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+Rachel E.S. Walton's “Castle Punks: The Red Court”

I met Rachel at a small house con, back when she had not yet played indie games. I wound up playing Misspent Youth and an early playtest of Evil Hat’s Dresden Files RPG. Rachel’s an amazing gamer, which you know if you’ve ever played with her. She will be quiet for a while, then come up with one, perfect, amazing moment to stab you in the heart and leave you blown away. As Rachel started to come to more events, I got to hang out with her more, get to know her better, and become a much closer friend. I’m glad to say I got to be in a gaming group with her for a while; I wish I still lived close enough for that to be the case.

Rachel’s world is really awesome. What happens when someone overthrows the nobles, but it turns out he’s worse? The Red Court is what happens.

Tell us about The Authority you made and why you chose it

When I wrote this, I was wrestling with frustration over a community schism - that thing that sometimes happens when a person is admired and given power but ends up misusing that power and betraying that trust and might not even see what they're doing until a lot of damage has been done. I wanted The Authority to be someone who started out very human and as part of the clique, but who made bad choices once he gained leverage on what he was fighting against. He is a cautionary tale of justifying the means to get to a certain end and of the dangers of swapping out leaders but keeping oppressive systems in place.

What is the clique like?

The clique is a handful of kids who work in and around Red Court Castle. They get their hands dirty and pay attention to what's happening around their home. Bound by love and admiration for each other, they fought against class oppression with Omar and are now forced to reckon with Omar as a worse leader and the knowledge that their support helped Omar get to where he is. All of this and they have their own desires and crushes and jobs to deal with.

What’s your favorite thing about your world?

I like how much the characters in the clique matter to each other. There are tensions there, but each character has opinions and feelings about each one of the others already hinted at for a more connected and dynamic beginning. There are romances, friendships, and family ties waiting to be explored and fought for while Omar's power grows more complete.

If you want to get “Castle Punks: The Red Court,” or any of the worlds and hacks I’ve been talking about, you can make a pledge to the Misspent Youth: Sell Out with Me Kickstarter: https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

Art for this terrific world is provided by +Jabari Weathers, who depicts the gender-bending Tress, the performer and master of disguise. He did an amazing job depicting the character’s gender fluidity, performer, and disguise facets. This guy’s amazing.
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+Michael Miller “Freedom Phalanx”

I met Michael at Dreamation in 2005, my first RPG con. Michael is an excellent Master player for +Paul Czege’s My Life with Master, and he introduced me to this game that wound up being so central to Misspent Youth’s design. In addition to playing a wonderful mad genius, and introducing me to his super-cool superheroes game, With Great Power, he became my buddy. I’ve been good friends with Michael ever since, mostly seeing him at cons, but we also have been lucky enough to get to hang out together from time to time outside cons, which is pretty rare (I even see most of my friends who live in my city more often at cons than outside).

Tell us about The Authority you made and why you chose it

The Authority I created is the world’s foremost superhero team: The Freedom Phalanx. Everyone loves them because they continually save the world from threatening supervillains. No one pays attention to the fact that those supervillains are sent to private prisons owned by Freedom Phalanx, making them rich in the process. I wanted to poke at the idea of superheroes as defenders of the status quo. Stopping criminals is a good thing, until you look more closely at who those criminals are, why they commit crimes, and who benefits from their incarceration. The Freedom Phalanx put forward a great facade of heroism, but inside, they are rotten to the core.

What is the clique like?

The Cadet Cohort are a group of young superheroes that have been gathered by the Freedom Phalanx to learn how to use their powers. I was thinking of superhero groups like Young Justice, the New Mutants, or Young Avengers. The YOs tie into the Authority from a number of different vectors. Virtuette Gold is a Native American girl who trained for years to be a sidekick to the world’s most famous superhero. Rampart is a boy from the poor section of town who developed his power of invulnerability from wastes from the Freedom Phalanx’s lab. Robodactyl is a young Latina whose father got rich making equipment for the super-powered prison system. Ford Essex is an android left over from a supervillain’s attempt to take over the world. Biome’s mother is a supervillain who gave her the power to control biological processes but also tried to wipe out the human race.

What’s your favorite thing about your world?

This isn’t a dystopian superhero world where the supervillains have won. It’s a world where the heroes have won, but ignore the impact of their particular brand of heroism on the rest of society. They say that everyone is the hero of their own story. Being aware of the consequences of our own victories is something that we could all benefit from.

