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Mega Man Battle Network 3, known as Battle Network Rockman EXE 3 (バトルネットワーク ロックマンエグゼ3 Batoru Nettowāku Rokkuman Eguze Surī?) in Japan, is a real-time tactical RPG developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third game in the Mega Man Battle Network series, released in 2002 in Japan and 2003 in North America. While in North America and Europe, two complementary versions of the game - Blue and White - exist, marketed simultaneously, this was not the case in Japan. The game was released in a single version in this region, while a Black (ブラック Burakku?) version containing bugfixes, new areas, optional bosses, and other improvements, was released some months after the original. It was released on the Wii U's Virtual Console in Japan on December 17, 2014 and in North America on May 14, 2015.

- Developer(s) Capcom Production Studio 2
- Publisher(s) Capcom
- Producer(s) Keiji Inafune
- Designer(s) Masahiro Yasuma
- Artist(s) Shinsuke Komaki, Ryuji Higurashi
- Writer(s) Masakazu Eguchi, G. Onishi, Shin Kurosawa
- Composer(s) Yoshino Aoki, Series Mega Man Battle Network
- Platform(s) Game Boy Advance, Wii U Virtual Console
- Release date(s) Game Boy Advance [JP December 6, 2002 (original); JP March 28, 2003 (Black); NA June 24, 2003; PAL July 4, 2003], Wii U Virtual Console [JP December 17, 2014; NA May 14, 2015; PAL June 11, 2015] 
- Genre(s) Tactical (Real-time), RPG; #TRPG, #JRPG  
- Mode(s) Single-player, multiplayer

Mega Man Battle Network 3 performed well commercially in Japan. The original version, released on December 6, 2002, was the second best-selling video game in the region during its release week at 91,351 units according to Famitsu. The game appeared within the Famitsu top 30 best-sellers list for twelve weeks following its release with 461,426 units sold by March 16, 2003. The game's updated Black version, released in Japan on March 28, 2003, was the 11th best-selling video game in the region during its release week at 28,708 units sold. It also appeared the Famitsu top 30 best-sellers list for the four following weeks with sales of 73,964 units by April 27, 2003. By the end of 2003, the original version had sold 500,001 units and the Black version had sold 168,946 units in Japan alone.

- Story

The year is 200X. Doctor Wily has reformed the evil organization WWW, and now seeks to release Alpha, an evil prototype version of the Internet that was locked away before the current Internet was set up. To release him, Wily needs the passwords, referred to in-game as TetraCodes, to the firewalls Alpha is trapped behind, which are hidden in secret locations.

A tournament called the N1 Grand Prix is being held, supposedly to determine who is the best NetBattler. It is later revealed to be part of the plan for Wily to steal the TetraCodes, and the WWW attacks between rounds.

Lan Hikari and his NetNavi, Mega Man, have to fight NetNavis sent by Wily and attempt to defend the TetraCodes from Wily, but he manages to retrieve them anyway with the help of Bass, and uses them to release Alpha. Lan and Megaman confront Wily immediately after he releases Alpha, and battles Bass. After Bass is deleted, Alpha consumes Dr. Wily and proceeds to infect the whole of the Internet with his coding...

- Gameplay

The gameplay in Battle Network 3 is similar to that of its predecessors, with no graphical enhancements and minor gameplay changes. Gone are the Power-Ups that were to be collected to improve the MegaBuster - instead the Navi Customizer is added, allowing abilities to be added on with certain rules as to how these abilities can be added with respect to each other.

Each version of the game has a separate Contest Navi: BowlMan for Blue/Black, and MistMan for White. Blue also includes another Navi, Punk, that could be challenged from time to time. Punk's chip was only available as part of a special promotion in Japan. However, it can be attained via a cheat device or by being traded from Black to Blue. White, on the other hand, has no such Navi.

In Battle Network 3 the virus breeder is available, where special, friendly viruses (that must be found first somewhere in the net) are kept and can be fed using BugFrags. When a virus is found and put in the breeder, a chip for that virus is obtained. Feeding each virus BugFrags levels up their chip accordingly. After a family of a certain type of virus has been fed to the max, they will release information to the player as to where the Omega Virus of that family (i.e. For the KillerEye family, they will give you a clue to find KillerEye Omega) can be found. After the Omega Virus of that family is found and deleted, it will join the others in the Virus Breeder and will be available when the corresponding Virus Chip is used. This is the only Battle Network game that features non-Navi Omega viruses...

