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Lunatic Dawn: Tempest is a first person dungeon crawler RPG published by Artdink, which was released in Japan in 2001.

- Developer(s) ArtDink
- Publisher(s) JP Artdink
- Series Lunatic Dawn
- Platform(s) PlayStation 2
- Release date(s) PS2 [Feb. 8th, 2001]
- Genre(s) Dungeon Crawler, RPG, Action, First Person; #DCRPG  
- Mode(s) Single-player

Built on the series' theme of "free adventure", Tempest allows for more opportunities to take your hero and her quest in whatever direction you choose.

It has yet to be released outside Japan.

- Story & Gameplay 

The game follows the story of a 17-year-old female lead who "leaves her home and foster father Adam in search of fame, fortune, heroic deeds and all the other things kids leave home to find in fantasy worlds. Her adventures soon take on more significant implications, though, and a deep story promises to ensue once the game kicks into gear. Early on, though, you can simply travel around to see what you can see. Map movement in the game doesn't take much effort - just pick a location on the world map and you're there, ready to encounter whatever there is to see.

Once you've gone where you want to go, the world is drawn in real time 3D and viewed from a first-person perspective, in both exploration and combat. The new battle system for PS2 takes advantage of the perspective's possibilities - called the Active Initiative Battle System, it allows you to move around the shifting battlefield and thus affect the areas where you're vulnerable and able to attack. When you're fighting, the game shows a small overlay indicating areas of defense and advantage, whose size and positioning vary according to what weapons and armor you and your opponent are equipped with. Depending on where you aim, you can trade off between a greater probability of landing a hit and a greater potential for damage when you connect, but you also have to keep an eye on your own defense.

Tempest also includes a "Job" system, which is exactly what it sounds like: your hero takes on any number of different occupations in order to earn cash, gain experience, and learn new skills. Some of the jobs are typically heroic, like hunting down pesky demons, but it's also possible to make a living through more mundane tasks, some of which are represented by special mini-games." -- Via IGN.

More:
https://goo.gl/70vmfZ [Google]
https://goo.gl/SFdmj5 [Images]
https://goo.gl/SplUjb [Videos]
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Shadow Tower (シャドウタワー Shadou Tawā?) is a dungeon crawler RPG developed by From Software and released in 1998. It shares many similarities with the King's Field series of games. A sequel, Shadow Tower Abyss, was released for the PlayStation 2 only in Japan.

- Developer(s) From Software
- Publisher(s) JP From Software, NA Agetec Inc.
- Composer(s) Keiichiro Segawa
- Platform(s) PlayStation, PlayStation Network
- Release date(s) PlayStation [JP June 25, 1998; NA October 31, 1999], PlayStation Network [JP September 27, 2007; NA March 31, 2015]
- Genre(s) Dungeon Crawler, RPG, First Person; #DCRPG , #ARPG  
- Mode(s) Single-player

- Story

The game is set on the continent of Eclipse, in the Holy Land of Zeptar. The player takes the role of a mercenary named Ruus Hardy. Returning home to Zeptar, he finds that the entire city, as well as the central tower, have been sucked into the underworld. He meets an old man who gives him the Dark One's sword, the only weapon which can injure the demons responsible. Swearing to rescue the old woman who raised him, as well as the rest of Zeptar, Ruus descends into the underworld.

- Gameplay

Shadow Tower is an action oriented dungeon crawl. Unlike most RPGs, it does not feature experience points. Instead, the player's powers increase as a direct result of killing monsters in the game. Different monsters will raise different elements of the character. The character's equipment has a durability rating, meaning that it will wear down over time and must eventually be repaired or replaced. The game also features no music and no automap.

More:
- https://goo.gl/QZ4Qrz [Google]
https://goo.gl/YStn0V [Images] 
https://goo.gl/LMAqB1 [Videos]
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Demon Gaze (Japanese: デモンゲイズ Hepburn: Demon Geizu?) is a dungeon crawler RPG developed by Kadokawa Games and Experience Inc. for the PlayStation Vita. Released in Japan on January 24, 2013, it was published in North America and Europe by NIS America in April 2014. The game takes place thousands of years after the events of its predecessor, Students of the Round, which was created by the same developer.