If you want to get “Freedom Phalanx,” or any of the worlds and hacks I’ve been talking about, you can make a pledge to the Misspent Youth: Sell Out with Me Kickstarter: https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

The art is by +Evan Rowland and depicts superhero team leader Virtuess displaying a “criminal” for the crowd.
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+Dev Purkayastha's “NO CARRIER”

I met Dev on the Internet many years ago—through the Forge, first, I believe. I’ve always enjoyed interacting with him online, and found him to be a friendly, kind, funny, and supportive man in person. He actually got me to make a Vine account, which is a big deal if you know what a grumpus I am about autoplay video. Dev’s world is really neat. It’s sort of an alternate 90s where hackers are trying to bring truth to a benighted world.

Tell us about The Authority you made and why you chose it

The Authority is the Tycoon, a.k.a. President & CEO Theodore Dross. Yeah.

But the seed of this was an abandoned game idea - an post-apocalyptic pulpy 90’s action game about one where a different weird billionaire was elected in ‘96 and modempunks fought back. (I messed with dial-up BBS culture when I was a kid, but barely understood what I was doing.)

So nothing came of it then, but when I was brainstorming in 2016, it seemed to just click. It was driven more than 90s nostalgia and aesthetics more than anything. That said, it’s interesting how modernity creeps in, and I think nostalgia is at its best when you’re using it to interrogate the present. The setting is mostly window-dressing for awesome 90s action, but the setting reflects my worries about a hollow, commercialized digital culture and what that means for society.

I’ll be honest, though: I wrote this before the election, and not sure I would have written it after. It just goes to show you: stay engaged in the political process, or a foolish, incoherent version of your dystopian RPG setting will creep into your reality.

What is the clique like?

They’re an underground collective of young hackers, but in this world, being a hacker is a mix between bits of 90s hacker culture and their movie counterparts. So: dial-up, pay-phones, jamming cables into cobbled-together hardware, lo-fi AR/VR, and rollerblades. You cannot possibly hack without rollerblades and a rad attitude.

What’s your favorite thing about your world?

I like the YOs! The characters write-ups are incomplete and hint at possibilities. They all have a cool side, but are more than capable of messing things up. Their relationships and entanglements aren’t spelled out, but they’re there for you if you want to grab them. I feel bad that I broke the world and put it on their shoulders, but that’s how it goes, I guess.
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If you want to get “NO CARRIER,” or any of the worlds and hacks I’ve been talking about, you can make a pledge to the Misspent Youth: Sell Out with Me Kickstarter: https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

The image is art for “NO CARRIER” by +Nyra Drakae; I think it’ll be extremely helpful to people envisioning the world. She captured something amazing. I was at a loss to give her good art direction, but Dev helped and what she ended up with is extraordinary.
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+Daniel Swensen's “Tunguska Blue”

Daniel is a friend who I only know from the Internet, but he’s no less a good friend for all that. Someday, I’ll get my ass out to his neck of the woods. In the meantime, I am so grateful for his contribution to my day. Daniel’s a great writer, and a lot of fun to talk geek media with, even when he strongly disagrees with what you have to say. He’s also a compassionate person who understands the rough patches people can hit in life, and is really good about being supportive at bad times.

Daniel’s world is super-cool. The YOs are a group of people stuck on an asteroid, forced to work for the very air and water we take for granted.

Tell us about The Authority you made and why you chose it

Cissy Patience is the living embodiment of the "cold equations" or the Trolley Problem: in order for the many to survive, the few must suffer or die. In the case of the Trolley Problem, the reader or participant is asked to be the observer making the choice of who lives or dies; in the case of Misspent Youth, the participant is one of the people on the tracks. She's also a face on a classic dilemma of there being too few resources and too many people, and something's got to give. I wanted to make the Visage personal because Tunguska is such a small, controlled environment, and it's more immediate when it's one person making those decisions and not an anonymous board or bureaucratic policy. I was on the fence about picking Utopianism as the vice in such a seemingly hellish environment, but then I realized it probably wasn’t Tunguska’s Utopia the game would be concerned with.

What is the clique like?

