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#SeriousGames  Scott Brandt, UCSC Vice Chancellor for Research, anticipates launching a Professional Master’s Program in Serious Games this fall, according to his article “Silicon Valley Campus raising profile”, posted last March.

“This program will formalize and expand work already being done in the Games and Playable Media Program such as Peace and Order, a virtual reality game by GPM student Chelsea Manzano, which explores the human consequences of the drug war in the Philippines,” he said.
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#SeriousGames  Solar Games main product is MyAltis - Training Platform & Serious Games, a collaborative training center accessible via a regular Internet connection, with no installation requirements. It allows all sorts of professional or academic content to be accessed using an isometric 3D virtual center. Up to 500 students can connect simultaneously to work alone or as part of a team. MyAltis allows trainers to easily manage all their courses: content, user accounts and performance.
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#SeriousGames  The French gaming company Ubisoft announced a new title late November: Ode, a musical exploration adventure, is the latest game from the experimental incubator at Ubisoft Reflections, producer of Grow Home, Grow Up and Atomega.
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#SeriousGames  Congrats to all for the superb quality of this year’s submissions. And the seven winners are:
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#SeriousGames  The goal of the game is to resolve any issues that are presented, manage personnel resources, and problem solve all logistical challenges in order to keep all flights on time.

Gameplay and the scenario dynamically adjusts to the player’s performance, giving them more challenges if they are doing well, and reducing complexity or giving extra injects or reminders if they are doing poorly. The After Action Review interface also gives them positive and negative indicators so they can self-assess their performance, as well as give the instructor/facilitator a record of their performance.
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#SeriousGames  As an open-ended robotics sandbox experience, RoboEngineers will afford players the ability to form hypotheses, build robots, test, and iterate, mirroring the processes of project-based robotics and maker programs.
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#SeriousGames  The Library of Congress announced last week the release of three new, free Educational Serious Games, all of which make extensive use of the online collections of the Library of Congress.

These “Serious Games” were developed by three organizations selected and supported by grants from the Library to create applications for use in K-12 classrooms. Each game is intended to provide young people with engaging and meaningful opportunities to learn about Congress and civic participation using primary sources from the Library’s online collections.
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#SeriousGames Aflac Trivia is a game that challenges insurance salespersons to see if they are aware of Aflac product info. Developed for iOS and Android platforms, the game is structured much like popular mobile trivia games and is intended for insurance salespersons who are not Aflac employees but sell Aflac products.
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