- Developer(s) Kadokawa Games, Experience Inc. 
- Publisher(s) JP Kadokawa Games, EU / NA NIS America
- Platform(s) PlayStation Vita
- Release date(s) JP January 24, 2013; NA April 22, 2014; EU April 25, 2014
- Genre(s) RPG, Dungeon Crawler, First Person; #DCRPG

The gameplay is split between venturing into dungeons and spending time at the inn where players can build relationships with non-player characters or spend the money they have earned in the dungeons. A manga adaptation for Demon Gaze illustrated by Kurono began serialisation in Dengeki Maoh in December 2013. A new version titled Demon Gaze: Global Edition was released in Japan on July 3, 2014.

- Story

Setting: Demon Gaze is set in The World of Mythrid, which is divided in 6 regions: the castle of Grimodal, the Old City (Red and Blue), the Slave Graveyard, the Curtain of Star Trees and the Dragon Princess Inn

In Misrid, a cursed land located in the far west, treasures lie deep within the labyrinths. You, the player, controls Oz, a young man that possess the power of a magic eye capable of sealing demons, set off to become a hunter to make a living...

- Gameplay

The game takes place thousands of years after the events in Students of the Round. Players assume the role of the protagonist Oz, a mysterious young man with the power of a magic eye that grants him the ability to seal demons. The game allows players to create secondary characters that join him on his quest, with seven character classes and five different character races. There are 45 character illustrations altogether, which may be changed by "taking a bath". The demons in the game are part machine, and some of them can transform when they go on a rampage. After demons are defeated, the player is able to summon them to battle.

Oz journeys into the dungeons of Mislid to kill the demons and gather treasure before returning to town with his loot. Loot can then be used to pay rent at the local Dragon Princess inn or it can be spent to improve the player's party. Although battles take part in dungeons, the game's hub is set in a town where the player can rest and strengthen their party. While at the inn, players can rest or converse with the other non-player characters at the inn, including the manager Fran Pendor, who has a secret mission to offer the player. Certain conversations with non-player characters result in "heart pounding" cutscenes. Throughout the game, it is also possible to change the difficulty level, either in certain Dungeon Rooms or by talking with particular characters.

Read more:
- https://goo.gl/o5YNaU [Wikipedia]
- https://goo.gl/vGxhjr [Google]

Multimedia:
- https://goo.gl/1wwiPJ [Images]
- https://goo.gl/AJ4u1d [Videos]

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Dungeon Crawler #RPVGoftheDay - July 5, 2015
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Shadowgate is a dungeon crawler, point-and-click adventure, RPG originally developed for the Apple Macintosh in the MacVenture series. It was also ported to various other systems. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings" is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon up the demon Behemoth out of Hell.

- Developer(s) ICOM Simulations, Inc.
- Publisher(s) Mindscape, Kemco (NES)
- Director(s) Dave Marsh, Karl Roelofs
- Composer(s) Hiroyuki Masuno (NES)
- Engine MacVenture
- Platform(s) Apple Macintosh, Apple IIGS, Atari ST, Commodore Amiga, DOS, NES, Windows, Game Boy Color, Mobile phone, Palm OS, Pocket PC (ARM, MIPS), Nintendo 3DS Virtual Console
- Release date(s) July 30, 1987
- Genre(s) Dungeon Crawler, RPG, Graphic Adventure, Point and Click, First Person; #DCRPG
- Mode(s) Single-player

Before Shadowgate, a book published by Scholastic Corporation under the pen name 'F.X. Nine' was released in 1991 as part of the Worlds of Power series of Video Game Novelizations of third party Nintendo Entertainment System games. Contributing to the book were Shadowgate creators Dave Marsh and Karl Roelofs, who provided important details and information to the book's author.