The clique is described as the Connective, a group of agitators and revolutionaries. They believe in "using information and cooperation to undermine the system, and if that doesn’t work, violence will have to do." The notion for the clique came out of two ideas that rose around the time of the 2016 election: 1) that in times of tyranny, you cannot turn to institutions to save you, and 2) historically speaking, all the disenfranchised have are their communities and each other. Pretty basic stuff, and I imagine it would be as true in the future as it has been in the past. I didn't hang a lot on it in the description because players tend to be way more inventive than any setting fluff, but I figure in any technology-rich future dystopia, the outliers either learn to use the technology to their advantage, or they go sneaker-net.

What’s your favorite thing about your world?

Its origins. The idea for Tunguska Blue came out three things:

- The eponymous event where an explosion in Russia 1908, most likely a comet, caused widespread devastation
- An out-of-print song by Spaceman Spiff called "Pay the Man"
- An old comic story out of Heavy Metal called "I am a Creature of the Night, I am a Comic Artist," where the protagonist visits a decadent future city that rests on the head of a pin and the chances of dying are extremely high, because the whole thing might collapse at any given moment.

Each of us already lives in a world where we might die at any time. The setting brings that just a little bit more to the forefront. That's what appealed to me in the first place, and I hope it comes across in the writing and is fun to play.

Oh, also the names of the YOs. I didn’t just pluck them out of a hat. Each has a story behind why I chose it, and each is personal to me in some way. I’d never want to spoil it by explaining, but I’m just in love with all those characters and their names.

If you want to get “Tunguska Blue,” or any of the worlds and hacks I’ve been talking about, you can make a pledge to the Misspent Youth: Sell Out with Me Kickstarter: https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

Art for “Tunguska Blue” is by +Christianne Benedict; the image of a clone boy.
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+Misha B's “Young, Gifted, and Black”

I’ve known Misha for several years, first (I think) through Double Exposure conventions. We also had a really great ongoing game of Star Wars World wherein our characters had such an amazing relationship that I get happy whenever I think about it.

The world she created is one of the few that has nothing supernatural or sci-fi about it. It’s a world where you play the only Black kids in a well-meaning private school full of white people. It’s challenging and engaging and I love how it uses the game to model systematic oppression that’s a real, ongoing problem in our world, without pulling any punches.

Tell us about The Authority you made and why you chose it

My Authority is really benevolent but still systematic racism. I’ve experienced it so much in my own life that I had to shine a spotlight on it.

What is the clique like?

The clique is really different parts of me and my friends, a little nerdy, a little insecure about our place in the world, a little fed up with the status quo.

What’s your favorite thing about your world?

Tough one… I’d have to say Renisha. She’s the most me, or at least the me I wanted to be as a teen.

If you want to get “Young, Gifted, and Black,” or any of the worlds and hacks I’ve been talking about, you can make a pledge to the Misspent Youth: Sell Out with Me Kickstarter: https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

The art for this world is by +Ernanda Souza; I love the kindness in his face, and that light is extraordinary.
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+Joshua Newman “RLLRDLLZ: Seek Truth and Report It”

Joshua and I have been friends since I met him at Dreamation 2005, my first convention. He played another one of +Michael Miller minions in the My Life with Master game that rocked my world and turned me into an indie gamer. We got along great, and in short time we were very close friends. Joshua’s not related to me, but he’s my brother. And I am convinced a good portion of the cachet and success the game has had is due to his amazing work laying out the game. He’s told me that some of the work he’s proudest of is in there, and that makes me overjoyed. I’m so grateful he’s sticking with us for the new edition and supplement.

And not only do we get his great layout skills, but he’s made a super-cool world for Misspent Youth: Sell Out with Me, too. I know this scratches an itch to do cyberpunk journalism, which Joshua’s been wanting to work on for a while. Plus, it’s got roller derby, which is fucking rad.

Tell us about The Authority you made and why you chose it

Cuz fuck that guy. Fuck that guy and the Southern Strategy, AIDS-denying, Watergate-bugging, affair-accusing-while-having-an-affair-and-abandoning-your-cancer-dying wife, vote-suppressing Confederacy that is the Republicans that Republicans say were good before Ayn Rando and Cheeto Benito started damaging their brand.

What is the clique like?

They're what happens when you have your community’s support for your leadership, your curiosity, your creative talents, your righteous anger at a world that hates you.

They're everything you'd expect from brave, smart people who have been told how valueless they are: they're brown, they're poor (or dispossessed — or, in one case, kinda want to be dispossessed), they're queer, they're women and girls. Some of them have gotten to a place where maybe they're doing good, but for bad, perhaps unsustainable reasons, and I want to see what players do with those characters!