More:
https://goo.gl/2ohlYj [Google]
https://goo.gl/qpJ8gO [Images]
https://goo.gl/GAk8qT [Videos]
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Arc the Lad: Twilight of the Spirits (Arc the Lad: Seirei no Tasogare "アークザラッド 精霊の黄昏" in Japan) is the first of two Arc the Lad games for the PlayStation 2, the second being Arc the Lad: End of Darkness. The game was re-released in Japan as a premium box set. It came out in North America under the title Arc the Lad: Twilight of the Spirits, but when released in Europe the title was renamed Arc: Twilight of the Spirits. 

- Developer(s) Cattle Call
- Publisher(s) Sony Computer Entertainment
- Platform(s) PlayStation 2
- Composer(s)  Koji Sakurai, Takayuki Hattori, Yuko Fukushima, Masahiro Andoh, Takashi Harada
- Release date(s) JP March 20, 2003; NA June 25, 2003; EU January 30, 2004
- Genre(s) Tactical, Turn Based, RPG; #TRPG
- Mode(s) Single player

The game has received average reviews upon release. GameRankings gave it a score of 74.70%, while Metacritic gave it 72 out of 100.

- Story

Twilight of the Spirits is set several years after the events of Arc the Lad 3, and deals with the conflict between the Human race and the Deimos. The story follows the journey of two separate characters Kharg leader of the humans, and Darc the leader of the Deimos. Through the course of the story Kharg, and Deimos fight for their own side in a war which is leading to one race or the other take control of the continent, but there might be more at stake as some power behinds the scenes might be controlling events.

- Gameplay

The gameplay is "tactical", in a way, though the numbers of your party aren't as high as would be expected in such a system. Similar to Phantom Brave, each character has a radius that they can move in. Walking within range of an enemy allows you to attack them. Different weapons have different ranges, and certain skills also have longer ranges. Positioning for combination attacks becomes important. 

More:
- https://goo.gl/XOyNGq [Google]
- https://goo.gl/JnVYg6 [Images]
https://goo.gl/jy9sFw [Videos]
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Sorcerer's Kingdom (ソーサルキングダム?, "Sorcer Kingdom") is a tactical RPG for the Sega Genesis that was published in 1992 by NCS Corp. It was localized for North America and PAL regions by Treco.

- Developer(s) NCS Corp.
- Publisher(s) Treco, NCS
- Platform(s) Sega Mega Drive
- Release date(s) JP 1992; NA June 6, 1993; PAL 1993
- Genre(s) Tactical, Turn Based, RPG; #TRPG
- Mode(s) Single-player
- Distribution Cartridge

The game engine is very orthogonal — no matter where you are, controls are the same. Otherwise the game plays similarly to other RPGs.

- Story

You play a young adventurer, who is sent out by the king to find out the reason for the increasing number of monsters that threaten the land and restore peace to the kingdom. Starting out as an Adventurer you are eventually given higher titles by the king, as a reward for completing quests. 

- Gameplay

Sorcerer's Kingdom allows players to control a party of characters and guide them through dungeons and battles. The game features tactical RPG elements such as turn-based and movement during battle along a grid. Each character can either move, use an item or, spell, defend, or attack an enemy that is next to them when it is their turn. If an enemy is not in an adjacent space, the character can move next to them in order to use a physical attack with their equipped weapon or use a spell to cause damage from a distance.

The game ditches the experience system and allows characters to increase their stats as they battle certain ways. By continually using spells, for instance, a character's magic stat will increase after the enemies in a battle are all defeated. During battle, every enemies may move once for every action any party member makes, leading to enemies having a larger number of attacks than the player's party.

More:
- https://goo.gl/DlX3Xl [Google]
- https://goo.gl/MG9KBG [Images]
- https://goo.gl/6c7d1t [Videos]
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Astonishia Story (어스토니시아 스토리) is a series of tactical RPGs created by the Korean video game developer Sonnori. The first game in the series was released as Astonishia Story for Microsoft Windows in South Korea in 1994. A sequel, also for Windows, was released in July 1994 in South Korea under the title Astonishia Story: Forgotten Saga. On January 21, 2002, a remake of the original game, Astonishia Story R was published for the Korean GP32 handheld system. It was subsequently ported to the Windows and Sony PlayStation Portable platforms.

