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Ask Adam
There are a number of questions which I seem to get fairly regularly, so I thought it would be a good idea to answer them here in a FAQ pinned to the collection.

Q: Did you create this model?
A: Probably not. Typically the models are created either by teams of professionals, or other highly skilled amateurs, although I did create a few (e.g. the TARDIS). I have just enough experience with CAD to understand that the talented individuals who actually create the meshes and textures have done the bulk of the work, and it's fair to say that I'm standing on the shoulders of giants. Sometimes the incoming models are missing bits, which I will create from scratch (e.g. the contoured windshield on Slave 1). Other times, the mesh will be scrambled, and I'll have to separate out and re-position parts (e.g. the air brakes on the Snowspeeder). Much credit is also owed to the team over at facepunch.com who are responsible for extracting the many awesome recent Star Wars meshes from the Battlefront game.

Q: If you don't create the models, then what exactly do you do?
A: My part is that I like to create cool looking scenes. Usually this involves selecting a backplate image, scaling and positioning the models, and matching the lighting and perspective to create the rendering. Sometimes this is simple, other times it can be fairly involved. In the case of animated GIFs, quite a bit of extra time is required to set the rotation axes, script the movement, and render/compile the frames.

Q: What software do you use?
A: I use a number of different pieces of software for various purposes.
KeyShot: For rendering, scene setup, material assignment and animation scripting.
3DS Max: For those cases where I have to break up and re-position bits of the mesh.
Gimp 2: For texture editing and manipulation. Also used to compile frames into animated GIFs

Q: Where do you get your models?
A: There are more than a few sites I frequent, but here are some of my favorites:
http://scifi3d.com/
http://foundation3d.com/
https://facepunch.com/showthread.php?t=1339877
http://www.celestiamotherlode.net/

I will occasionally update this post as more interesting questions come in.
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A sunny afternoon on Hoth.

Link to high-res (3840x2160) original: https://goo.gl/photos/QQvrQT6evtruJovEA
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"Hear me baby? Hold together."
Nothing special in terms of scenery. I was just doing a study with an ambient occlusion pass so I rendered this one really big (3840x3840) so I could scrutinize the details. #starwars

Here's a link to the full-size original: https://goo.gl/photos/Z9zyHxu1H3yZv7Nx9
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Gotta roll.
I may not be done with this one. Despite meticulously matching the motion blur corresponding to the beach ball's angular velocity with its perceived linear velocity (i.e. the speed at which the corridor is moving backward), something doesn't look quite right. I'm thinking a slightly more profile angle might help. The interior setting drives up the render time, so trial-and-error can be very time consuming. #starwars
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A bittersweet milestone
80,000 followers. Eight-zero-zero-zero-zero. That's a big number. I'd probably feel better about it if it weren't for Google+'s increasingly apparent and rapidly progressing fade into oblivion. So many of the great friends that I met here through shared interests have already left, or at least have stopped actively posting/commenting. I wouldn't be surprised if by the end of the year, I'll have given up too.

I've already gone so far as to start my own page on Facebook (apparently my soul was for sale), but it just isn't the same. If you want to follow me there (see link below), that's fine, but it's also fine if you choose to not. I get it -- FB just is NOT geared for interest-based connections. The signal-to-noise ration is very, very low.

Not sure when I'll finally board up the windows and close up shop, but for now I'd just like to say 'thanks'. Your comments and encouragement have been fantastic.

https://www.facebook.com/RenderedSciFiArt/
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Hazardous Cargo
Plenty of fun, zoomable details in this one, not to mention some interesting shadows and reflections. #starwars

Here's a link to the high-res (3840x2160) original: https://goo.gl/photos/nuAJf8yry317SZFV8
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Straight Outta Yavin
Okay yes, I know that there were no A-Wings at the battle of Yavin (at least none that were shown), and yes, I also know that the X-Wings' S-Foils weren't locked in attack position until they were much closer to the Death Star. Call it creative license. #starwars

Link to high-res (3840x2160) original: https://goo.gl/photos/1knDuvw1EUev1Xra9
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I extracted the Falcon's in-flight cockpit, added a few members of Rogue Squadron, and the result was not nearly as bad as I was expecting. Lots of fun metallic and glass reflections. This is probably not the last you'll see of this cockpit model. It's a shame my Death Star model is so weak. #starwars
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Incom T-65 X-Wing
Often while messing around with models and textures, I'll run a test render to see how I feel about the changes I've made. This ship isn't anything you haven't seen many times before, but I decided this render was particularly pretty, and worthy of finding a home as somebody's desktop wallpaper. #starwars

Here's a link to the high-res (3840x2160) original: https://goo.gl/photos/FDZyrshWbG7SyP5t6
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I was doing some touch-up work on the Imperial Cargo Shuttle from Rogue One last night. While Googling reference images, I found this cutaway. What struck me was how the model's diffuse color texture matches almost exactly to ship in the image, even down to the weathering and scratches. I tried to roughly reproduce the angle, crop, lighting, and perspective for comparison. I'd venture a guess that the game model and the book cutaway image share some of the same source material. #starwars
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1/14/17
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