw here weeks ago but I never tried.

Hi everyone, I am new to Dungeon World and excited to be apart of the community. Loaded Question: Any tips?

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Here's part 2 of Promises in Bone, which is set in my cold nation of Mirkasa and features, among other things, the fallout of a mountain-sized skeleton falling on a town. (If that isn't cause for concern for your players, I don't know what is...)

Part 1 is on Patreon too, but you need to be a patron to see it. (You can pledge for February then cancel after you've grabbed the PDFs.)

Non DW-related, but I put a micro-game called Stranger Chrome on DTRPG this week as well. Check it out if you like 1 or 2-page minimal adventures that might take you out of your comfort zone.

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https://app.roll20.net/lfg/listing/69540/stars-upon-stars
With the ending of my Illuminati (Dungeon World) campaign drawing near. I have been preparing to launch my own home brew campaign while taking from all the systems I love. That is what Stars Upon Stars is, I have an abundant of applications already in 2 days, but I would like to still extend my hand further to the community I support. So if your game, this may be for you. 
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