- Developer(s) Sonnori
- Publisher(s) Sonnori (South Korea), Ubisoft (North America & Europe), Sega (Japan)
- Platform(s) Microsoft Windows, GP32, Mobile phone, PlayStation Portable
- Release date(s) PC [KO July 1994], GP32 [KO January 21, 2002], 
Mobile [KO April 21, 2004], PlayStation Portable [KO August 12, 2005; AUS June 23, 2006; NA June 27, 2006; EU June 30, 2006; JP September 28, 2006]
- Genre(s) Tactical, RPG, Turn Based; #TRPG
- Mode(s) Single player

The PSP rendition of Astonishia Story R was released in 2005 as Astonishia Story, having been enhanced further and adjusted to fit the PSP's 16:9 screen ratio. The game has since been licensed by Ubisoft and was published in the United States on June 27, 2006 and in Europe on June 30, 2006. This is the first time that a game in the Astonishia Story series has made it to Western shores. Unfortunately, the English translation was considered very poor as it is full of grammatical errors.

Astonishia 2 has its name as Crimson Gem Saga in English and Garnet Chronicle in Japan.

- Story

00 years ago the Life Tree died and the elves began to die. Brimhil, the eternally youthful queen of the elves, gave up her youth to revive the Tree. 100 years later, in the present, elves are being mistreated by humans and a half-elf Francis De La Cross attempts to obtain the power of the god-like creature to turn the tables and restore Brimhil's youth before she dies.

A young knight named Sir Lloyd von Roiental is transporting a holy staff known as the Wand of Kinan(카이난의 지팡이). He is ambushed and the staff is stolen by Francis, and Lloyd goes off to recover it. Along the way, he is joined by several other people who join his quest for different reasons.

- Gameplay

Turn based battle style while battling foes, where as, a third person camera view is featured while exploring towns, dungeon and fields.

Read more:
https://goo.gl/v8dweP [Wikipedia]
https://goo.gl/celSnm [Google]

Multimedia:
https://goo.gl/WNI7qZ [Images]
https://goo.gl/EoGVf9 [Videos]
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Jeanne d'Arc (ジャンヌ・ダルク?) is a tactical RPG developed by Level-5 and published by Sony Computer Entertainment for the PlayStation Portable (PSP). The game was first released in Japan on November 22, 2006 and was localized for a release in North America on August 21, 2007. It was never released in PAL regions. Jeanne d'Arc was Level-5's first role-playing video game of this kind, as well as the studio's first production for the PSP. The title's narrative makes use of various fantasy elements, and is loosely based on the story of Joan of Arc and her struggles against the English occupation of France during the Hundred Years' War in the early 15th century.

- Developer(s) Level-5 - Publisher(s) Sony Computer Entertainment
- Director(s) Kentaro Motomura
- Producer(s) Akihiro Hino, Nao Higo
- Writer(s) Makiko Oochi, Junichi Ishikawa
- Composer(s) Takeshi Inoue
- Platform(s) PlayStation Portable
- Release date(s) JP November 22, 2006; NA August 21, 2007
- Genre(s) Tactical, RPG; #TRPG
- Mode(s) Single-player

The game has an amount of historical accuracy when it comes to the cast of characters, and contains many who were contemporaries and allies of Joan of Arc. This contrasts starkly with the many fantasy elements of the game, such as characters possessing magical armlets that give the wearer special abilities, and the suggestion that King Henry VI of England was possessed by demons and used them to aid his armies in destroying France during the Hundred Years' War.

- Story

In the past, there was a great war between humans and demons. Five heroes created five magical armlets and used their combined power to seal the demons away. Much time has passed, and now France and England are in the midst of the Hundred Years' War. Domrémy, a small village in the Lorraine region of France, was celebrating a festival when suddenly English soldiers attacked. A village girl, Jeanne, was led by a voice from the heavens to save France. Thus begins the journey of Jeanne, and her friends Roger and Liane, in the war to free their country from the tyranny of the demon-controlled English army.

- Gameplay

The player controls Jeanne and her party, moving them between major cities and features on a semi-historical map of France. Most new locations will lead to cutscenes and battles. Select points on the map are cities, allowing the player to shop for improved weapons, armor, and skills; other locations offer skirmish matches not part of the main story but allowing the player to improve their characters through battle.

Each character and enemy has an affinity to one of three phases; Sol, Luna and Stella, each which have strengths and weaknesses against the other phases, in a manner similar to rock, paper, scissors. For example, Sol is stronger against Stella, but weaker against Luna. Each character also has a number of skill slots; skill gems that can be purchased, won in battle, or produced by combining other gems together. These skills can improve a character's stats or bestow offensive, defensive, or recovery skills.