Mostly, though, my favorite thing about them is that, while they're cool with kneeing a racist cop in the face, they are fundamentally constructive. They want democracy back. They want to build and invent. They want to play hard with their friends and hug when someone gets a bloody nose. They want to seek the truth and report it in a world that considers truth to be inferior to the voice of power. The RLLRDLLZ (and the whole Newspunk scene) is me saying that the kids are gonna be alright; that you can't have ubiquitous surveillance without someone seeing the truth, but it takes courage to show it to someone else.

The RLLRDLLZ are what you get when you suppress creative, truth-seeking people: creative, truth-seeking people with nothing to lose.

What’s your favorite thing about your world?

That it can be healed by a small group of people who are so brave that they'll put on roller skates to fight the power. That the United States is being held to account for not living up to its own ideals; that the ideals we're taught of justice, inventiveness, and perseverance can live and triumph against the heartbreakingly stupid cycle of authoritarianism that is America’s congenital birth defect.

There are no secrets in this world, only decoy untruths. Secret technologies have one iteration before the target of the technology adapts to it. Political secrets only last as long as Senator Dumbass remembers how to keep his private key hidden and the VP of Marketing doesn't get drunk and spill to the kid he's hitting on who has sensors woven through their hair.

And that means that technologies, which are the practical implementations of ideas, propagate FAST. A police drone becomes an underground news drone as fast as it can be captured and examined inside a faraday cage, though of course you'd never actually use that buggy, finking crap. You'll just repurpose its design ideas to make a better one.

That's why the RLLRDLLZ are: the garbage of their society, repurposing themselves because, like the soda cans covered in motion graphics and the drifts of crashed delivery drones, they might be garbage, but they're SMART garbage in a world that's stupid to throw them away.

If you want to get “RLLRDLLZ: Seek Truth and Report It,” or any of the worlds and hacks I’ve been talking about, you can make a pledge to the Misspent Youth: Sell Out with Me Kickstarter: https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

The art for RLLRDLLZ is done by +Ernanda Souza. I really love it. It’s like a Star Wars poster full of badasses sitting in the middle of my book. Thanks, Ernanda!
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+Hannah Shaffer's “The Score”

I’ve been friends with Hannah for several years now; not only is she hilarious and kind, but she’s fierce as hell. I’m not exactly sure when or where I met her, though I suspect it was through +Joshua Newman at a Double Exposure convention. Hannah used to run the Owl and Raven, a community center in Northampton, Massachusetts, where she and her partners fostered game playing and creativity. Now, Hannah is the co-owner of Make Big Things, the publisher of her many games, including the excellent Questlandia, all about a dying, low-fantasy kingdom.

She delivered a really cool world for Sell Out with Me, Culture-jammers of the future fuck with their overlords by defying censorship through loud music and makeouts.

Tell us about The Authority you made and why you chose it

The authority in the Score is the Diplomatic Triumvirate (colloquially known as the Three Big Dicks). They’re these three guys who run the country with an iron fist, and they also have majority shares in the country’s three media monopolies—Dignity Digital, Cyber Civic, and Truth TV.

I chose the Diplomatic Triumvirate because I think we’re living in this moment where we’re forced to either confront or ignore the fact that the lines between politics and corporate social responsibility are quickly dissolving. These are basically the dudes who took power after folks gradually learned to normalize govt spying, fake news, and internet fast lanes. It didn’t happen overnight, but everyone got the fight dragged out of them, and now they’ve got the Three Big Dicks.

What is the clique like?

The clique is kind of a grab bag. They wouldn’t necessarily be friends under normal circumstances, but sometimes you need to grab onto the allies you can find in the moment. You’ve got Pao, who skates around the city recruiting radical streamers (folks who will stream anti-authoritarian content) to the broadcast networks, Beans is a tough queer who runs the Makeout Monday stream, Míercoles is this engineer hacker who’s got the cable networks in the palm of her hand, Rover is the cutthroat former child star who first organized the stream, and Yonas is an unflappable free solo climber who runs a psychedelic weather channel.

What’s your favorite thing about your world?

I think that independent media is awesome and vital. I like envisioning a world with all of these different streaming channels overwhelming traditional broadcast outlets. I like the idea of younger generations creating and defining our news. That’s my favorite part of this world.

