Profile

Cover photo
Jeromy French
Attended University of Oregon
202 followers|418,605 views
AboutPosts

Stream

Jeromy French
moderator

Rules Clarification  - 
 
Odd question, but does a Broken unit roll for Ambush in close combat?
2
Jeromy French's profile photoShawn Shifflett's profile photo
5 comments
 
Also +Jeromy French, after re-reading your post, the +1 dr modifier doesn't give the broken unit an increased chance to not be ambushed. It actually gives the broken unit an increased chance to be ambushed. A unit gets to ambush the other when they roll three less than the other. So a +1 drm to the broken unit is pretty damning during the ambush roll:

Non-broken unit dr = 2
Broken unit dr = 4

Normally that would be a non-ambush. Add that +1 to the broken unit, and now it is an ambush.
Add a comment...

Jeromy French

General Discussion  - 
 
Really starting to like 13th Age monsters. It's fun to just take a monster, muddle through a couple of different abilities, and throw it at the PCs. You don't have to worry as much about balance. Close enough works.

Hence the zombie redux turned into undead faeries that shoot decomposing glitter as their attack that poisons and turns PCs hair different colors. 
10
Aaron (WolfSamurai)'s profile photoMinor Illusion's profile photoStephen Chast's profile photoJim Carstensen's profile photo
8 comments
 
Reskinning, releveling and creating monsters is such a breeze. And the system is forgiving so that you have the play-room not to worry if it's "perfect". Much f that is thanks to the escalation die, because it's just a round or two between "I made it's defenses too high" and "perfect". Heck, the monsters come with Nastier Specials for whenever the GM want to turn up the heat which don't play anything with the balance rules.

I love making fights that feel like there's going to be a lot of death, but by the time the escalation die is at 4 or 5 the PCs have heroically turned the tables. 13th Age has great wiggle room, I roll everything in front of the players with big d20s.

I too find the "fair" balance to be too easy because the characters are rather synergistic, but that's no problem. As the book says - here's how to make a fair fight. Now ignore it and throw what you want at your players. I think it's more there because you need to grok the rules before you can consistently break them successfully.

But the same narrative structure gives so much room. I had the PCs fight a kaiju from the Iron Sea, a several phase Volcano Lobster. But I also told them to go hog wild with their icon dice because my answer was going to be "YES!" and they had several sessions before hand where they could bank them for this. Then I let them A-Team prep at the Sea Wall and the scattered remains of ages of battles in front of it. We had a Dwarfforged with tinkering skills rebuilding a Dwarven Mech with some Dwarf Lord 5s and 6s and an Archmage 6 for the power supply, others prepared rituals, etc. Great fun.
Add a comment...

Jeromy French
moderator

Pictures  - 
 
So, the Germans aren't doing so good on Morale checks ..... then a piece of American artillery rolled snake eyes. 
4
David McGuire's profile photoJeromy French's profile photo
4 comments
 
+David McGuire My goal is to have 3, one day to day board gaming and for setting up longer (timewise) games, one for running RPGs (mostly) online, and a large one that can do both, but is going to be primarily used for larger games like Arkham Horror and hopefully Ogre (good chance that will require two smaller tables put together).
Add a comment...

Jeromy French
moderator

Pictures  - 
 
Let the games begin!
7
Add a comment...

Jeromy French

Pictures of Games  - 
 
So I had a very long two week stretch of a new job. So this is my reward for surviving. 
16
Scott Dexter's profile photoClyde Norris's profile photoSimo Ahava's profile photoJeromy French's profile photo
7 comments
 
+Simo Ahava glad to hear good things about the solo expansion. One of the main reasons I bought the game. 
Add a comment...

Jeromy French

General Discussion  - 
 
Here is the shell of the Nutcracker Adventure:

In the land of the Dragon Empire there is a holiday called Solvicamas. It is a traditional holiday of celebration and present giving. Give each player an opportunity to tell the group one tradition from this holiday. Then one of party members will receive an invitation to a party on Solvicamas Eve from a Lord Stahlbaum. The invitation states that guests (equal to the party) are welcome, to arrive at 8 PM, and to dress appropriately. This is a high fashion party in Horizon (or any other big city). And no, you can't arrive with weapons and armor.

8 o'clock - the PCs will arrive at the party at Stahlbaum with all the other guests. There are about 200 guests in total and they are all dressed in fineries. If in Horizon, make sure to describe the magical nature of many of the outfits and dresses. Describe the mansion as you see fit, but make sure to include a cabinet full of children's picture books, toy soldiers, and dolls. If anyone inquires, they were from Fritz and Marie as kids (Lord Stahlbaum is Fritz all grown up). Have the PCs make a social interaction (easy) check to mingle and socialize. Failure is an attack against MD doing mental damage. Describe all successes and failures against GMCs.