The battle system is turn-based. Prior to battle, the player can manage character equipment and abilities, and then select which characters to bring into battle. On each turn, for each character, the player can move and then perform an action such as attacking, using items or skills; each action awards a number of experience points to the character. Attacks can be met with counterattacks, and the facing of the attack will also influence how much damage is done. Unique to the game is the creation of a "Burning Aura" which forms on the space immediately behind the target of the attack; a second character can move into that space and strike for extra damage, or if a character is already in that space, the Aura will move with that character and increase the power of the attack on that turn only. Burning Auras disappear after one turn.

Read more:
https://goo.gl/ZaXivE [Wikipedia]
https://goo.gl/ae7qVk [Google]

Multimedia:
https://goo.gl/6xjSX6 [Image]
https://goo.gl/joR9J5 [Videos]

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#RPVGoftheDay: July 3, 2015
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Venus and Braves, subtitled The Witch and the Goddess and the Prophecy of Destruction and also known in japan as Venus & Braves: Majo to Megami to Horobi no Yogen, is a tactical RPG developed and published by Namco in 2003, for the PlayStation 2. A PlayStation Portable version of the game was released on January 20, 2011.

- Developer(s) Namco
- Publisher(s) Namco
- Platform(s) PlayStation 2, PlayStation Portable
- Release date(s) PlayStation 2 JP February 13, 2003, PlayStation Portable JP January 20, 2011
- Genre(s) Tactical, RPG
- Mode(s) Single-player, multiplayer

It works as s pseudo-sequel to the 2-dimensional RPG Seven: Cavalry Troop of Molmorth, taking place in the same fantasy world. 

- Story

Venus & Braves revolves around Blood Boal, who, while having the appearance of a pale 18-year-old, is actually 345 years old, having been given immortality by the goddess Aria after an important battle. While previously a bloodthirsty warrior, Blood settles down into a more peaceful life before the start of the game. Aria, who travels with Blood as a fellow immortal, has full knowledge of his past and has trouble relating with humans. A witch named Vivid, who obtained immortality through similar circumstances, also has a mysterious grudge towards Blood. Throughout the game, other characters die due to the passage of time, and their age is a key statistic for discerning whether a character is at their peak performance level.

- Gameplay

Venus & Braves uses a "Rotation Battle System" in which seven characters are placed on a 4 block by 3 block isometric grid, and fight enemies in a similar pattern on the opposite grid. The abilities of characters are geared towards different rows; some may attack from the back row, while others may heal ally characters in the same row. Battle takes place automatically, with the player deciding whether to send the front row to the back at the end of the turn, thus "rotating" the field. As the field is rotated, the second row is sent to the front lines, and so on. If a character dies, they are permanently removed from the game.

The effectiveness of a character is determined by a number of stats, including an "assistance" attribute for attack and defense, and recovery attributes that affect the speed of a unit's healing and allow them to heal allies. There are over 50 individual unit types and 17 unit categories, and certain combinations of characters possess special abilities.

Weapons can become stronger if they are continuously used by a certain character. These weapons retain their power if they are bequeathed to a younger party member and not merely removed from their previous user.

Read more:
- goo.gl/lq4fb0 [Wikipedia]
- goo.gl/QGPJ1C [Google]

Multimedia:
- goo.gl/Q9jH9L [Images]
- goo.gl/sRHdli [Videos]

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#RPVGoftheDay: June 10, 2015
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Spectral Gene (スペクトラルジーン) is a Tactical RPG for the PlayStation 2. It was developed and published for Japan by Idea Factory and was released on December 13, 2007. 

- Developer(s) Idea Factory
- Publisher(s) Idea Factory
- Artist(s) Katsuyuki Hirano
- Series Spectral 
- Platform(s) PlayStation 2 (PS2)
- Release date(s) JP December 13, 2007
- Genre(s) Tactical, RPG; #TRPG
- Mode(s) Single-player

 It is unknown if it will ever be published outside of Japan.

- Story

For over two millennia an island called Emunit lies excluded from the world wherein humans and demons coexist. Time passes and a prediction occurs foretelling the misfortune of an evil force being resurrected to do away with which peace the Island dwelled in the span of three years. 

Therefore follows a race against time where the player, controlling Kain Noa, lead armies and develop the fortification of cities to cope with the future threat.