If you want to get “The Score,” or any of the worlds and hacks I’ve been talking about, you can make a pledge to the Misspent Youth: Sell Out with Me Kickstarter: https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

Hannah also has a game live on Kickstarter now, which ends on Thursday. Damn the Man, Save the Music! is an Empire Records-inspired RPG about a bunch of ‘90s outcasts trying to save their failing indie record store. Both Misspent Youth and Damn the Man are about, celebrating their counterculture, focusing on youth culture youth culture, and sticking it to the Man. Check out Damn The Man’s Kickstarter (only a couple days left!) here: https://www.kickstarter.com/projects/hannahshaffer/damn-the-man-save-the-music

The art for this world is by +Jabari Weathers. I love the “fuck you” look on their faces.
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+Bill White's “Rage and Resentment: Jane Austen’s Misspent Youth

I met Bill many years ago, almost certainly at a Double Exposure convention. I played Bill’s excellent game Ganakagok fairly early, and I think that’s how we first met. Ganakagok is incredible. It taught me so much about how rules are creative goads, and how to evoke those. Bill is also a smart, kind guy who’s a lot of fun to talk to for hours. Whenever I’m at a con, I try to make sure I get a nice, long hangout session with Bill.

“Rage and Resentment” is such a goddamned cool world. It’s one of the few in Misspent Youth: Sell Out with Me that has no supernatural elements. Instead, the YOs are upper-class girls trying to avoid terrible marriages.

Tell us about The Authority you made and why you chose it

I’m afraid to answer this question straight out because I’m worried about sounding either naively dogmatic or cynically ironic, but The Authority in “Rage and Resentment” is the patriarchy. Specifically, it’s the patriarchy of early 19th century Regency-era England, the setting of Jane Austen novels and many a bodice-ripping romance. I actually really enjoy Jane Austen’s work, and think she is a sharp observer of human nature, and I like that there are more and more Regency romance-type games entering the world of role-playing.

_The train of thinking that led me to choose that setting spun out of a couple of different things. _

What is the clique like?

The clique consists of a five teenage girls in a rural English county, an upper-class bride-to-be and her bridesmaids. Two of the girls each personify one half of the title, just like an Austen novel (where you have one character representing “sense” and the other “sensibility”, or one “pride” and the other “prejudice”). In this case, two of the girls are sisters, with “rage” being the sister who acts out against the demands that society imposes on women and “resentment” the one who plays along while inwardly seething and tallying up grudges. The bride is their best friend, earnest and a little naive but oh so fashionable; she is the glue that keeps the clique together. The bad girl of the group is rich and self-centered but convinced that she is helping her friends by encouraging them to cultivate their idiosyncrasies. The final member of the clique is a newcomer from Bombay, an Anglo-Indian girl sent home by her widowed father, still grieving over the loss of her mother and of the life she knew in the big city.

What’s your favorite thing about your world?

I love that R&R:JAMY presents Regency era gender relations and power dynamics as a dystopia. Since those are still the stuff of the modern rhetoric of romance (witness the more or less seamless translation of Emma into Clueless), there is a somewhat arch critique of our own times built into the game. Maybe it's all just old hat to anyone who has moved past first-wave feminism, but it still seems like a worthwhile thing to explore, even if it is just a mirror of Austen’s critique of her own time.

If you want to get “Rage and Resentment,” or any of the worlds and hacks I’ve been talking about, you can make a pledge to the Misspent Youth: Sell Out with Me Kickstarter: https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

The art for this world by +Christianne Benedict depicts two of the girls gossiping.
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+Whitney Beltrán's & +Ajit George's “India’s Daughters”

Ajit and Strix are awesome people who I was lucky enough to meet a few years ago at a Double Exposure convention. I had a lot of fun talking to them about games, politics, scene politics, racism, and the world. They’re great, and I really appreciate how they’ve been very supportive to me in tough times. Strix is also the host of a great actual play show called Weekly Affirmations (http://www.strixwerks.com/weekly-affirmations/) that I encourage you to check out, and she’s one of the co-designers on Bluebeard’s Bride, an amazing game about horror and misogyny that I can’t wait to play again when it comes out.

Ajit and Strix have delivered one of the few worlds in Misspent Youth: Sell Out with Me that doesn’t have any unreal elements at all. The YOs in “India’s Daughters,” their contribution to the supplement, are girls who work in a chicken factory and have been accused of witchcraft by their neighbors for the crimes of making money for themselves and caring for their families. I get chills every time I read this. And some of these girls are the most fuck-off, punk-rock YOs I’ve ever read.