- Story

At the very beginning of Shadowgate, the only information the game provides the player is that,

"The last thing that you remember is standing before the wizard Lakmir as he gestured wildly and chanted in an archaic tongue. Now you find yourself staring at an entryway which lies at the edge of a forest. The Druid's words still ring in your ears: “Within the walls of the Castle Shadowgate lies your quest. If the prophecies hold true, the dreaded Warlock Lord will use his dark magic to raise the Behemoth, the deadliest of the Titans, from the depths of the earth. You are the seed of prophecy, the last of the line of kings, and only you can stop the Warlock Lord from darkening our world FOREVER. Fare thee well."

It's then up to the player to gather more information about the world through examining objects and reading any scrolls or books they come across.

- Gameplay

The player must solve a series of puzzles throughout the castle to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times. If the torch is extinguished, the player soon stumbles, breaking his neck, and must then continue from a saved game (or the area in which they died, in game console versions). Only a finite number of torches are to be found throughout the game, which effectively acts as a time limit to proceedings. Various items that can be acquired include sword, sling and other ancient weapons; though these weapons can not actually be used as striking weapons, they can be clicked on at the appropriate time to deliver a fatal blow to specific enemies.

The game is notorious for its many opportunities for death, including being burned by a dragon's breath, attacked by a cyclops, sucked into outer space through a broken mirror, dissolved by acidic slime, mauled by a wolf-woman, eaten by sharks, and suicide. Virtually any action taken by the player which is not the correct solution to a puzzle will result in a fatality. These deaths were often graphically described in the game's text (along with often sardonic and humorous comments), even in the NES version (in spite of Nintendo's policy of censorship at the time). Many of the game's puzzles rely on a system of trial and error, the problem of which is overcome by the ability to save the game state (as in most adventure games). Subtle hints can be found in books and the descriptive game texts. In the NES version, these are replaced by an outright hint feature which gives vague clues about what is noteworthy in any given room in the castle. The further the player progresses, however, the more useless this feature becomes, deteriorating into nothing but encouraging messages by the game's end. The NES version of Shadowgate also carries the distinction of being one of the few NES games to be available in a Swedish language version.

Read more:
https://goo.gl/ymt0wQ [Wikipedia]
https://goo.gl/C7xdr7 [Google]

Multimedia:
https://goo.gl/4h7gsH [Images]
https://goo.gl/pj3M8C [Videos]

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Dungeon Crawler #RPVGoftheDay - July 4, 2015
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Arx Fatalis is a dungeon crawler, partially open source, RPG for the Xbox and Microsoft Windows, released on November 2002 by Arkane Studios, a video game developer based in Lyon, France.

- Developer(s) Arkane Studios, Wizarbox (Xbox)
- Publisher(s) JoWood Productions, DreamCatcher Interactive
- Platform(s) Microsoft Windows, Xbox
- Release date(s) Microsoft Windows [EU June 28, 2002; NA November 11, 2002], Xbox [NA December 23, 2003; EU February 13, 2004]
- Genre(s) Dungeon Crawler, RPG, First Person, Action
- Mode(s) Single-player

The design of Arx Fatalis was heavily influenced by games from the now-defunct Looking Glass Studios, especially Ultima Underworld. Arkane Studios have stated that Arx Fatalis was intended to be Ultima Underworld III, however they could not obtain a license for the UW name.

- Story

Arx Fatalis (lat. "fatal fortress") is set on a world whose sun has failed, forcing the above-ground creatures to take refuge in subterranean caverns. The action in Arx takes place in one of these large caves, where inhabitants from all races such as Trolls, Goblins, Dwarves, Humans, etc. have made their homes on various levels of the cave. The player awakens inside a prison cell and, after making his escape, eventually discovers his mission is to subvert and imprison the God of Destruction, Akbaa, who is trying to manifest itself in Arx.

- Gameplay

Arx Fatalis has a somewhat open-ended gameplay style, allowing the player to allocate skill points for the character type such as spellcasting, weapons and armor, stealth, and so on. There are several side quests that can be undertaken. Simple crafting involves enchanting ammunition and weapons, making a fishing rod (fishing pole + rope), keyrings (key + ring), dough (flour + water), pies (dough + rolling pin + optional apple+ optional bottle of wine), powder (bone/plant + pestle and mortar), and potions (powder + empty bottle + still). Some food can be cooked: dough -> round of bread, chicken drumsticks, fish, pies, and ribs (meat). The main plotline is non-linear with the player collecting the various items to forge a sword required to defeat Akbaa in a final showdown. Additional goals come up such as dealing with the rebels of Arx, the snake women and The King of Arx. The player can resolve the conflict between them all and experience several different endings to the conflict with different consequences somewhat affecting the story.