- Gameplay

Classical tactical turn based battle system featuring special and combined attacks, territorial conquest, recruiting troops and other festivities.

Read more:
- goo.gl/iroZaD [Google]

Multimedia:
- goo.gl/C71Asy [Images]
- goo.gl/RKzkYA [Videos]
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Black/Matrix II (ブラックマトリクス 2?) is a tactical RPG developed by Flight Plan and published by Interchannel in 2002, for the PlayStation 2.

- Developer(s) Flight Plan
- Publisher(s) InterChannel
- Designer(s) Kyoko Tsuchiya, Engine RenderWare
- Platform(s) PlayStation 2 (PS2)
- Release date(s) JP March 28, 2002
- Series Black/Matrix
- Genre(s) Tactical, RPG, Turn Based; #TRPG
- Mode(s) Single player

On release, Famitsu magazine scored the game a 30 out of 40.

- Story

The game is set primarily in the 'Hell Realm' and centers on a group of elite devils fighting to repulse an invasion of their realm by angels and humans.

Settings: While the fictional world of Black/Matrix II is fantasy-based, it is distinct from the original game. 

Divided into three realms:

- Heaven, home to white-winged angels.
- Human world, inhabited by relatively weak, wingless people.
- Hell, where black-winged devils reside.

The three realms are largely independent and their natives are suspicious of the other realms. Many humans have been convinced of the evil nature of Hell by the angels, but for all their fearsome powers neither the devils nor Hell itself are inherently malevolent. Hell is ruled by the beautiful and compassionate Jenarose, who is said to love humankind more than anyone in the world.

Gameplay

Black/Matrix II brings the series into full 3D, modifying gameplay elements found in previous Black/Matrix releases. The game is divided into four chapters, and the basic flow of gameplay initiates with the player selecting a destination on the overworld map, followed by alternating expository cut scenes and battle maps. Towns, a usual element of tactical RPGs that allow for the purchase of items and equipment, are omitted in Black/Matrix II and shops are accessible from the overworld map and pre-battle menus.

Black/Matrix II features a branching plotline, where the player's choices influence the course of events. There are numerous possible endings and four possible heroines.

Read more:
- goo.gl/9nIDQB [Wikipedia]
- goo.gl/PSh26W [Google]

Multimedia:
- goo.gl/M02qZW [Images]
- goo.gl/T8rd05 [Videos]

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#RPVGoftheDay: June 9, 2015
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Eternal Poison, released in Japan as Poison Pink (ポイズンピンク Poizun Pinku?), is a tactical RPG developed mainly by Flight-Plan, published and produced by Banpresto for the PlayStation 2. 

- Developer(s) Flight-Plan, Artpresto, Brain-Navi
- Publisher(s) JP Banpresto, NA Atlus
- Platform(s) PlayStation 2 [PS2]
-  Release date(s) JP February 14, 2008; NA November 11, 2008
- Genre(s) Tactical, RPG, Turn based; #TRPG
- Mode(s) Single-player

Eternal Poison has received very mixed reviews, with an overall score of 65 out of 100 on Metacritic. IGN gave it a 3.5 out of 10, criticizing its confusing menus, long loading times during battle animations, and its repetitive soundtrack. 1UP.com gave it a score of B minus.

- Story

Eternal Poison begins in the Kingdom of Valdia where the demonic realm of Besek has suddenly appeared. This realm is home to demons called the Majin who have captured Valdia's Princess. The King of Valdia then issues a decree for her rescue which brings upon numerous adventurers of dissimilar intentions, the story of game is told from multiple perspectives of five key parties as they journey their way through the realm of Besek to rescue the princess.

- Gameplay

Gameplay follows the convention of switching off between a home base and battle maps. When in your base, you build up your army, purchase new weapons, and take part in event scenes with your characters. Out on the battle field, action takes place on a grid layered, turn based battle system.

More:
- goo.gl/ctH29A [Wikipedia]
- goo.gl/UKnC1b [IGN]
- goo.gl/04RGUL [Google]

Media:
- goo.gl/uLiabd [Images]
- goo.gl/QEfLqA [Videos]

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#RPVGoftheDay: May 24, 2015
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Ogre Battle 64: Person of Lordly Caliber (オウガバトル64 Person of Lordly Caliber Ōga Batoru Rokujūyon Pāson obu rōdorī Kyaribā?), sequel to Ogre Battle: The March of the Black Queen, is a real-time strategy role-playing video game developed by Quest and published by Atlus for the Nintendo 64 in 2000.