“India’s Daughters” is inspired by Ajit's work at the Shanti Bhavan Children’s Project (http://shantibhavanchildren.org/). I am excited to announce that he is featured (with a cameo from Strix) in the upcoming Netflix Original documentary series Daughters of Destiny (https://www.netflix.com/in/title/80092926) by Oscar-award winning director Vanessa Roth and music by acclaimed artist A.R. Rahman. Watch the trailer (https://youtu.be/b49QEQsNUj0) and get an inside feel for the world Ajit and Strix wrote for Misspent Youth: Sell Out with Me, “India’s Daughters.”

Tell us about The Authority you made and why you chose it

The Authority reflects an ongoing challenge within India (and across the world). Variations of this Authority in some form is one of the major obstacles the young girls of Shanti Bhavan (where Ajit works) face. Putting it into a game is our way of hopefully bringing greater light to the issue and also engaging with it thoughtfully.

What is the clique like?

The women of the clique have lived hard lives at a very young age. While they are teens, adversity has forced them to mature rapidly. They all want to survive, but some have big dreams and hopes. Others simply want to live without oppression.

What’s your favorite thing about your world?

We love that the World is real. Maybe “love” is the wrong word. But the World is inspired by real stories and situations. Which is tragic on various levels, but also powerful on another. The World reflects real women who have faced these very real situations and have done their best to survive and triumph against enormous odds.

If you want to get “India’s Daughters,” or any of the worlds and hacks I’ve been talking about, you can make a pledge to the Misspent Youth: Sell Out with Me Kickstarter: https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

Art for “India’s Daughters” is by +Nyra Drakae; she’s so cool.
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+Jared Sorensen’s “Dangertown”

I first met Jared when he came to demo Lacuna at a Double Exposure convention. He came into the room in character as a secret government agent, and proceeded to treat us like stupid raw recruits who were about to get their brains fried if they weren’t very careful and deferential to official policy. It was shocking, effective, and a little off-putting, but fortunately, I got the chance to meet him outside of the game table shortly thereafter, and realized who Jared is. He’s funny, he’s shockingly smart, and he’s been very supportive of Misspent Youth from early on. I still remember an influential NerdNYC game day, when I tried to run the MY ashcan and couldn’t get anyone on board. Jared and +luke crane sat with me and went through the book. They eviscerated it. They pointed out to me that all the terminology was bland and could come from any game. It was wonderful. As a result, Misspent Youth is incredibly-focused, and with every term being suited to purpose and far clearer in its meaning than it otherwise would’ve.

Jared’s world just screams “cool.” A bunch of teenage gang members who are out to stop the vice grip a criminal boss has on their city.

Tell us about The Authority you made and why you chose it

I grew up during the War on Drugs and all the movies, comics and games I consumed revolved around the criminal underworld and its larger-than-life crimelords. Boss D seemed like the guy you’d square off against in the final level of a coin-op brawler. But of course, you’d first have to defeat his army of henchmen and some kind of sexy whip-wielding assassin/bodyguard.

What is the clique like?

A bunch of street kids, gangbangers and miscreants who decide to take a stand against Boss D and his particular brand of poison.

What’s your favorite thing about your world?

It’s everything I love—neon lights, motorcycles, nunchucks, masked vigilantes and challenging hairstyles. The setting is also a mash-up of my work from the past 15 years; some obvious references, some sneaky-sneaky easter eggs that maybe one other person will get.

If you want to get “Dangertown,” or any of the worlds and hacks I’ve been talking about, you can make a pledge to the Misspent Youth: Sell Out with Me Kickstarter: https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

Also, Jared is running his own Kickstarter, for his Parsely games, where you play a Zork-like text-only adventure game, but face-to-face, with one of your friends playing the computer. It’s a shitton of fun. The Parsely game Dangertown Beatdown features the city and one main character from Misspent Youth's Dangertown, as well as Ripper's Gang—The Southside Blades. Check it out: https://www.kickstarter.com/projects/jsorensen/parsely-games-featuring-action-castle-and-other-ad

The art is by Rick Troula, and is an image of one of the YOs, the aforementioned Ripper, who loves to cut up motherfuckers with his knife.
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