There is no dialogue system in Arx Fatalis. Rather, the player is able to make choices through actions which lead to different consequences. There are also multiple ways to finish quests and the player can progress through the game in several different ways. For example, the player can use force to kill enemies and break down doors, or they can use stealth and avoid enemies.

Read more:
http://bit.ly/1BQwlzB [Wikipedia]
http://bit.ly/1BQwrao [Google]

Multimedia:
http://bit.ly/1BQwtPw [Images]
http://bit.ly/1BQwu6a [Videos]

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#RPVGoftheDay: June 25, 2015
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Wizardry Empire: Princess of the ancient, known in Japan as Wizardry Empire: Ikoshie no Oujo (ウィザードリィ エンパイア ~古の王女~), is a dungeon crawler RPG developed by Taito and published by Starfish in 2000, for the PlayStation well as the Game Boy Color.

- Developer(s) Taito, Starfish SD
- Publisher(s) Starfish SD
- Platform(s) PlayStation 1 (PS1), Game Boy Color (GBC)
- Release date(s) JP December 14, 2000
- Genre(s) Dungeon Crawler, RPG, First Person
- Mode(s) Single-player

Although the game wasn't officially released outside its Nippon confines, an English fan translation does exist [goo.gl/AOYsJH] for the GBC version. 

- Story

Unknown

- Gameplay

Wizardry Empire I features the Wizardry's traditional first person view camera, when exploring dungeons, with a turn-based battle system while battling foes. 

More:
- goo.gl/8pfaeY [Google]
- goo.gl/HjmFr7 [Images]
- goo.gl/rLIjqv [Videos]

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#RPVGoftheDay: June 14, 2015
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Shining in the Darkness, released as Shining and the Darkness (シャイニング&ザ・ダクネス?) in Japan, is a Dungeon Crawler RPG developed Climax Entertainment, Sonic! Software Planning and published by Sega for the Mega Drive/Genesis in 1991. On August 13, 2007, the game was re-released on the Wii Virtual Console in North America and on September 7, 2007 the game was re-released in Europe. The game also appears in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.

- Developer(s) Climax Entertainment, Sonic! Software Planning
- Publisher(s) Sega
- Composer(s) Masahiko Yoshimura, Series Shining
- Platform(s) Sega Mega Drive, Virtual Console
- Release date(s) Mega Drive [JP March 29, 1991; NA August 6, 1991; PAL September 9, 1991], Virtual Console [JP June 12, 2007; NA August 13, 2007; PAL September 7, 2007]
- Genre(s) Dungeon crawler
- Mode(s) Single player

It was one of the first RPGs released for the system, and began the long-running and multi-genre Shining series.

- Story

Shining in the Darkness is set in the kingdom of Stormsong (renamed "Thornwood" in the localization). The king's daughter and the main character's father have vanished, while the evil sorcerer Mephisto (renamed "Dark Sol" in the localization, not to be confused with the Shining Force villain Darksol) has appeared to threaten the kingdom. The main character is charged to find the Arms of Light, rescue the princess and his father, and stop Mephisto.

In Shining Force Gaiden: Final Conflict, it is revealed Mephisto is the son of Darksol and Mishaela (the villains of Shining Force: The Legacy of Great Intention). After the final defeat of Darksol, the child Mephisto was whisked away by Oddeye, the foremost Greater Devil of Darksol's archenemy, Zeon. Therefore, Mephisto's role in Shining in the Darkness places its entry in the timeline sometime following the events of Shining Force II. Since Shining Wisdom takes place but a few years later, the Darkness almost certainly takes place after Shining Wisdom as well.

- Gameplay

Shining in the Darkness is a "dungeon-crawler" RPG. The game puts the player in control of the main character and two friends (Pyra and Milo), as they explore 3D dungeon mazes with turn-based battles.

