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Adding support for varying shapes, materials, and colors to our game, while remaining backwards compatible.
Object Variety
Object Variety
catlikecoding.com
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Let's texture a world without vertex UV coordinates!
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How about a game where you spawn random cubes, and can save them for later?
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Tires of jaggies and fireflies? Try some FXAA!
FXAA, a Unity Tutorial
FXAA, a Unity Tutorial
catlikecoding.com
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I wrap up the Hex Map series with wrapping the map!
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Focus on only part of an image, by creating a depth-of-field post-processing effect.
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Spice up your generated maps with rivers and more interesting biomes!
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The bloom post-processing effect can be used to make things glow, or for other artistic effects.
Bloom, a Unity Tutorial
Bloom, a Unity Tutorial
catlikecoding.com
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To create biomes, we need a water cycle. Even a simple one will do.
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The old but popular Graphs tutorial has been upgraded and split in two parts, Building a Graph, and Mathematical Surfaces.
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