- Developer(s) Quest, Dual Corporation
- Publisher(s) Nintendo 64 [JP - Nintendo/Quest; NA Atlus] Virtual Console [Square Enix]
- Designer(s) Tatsuya Azeyagi
- Composer(s) Hitoshi Sakimoto, Masaharu Iwata, Hayato Matsuo
- Platform(s) Nintendo 64, Virtual Console
- Release date(s) Nintendo 64 [JP July 14, 1999; NA October 7, 2000], Virtual Console [JP January 26, 2010; NA March 29, 2010; EU March 26, 2010]
- Genre(s) Strategy, RPG, RTS; #SRPG , #RTSRPG
- Mode(s) Single player

Though conceptually similar to the original Ogre Battle, significant game play tweaks were implemented to improve the game's overall flow. Ogre Battle 64 is the third game in the series, the first two being Ogre Battle: The March of the Black Queen, and Tactics Ogre: Let Us Cling Together. Gaidens have been released in Japan, on Game Boy Advance and Neo Geo Pocket Color. Unlike earlier Ogre Battle games, which feature Queen song titles, "Person of Lordly Caliber" is an original title.

- Story

The story follows Magnus Gallant, a recent graduate of the Ischka Military Academy, and fledgling captain in Palatinus' Southern region, Alba. As civil war erupts in the country, Magnus eventually decides to join the revolution with its leader, Frederick Raskin, first liberating the southern region with the Zenobians' aid, then Nirdam and uniting with them, then returning the Eastern Region of Capitrium to the Orthodox church, and finally marching on the capital of Latium. However, along the way, Magnus' battalion, the Blue Knights, finds its enemies escalating, from the puppet kingdom of Palatinus, to the might of the Holy Lodis Empire, to the Dark Hordes of the Netherworld.

There are six possible Endings, some where Magnus gets expelled from the revolutionary army, because they consider him a "monster" who settles everything by force, realizing his actions are naught he disappears and people forget about the great general who once saved them, thus ensuring Palatinus' destruction. In another he is named "General Magnus Gallant, the guardian of Palatinus." And the last, where Frederick dies in the war against the tribes Of the East of Gallea and Zeteginia, who wanted to invade Palatinus right after Lodis weakened it, he is named: "Magnus Gallant, The Paladian King." His rule forever to be remembered and his son Aeneas Gallant takes the Throne, following his father's footsteps.

- Gameplay

Unit formations: Ogre Battle is real-time strategy role-playing game. Magnus, the protagonist, commands a battalion of up to 50 troops. Members of the battalion are sectioned off into units, by the player. Each unit must consist of a leader. Any character can be dubbed leader, minus most non-human entities, soldiers and basic classes like the Fighter, Amazon or Ninja. Gorgons and Saturos are the main exceptions to this rule. Each unit, including the leader, has a maximum of five members. Units are used to battle enemy units, which follow the same structural formation.

Storyline structure and objectives: The game is divided into several chapters, each chapter serving as a mission with specific objectives outlined by the battalion's adviser, Hugo. Although suggestions for how the battalions units may be mobilized are given, it is not required to follow Hugo's advice so long as the main objective is completed. Most objectives require capturing an enemy stronghold with any unit or defeating a particularly strong unit.

A battle taking place in the training room depicts a Princess and Lich combining their magical attacks to perform one, stronger attack.

Battle: "When two units meet, a skirmish ensues, and the game switches to an isometric view of the pre-rendered battlefield. Characters make their attacks in semi-real time, meaning multiple characters act at once, which is a bit more exciting than turn-based battles." Gamespot said of the battle system, noting the how the vast array of attacks, critical hits, and parries colors the combat situations. The unit is disbanded once each member dies. If at any point Magnus Gallant dies, a game over screen is shown and the game cycles back to the main menu.

Classes: One of the trademarks of the series is the class system. Each character belongs to a certain class, and the vast majority can be changed into different classes. The classes determine the type of attacks the character can use in battle, what equipment it can carry, as well as effects on the unit's statistics. Many classes are most efficient in certain positions of a unit. All classes are divided into 3 major groups: male, female, and non-human.

Read more:
- goo.gl/mvISv [Wikipedia]
- goo.gl/ybdMGC [Google]

Multimedia:
- goo.gl/9xgX0W [Images]
- goo.gl/BmWKs1 [Videos]

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#RPVGoftheDay: May 19, 2015
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