The game consists of story line interaction, dungeon exploration, random monster fights, and predetermined 'boss' fights. The combat in this game operates similarly to role-playing video games of the era such as Dragon Quest (or, more specifically, Wizardry). Additionally, the dungeon contains three characters in need of rescue. Rescuing any or all of the three is optional, and the story changes depending on whether or not the player locates and returns each of these characters to safety. Another key innovation is its icon-based menu system. This is used for battles in dungeons, equipment management, and character interactions in town.

Read more:
- goo.gl/eKCaUm [Wikipedia]
- goo.gl/Rsvgir [Google]

Multimedia:
- goo.gl/9EFslX [Images]
- goo.gl/Q4p5SQ [Videos]

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#RPVGoftheDay: June 13, 2015
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Wizardry Summoner (ウィザードリィサマナー) is a Dungeon Crawler RPG developed and published by Taito Corporation in 2001, Japan, for the Game Boy Advance. A PS2 port was released in 2005.

- Developer(s) Taito 
- Publisher(s) Taito
- Platform(s) PlayStation 2 (PS2), Game Boy Advance (GBA)
- Release date(s) Game Boy Advance [JP December 21, 200; NA January 2, 2003], Playstation 2 [JP April 4, 2005] 
- Genre(s) Dungeon Crawler, RPG, First Person
- Mode(s) Single-player

It's unknown if the game will ever be brought outside Japan.

- Story

Wizardry Summoner puts players in search of a forbidden book.

- Gameplay

Classical dungeon crawler RPG featuring first person camera view when in exploring dungeons, while a turn based battle system takes place when battling foes.

Read more:
- goo.gl/bvDjGl [Google]

Multimedia:
- goo.gl/dAQRtY [Images]
- goo.gl/wMqlMm [Videos]

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#RPVGoftheDay: June 12, 2015
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Dungeon Master Nexus is a dungeon crawler RPG developed by FTL Games and Software Heaven Inc. and published by Victor Interactive Software In March 26 of 1998, exclusively for the Sega Saturn.

- Developer(s) FTL Games, Software Heaven Inc.
- Publisher(s) Victor Interactive Software
- Platform(s) Sega Saturn
- Series Dungeon Master
- Release date(s) JP March 26, 1998
- Genre(s) Dungeon Crawler, RPG, First Person
- Mode(s) Single player

This is the first entry in the Dungeon Master series to feature 3D graphics.

- Story

Unknown

- Gameplay

The game features 3 dungeons with 15 levels in total. Upon entering the ground level of the dungeon, the player is to compose his party made up of up to 4 heroes from the "Hall of Champions". Throughout the game, the player finds scrolls with spells composed of 6 different symbols which can be used my magicians. Most monsters and adversaries (mummies, trees, goblins, knights, dragons) making appearance in the game are also featured in the original Dungeon Master game, as well as the final boss. The dungeon structure has been conserved as well as some of the puzzles to be solved.

More:
- goo.gl/aP0FnU [Wikipedia]
- goo.gl/SuH5UZ [MobyGames]
- goo.gl/tuF2Ev [Google]

Media
- goo.gl/UVNChj [Images]
- goo.gl/FXTrHM [Videos]

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#RPVGoftheDay: May 26, 2015
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Card of Destiny: Hikari to Yami no Tougousha (カード・オブ・デスティニー 〜光と闇の統合者〜) is a card based, Dungeon Crawler RPG developed and published by Abel Software for the Sega Dreamcast, in 2002.

- Developer(s) Abel Software
- Publisher(s) Abel Software
- Platform(s) Dreamcast
- Release date(s) March 28, 2002
- Genre(s) Dungeon Crawler, Card, Visual Novel, RPG
- Mode(s) Single player
- Distribution GD-Rom
- Peripherals Supported Dreamcast VGA Box

Note: Not much information was obtained for Card of Destiny: Hikari to Yami no Tougousha. If you have heard or have played it, give us a comment.

More:
- youtu.be/8vF9VtrTs6w

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RPVG of the Day: Card of Destiny - Hikari to Yami no Tougousha | May 9, 2015
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