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Please share any #gridmapper maps you have created! And if you have feature requests, ideas to make it a better tool for you, let me know and I'll see what I can do.
https://campaignwiki.org/gridmapper.svg

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Next session: assaulting the Pulanti Estate, from the City of Barakus adventure, because I'm mixing Razor Coast campaign, Serpent Skull adventure path, and City of Barakus adventure…
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Another look at the competition!
I've made a new online map editor which will probably appeal to this community :-)

It's simple and fast - this map was done in 5 minutes.

Try it at https://www.mipui.net/app

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Added clusters of two or three rooms to the Megadungeon generator.

There are still so many ideas to implement. I think the first one would be to add more density, i.e. if the current seed stops growing, just pick random position in the existing structure and add corridors.

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This gives me Ultima IV nostalgia.
The third shire is called the Duchy of Whispglow and it is North West of Awkley Shireland. Here is the grid map. One square equals one mile.
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Awesome square map. I'd like to get Gridmapper to the point where these kinds of map are possible.

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Another small fix to fight free standing doors. This one goes down to level 7! The URLs are now so long that all the URL shorteners I know refuse to shorten them, or they truncate the URL. So I have to manually do a Text Export and copy paste it onto a wiki page of the Gridmapper Wiki.

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There are still some weird doors on level 4, but this automatic dungeon is pretty cool and it goes down to level 5!

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Some small changes to the process and those dungeons are looking even weirder, now.
Gridmapper link: https://is.gd/dQrcKG
Generator: https://campaignwiki.org/megadungeon
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