9 o'clock - Lady Stahlbaum (Marie and the Lord's sister) will appear atop a staircase and give a short speech. Then a buffet of food will appear. There will be dishes from around the Empire. Make sure each PC describes one dish that they can't resist.

10 o'clock - The dancing will begin. Each player needs to make a difficult skill check to either dance or convince the room that it isn't a social faux pas that they are not dancing. Failure means an attack against MD doing mental damage. Like above have fun with successes and failures.

11 o'clock - They will see a man talk to the Lord and Lady Stahlbaum who is wearing a top hat, white billowy hair, and an eye patch. Work him into a memory of one of the PCs related to an Icon, but he is clearly talking to them fatherly like and they adore him. This is of course Lord Drosselmeier.

Midnight - at the end of 12 dings, the party will disappear leaving only the PCs, now fully armored with all their gear. All of the tables and people are gone, but the cabinet with the picture books, toys, and dolls remains. There is also a extravagantly decorated tree with only two presents underneath. The PCs need to open one of them.

The first is wrapped in gray and blue and has a note that says, "join the crusaders, seven heads our king may have, we squeak and fight well." The other is wrapped in red and white with a note the reads, "a little drummer, death, victory, and battle, the Nutcracker shouts." (my bad attempt at haiku)

After the PCs open up one the presents, they will see toy cabinet open up and all the dolls, dragoons, hussars, chimney sweeps, zither players, pantaloons, and scaramouches will start preparing for battle. And mice with their king with seven heads coming from a hole in the wall. Both sides preparing for battle. If they opened up the first present, the Mouse King will thank them for their help in finally defeating the Nutcracker once and for all with out that Marie messing up things last time. If they open the second one, the Nutcracker will rally them to his cause to finally defeat the evil Mouseking with the help of Marie and Fritz's old toys.

The battle should be at least double strength and on the Escalation Die of 1,3, 5 there is a mass attack against all PCs. Artillery of sugar and bullets if fighting against the Nutcracker, toothpicks and pieces of fat if fighting against the Mouse King. Once either the party dies or either the Nutcracker or Mouse King is defeated, they arrive back at the party bloodied and in battle gear. The wounded will be attended by Dr. Wendelstern.

In my version, the PCs were level 2, so the Nutcracker was a modified Ogre that used the Escalation Die and all the toys were more or less Orc Warriors (10). The Mouse King was a Sahugin, but had a weapon attack, plus 3 bite attacks and mice (10) were all Kobold Warriors. 3 of the 4 players went down, but the Ranger took down the Mouse King.
9
1
Add a comment...

Jeromy French

General Discussion  - 
 
I am writing an adventure for the holidays based on the Nutcracker. If it goes well Sunday, and I remember, I'll post a summary of it. 
8
ruemere's profile photoSir Caj's profile photoDoc “Dr Rotwang” Rotwang's profile photoJeromy French's profile photo
4 comments
 
Adventure shell was posted. 
Add a comment...

Jeromy French
moderator

Pictures  - 
 
End of round one wasn't great for the Germans. Hopefully they rally well in Turn 2.

(Scenario S15 - Hammer to the Teeth)
3
Add a comment...

Jeromy French
moderator

Pictures  - 
 
Germans advanced well, but I put too many of the Americans too far west and think they aren't going to do well. But we will see. 
5
Add a comment...

Jeromy French

General Discussion  - 
 
I described the limits of the game I'm about to run Monday by saying "everything short of bazooka shooting eye balls" is fine. I'm so looking forward to this. 
6
rick black's profile photoJeromy French's profile photoMartin Killmann's profile photo
6 comments
 
Good, because I wanted the bazooka.
Add a comment...

Jeromy French

Discussion  - 
 
Shanghai Noon is by far not the best Jackie Chan movie, but damn does it have a wonderful bar fight scene as inspiration. 
4
Add a comment...

Jeromy French

Discussion  - 
 
Interesting Elder Sign dilemma - completed an Adventure card that gave me the final Elder Sign I needed to close the gate so Hastur would not awaken. Only problem, by completing this Outer World mission Hastur also gets a Doom Token which would be his last. So does the Gate get closed or does Hastur awaken? The fate of the world depends on this question!
2
1
Mitchell Thompson's profile photoJ Zoshak's profile photoJeromy French's profile photo
3 comments
 
+J Zoshak good point 😊
Add a comment...
Collections Jeromy is following
Education
  • University of Oregon
    Anthropology
    Focused on Dental Anthropology of South Asia.
  • University of Oregon
    History
    Focused on Medieval Japanese History.
Links
Story
Tagline
A gamer from Innsmouth, MA.
Basic Information
Gender
Male
Relationship
Married
Other names
The Singing Lumberjack